Difference between revisions of "Resources"

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Resource management is a big part of the crafting engine in Masters of Raana. By refining loot, yields from hunting or extracted materials from mines or other locations, you're able to prepare materials and craft weapons, armors, tendstims and other valuable items.
Resource management is a big part of the [[Crafting Engine|crafting engine]] in Masters of Raana. By refining loot, yields from hunting or extracted materials from mines or other locations, you're able to prepare [[materials]] and craft [[weapons]], [[armors]], [[tendstims]] and other valuable items.


==Equipment==
==Equipment==
Line 5: Line 5:
===Loom===
===Loom===


<li>Enables cloth refinement</li>
<li>Enables cloth refinement</li><li>Enables textile production
<li>Enables textile production</li>
</li>
<li>Need to craft: Clothes</li>
<li>Need to craft: Clothes</li>
<li>'''Required skill to use:''' Science (25+)</li>
<li>'''Required skill to use:''' Science (25+)</li>
<li>'''Cost:''' $500</li>
<li>'''Cost:''' $900</li>


===Smithery===
===Smithery===


<li>Enables metal scrap refinement</li>
<li>Enables metal scrap refinement</li>
<li>Enables c-board extraction</li>
<li>Enables [[c-board]] extraction</li>
<li>Crafting (weapons & armors)</li>
<li>Enables crafting: weapons & armors</li>
<li>'''Required skill to use:''' Science (35+)</li>
<li>'''Required skill to use:''' Science (35+)</li>
<li>'''Cost:''' $3000</li>
<li>'''Cost:''' $3,500</li>


==Refinement options==
==Refinement options==


====Prepare meat====
====Prepare meat====
''Time:'' 12 min/action.
*'''Time:''' 12 min/action
''Yield:'' 10 raw meat > 20 food rations.
*'''Yield:''' 10 raw [[meat]] > 20 food [[rations]]
*'''Cost:''' 1 [[The Player#Stamina, and Stamina Points|Stamina point]]
*'''Skill:''' None
*'''Module:''' None
 
====Prepare skins====
*'''Time:''' 12 min/action
*'''Yield:''' 10 skins > 10 [[leather]] sheets
*'''Cost:''' 2 [[The Player#Stamina, and Stamina Points|Stamina points]]
*'''Skill:''' [[Skills (NPCs)#Survival|Survival]] 35+
*'''Module:''' None
 
====Cloth refinement====
*'''Time:''' 12 min/action
*'''Yield:''' 5 [[cloth]] > 1 [[textile]]
*'''Cost:''' 1 [[The Player#Stamina, and Stamina Points|Stamina point]]
*'''Skill:''' [[Artisan]] 25+
*'''Module:''' [[Loom]]
 
====Scrap metal refinement====
*'''Time:''' 12 min/action
*'''Yield:''' 5 [[scrap metal]] > 1 steel
*'''Cost:''' 3 [[The Player#Stamina, and Stamina Points|Stamina points]]
*'''Skill:''' [[Blacksmith]] 30+
*'''Module:''' Smithery
 
====Gold refinement====
*'''Time:''' 18 min/action
*'''Yield:''' 10 [[c-boards]] > 1 gold
*'''Cost:''' 2 [[The Player#Stamina, and Stamina Points|Stamina points]]
*'''Skill:''' [[The Player#Science|Science]] 35+
*'''Module:''' [[Smithery]]
 
====Scrap Merchandise====
*'''Time:''' 12 min/action
*'''Yield:''' 2 [[merchandise]] > 1 random yield*
*'''Cost:''' 1 [[The Player#Stamina, and Stamina Points|Stamina point]]
*'''Skill:''' None
*'''Module:''' None
<nowiki>*</nowiki> Random yield = scrap metal, cloth, fasteners or C-boards, durasteel... in order of diminishing likeliness.

Revision as of 20:48, 24 April 2024

Resource management is a big part of the crafting engine in Masters of Raana. By refining loot, yields from hunting or extracted materials from mines or other locations, you're able to prepare materials and craft weapons, armors, tendstims and other valuable items.

Equipment[edit | edit source]

Loom[edit | edit source]

  • Enables cloth refinement
  • Enables textile production
  • Need to craft: Clothes
  • Required skill to use: Science (25+)
  • Cost: $900
  • Smithery[edit | edit source]

  • Enables metal scrap refinement
  • Enables c-board extraction
  • Enables crafting: weapons & armors
  • Required skill to use: Science (35+)
  • Cost: $3,500
  • Refinement options[edit | edit source]

    Prepare meat[edit | edit source]

    Prepare skins[edit | edit source]

    Cloth refinement[edit | edit source]

    Scrap metal refinement[edit | edit source]

    Gold refinement[edit | edit source]

    Scrap Merchandise[edit | edit source]

    * Random yield = scrap metal, cloth, fasteners or C-boards, durasteel... in order of diminishing likeliness.