Difference between revisions of "The Academy"

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(→‎NPCs Classes: added the classes that the NPCs can be sent to attend by the MC)
(Prose, and updating)
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[[file:academy1.jpg|thumb|500px|right]]
[[file:academy1.jpg|thumb|500px|right]]


The Academy in [[Locations (Ikaanos)#Whitehaven District|Whitehaven]] district is a large, historic, educational building that provides all manner of classes. It is common practice for middle-class families to send their children here to undertake comprehensive courses covering a wide variety of subjects over multiple terms. Older individuals are not able to join these classes, but can instead pay to attend short, intense catch-up courses providing the essentials in a few key areas. The Academy itself is a maze of haphazardly planned corridors and passageways lined with old oil paintings and wood paneling.  
The Academy in [[Locations (Ikaanos)#Whitehaven District|Whitehaven]] district is a large, historic, educational building that provides all manner of classes. It is usual for middle-class families to send their children here to undertake comprehensive courses covering a wide variety of subjects over several years. The academy also offers short, intense and expensive courses tailored to older individuals. And those who are competent in a particular field can gain employment here teaching others - or if expert, lecturing.
 
The Academy itself is a maze of haphazardly planned corridors and passageways lined with old oil paintings and wood paneling.  


The Academy's administrative headquarters are in the adjacent [[Historical Society|'''Historical Society''']], a separate building but part of the same institution.   
The Academy's administrative headquarters are in the adjacent [[Historical Society|'''Historical Society''']], a separate building but part of the same institution.   
 
==History==
== History ==
Founded in 2278 by the renowned Dean [[Eric Kandor]].
Founded in 2278 by the renowned Dean [[Eric Kandor]].


== Classes ==
== Teaching and Lecturing ==
The player can take four different courses here. You must arrive between 8 AM and 12 PM to attend a course, and pay a fee. This fee is a one-time payment for the course and does not need to be paid for each lecture You must attend multiple lectures to complete the course. Once the course is completed, you will gain bonuses to stats. There is a minimum and maximum gain for each course, so everyone will learn at least ''something.'' (You want Intelligence 60+ for max stat gains from Hemme's and Wolf's courses, 70+ for Daria's course and her ''Gift''.) '''Courses cannot be taken again once completed.'''  
The Academy invites renowned individuals such as yourself to present guest lectures on subjects they have unusual expertise in. Or even if you are just competent rather than expert, there are always "supply teacher" jobs on offer here to cover for staff who are absent. To tutor at The Academy you will have to arrive between 8am and 12 noon, and teach for six hours. As a prominent individual in Ikaanos you can demand at least twice what one of your staff might get for working here; a good wage. How much you can negotiate to be paid will depend on your Science and Academics skills (teach the one that's highest, and get a boost from the other if it is high enough), your Influence in Ikaanos, and your reputation/standing with The Academy. The following figures give an indication but may not be complete or up to date:
 
=== Tutoring wages - MC ===
*'''Base:''' $100
*'''Skill is 85-94:''' +$15
*'''Skill is 95-99:''' +$30
*'''Skill is 100-109:''' +$45
*'''Skill is 110-129:''' +$60
*'''Skill is 130+:''' +$160
*'''(Other) Skill is 130+:''' +$10
*'''Influence 1,000-1,499:''' +$5
*'''Influence 1,500-2,999:''' +$15
*'''Influence 3,000-4,999:''' +$20
*'''Influence 5,000-9,999:''' +$30
*'''Influence 10,000+:''' +$45
*'''Academic disp. 100-299:''' +$10
*'''Academic disp. 300-499:''' +$20
*'''Academic disp. 500-599:''' +$30
*'''Academic disp. 600-999:''' +$40
*'''Academic disp. 1,000+:''' +$60
 
=== Tutoring wages - NPCs ===
Your staff lack your renown so don't draw crowds earning big fees, plus their commitments to you mean they are unlikely to be deemed reliable enough for full-time contracts at the Academy. However any who are adequately knowledgeable in Academics or Science can show up for daily "supply" work here, teaching if their skill is 40+ or Lecturing if their Skill is 70+, for $40 or $100ish respectively, for a 6 hour day (plus commute). There is always demand for people filling in for absent Academy staff, helping students with their work, or assisting in practicals.
 
See [[Assignments and Jobs#Teaching at The Academy|Assignments and Jobs]] section for details. (Science pays slightly better than academics at higher levels.)
 
== Learning ==
The player can take four different short courses here. You must arrive between 8 AM and 12 PM to attend a course, and pay a fee. This fee is a one-time payment for the entire course and is paid in full at start of the first lecture. You must attend all the lectures of a course to complete it and gain benefits. Each course has 6-8 days of lectures. Each day's lectures last 6 hours. You do not have to attend consecutive days; you can take breaks. Once you have completed all the lectures of a course you will gain bonuses to stats. There is a minimum and maximum gain for each course, so everyone will learn at least ''something.'' (You want Intelligence 60+ for max stat gains from Hemme's and Wolf's courses, 70+ for Daria's course and her ''Gift''.) '''Courses cannot be taken again once completed.'''  


