Difference between revisions of "Factions"

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(→‎Existing Factions (Starting Power): All the faction's starting power, Warlord 1 is Fort Sera, judging by the fact that the leader of Warlord 1 internally is Major Valkess)
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A Faction in Masters of Raana is an interactable world entity with a Power Value than can be affected by various ways.
A Faction in Masters of Raana is an interactable world entity with a Power Value than can be affected by various ways.


Factions play an important role in certain quests, in Investment opportunities and how Ikaanos evolves during the [[Political Events|Political Event]] Phase (Conclude Day). The MC can interact with a faction through commerse, donations or battles.
Factions play an important role in certain quests, in Investment opportunities and how Ikaanos evolves during the [[Political Events|Political Event]] Phase (Conclude Day). The MC can interact with a faction through commerce, donations or battles.


===Faction variables===  
===Faction variables===  
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*House Halidor (The MC)
*House Halidor (The MC)
*Redhaven District (1,520)
*Redhaven District (1,520)
*The Republic (22,000)
*[[Town Hall|The Republic]] (22,000)
*Fort Hamilton (22,000)
*[[Fort Hamilton]] (22,000)
*The Kymanto Syndicate (350)
*The [[Kymanto Syndicate]] (350)
*House Cyker (900)
*[[Cyker Hall|House Cyker]] (900)
*Whitehaven Academy (1,500)
*[[The Academy|Whitehaven Academy]] (1,500)
*House Teresto (427)
*House Teresto (427)
*House Bellemme (1200)
*House Bellemme (1200)
*The Church of The Two Moons (10,200)
*[[The Cathedral|The Church of The Two Moons]] (10,200)
*Catholic Church (179)
*[[The Holy Virgin|Catholic Church]] (179)
*The Aesir Tribe  (150)
*[[Warrior Hall|The Aesir]] Tribe  (150)
*The Caliphate (400)
*[[The Caliphate]] (400)
*Preacher's Hall (42)
*[[Preacher's Hall]] (42)
*The Cult of The Elder (8200)
*[[Religion#The cult of The Elder|The cult of The Elder]] (8200)
*The Order Of The Red Tie (447)
*[[The Red Tide|The Order Of The Red Tide]] (447)
*Russians (127)
*Russians (127)
*Raikan (47)
*Raikan (47)
*The Carozza Family (347)
*The [[Carozza Hall|Carozza]] Family (347)
*Bandits (2200)
*[[Bandits]] (2200)
*Rebels (1200)
*Rebels (1200)
*Fort Sera (25)
*[[Fort Sera]] (25)
*Warlord 2 (planned) (277 as of now)
*Warlord 2 (planned) (277 as of now)
*Warlord 3 (planned) (96 as of now)
*Warlord 3 (planned) (96 as of now)
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===Sub-factions===
===Sub-factions===
Certain minor factions might have a small effect on political events while not being integrated (read: fully affectable) in the faction system.
Certain minor factions might have a small effect on political events while not being integrated (read: fully affectable) in the faction system.
* Dockyard Punks
* [[Antagonists#The Dockyard punks|Dockyard Punks]]
* Red Tigers
* [[Antagonists#The Red Tigers|Red Tiger]]<nowiki/>s

Revision as of 23:44, 25 March 2024

A Faction in Masters of Raana is an interactable world entity with a Power Value than can be affected by various ways.

Factions play an important role in certain quests, in Investment opportunities and how Ikaanos evolves during the Political Event Phase (Conclude Day). The MC can interact with a faction through commerce, donations or battles.

Faction variables[edit | edit source]

  • Soldiers/Fighters: The number of active, spendable members.
  • Power value: A general value that expresses a Faction's influence over the world. If this reaches 0, the faction is permanently disabled.
  • Treasury: A faction's spendable money.
  • Focus: -
  • Standing: Your (The MC's) standing toward the faction.

Governing variables ("Head of state" only)[edit | edit source]

  • Corruption: XXX
  • Control: XXX
  • Prosperity: XXX

See Political Events for more information...

The MC's Faction[edit | edit source]

How to raise my Power Value.

Existing Factions (Starting Power)[edit | edit source]

Sub-factions[edit | edit source]

Certain minor factions might have a small effect on political events while not being integrated (read: fully affectable) in the faction system.