Difference between revisions of "Books"

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Books are available in a variety of areas that can improve your Skills and Attributes once read. Once obtained, they can be accessed via '''Training > Advanced Training'''. A book's contents can be digested in a couple of days dedicated effort.  
Books are available in a variety of areas that can improve your Skills and Attributes once read. Once obtained, they can be accessed via '''Training > Advanced Training'''. A book's contents can be digested in a few days of dedicated effort (maybe eight, three-hour sessions - but possibly influenced by Intelligence; see below). Note: drink coffee to stay focused!


'''Note:''' stores that sell books show info along the lines of: "''Output: X–Y skill points''". Most of these are '''incorrect''', so you should '''disregard''' this info, until fixed.
'''Note:''' stores that sell books show info along the lines of: "''Output: X–Y skill points''". Most of these are '''incorrect''', so you should '''disregard''' this info, until fixed.


As of '''version 0.8.3''', intelligence no longer affects the amount of skill points you acquire, and instead the new "Brainy" trait increases the amount of skills you acquire, denoted as: (+#). As of '''version 0.8.3''', intelligence now affects the rate at which you progress towards completing books, ie: less time to complete. 70 or higher intelligence increases rate about 40-100% faster, depending on the book.
As of '''version 0.8.3''', intelligence no longer affects the amount of skill points you acquire, and instead the new "Brainy" trait increases the amount of skills you acquire, denoted as: (+#). As of '''version 0.8.3''', intelligence now affects the rate at which you progress towards completing books, i.e.: less time to complete. 70 or higher intelligence increases rate about 40-100% faster, depending on the book.


Notes about training '''Medicine''' and '''Charm''':  
Notes about training '''Medicine''' and '''Charm''':  


* '''Medicine''' is generally only raised by reviving someone in your party - which incurs attribute losses, unless you use a '''Doctors' Kit''', which requires '''Skill 40'''. Skill improvements via this route cap out at 90. So there's a choice between reading a couple of the medical books early on, to reach skill 40 as soon as possible to stop attribute losses, and leaving the other two books until later... or leaving all the books until after the skill cap is reached, so you can eventually improve your skill to the maximum possible.   
* '''Medicine''' is generally only raised by reviving someone in your party - which incurs attribute losses, unless you use a '''[[Doctor's Kit]]''', which requires '''Skill 40'''. Skill improvements via this route cap out at 90. So there's a choice between reading a couple of the medical books early on, to reach skill 40 as soon as possible to stop attribute losses, and leaving the other two books until later... or leaving all the books until after the skill cap is reached, so you can eventually improve your skill to the maximum possible.   


* '''Charm''' is easily raise-able by surgery in the Clinic to 85 (or 89 if you happen to have an 84 stat before the last surgery), so it's advised not to read books which give Charm till after you've done that.
* '''Charm''' is easily raise-able by surgery in the Clinic to 85 (or 89 if you happen to have an 84 stat before the last surgery), so it's advised not to read books which give Charm till after you've done that.


=== '''Academics''' ===
=== Academics ===


* '''The forming of Raana:''' raises Academics by 8(+1) and Intelligence by 1; found automatically in the Advanced Training Menu
* '''The forming of Raana:''' raises [[The Player#Academics|Academics]] by 8(+1) and [[The Player#Intelligence|Intelligence]] by 1; found automatically in the Advanced Training Menu
* '''Earth 1950-2150:''' raises Academics by 10-11(+2) and Intelligence by 1; purchasable for $150 from Roo's [[Roo's General Store|General Store]] in Redhaven.
* '''Earth 1950-2150:''' raises [[The Player#Academics|Academics]] by 10-11(+2) and [[The Player#Intelligence|Intelligence]] by 1; purchasable for $150 from Roo's [[Roo's General Store|General Store]] in Redhaven.
* '''History of YRB-43:''' raises Academics by 9-12(+3) and Intelligence by 1; purchasable for $280 from [[The Secret Garden]] bookstore in Whitehaven
* '''History of YRB-43:''' raises [[The Player#Academics|Academics]] by 9-12(+3) and [[The Player#Intelligence|Intelligence]] by 1; purchasable for $280 from [[The Secret Garden]] bookstore in Whitehaven
* '''The Great Turmoil:''' raises Academics by 8-12(+2) and Intelligence by 1; obtained from the [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]] Bunker (house at the Juno POI)
* '''The Great Turmoil:''' raises [[The Player#Academics|Academics]] by 8-12(+2) and [[The Player#Intelligence|Intelligence]] by 1; obtained from the [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]] Bunker (house at the [[Juno Rowena|Juno]] POI)