=== Courses ===
=== Courses ===


==== Master Hemme's Know-It-All ($950) ====
==== Master Hemme's Know-It-All ($950) ====
A general course that teaches a myriad of basic subjects.
''"Spend eight magnificent sessions with me and learn all you'll need to know on all the classic subjects."''  An intense, multidisciplinary primer customized to the requirements of each select group taking the course.  
{| class="wikitable"
{| class="wikitable"
|+
! colspan="3" |Min/Max Gains
! colspan="3" |Min/Max Gains
|-
|-
Line 45: Line 73:


==== Daria's Science and Mathematics ($900) ====
==== Daria's Science and Mathematics ($900) ====
A course focused on raising [[The Player#Science|science]] and [[The Player#Gambling|gambling]]. Completing this course awards Daria's Gift, a special passive ability. Daria's gift becomes active if the player has 70 Intelligence or higher, and grants a +20 bonus to charm rolls when interacting with a character with an Intelligence of 49 or lower.
''"Fill your mind with advanced mathematical theories and open up new vistas of reality."'' Six long and intense lectures to a small group. Completing this course awards '''[[Daria's Gift]]''', a special passive ability. Daria's gift becomes active if the player has 70 Intelligence or higher, and grants a +20 bonus to Charm rolls when interacting with a character with Intelligence under 50.


{| class="wikitable"
{| class="wikitable"
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|}
|}


==== Professor Wolf's Complete Masters ($1500) ====
==== Professor Wolf's Complete Masters ($1,500) ====
A course focused on raising academics.  
''"Seven days. Academical focus. Students must bring own equipment. No smoking in class. No lollygagging."'' 


{| class="wikitable"
{| class="wikitable"
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|}
|}


==== Professor Wolf's Planetary Studies ($1200) ====
==== Professor Wolf's Planetary Studies ($1,200) ====
An advanced course focusing on science and academics.
''"An advanced course for diligent adults. Will bestow an attentive student with valuable knowledge about Raana. No talking in class unless answering teacher. Attend all seven sessions or fail. No refunds."''
{| class="wikitable"
{| class="wikitable"
! colspan="3" |Min/Max Gains
! colspan="3" |Min/Max Gains
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| +5
| +5
|}
|}
==Tutoring wages==
*'''Base:''' $100
*'''Skill is 85-94:''' +$15
*'''Skill is 95-99:''' +$30
*'''Skill is 100-109:''' +$45
*'''Skill is 110-129:''' +$60
*'''Skill is 130+:''' +$160
*'''(Other) Skill is 130+:''' +$10
*'''Influence 1000-1499:''' +$5
*'''Influence 1500-2999:''' +$15
*'''Influence 3000-4999:''' +$20
*'''Influence 5000-9999:''' +$30
*'''Influence 10000+:''' +$45
*'''Academic disp. 100-299:''' +$10
*'''Academic disp. 300-499:''' +$20
*'''Academic disp. 500-599:''' +$30
*'''Academic disp. 600-999:''' +$40
*'''Academic disp. 1000+:''' +$60


==NPCs Classes==
==NPCs Classes==
The player can send NPCs in his household to study the following classes at the Whitehaven Academy, with each of them costing $60/day.
The player can send NPCs in his household to study the following classes at the Whitehaven Academy. The classes last years, and cost $60 or $80/day, but sending your staff here will gain you influence (+2 points/day per student).


==='''Science and Hardware'''===
==='''Science and Hardware'''===
A five-year program that trains Ikaanos' future engineers. The SAH, as it is called, delves into everything from natural history to advanced computers and Grid navigation.
A five-year program that trains Ikaanos' future engineers. The SAH, as it is called, delves into everything from natural history to advanced computers and Grid navigation.


'''DAILY GANCE CHANCE'''
'''DAILY GAIN CHANCE'''
*'''Science:''' 18%
*'''Science:''' 18%
*'''Academics:''' 12%
*'''Academics:''' 12%
*'''Disiplince:''' 8%
*'''Discipline:''' 8%
*'''INTELLIGENCE:''' 8%
*'''INTELLIGENCE:''' 8%
*'''WILLPOWER:''' 8%
*'''WILLPOWER:''' 8%
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*'''Schedule:''' 9am-4pm
*'''Schedule:''' 9am-4pm
*'''Stamina loss:''' -10
*'''Stamina loss:''' -10
*'''Cost:''' $60/d


'''HEAD PROFESSOR'''
'''HEAD PROFESSOR'''
Line 159: Line 169:
A three-year program that offers a complete understanding of Earth's history, Raanic history, and a thorough overview of life and events on other planets before the severance.
A three-year program that offers a complete understanding of Earth's history, Raanic history, and a thorough overview of life and events on other planets before the severance.


