Difference between revisions of "Resources"

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Resource management is a big part of the crafting engine in Masters of Raana. By refining loot, yields from hunting or extracted materials from mines or other locations, you're able to prepare materials and craft weapons, armors, tendstims and other valuable items.
Resource management is a big part of the [[Crafting Engine|crafting engine]] in Masters of Raana. By refining loot, yields from hunting or extracted materials from mines or other locations, you're able to prepare [[materials]] and craft [[weapons]], [[armors]], [[tendstims]] and other valuable items.


==Equipment==
==Equipment==
Line 5: Line 5:
===Loom===
===Loom===


<li>Enables cloth refinement</li>
<li>Enables cloth refinement</li><li>Enables textile production
<li>Enables textile production</li>
</li>
<li>Need to craft: Clothes</li>
<li>Need to craft: Clothes</li>
<li>'''Required skill to use:''' Science (25+)</li>
<li>'''Required skill to use:''' Science (25+)</li>
<li>'''Cost:''' $500</li>
<li>'''Cost:''' $900</li>


===Smithery===
===Smithery===


<li>Enables metal scrap refinement</li>
<li>Enables metal scrap refinement</li>
<li>Enables c-board extraction</li>
<li>Enables [[c-board]] extraction</li>
<li>Crafting (weapons & armors)</li>
<li>Enables crafting: weapons & armors</li>
<li>'''Required skill to use:''' Science (35+)</li>
<li>'''Required skill to use:''' Science (35+)</li>
<li>'''Cost:''' $3000</li>
<li>'''Cost:''' $3,500</li>


==Refinement options==
==Refinement options==


====Prepare meat====
====Prepare meat====
*'''Time:''' 12 min/action.
*'''Time:''' 12 min/action
*'''Yield:''' 10 raw meat > 20 food rations.
*'''Yield:''' 10 raw [[meat]] > 20 food [[rations]]
*'''Cost:''' 1 Stamina point.
*'''Cost:''' 1 [[The Player#Stamina, and Stamina Points|Stamina point]]
*'''Skill:''' None.
*'''Skill:''' None
*'''Module:''' None


====Prepare skins====
====Prepare skins====
*'''Time:''' 12 min/action.
*'''Time:''' 12 min/action
*'''Yield:''' 2 skins > 2 leather sheets.
*'''Yield:''' 10 skins > 10 [[leather]] sheets
*'''Cost:''' 2 Stamina points.
*'''Cost:''' 2 [[The Player#Stamina, and Stamina Points|Stamina points]]
*'''Skill:''' Survival 35+.
*'''Skill:''' [[Skills (NPCs)#Survival|Survival]] 35+
*'''Module:''' None


====Cloth refinement====
====Cloth refinement====
*'''Time:''' 12 min/action.
*'''Time:''' 12 min/action
*'''Yield:''' 5 cloth > 1 textile.
*'''Yield:''' 5 [[cloth]] > 1 [[textile]]
*'''Cost:''' 1 Stamina point.
*'''Cost:''' 1 [[The Player#Stamina, and Stamina Points|Stamina point]]
*'''Skill:''' Science 25+.
*'''Skill:''' [[Artisan]] 25+
*'''Module:''' [[Loom]]


====Scrap metal refinement====
====Scrap metal refinement====
*'''Time:''' 12 min/action.
*'''Time:''' 12 min/action
*'''Yield:''' 5 scrap metal > 1 steel.
*'''Yield:''' 5 [[scrap metal]] > 1 steel
*'''Cost:''' 3 Stamina points.
*'''Cost:''' 3 [[The Player#Stamina, and Stamina Points|Stamina points]]
*'''Skill:''' Science 35+.
*'''Skill:''' [[Blacksmith]] 30+
*'''Module:''' Smithery


====Gold refinement====
====Gold refinement====
*'''Time:''' 18 min/action.
*'''Time:''' 18 min/action
*'''Yield:''' 10 c-boards > 1 gold.
*'''Yield:''' 10 [[c-boards]] > 1 gold
*'''Cost:''' 2 Stamina points.
*'''Cost:''' 2 [[The Player#Stamina, and Stamina Points|Stamina points]]
*'''Skill:''' Science 35+.
*'''Skill:''' [[The Player#Science|Science]] 35+
*'''Module:''' [[Smithery]]


====Scrap Merchandise====
====Scrap Merchandise====
*'''Time:''' 12 min/action.
*'''Time:''' 12 min/action
*'''Yield:''' 2 merchandise > random yield.
*'''Yield:''' 2 [[merchandise]] > 1 random yield*
*'''Cost:''' 1 Stamina point.
*'''Cost:''' 1 [[The Player#Stamina, and Stamina Points|Stamina point]]
*'''Skill:''' None.
*'''Skill:''' None
*'''Module:''' None
<nowiki>*</nowiki> Random yield = scrap metal, cloth, fasteners or C-boards, durasteel... in order of diminishing likeliness.

Latest revision as of 20:48, 24 April 2024

Resource management is a big part of the crafting engine in Masters of Raana. By refining loot, yields from hunting or extracted materials from mines or other locations, you're able to prepare materials and craft weapons, armors, tendstims and other valuable items.

Equipment[edit | edit source]

Loom[edit | edit source]

  • Enables cloth refinement
  • Enables textile production
  • Need to craft: Clothes
  • Required skill to use: Science (25+)
  • Cost: $900
  • Smithery[edit | edit source]

  • Enables metal scrap refinement
  • Enables c-board extraction
  • Enables crafting: weapons & armors
  • Required skill to use: Science (35+)
  • Cost: $3,500
  • Refinement options[edit | edit source]

    Prepare meat[edit | edit source]

    Prepare skins[edit | edit source]

    Cloth refinement[edit | edit source]

    Scrap metal refinement[edit | edit source]

    Gold refinement[edit | edit source]

    Scrap Merchandise[edit | edit source]

    * Random yield = scrap metal, cloth, fasteners or C-boards, durasteel... in order of diminishing likeliness.