=== '''Medicine''' ===
=== Medicine ===


* '''Basic Medicine:''' raises Medicine by 8(+1) and Intelligence by 1; purchasable for $250 from [[The Secret Garden]] bookstore in Whitehaven
* '''Basic Medicine:''' raises [[The Player#Medicine|Medicine]] by 8(+1) and [[The Player#Intelligence|Intelligence]] by 1; purchasable for $250 from [[The Secret Garden]] bookstore in Whitehaven
* '''Doctor's Manual:''' raises Medicine by 8-10(+2) and Intelligence by 1; purchasable for $250 from [[The Secret Garden]] bookstore in Whitehaven
* '''Doctor's Manual:''' raises [[The Player#Medicine|Medicine]] by 8-10(+2) and [[The Player#Intelligence|Intelligence]] by 1; purchasable for $250 from [[The Secret Garden]] bookstore in Whitehaven
* '''Natural Remedies:''' raises Medicine by 13-14(+3) and Intelligence by 2; purchasable for $550 from [[The Secret Garden]] bookstore in Whitehaven
* '''Natural Remedies:''' raises [[The Player#Medicine|Medicine]] by 13-14(+3) and [[The Player#Intelligence|Intelligence]] by 2; purchasable for $550 from [[The Secret Garden]] bookstore in Whitehaven
* '''High Medicine:''' raises Medicine by 14-16(+3) and Intelligence by 2; purchasable for $750 from [[The Secret Garden]] bookstore in Whitehaven
* '''High Medicine:''' raises [[The Player#Medicine|Medicine]] by 14-16(+3) and [[The Player#Intelligence|Intelligence]] by 2; purchasable for $750 from [[The Secret Garden]] bookstore in Whitehaven


=== '''Science''' ===
=== Science ===


* '''Basic Science:''' raises Science by 9(+2) and Intelligence by 2; purchasable for $280 from [[The Secret Garden]] bookstore in Whitehaven
* '''Basic Science:''' raises [[The Player#Science|Science]] by 9(+2) and [[The Player#Intelligence|Intelligence]] by 2; purchasable for $280 from [[The Secret Garden]] bookstore in Whitehaven
* '''CPU Architecture:''' raises Science by 11-13(+2) and Gambling by 3; purchasable for $250 from [[The Secret Garden]] bookstore in Whitehaven
* '''CPU Architecture:''' raises [[The Player#Science|Science]] by 11-13(+2) and [[Gambling]] by 3; purchasable for $250 from [[The Secret Garden]] bookstore in Whitehaven
* '''On The Fringe:''' raises Science by 10-14(+3) and Intelligence by 2; purchasable for $180 from [[The Secret Garden]] bookstore in Whitehaven
* '''On The Fringe:''' raises [[The Player#Science|Science]] by 10-14(+3) and [[The Player#Intelligence|Intelligence]] by 2; purchasable for $180 from [[The Secret Garden]] bookstore in Whitehaven
* '''Quantum Gates:''' raises Academics by 5-9, Science by 9-12(+3) and Intelligence by 2; purchasable for $450 from [[The Secret Garden]] bookstore in Whitehaven
* '''Quantum Gates:''' raises [[The Player#Academics|Academics]] by 5-9, [[The Player#Science|Science]] by 9-12(+3) and [[The Player#Intelligence|Intelligence]] by 2; purchasable for $450 from [[The Secret Garden]] bookstore in Whitehaven


=== '''Persuade''' ===
=== Persuade ===


* '''Rule your Enemy:''' raises Manipulate by 9(+1) and Charm by 3; purchasable for $200 from [[The Secret Garden]] bookstore in Whitehaven
* '''Rule your Enemy:''' raises [[Manipulate]] by 9(+1) and [[The Player#Charm|Charm]] by 3; purchasable for $200 from [[The Secret Garden]] bookstore in Whitehaven
* '''Obey:''' raises Manipulate by 8-10(+1) and Charm by 2; purchasable for $220 from [[The Secret Garden]] bookstore in Whitehaven
* '''Obey:''' raises [[Manipulate]] by 8-10(+1) and [[The Player#Charm|Charm]] by 2; purchasable for $220 from [[The Secret Garden]] bookstore in Whitehaven
* '''Invite Yourself:''' raises Manipulate by 10-13(+3) and Willpower by 4; purchasable for $250 from [[The Secret Garden]] bookstore in Whitehaven
* '''Invite Yourself:''' raises [[Manipulate]] by 10-13(+3) and [[Willpower]] by 4; purchasable for $250 from [[The Secret Garden]] bookstore in Whitehaven
* '''Dama's Handbook:''' raises Manipulate by 9-14(+1) and Charm by 2; purchasable for $500 from [[The Secret Garden]] bookstore in Whitehaven
* '''Dama's Handbook:''' raises [[Manipulate]] by 9-14(+1) and [[The Player#Charm|Charm]] by 2; purchasable for $500 from [[The Secret Garden]] bookstore in Whitehaven


