Children: Difference between revisions

From MoR-Wiki
Jump to navigation Jump to search
Clemency (talk | contribs)
not yet finished overhauling the page
Clemency (talk | contribs)
Line 31: Line 31:
===Infant Stage===
===Infant Stage===
After the child is born, they will be brought into the [[Nursery]] in the MC's mansion (an attic level of the building, not currently shown on the floorplan map), where they will be taken care of by [[Titles (Slaves)#Nanny|Nannies]] assigned by the MC. There is currently room for 18 children here. The MC can choose to be a caring father by either playing with his child, teaching them academically, or combat-wise.
After the child is born, they will be brought into the [[Nursery]] in the MC's mansion (an attic level of the building, not currently shown on the floorplan map), where they will be taken care of by [[Titles (Slaves)#Nanny|Nannies]] assigned by the MC. There is currently room for 18 children here. The MC can choose to be a caring father by either playing with his child, teaching them academically, or combat-wise.
To check the effects of each assigned nanny to the Nursery Atmosphere, hover over the nanny's name in the Nursery or click the (i) icon next to the Nanny title in the Jobs & Titles section for each NPC.


=== Aging ===
=== Aging ===
Line 38: Line 40:
The child's starting stats are determined by primarily by his/her mother, with additional increases and caps set by the father.
The child's starting stats are determined by primarily by his/her mother, with additional increases and caps set by the father.


* '''Intelligence:''' the child inherits the mother's intelligence directly. Various modifiers are then automatically applied.
* '''Intelligence:''' the child inherits the mother's intelligence directly. Various modifiers are then automatically applied once the kid is processed.
** Modifiers to Intelligence is 3/6 chance of +5, 1/6 chance of +0, 1/6 chance of -5, and 1/6 chance of +10.
** Modifiers to Intelligence is 3/6 chance of +5, 1/6 chance of +0, 1/6 chance of -5, and 1/6 chance of +10.
** If MC has Brainy trait, +5 to Intelligence cap during child character creation.
** If MC has Brainy trait, +5 to Intelligence cap during child character creation.
** If MC has 130+ INT, +5 to Intelligence cap during child character creation.
** If MC has 130+ INT, +5 to Intelligence cap during child character creation.


