Assignments and Jobs - Guard

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Revision as of 01:35, 15 October 2025 by AlexD (talk | contribs) (→‎Guard Power: corrected, added to, re-wrote to make more easier to digest)
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Guard

  • Daily Income: Special
  • Hours: Special
  • Age: Any
  • Risks: High

If you have a Captain of the Guard assigned, each day, each Guard will have a chance of having their Ranged and Melee combat skills increased, and their Discipline, by +1, up to a cap of 80, with the change of this happening dependent on the Skill of the Captain.

Overview

The Guards 's main task is to keep your household safe from external threats, and to keep unruly slaves from escaping. A well-guarded household also contributes to the safety of your community (increases Ikaanos' Control value).

Guard Power

The Guard Power of an NPC assigned to Guard Duty and who is conscious and not in bondage is as follows:

  • Base value: 1
  • Melee Combat skill:
    • Melee 80+, and not a Pacifist: +1
    • Melee 100+, as long as holding a melee weapon: +1
    • Melee 130+, as long as holding a melee weapon: +1
  • Ranged Combat skill:
    • Ranged 80+ and not a Pacifist: +1
    • Ranged 100+, as long as holding a ranged weapon: +1
    • Ranged 130+, as long as holding a ranged weapon: +1
  • Body Type:
    • Herculean: +1
    • Titan: +3
    • smaller: +0
  • Melee Weapon equipped:
    • Whipping Cane, Knife, or Staff : +1
    • Sledgehammer, Spear, or Wakizashi: +2
    • Sword, if Melee 40+: +3.
    • Power Katana, if Melee 40+: +5
    • Greatsword, if Melee 40+ and Strength 75+: +5
    • Greataxe or Sacred Mallet, if his/her Melee 40+ and Strength 100+: +5
    • The Sword of Azuk, if Melee 40+ and Strength 190+: +6
    • Ice Dragon blade, if Melee 40+ (Clea Vallas only): +6
  • Ranged Weapon equipped:
    • Crossbow: +1
    • Pistol or Pipe Gun: +2
    • Rifle, Colt Revolver, Shotgun, or Grenade Launcher, if Ranged 40+: +3
    • Automatic Rifle, if Ranged 40+: +4
    • ·50cal Rifle or R-55 Revolver, if Ranged 40+: +5
    • Coil Gun or Plasma Rifle, if Ranged 40+: +6
    • Nemesis Rifle, if Ranged 40+ (Clea Vallas only): +7
    • Minigun, if Ranged 40+ and Strength 100+: +7
    • Cyber Cannon, if Ranged 80+: +8.
    • Bofors Gun, if the team's Ranged 80+: +2

Guard Pool

A guard adds his or her Guard Power to the household Guard Pool.

That pool determines the total Guard Power of the Household.

(A Captain also adds his or her Guard Power to the Guard Pool.)

A fully adult and friendly Wrool Cat present in the compound (i.e. if the MC did not exterminate it during Conclude Day domestic events) will passively add +5 points to the Guard Pool.

Upgraded compound walls also add to the Guard Pool.

Effects of the Guard Pool:

The guards do many things to protect your household, including:

  • Reduce the chance of slaves escaping your household.
    • (Escape chance reduced by the Guard Pool value.)
  • Prevent thieves from burgling you.
  • Reduce Chaos in your tavern:
    • Guard Pool more than 20 reduces Chaos by 1 point.
    • Guard Pool more than 40 reduces Chaos by 2 additional points.
    • Guard Pool more than 60 reduces Chaos by 3 additional points.
  • Stop thieves/urchins from trespassing in your property (that's how you capture Kelly McTierney).

The Guards also help keep the surrounding area safe from Bandits and other threats. Your Guard pool value / 2 = daily % chance for +1 Control, up to a maximum of 75.

Household Raids

When city control falls below 40, groups of raiders can assault your household. The chance of a household raid scales based on the household's wealth and power values. Wealthier, less powerful houses are more likely to be targeted by raiders.

Households with higher Guard Pool have higher chances of successfully repelling the raiders; a guard pool is 120 is sufficient to repel 99% of raids. The Player also contributes to the Guard Pool during raids; their power value is calculated using the strength and combat skills.

Raids that breach your defenses will cause the following effects:

  • Up to 30% of your money will be stolen (capped at $15k)
  • Between 15-30% of your merchandise and/or food can be stolen.

Additionally, all raids have the following effects:

  • Random health loss for guards and/or player.
  • Assigned guards may improve combat skills.
  • Variable ammo costs will be incurred.