Difference between revisions of "Resources"

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*'''Yield:''' 5 [[cloth]] > 1 [[textile]]
*'''Yield:''' 5 [[cloth]] > 1 [[textile]]
*'''Cost:''' 1 [[The Player#Stamina, and Stamina Points|Stamina point]]
*'''Cost:''' 1 [[The Player#Stamina, and Stamina Points|Stamina point]]
*'''Skill:''' [[Artisan]] 25+
*'''Skill:''' [[The Player#Artisan|Artisan]] 25+
*'''Module:''' [[Loom]]
*'''Module:''' [[Loom]]


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====Scrap Merchandise====
====Scrap Merchandise====
*'''Time:''' 12 min/action
*'''Time:''' 12 min/action
*'''Yield:''' 2 [[merchandise]] > 1 random yield*
*'''Yield:''' 2 [[merchandise]] > random yield (see below)*
*'''Cost:''' 1 [[The Player#Stamina, and Stamina Points|Stamina point]]
*'''Cost:''' 1 [[The Player#Stamina, and Stamina Points|Stamina point]]
*'''Skill:''' None
*'''Skill:''' None
*'''Module:''' None
*'''Module:''' None
<nowiki>*</nowiki> Random yield = scrap metal, cloth, fasteners or C-boards, durasteel... in order of diminishing likeliness.
<nowiki>*</nowiki> '''Random yield''' = 1 to 6 of the following, in order of diminishing likelihood: [[scrap metal]], [[cloth]], [[fasteners]], [[C-boards]], [[gold]], [[durasteel]].

Latest revision as of 22:13, 13 May 2024

Resource management is a big part of the crafting engine in Masters of Raana. By refining loot, yields from hunting or extracted materials from mines or other locations, you're able to prepare materials and craft weapons, armors, tendstims and other valuable items.

Equipment[edit | edit source]

Loom[edit | edit source]

  • Enables cloth refinement
  • Enables textile production
  • Need to craft: Clothes
  • Required skill to use: Science (25+)
  • Cost: $900
  • Smithery[edit | edit source]

  • Enables metal scrap refinement
  • Enables c-board extraction
  • Enables crafting: weapons & armors
  • Required skill to use: Science (35+)
  • Cost: $3,500
  • Refinement options[edit | edit source]

    Prepare meat[edit | edit source]

    Prepare skins[edit | edit source]

    Cloth refinement[edit | edit source]

    Scrap metal refinement[edit | edit source]

    Gold refinement[edit | edit source]

    Scrap Merchandise[edit | edit source]

    * Random yield = 1 to 6 of the following, in order of diminishing likelihood: scrap metal, cloth, fasteners, C-boards, gold, durasteel.