Player Home (Redhaven)/Holding Cell: Difference between revisions

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m →‎Effects: added use for Prowler cages
 
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* Each night imprisoned will also increase a captive's [[States (NPCs)#Hunger|'''Hunger''']] unless "Auto Food" is set "on" for that cell.  
* Each night imprisoned will also increase a captive's [[States (NPCs)#Hunger|'''Hunger''']] unless "Auto Food" is set "on" for that cell.  
* Cells may also be used to hold NPCs with a troublesome trait ([[Traits (NPCs)#Addict|Addiction]], [[Traits (NPCs)#Deadly Enemy|'''Deadly Enemy''']]) until it wears off (usually 100 days) - though for Addiction this may be overkill.  
* Cells may also be used to hold NPCs with a troublesome trait ([[Traits (NPCs)#Addict|Addiction]], [[Traits (NPCs)#Deadly Enemy|'''Deadly Enemy''']]) until it wears off (usually 100 days) - though for Addiction this may be overkill.  
* If for some reason you have [[Prowlers]] in your Household, keeping them in cells will prevent them having negative effects on other household members.


===Rename===
===Rename===
As with all household rooms, the Holding Cell can be renamed at any time.
As with all household rooms, the Holding Cell can be renamed at any time.

Latest revision as of 17:09, 9 November 2025

The Holding Cell

The Holding Cell is a room in the Player's Home. It is where the MC can imprison members of his household against their will. The home starts with one cell; two more can be built. Each cell can only hold a single prisoner. Prisoners will not enter a cell willingly; NPCs will resist incarceration, using their strength and combat prowess against that of the MC and his Guard force (not his Followers). Do this via Interact > Events & Activities > Imprison.

Construction & Upgrades

  • Construction ($1,000): A simple prison cell with a bucket, a wall bunk and a wooden bowl.
  • Upgrade ($500): A decorated prison cell with a wall bunk, a chair, and a simple table for eating and doing recreational activities. Decreases daily willpower lost for imprisoned NPC by 13% (from 20%).
  • Furnishings ($300): Comfort can optionally be improved by adding a single bed to replace the wall bunk. This won't noticeably affect the effects of incarceration here though.

Effects

  • Imprisoning someone in a cell increases their Anger (+4) and reduces their Affection (-10).
  • Being in a cell reduces Escape chances by 95%.
  • Being imprisoned will slowly reduce Willpower: nightly % chance of -1 point = 20, -10 if Paragon, -5 if Jaded, +5 if Materialistic, +5 if militarily inexperienced (warfame <5).
  • Unless the captive has Corruption 80+, each night in a cell reduces Affection by -1 point, down to 10, or down to 20 if the cell has been upgraded.
  • Unless the captive has Corruption 80+, each night in a cell increases Anger by +1 point, up to 10.
  • Each night imprisoned reduces Defiance by -1 point.
  • Each night imprisoned has a 1 in 3 chance to increase Fear, up to 10.
  • Unless the captive has Corruption 70+, each night imprisoned reduces Happiness: down to 10 if Corruption <20, down to 20 if Corruption 20-29, and down to 30 of Corruption 30-69; dropping by 6 points nightly down to 30, 4 points down to 20, then by 2 points per night down to 10 Happiness.
  • Each night imprisoned will also increase a captive's Hunger unless "Auto Food" is set "on" for that cell.
  • Cells may also be used to hold NPCs with a troublesome trait (Addiction, Deadly Enemy) until it wears off (usually 100 days) - though for Addiction this may be overkill.
  • If for some reason you have Prowlers in your Household, keeping them in cells will prevent them having negative effects on other household members.

Rename

As with all household rooms, the Holding Cell can be renamed at any time.