Difference between revisions of "Power Value"

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These factors affect the MC's Power Value:
These factors determine the Power Value of the MC's [[Factions|Faction]].
 
(Note: bonuses are cumulative, so for example with Influence 10,000 you will have +5 from Influence in total, not just +1 from the 10k.)


=== Military might ===
=== Military might ===
* 10+ NPCs with a Melee ''or'' Ranged skill above 39: '''+1'''
NPCs count as '''Soldiers''' rather than '''Civilians''' when they have Melee or Ranged skill above 39
* 15+ NPCs with a Melee ''or'' Ranged skill above 39: '''+1'''
 
* 25+ NPCs with a Melee ''or'' Ranged skill above 39: '''+2'''
The MC counts as a Soldier when he has Melee or Ranged skill above 49. 
* 50+ NPCs with a Melee ''or'' Ranged skill above 39: '''+3'''
 
* 75+ NPCs with a Melee ''or'' Ranged skill above 39: '''+4'''
The MC also counts directly towards PV himself if he has Melee or Ranged skill above 49.
* 10+ Soldiers: '''+1'''
* 15+ Soldiers: '''+1'''
* 25+ Soldiers: '''+2'''
* 50+ Soldiers: '''+3'''
* 75+ Soldiers: '''+4'''
* Medium and high-tier mercenaries: '''+1-3/NPC'''
* Medium and high-tier mercenaries: '''+1-3/NPC'''
*MC with Melee or Ranged skill above 49: '''+1'''


===Influence===
===Influence===
* Influence 600+: '''+1'''
* [[Influence]] 600+: '''+1'''
* Influence 1,500+: '''+1'''
* Influence 1,500+: '''+1'''
* Influence 2,500+: '''+1'''
* Influence 2,500+: '''+1'''
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===Events===
===Events===
* Completing [[Kymanto Syndicate|Kymanto]] questline (Chapter 2): '''+1'''
* Completing [[Kymanto Hall|Kymanto]] [[Quests#Main quests|questline]] (Chapter 2): '''+1'''
* Completing [[Walton's Smithery|Walton's Guns]] questline: '''+1'''
* Completing [[Walton's Smithery|Walton's Guns]] [[Quests#Vendor quests|questline]]: '''+1'''


===Business Power (from investments)===
===Business Power (from investments)===
Investments increase Business power:
Investments increase Business power:


* Business power 10+: '''+1'''
* [[Business power]] 10+: '''+1'''
* Business power 20+: '''+1'''
* Business power 20+: '''+1'''


===Factions===
===Factions===
Vassalized factions add 1/3 their Power Value to the MC's.
Vassalized factions add 1/3 their Power Value to the MC's.

Latest revision as of 16:29, 6 May 2024

These factors determine the Power Value of the MC's Faction.

(Note: bonuses are cumulative, so for example with Influence 10,000 you will have +5 from Influence in total, not just +1 from the 10k.)

Military might[edit | edit source]

NPCs count as Soldiers rather than Civilians when they have Melee or Ranged skill above 39.

The MC counts as a Soldier when he has Melee or Ranged skill above 49.

The MC also counts directly towards PV himself if he has Melee or Ranged skill above 49.

  • 10+ Soldiers: +1
  • 15+ Soldiers: +1
  • 25+ Soldiers: +2
  • 50+ Soldiers: +3
  • 75+ Soldiers: +4
  • Medium and high-tier mercenaries: +1-3/NPC
  • MC with Melee or Ranged skill above 49: +1

Influence[edit | edit source]

  • Influence 600+: +1
  • Influence 1,500+: +1
  • Influence 2,500+: +1
  • Influence 5,000+: +1
  • Influence 10,000+: +1
  • Influence 25,000+: +1
  • Influence 50,000+: +2
  • Influence 75,000+: +1
  • Influence 100,000+: +1
  • Influence 150,000+: +1
  • Influence 200,000+: +2

Wealth[edit | edit source]

  • Cash 40,000+: +1
  • Cash 70,000+: +1
  • Cash 120,000+: +1
  • Cash 500,000+: +1
  • Cash 1,000,000+: +1
  • Cash 10,000,000+: +1
  • Cash 100,000,000+: +2

Events[edit | edit source]

Business Power (from investments)[edit | edit source]

Investments increase Business power:

Factions[edit | edit source]

Vassalized factions add 1/3 their Power Value to the MC's.