Difference between revisions of "Assignments and Jobs - Captain of the Guard"
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==Overview:== | ==Overview:== | ||
The Captain of the guard is the leader and trainer of your security forces. A Captain will train the guards | The Captain of the guard is the leader and trainer of your security forces. A Captain will train the guards Discipline and Combat skills (up to 80), and help [[Assignments and Jobs - Guard|guard]] your household. | ||
==Captain's Skill:== | ==Captain's Skill:== | ||
The captain's skill is used to determine how effective he/she is at training his/hers subordinates. | The captain's skill is used to determine how effective he/she is at training his/hers subordinates. | ||
* Captain's Skill = Captain's Ranged + Melee + Willpower + [[Traits (NPCs)#Warrioress|Warrior]] trait. | * Captain's Skill = Captain's [[Ranged]] + [[Melee]] + [[Willpower]] + [[Traits (NPCs)#Warrioress|Warrior]] trait, then... | ||
* If the captain's age is 16 or less, subtract 15 from the Skill total. | * If the captain's age is 16 or less, subtract 15 from the Skill total. | ||
* If the captain's [[body-type]] is petite (or very petite), subtract 10 from the Skill total. | * If the captain's [[body-type]] is petite (or very petite), subtract 10 from the Skill total. | ||
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===Training sucess rate:=== | ===Training sucess rate:=== | ||
* Each day at | * Each day at midnight, the game determines if the Captain was successful in training that day. | ||
* That is determined by comparing the Captain's Skill to a random number between 1 and 120 for Ranged/Melee skill, and between 1 and 150 for discipline. | * That is determined by comparing the Captain's Skill to a random number between 1 and 120 for Ranged/Melee skill, and between 1 and 150 for discipline. | ||
** if the guards Ranged, Melee or Discipline is above 50, then they get a penalty (-20) for training that skill. | ** if the guards Ranged, Melee or [[Discipline]] is above 50, then they get a penalty (-20) for training that skill. | ||
* Then, if Skill is greater than the random number (1 to 120~150), training will occur. | * Then, if Skill is greater than the random number (1 to 120~150), training will occur. | ||
Revision as of 00:15, 29 April 2024
Captain of the Guard[edit | edit source]
- Daily Income: Special
- Hours: Special
- Age: Any
- Risks: High
Overview:[edit | edit source]
The Captain of the guard is the leader and trainer of your security forces. A Captain will train the guards Discipline and Combat skills (up to 80), and help guard your household.
Captain's Skill:[edit | edit source]
The captain's skill is used to determine how effective he/she is at training his/hers subordinates.
- Captain's Skill = Captain's Ranged + Melee + Willpower + Warrior trait, then...
- If the captain's age is 16 or less, subtract 15 from the Skill total.
- If the captain's body-type is petite (or very petite), subtract 10 from the Skill total.
- If the captain's Warrior trait is above 70, add 15 to the Skill total.
- Divide the Skill total by 4 for the visible 'final' Skill value.
- If the captain's Warfame is less than 15, subtract 10 from the Skill total.
- If the captain's Warfame is more than 200, add 10 to the Skill total.
- If the captain's Warfame is more than 600, add 10 more to the Skill total.
- Now you have the actual final skill value.
Training sucess rate:[edit | edit source]
- Each day at midnight, the game determines if the Captain was successful in training that day.
- That is determined by comparing the Captain's Skill to a random number between 1 and 120 for Ranged/Melee skill, and between 1 and 150 for discipline.
- if the guards Ranged, Melee or Discipline is above 50, then they get a penalty (-20) for training that skill.
- Then, if Skill is greater than the random number (1 to 120~150), training will occur.
More effects:[edit | edit source]
- The Captain will add his/hers guard power to the guard pool.
- The Captain will reduce the chance of a slave escaping your household, based on his Skill:
- If the Captain's Skill is above 20, reduce the escape chance by 1 point.
- If the Captain's Skill is above 40, reduce the escape chance by 1 additional point.
- If the Captain's Skill is above 60, reduce the escape chance by 1 additional point.
- If the Captain's Skill is above 80, reduce the escape chance by 1 additional point.