Difference between revisions of "Resources"

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*'''Yield:''' 5 [[cloth]] > 1 [[textile]]
*'''Yield:''' 5 [[cloth]] > 1 [[textile]]
*'''Cost:''' 1 [[The Player#Stamina, and Stamina Points|Stamina point]]
*'''Cost:''' 1 [[The Player#Stamina, and Stamina Points|Stamina point]]
*'''Skill:''' [[Artisan]] 25+
*'''Skill:''' [[The Player#Artisan|Artisan]] 25+
*'''Module:''' [[Loom]]
*'''Module:''' [[Loom]]


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*'''Yield:''' 5 [[scrap metal]] > 1 steel
*'''Yield:''' 5 [[scrap metal]] > 1 steel
*'''Cost:''' 3 [[The Player#Stamina, and Stamina Points|Stamina points]]
*'''Cost:''' 3 [[The Player#Stamina, and Stamina Points|Stamina points]]
*'''Skill:''' [[Blacksmith]] 30+
*'''Skill:''' [[The Player#Blacksmithing|Blacksmith]] 30+
*'''Module:''' Smithery
*'''Module:''' Smithery



Revision as of 21:04, 28 April 2024

Resource management is a big part of the crafting engine in Masters of Raana. By refining loot, yields from hunting or extracted materials from mines or other locations, you're able to prepare materials and craft weapons, armors, tendstims and other valuable items.

Equipment[edit | edit source]

Loom[edit | edit source]

  • Enables cloth refinement
  • Enables textile production
  • Need to craft: Clothes
  • Required skill to use: Science (25+)
  • Cost: $900
  • Smithery[edit | edit source]

  • Enables metal scrap refinement
  • Enables c-board extraction
  • Enables crafting: weapons & armors
  • Required skill to use: Science (35+)
  • Cost: $3,500
  • Refinement options[edit | edit source]

    Prepare meat[edit | edit source]

    Prepare skins[edit | edit source]

    Cloth refinement[edit | edit source]

    Scrap metal refinement[edit | edit source]

    Gold refinement[edit | edit source]

    Scrap Merchandise[edit | edit source]

    * Random yield = scrap metal, cloth, fasteners or C-boards, durasteel... in order of diminishing likeliness.