Difference between revisions of "Power Value"
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These factors | These factors determine the Power Value of the MC's [[Factions|Faction]]. | ||
(Note: bonuses are cumulative, so for example with Influence 10,000 you will have +5 from Influence in total, not just +1 from the 10k.) | |||
=== Military might === | === Military might === | ||
NPCs count as '''Soldiers''' rather than '''Civilians''' when they have Melee or Ranged skill above 39. | |||
* 15+ | |||
* 25+ | The MC counts as a Soldier when he has Melee or Ranged skill above 49. | ||
* 50+ | |||
* 75+ | The MC also counts directly towards PV himself if he has Melee or Ranged skill above 49. | ||
* 10+ Soldiers: '''+1''' | |||
* 15+ Soldiers: '''+1''' | |||
* 25+ Soldiers: '''+2''' | |||
* 50+ Soldiers: '''+3''' | |||
* 75+ Soldiers: '''+4''' | |||
* Medium and high-tier mercenaries: '''+1-3/NPC''' | * Medium and high-tier mercenaries: '''+1-3/NPC''' | ||
*MC with Melee or Ranged skill above 49: '''+1''' | |||
===Influence=== | ===Influence=== | ||
* Influence 600+: '''+1''' | * [[Influence]] 600+: '''+1''' | ||
* Influence 1,500+: '''+1''' | * Influence 1,500+: '''+1''' | ||
* Influence 2,500+: '''+1''' | * Influence 2,500+: '''+1''' | ||
Line 39: | Line 47: | ||
Investments increase Business power: | Investments increase Business power: | ||
* Business power 10+: '''+1''' | * [[Business power]] 10+: '''+1''' | ||
* Business power 20+: '''+1''' | * Business power 20+: '''+1''' | ||
===Factions=== | ===Factions=== | ||
Vassalized factions add 1/3 their Power Value to the MC's. | Vassalized factions add 1/3 their Power Value to the MC's. |
Latest revision as of 16:29, 6 May 2024
These factors determine the Power Value of the MC's Faction.
(Note: bonuses are cumulative, so for example with Influence 10,000 you will have +5 from Influence in total, not just +1 from the 10k.)
Military might[edit | edit source]
NPCs count as Soldiers rather than Civilians when they have Melee or Ranged skill above 39.
The MC counts as a Soldier when he has Melee or Ranged skill above 49.
The MC also counts directly towards PV himself if he has Melee or Ranged skill above 49.
- 10+ Soldiers: +1
- 15+ Soldiers: +1
- 25+ Soldiers: +2
- 50+ Soldiers: +3
- 75+ Soldiers: +4
- Medium and high-tier mercenaries: +1-3/NPC
- MC with Melee or Ranged skill above 49: +1
Influence[edit | edit source]
- Influence 600+: +1
- Influence 1,500+: +1
- Influence 2,500+: +1
- Influence 5,000+: +1
- Influence 10,000+: +1
- Influence 25,000+: +1
- Influence 50,000+: +2
- Influence 75,000+: +1
- Influence 100,000+: +1
- Influence 150,000+: +1
- Influence 200,000+: +2
Wealth[edit | edit source]
- Cash 40,000+: +1
- Cash 70,000+: +1
- Cash 120,000+: +1
- Cash 500,000+: +1
- Cash 1,000,000+: +1
- Cash 10,000,000+: +1
- Cash 100,000,000+: +2
Events[edit | edit source]
- Completing Kymanto questline (Chapter 2): +1
- Completing Walton's Guns questline: +1
Business Power (from investments)[edit | edit source]
Investments increase Business power:
- Business power 10+: +1
- Business power 20+: +1
Factions[edit | edit source]
Vassalized factions add 1/3 their Power Value to the MC's.