* '''Beauty:''' the child inherits the mother's base Beauty, that is Beauty without the clothes, perfume, necklace, or piercing effects. Beauty from Surgery can be inherited. For example, Lovisa with 60 Beauty will start with a base 60 beauty kid, no matter if she is wearing New Eden gown or Embryl necklace. Lovisa after surgery with 85 beauty will start with a base 85 beauty kid. If you have a random NPC who came with 130 Beauty naturally, your kid will have a base 130 Beauty. Various modifiers are then automatically applied.
* '''Beauty:''' the child inherits the mother's base Beauty, that is Beauty without the clothes, perfume, necklace, or piercing effects. Beauty from Surgery can be inherited. For example, Lovisa with 60 Beauty will start with a base 60 beauty kid, no matter if she is wearing New Eden gown or Embryl necklace. Lovisa after surgery with 85 beauty will start with a base 85 beauty kid. There is also a small chance of a +5 modifier being added during the moment of birth, so it is possible for the kid to start at 90 Beauty. If you have a random NPC who came with 130 Beauty naturally, your kid will have a base 130 (or 135) Beauty. Various modifiers are then automatically applied once the kid is processed.
** Modifiers to Beauty is a 1/10 chance for +10, 1/10 chance for -10, 1/10 chance for +6, 1/10 chance for -5, 2/10 chance for +5, 4/10 chance for +0.
** Modifiers to Beauty is a 1/10 chance for +10, 1/10 chance for -10, 1/10 chance for +6, 1/10 chance for -5, 2/10 chance for +5, 4/10 chance for +0.
** If MC has the Attractive trait, 1/8 chance for +10, 2/8 chance for +5, 4/8 chance of +0, 1/8 chance of +6.
** If MC has the Attractive trait, 1/8 chance for +10, 2/8 chance for +5, 4/8 chance of +0, 1/8 chance of +6.
Line 59: Line 61:
===Processing===
===Processing===
When a child reaches adolescence, the player can process and add them into his household. They will then become visible, interactable NPCs - and can be trained, homeschooled, assigned to jobs, join riding schools, sent off for education at The Academy, or even join their father for adventures as one of his Followers. They however can't be assigned as Prostitutes.  
When a child reaches adolescence, the player can process and add them into his household. They will then become visible, interactable NPCs - and can be trained, homeschooled, assigned to jobs, join riding schools, sent off for education at The Academy, or even join their father for adventures as one of his Followers. They however can't be assigned as Prostitutes.  
Adolescence starts when the child in the Nursery reaches Day 3000. This can be sped up in the game settings page 2. Setting the Nursery Aging option to x100 for example completes the adolescence process in 30 days. Processing a child leads you to a miniature character creation screen where you can spend points accumulated by your Nannies (reflected as Nursery Atmosphere) to buy points or traits for your child. Each Atmosphere corresponds to specific stats and traits and can only be used for buying those stats and traits. For example, Combat School is used for buying Melee or Ranged Combat stats, and for buying traits like Crackshot or Berserker. Combat School points cannot be used to buy Intelligence stats or the Extroverted trait. The Player can choose up to six traits, from two pages navigated via the button labeled [Next Page] down below the trait list.
The list of available traits and their associated point-costs (in parenthesis) are:
* '''Vanilla''' (0)
* '''Dominant''' (0)
* '''Extrovert''' (10 Free Thinking)
* '''Feminist''' (+10 Free Thinking; this trait adds to your points, instead of deducting from it)
* '''Nerd''' (15 Education)
* '''Perfectionist''' (25 Mental)
* '''Starlet''' (25 Free Thinking)
* '''Scavenger''' (30 Adventure)
* '''Bratty''' (0)
* '''Techie''' (25 Education)
* '''Wild-Born''' (20 Adventure)
* '''Workaholic''' (35 Discipline)
* '''Malevolent''' (10 Free Thinking)
* '''Pure''' (0)
* '''Berserker''' (50 Combat)
* '''Bloodthirsty''' (30 Combat)
* '''Brawler''' (30 Combat)
* '''Crackshot''' (60 Combat)
* '''Warrior''' (35 Combat)
The stats the child can purchase have their own respective caps and the caps are:
* '''Strength:''' 45 (male) or 35 (female); +25 to the cap if the Player has the Mountain Man trait
* '''Dexterity:''' 75 (60 if the Player has the Mountain Man trait)
* '''Stamina:''' 45 (55 if the Player has the Mountain Man trait)
* '''Willpower:''' 45
* '''Charisma:''' 50
* '''Discipline:''' variable (dependent on the Nursery Discipline, with a maximum cap of 80 Discipline)
* '''Melee Combat:''' 60 (75 if the Player has the Mountain Man trait)
* '''Ranged Combat:''' 50 (65 if the Player has the Sniper trait)
* '''Administration:''' 25
* '''Other skills:''' 60 (70 if the Player has the Z-Marked trait)


===Careers===
===Careers===

Revision as of 16:01, 24 June 2025

Overview

A major feature of Masters of Raana is that this game can be played over many years of gameplay. And within it, you can have children - potentially lots of them! Children are NPCs that can be added to The Player's Household.

Creating Children

To start the process of making children, the player first needs to disable the Totalube() option for female NPCs, which is accessible through the Houserules option of each NPC's Menu. After that, the player would have to engage in intercourse with the female NPC of his choice and climax inside her (vaginal only!). Following that, the player would have to click the "Conclude Day" button for the game to calculate the chance of the female NPC being pregnant. This can be increased by:

  • Having intercourse multiple times with the same female NPC, selecting "Massive Load" in the Traits page in the Character Creation menu helps speed up this process.
  • The female NPC that the player had intercourse with is below 21.

However, the chance of the female NPC being pregnant will decrease if she is above 21 years old.

The player will know whether the female NPC that he had intercourse with is pregnant or not through a notification after clicking on the "Conclude Day" button and by clicking on that female NPC and then going to the Examination page.

The player can also influence the proportion of male versus female children produced through the "Offspring" toggle under the Household section of Page 2 of general Game Options (75% girls, 75% boys, or equal).

Of note here is that only the Player can get a female NPC pregnant.

Fertility

The initiation of pregnancy is calculated every midnight when the NPC is off TotaLube and has a semen load of at least 1 out of 10. You can hover over the ovary icon to check semen load. Chance for pregnancy is determined by Fertility as the base chance. Semen load of at least 3/10 adds a +10 to the Fertility roll. At semen load 6 and higher, another +10 is added, and at semen load 9, the final +10 roll is added. Calculation at semen load 9 for a Fertility 60 NPC is 60+10+10+10, for a total of 90. Another roll is calculated, from 1 to 150, and then deducted from the 90. If the final total is greater than 1, then a pregnancy happens that night. This is calculated every night until a pregnancy occurs. You will then be notified during Conclude Day. Maximizing your chances for pregnancy therefore requires a semen load of 9/10 and a high fertility.

