Difference between revisions of "Roo's General Store"
Jump to navigation
Jump to search
(Healing ointment is now available for x20 purchases) |
(Added investment details) |
||
(2 intermediate revisions by the same user not shown) | |||
Line 11: | Line 11: | ||
*[[Tendstim]] (restores 20 health points): $65 | *[[Tendstim]] (restores 20 health points): $65 | ||
*Tendstim Crate (20 units): $1,100 | *Tendstim Crate (20 units): $1,100 | ||
*Healing ointment (1 dose, each restores 20 points of wear damage in applied | *Healing ointment (1 dose, each restores 20 points of wear damage in applied body part): $320 | ||
*Healing ointment (20 doses): $3,200 | *Healing ointment (20 doses): $3,200 | ||
*"'''Earth, 1950-2150'''" (a [[Books|book]] which raises [[The Player#Academics|Academics]] by 10-11(+2) and [[The Player#Intelligence|Intelligence]] by 1): $150 | *"'''Earth, 1950-2150'''" (a [[Books|book]] which raises [[The Player#Academics|Academics]] by 10-11(+2) and [[The Player#Intelligence|Intelligence]] by 1): $150 | ||
*Backpack (+5 on all Hunting rolls and provide a bonus when stealing '''Merchandise''' at the assembly plant and other workplaces): $60 | *Backpack (+5 on all [[Hunting]] rolls and provide a bonus when stealing '''Merchandise''' at the [[Assembly Plant|assembly plant]] and other workplaces): $60 | ||
*Handheld Computer: $2,500 | *Handheld Computer: $2,500 | ||
*Handheld Computer II: $5,000 | *Handheld Computer II: $5,000 | ||
Line 22: | Line 22: | ||
== Work == | == Work == | ||
Roo only accepts young | Roo can offer low-paid work to one of your slaves, but only accepts teenaged females. You'd better send not too young though, so they are big enough and old enough to fend off his advances. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+Work Details | |+Work Details | ||
Line 32: | Line 32: | ||
|- | |- | ||
|Age | |Age | ||
|19 | |18 or 19 | ||
|- | |- | ||
|Max Willpower | |Max Willpower | ||
|Normal | |Normal | ||
|} | |} | ||
== Investment == | |||
Once you have become established in the area (maybe once your Faction has a Power Value above 15?), Abbot Roo will offer you the opportunity to invest in his business. ''"Your donation will enable me to open a branch in the Swedetown-Raikan district - from which you'll receive a substantial part of the profit."'' | |||
* Required investment: '''$75,000''' | |||
* Income: '''$350/day''' | |||
* Other returns: '''Influence +8 per day''' | |||
* Risks: '''Minimal''' |
Latest revision as of 07:56, 13 May 2024
Owned by the middle-aged Abbot Roo, Roo's General Store in the north of Redhaven sells a myriad of supplies and tools. Whether you need a life-saving Tendstim or a simple rope to tie up your slaves with, Roo's will provide.
Goods[edit | edit source]
Melee Weapons[edit | edit source]
- Combat Knife: $135
- Sledgehammer: $120
- Cane: $20
Miscellaneous Goods[edit | edit source]
- Tendstim (restores 20 health points): $65
- Tendstim Crate (20 units): $1,100
- Healing ointment (1 dose, each restores 20 points of wear damage in applied body part): $320
- Healing ointment (20 doses): $3,200
- "Earth, 1950-2150" (a book which raises Academics by 10-11(+2) and Intelligence by 1): $150
- Backpack (+5 on all Hunting rolls and provide a bonus when stealing Merchandise at the assembly plant and other workplaces): $60
- Handheld Computer: $2,500
- Handheld Computer II: $5,000
Quests[edit | edit source]
Work[edit | edit source]
Roo can offer low-paid work to one of your slaves, but only accepts teenaged females. You'd better send not too young though, so they are big enough and old enough to fend off his advances.
Income | $25/day |
Risks | Low |
Age | 18 or 19 |
Max Willpower | Normal |
Investment[edit | edit source]
Once you have become established in the area (maybe once your Faction has a Power Value above 15?), Abbot Roo will offer you the opportunity to invest in his business. "Your donation will enable me to open a branch in the Swedetown-Raikan district - from which you'll receive a substantial part of the profit."
- Required investment: $75,000
- Income: $350/day
- Other returns: Influence +8 per day
- Risks: Minimal