=== '''BDSM''' ===
=== BDSM ===


* '''The Art of Paine I:''' raises Bondage by 9(+1) and Flagellation by 5; purchasable for $350 from [[Devious Tools]] in Whitehaven
* '''The Art of Paine I:''' raises [[Bondage]] by 9(+1) and [[Flagellation]] by 5; purchasable for $350 from [[Devious Tools]] in Whitehaven
* '''Demonic Pleasure:''' raises Bondage by 8-10(+1) and Flagellation by 5; purchasable for $350 from [[Devious Tools]] in Whitehaven
* '''Demonic Pleasure:''' raises [[Bondage]] by 8-10(+1) and [[Flagellation]] by 5; purchasable for $350 from [[Devious Tools]] in Whitehaven
* '''The Art of Paine II:''' raises Bondage by 8-10(+1) and Flagellation by 6; purchasable for $500 from [[The Secret Garden]] bookstore in Whitehaven
* '''The Art of Paine II:''' raises [[Bondage]] by 8-10(+1) and [[Flagellation]] by 6; purchasable for $500 from [[The Secret Garden]] bookstore in Whitehaven
* '''The Pain of Rose:''' raises Bondage by 7-10(+1), Flagellation by 3 and Charm by 5; purchasable for $650 from [[Devious Tools|Devious Tool]]<nowiki/>s in Whitehaven
* '''The Pain of Rose:''' raises [[Bondage]] by 7-10(+1), [[Flagellation]] by 3 and [[The Player#Charm|Charm]] by 5; purchasable for $650 from [[Devious Tools|Devious Tool]]<nowiki/>s in Whitehaven


=== '''Crafting''' ===
=== Crafting ===


* '''Ingot Secrets:''' raises Blacksmithing by 12(+3) and Artisan by 5; purchasable for $350 from [[The Secret Garden]] bookstore in Whitehaven
* '''Ingot Secrets:''' raises [[Blacksmithing]] by 12(+3) and [[Artisan]] by 5; purchasable for $350 from [[The Secret Garden]] bookstore in Whitehaven
* '''Artisan's Guide:''' raises Blacksmithing by 5 and Artisan by 12-13(+1); purchasable for $650 from [[The Secret Garden]] bookstore in Whitehaven
* '''Artisan's Guide:''' raises [[Blacksmithing]] by 5 and [[Artisan]] by 12-13(+1); purchasable for $650 from [[The Secret Garden]] bookstore in Whitehaven

Latest revision as of 19:35, 17 April 2024

Books are available in a variety of areas that can improve your Skills and Attributes once read. Once obtained, they can be accessed via Training > Advanced Training. A book's contents can be digested in a few days of dedicated effort (maybe eight, three-hour sessions - but possibly influenced by Intelligence; see below). Note: drink coffee to stay focused!

Note: stores that sell books show info along the lines of: "Output: X–Y skill points". Most of these are incorrect, so you should disregard this info, until fixed.

As of version 0.8.3, intelligence no longer affects the amount of skill points you acquire, and instead the new "Brainy" trait increases the amount of skills you acquire, denoted as: (+#). As of version 0.8.3, intelligence now affects the rate at which you progress towards completing books, i.e.: less time to complete. 70 or higher intelligence increases rate about 40-100% faster, depending on the book.

Notes about training Medicine and Charm:

  • Medicine is generally only raised by reviving someone in your party - which incurs attribute losses, unless you use a Doctor's Kit, which requires Skill 40. Skill improvements via this route cap out at 90. So there's a choice between reading a couple of the medical books early on, to reach skill 40 as soon as possible to stop attribute losses, and leaving the other two books until later... or leaving all the books until after the skill cap is reached, so you can eventually improve your skill to the maximum possible.
  • Charm is easily raise-able by surgery in the Clinic to 85 (or 89 if you happen to have an 84 stat before the last surgery), so it's advised not to read books which give Charm till after you've done that.

Academics[edit | edit source]

Medicine[edit | edit source]

Science[edit | edit source]

Persuade[edit | edit source]

BDSM[edit | edit source]

Crafting[edit | edit source]