Note that an NPC loses one semen load per day during midnight.

Pregnancy

A normal pregnancy will take 280 in-game days to complete to term. Through access to advanced medical technology brought to Ikaanos from Earth, the player can also increase the speed pregnancies progress - controlled through the "Pregnancies" setting in the Household section of Page 2 of General Game Options. Picking x10 for example will speed up the pregnancy, taking ~28 days to complete to term.

When the female NPC that the MC had intercourse with becomes pregnant, she gains roughly 5-35 kg (10-55 lbs), with most female NPCs ending up with around 10-12 kg extra weight. The norm for female NPCs with the Sweet Tooth trait is probably double that. All this can be avoided by lowering the female NPCs' ration level to the lowest - if the player is willing to take the Affection and Happiness drop. A pregnant female NPC set on a restricted diet suffers no losses if her Discipline is 70+, however.

Pregnant NPC renders will start to appear on Day 200 of pregnancy. You can check the progress of pregnancy through each pregnant NPC's Examination page. You can also track how many pregnancy are in your house in the Economy and Influence section of your household management. You will find a header named Household Stats and you can click one of the arrows to arrive at the correct household stat page.

Starting at Day 200, the pregnant NPC has a 1% chance each day to lose 1 DEX if her DEX is 60 or higher. Giving birth incurs -1 DEX, a temporary health loss of 12, and a vaginal wear of +25. Her stamina is also temporarily drained down to 4.

Infant Stage

After the child is born, they will be brought into the Nursery in the MC's mansion (an attic level of the building, not currently shown on the floorplan map), where they will be taken care of by Nannies assigned by the MC. There is currently room for 18 children here. The MC can choose to be a caring father by either playing with his child, teaching them academically, or combat-wise.

To check the effects of each assigned nanny to the Nursery Atmosphere, hover over the nanny's name in the Nursery or click the (i) icon next to the Nanny title in the Jobs & Titles section for each NPC.

Aging

Again thanks to advanced medical technology, the player can also speed up the rate of aging in the Nursery - again controlled through a setting in the Household section of Page 2 of general Game Options.

Attributes, Traits and Education

The child's starting stats are determined by primarily by his/her mother, with additional increases and caps set by the father.

  • Intelligence: the child inherits the mother's intelligence directly. Various modifiers are then automatically applied once the kid is processed.
    • Modifiers to Intelligence is 3/6 chance of +5, 1/6 chance of +0, 1/6 chance of -5, and 1/6 chance of +10.
    • If MC has Brainy trait, +5 to Intelligence cap during child character creation.
    • If MC has 130+ INT, +5 to Intelligence cap during child character creation.
  • Beauty: the child inherits the mother's base Beauty, that is Beauty without the clothes, perfume, necklace, or piercing effects. Beauty from Surgery can be inherited. For example, Lovisa with 60 Beauty will start with a base 60 beauty kid, no matter if she is wearing New Eden gown or Embryl necklace. Lovisa after surgery with 85 beauty will start with a base 85 beauty kid. There is also a small chance of a +5 modifier being added during the moment of birth, so it is possible for the kid to start at 90 Beauty. If you have a random NPC who came with 130 Beauty naturally, your kid will have a base 130 (or 135) Beauty. Various modifiers are then automatically applied once the kid is processed.
    • Modifiers to Beauty is a 1/10 chance for +10, 1/10 chance for -10, 1/10 chance for +6, 1/10 chance for -5, 2/10 chance for +5, 4/10 chance for +0.
    • If MC has the Attractive trait, 1/8 chance for +10, 2/8 chance for +5, 4/8 chance of +0, 1/8 chance of +6.
  • Body Type:
    • Girls are intended to inherit their mother's current body type.
    • Boys roll 2/3 chance for normal body type (body type 6) and 1/3 chance of muscular body type (body type 7).
    • If the Player has the Mountain Man trait, there is a +1 modifier to body type. So a normal body type is 6, +1, it becomes 7, so the kid is now Muscular.If the kid is muscular, 7, +1, 8, the kid is now Herculean (body type 8). A 1/3 chance of being Herculean.
    • If the MC STR is 130+, there is another +1 modifier to body type. A body type 6 kid will have a total of +2 with both Mountain Man MC and MC STR 130+, so he is guaranteed Herculean. There is no body type setter coded for 9, so a kid with a total of 9 is still Herculean.
    • Kids will start with Very Petite body type after processing and will grow into their inherited body types when they hit 16 years of age.
    • Note that after processing kids, aging up kids using the Age+1 button will not change body types, so if you want your kids' body types to reach the intended inherited body type, you have to let them age on their own.
  • Religion: the kid inherits the religion of the MC. Devotion is between 0 to 15

Processing

When a child reaches adolescence, the player can process and add them into his household. They will then become visible, interactable NPCs - and can be trained, homeschooled, assigned to jobs, join riding schools, sent off for education at The Academy, or even join their father for adventures as one of his Followers. They however can't be assigned as Prostitutes.

