Difference between revisions of "Resources"

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m (Corrected Prepare Skins yield from 2/12 mins to 10/12 mins.)
m (added links)
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<li>Enables metal scrap refinement</li>
<li>Enables metal scrap refinement</li>
<li>Enables c-board extraction</li>
<li>Enables [[c-board]] extraction</li>
<li>Enables crafting: weapons & armors</li>
<li>Enables crafting: weapons & armors</li>
<li>'''Required skill to use:''' Science (35+)</li>
<li>'''Required skill to use:''' Science (35+)</li>
Line 23: Line 23:
====Prepare meat====
====Prepare meat====
*'''Time:''' 12 min/action
*'''Time:''' 12 min/action
*'''Yield:''' 10 raw meat > 20 food rations
*'''Yield:''' 10 raw [[meat]] > 20 food [[rations]]
*'''Cost:''' 1 Stamina point
*'''Cost:''' 1 [[The Player#Stamina, and Stamina Points|Stamina point]]
*'''Skill:''' None
*'''Skill:''' None
*'''Module:''' None
*'''Module:''' None
Line 30: Line 30:
====Prepare skins====
====Prepare skins====
*'''Time:''' 12 min/action
*'''Time:''' 12 min/action
*'''Yield:''' 10 skins > 10 leather sheets
*'''Yield:''' 10 skins > 10 [[leather]] sheets
*'''Cost:''' 2 Stamina points
*'''Cost:''' 2 [[The Player#Stamina, and Stamina Points|Stamina points]]
*'''Skill:''' [[Skills (NPCs)#Survival|Survival]] 35+
*'''Skill:''' [[Skills (NPCs)#Survival|Survival]] 35+
*'''Module:''' None
*'''Module:''' None
Line 37: Line 37:
====Cloth refinement====
====Cloth refinement====
*'''Time:''' 12 min/action
*'''Time:''' 12 min/action
*'''Yield:''' 5 cloth > 1 textile
*'''Yield:''' 5 [[cloth]] > 1 [[textile]]
*'''Cost:''' 1 Stamina point
*'''Cost:''' 1 [[The Player#Stamina, and Stamina Points|Stamina point]]
*'''Skill:''' Artisan 25+
*'''Skill:''' [[Artisan]] 25+
*'''Module:''' Loom
*'''Module:''' [[Loom]]


====Scrap metal refinement====
====Scrap metal refinement====
*'''Time:''' 12 min/action
*'''Time:''' 12 min/action
*'''Yield:''' 5 scrap metal > 1 steel
*'''Yield:''' 5 [[scrap metal]] > 1 steel
*'''Cost:''' 3 Stamina points
*'''Cost:''' 3 [[The Player#Stamina, and Stamina Points|Stamina points]]
*'''Skill:''' Blacksmith 30+
*'''Skill:''' [[Blacksmith]] 30+
*'''Module:''' Smithery
*'''Module:''' Smithery


====Gold refinement====
====Gold refinement====
*'''Time:''' 18 min/action
*'''Time:''' 18 min/action
*'''Yield:''' 10 c-boards > 1 gold
*'''Yield:''' 10 [[c-boards]] > 1 gold
*'''Cost:''' 2 Stamina points
*'''Cost:''' 2 [[The Player#Stamina, and Stamina Points|Stamina points]]
*'''Skill:''' Science 35+
*'''Skill:''' [[The Player#Science|Science]] 35+
*'''Module:''' Smithery
*'''Module:''' [[Smithery]]


====Scrap Merchandise====
====Scrap Merchandise====
*'''Time:''' 12 min/action
*'''Time:''' 12 min/action
*'''Yield:''' 2 merchandise > 1 random yield*
*'''Yield:''' 2 [[merchandise]] > 1 random yield*
*'''Cost:''' 1 Stamina point
*'''Cost:''' 1 [[The Player#Stamina, and Stamina Points|Stamina point]]
*'''Skill:''' None
*'''Skill:''' None
*'''Module:''' None
*'''Module:''' None
<nowiki>*</nowiki> Random yield = scrap metal, cloth, fasteners or C-boards, durasteel... in order of diminishing likeliness.
<nowiki>*</nowiki> Random yield = scrap metal, cloth, fasteners or C-boards, durasteel... in order of diminishing likeliness.

Revision as of 20:48, 24 April 2024

Resource management is a big part of the crafting engine in Masters of Raana. By refining loot, yields from hunting or extracted materials from mines or other locations, you're able to prepare materials and craft weapons, armors, tendstims and other valuable items.

Equipment[edit | edit source]

Loom[edit | edit source]

  • Enables cloth refinement
  • Enables textile production
  • Need to craft: Clothes
  • Required skill to use: Science (25+)
  • Cost: $900
  • Smithery[edit | edit source]

  • Enables metal scrap refinement
  • Enables c-board extraction
  • Enables crafting: weapons & armors
  • Required skill to use: Science (35+)
  • Cost: $3,500
  • Refinement options[edit | edit source]

    Prepare meat[edit | edit source]

    Prepare skins[edit | edit source]

    Cloth refinement[edit | edit source]

    Scrap metal refinement[edit | edit source]

    Gold refinement[edit | edit source]

    Scrap Merchandise[edit | edit source]

    * Random yield = scrap metal, cloth, fasteners or C-boards, durasteel... in order of diminishing likeliness.