Adolescence starts when the child in the Nursery reaches Day 3000. This can be sped up in the game settings page 2. Setting the Nursery Aging option to x100 for example completes the adolescence process in 30 days. Processing a child leads you to a miniature character creation screen where you can spend points accumulated by your Nannies (reflected as Nursery Atmosphere) to buy points or traits for your child. Each Atmosphere corresponds to specific stats and traits and can only be used for buying those stats and traits. For example, Combat School is used for buying Melee or Ranged Combat stats, and for buying traits like Crackshot or Berserker. Combat School points cannot be used to buy Intelligence stats or the Extroverted trait. The Player can choose up to six traits, from two pages navigated via the button labeled [Next Page] down below the trait list.

The list of available traits and their associated point-costs (in parenthesis) are:

  • Vanilla (0)
  • Dominant (0)
  • Extrovert (10 Free Thinking)
  • Feminist (+10 Free Thinking; this trait adds to your points, instead of deducting from it)
  • Nerd (15 Education)
  • Perfectionist (25 Mental)
  • Starlet (25 Free Thinking)
  • Scavenger (30 Adventure)
  • Bratty (0)
  • Techie (25 Education)
  • Wild-Born (20 Adventure)
  • Workaholic (35 Discipline)
  • Malevolent (10 Free Thinking)
  • Pure (0)
  • Berserker (50 Combat)
  • Bloodthirsty (30 Combat)
  • Brawler (30 Combat)
  • Crackshot (60 Combat)
  • Warrior (35 Combat)

The stats the child can purchase have their own respective caps and the caps are:

  • Strength: 45 (male) or 35 (female); +25 to the cap if the Player has the Mountain Man trait
  • Dexterity: 75 (60 if the Player has the Mountain Man trait)
  • Stamina: 45 (55 if the Player has the Mountain Man trait)
  • Willpower: 45
  • Charisma: 50
  • Discipline: variable (dependent on the Nursery Discipline, with a maximum cap of 80 Discipline)
  • Melee Combat: 60 (75 if the Player has the Mountain Man trait)
  • Ranged Combat: 50 (65 if the Player has the Sniper trait)
  • Administration: 25
  • Other skills: 60 (70 if the Player has the Z-Marked trait)

Careers

Once the child reaches 18 years old the MC can send them out into the world, via the "Send Off!" button in their Action menu. This action is permanent. They will then no longer take up space in the Household - but they will never again be available to be interacted with as NPCs. They will however send back a share of their income, and their careers in Ikaanos will reflect on their father's Influence - positively or negatively.

The careers available to them will depend on the Child's traits and skills - primarily Discipline, Academics, Science and Performance. The child chooses their own career; it is not chosen by their father. The career they choose will be that with the highest daily influence and income gain (as measured by that accruing to the MC's Household, not that gained by the child themselves, which is not shown).

The list here includes most of the careers, and their benefits and downsides:

Requirements Daily Income Gain Daily Influence Gain
Dilettante Discipline <30 0 -1
Mercenary Discipline 50+
Warrior Trait
Academics <80
+10 +4
Only The Moons know Discipline <50 0 0
Performer Discipline 50+ & Starlet Trait OR

Performance 80+ & Discipline 50+

+40 +15
Professor Discipline 50+
Academics 80+
+25 +4
Scientist Discipline 50+
Science 80+
+35 +5
Slacker Discipline <20 -15 -1
Slave Trainer ? ? ?
Slut (Female)/Rapist (Male) Discipline 30+
Science <80
Corruption 80+
-10 -5
Survivalist ? ? ?
Worker Discipline 60+ +15 +1

The money and influence gained daily from the children's careers can be boost by these two factors:

Requirements Daily Income Gain Daily Influence Gain
High Discipline Bonus (Stackable) Discipline >= 80 +15 +3
Workaholic Bonus Workaholic Trait +15 +1
Prestige