'''DAILY GANCE CHANCE'''
'''DAILY GAIN CHANCE'''
*'''Academics:''' 22%
*'''Academics:''' 22%
*'''Science:''' 12%
*'''Science:''' 12%
*'''Disiplince:''' 9%
*'''Discipline:''' 9%
*'''INTELLIGENCE:''' 9%
*'''INTELLIGENCE:''' 9%
*'''WILLPOWER:''' 6%
*'''WILLPOWER:''' 6%
Line 170: Line 180:
*'''Schedule:''' 9am-4pm
*'''Schedule:''' 9am-4pm
*'''Stamina loss:''' -10
*'''Stamina loss:''' -10
*'''Cost:''' $60/d


'''HEAD PROFESSOR'''
'''HEAD PROFESSOR'''
Line 177: Line 188:
A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services.
A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services.


'''DAILY GANCE CHANCE'''
'''DAILY GAIN CHANCE'''
*'''Domestic:''' 18%
*'''Domestic:''' 18%
*'''Administration:''' 18%
*'''Administration:''' 18%
*'''Garderning:''' 16%
*'''Gardening:''' 16%
*'''Disiplince:''' 12%
*'''Discipline:''' 12%
*'''INTELLIGENCE:''' 4%
*'''INTELLIGENCE:''' 4%
*'''Influence:''' +2/day
*'''Influence:''' +2/day
Line 188: Line 199:
*'''Schedule:''' 9am-4pm
*'''Schedule:''' 9am-4pm
*'''Stamina loss:''' -10
*'''Stamina loss:''' -10
*'''Cost:''' $60/d


'''HEAD PROFESSOR'''
'''HEAD PROFESSOR'''
Line 195: Line 207:
A three-year program that molds the student's body into a chiseled perfection. Has trained some of Raana's most famous artists.
A three-year program that molds the student's body into a chiseled perfection. Has trained some of Raana's most famous artists.


'''DAILY GANCE CHANCE'''
'''DAILY GAIN CHANCE'''
*'''Acrobatics:''' 20%
*'''Acrobatics:''' 20%
*'''Dancing:''' 15%
*'''Dancing:''' 15%
*'''Disiplince:''' 15%
*'''Discipline:''' 15%
*'''Performance:''' 6%
*'''Performance:''' 6%
*'''DEXTERITY:''' 8%
*'''DEXTERITY:''' 8%
*'''STRENGTH:''' 9%
*'''STRENGTH:''' 8%
*'''Influence:''' +2/day
*'''Influence:''' +2/day


Line 207: Line 219:
*'''Schedule:''' 9am-4pm
*'''Schedule:''' 9am-4pm
*'''Stamina loss:''' -25
*'''Stamina loss:''' -25
*'''Cost:''' $80/d
*'''Injury risk'''
*'''Injury risk'''
*'''Risk (other)'''
*'''Risk (other)'''

Revision as of 21:37, 4 May 2024

Academy1.jpg

The Academy in Whitehaven district is a large, historic, educational building that provides all manner of classes. It is usual for middle-class families to send their children here to undertake comprehensive courses covering a wide variety of subjects over several years. The academy also offers short, intense and expensive courses tailored to older individuals. And those who are competent in a particular field can gain employment here teaching others - or if expert, lecturing.

The Academy itself is a maze of haphazardly planned corridors and passageways lined with old oil paintings and wood paneling.

The Academy's administrative headquarters are in the adjacent Historical Society, a separate building but part of the same institution.

History[edit | edit source]

Founded in 2278 by the renowned Dean Eric Kandor.

Teaching and Lecturing[edit | edit source]

The Academy invites renowned individuals such as yourself to present guest lectures on subjects they have unusual expertise in. Or even if you are just competent rather than expert, there are always "supply teacher" jobs on offer here to cover for staff who are absent. To tutor at The Academy you will have to arrive between 8am and 12 noon, and teach for six hours. As a prominent individual in Ikaanos you can demand at least twice what one of your staff might get for working here; a good wage. How much you can negotiate to be paid will depend on your Science and Academics skills (teach the one that's highest, and get a boost from the other if it is high enough), your Influence in Ikaanos, and your reputation/standing with The Academy. The following figures give an indication but may not be complete or up to date:

Tutoring wages - MC[edit | edit source]

  • Base: $100
  • Skill is 85-94: +$15
  • Skill is 95-99: +$30
  • Skill is 100-109: +$45
  • Skill is 110-129: +$60
  • Skill is 130+: +$160
  • (Other) Skill is 130+: +$10
  • Influence 1,000-1,499: +$5
  • Influence 1,500-2,999: +$15
  • Influence 3,000-4,999: +$20
  • Influence 5,000-9,999: +$30
  • Influence 10,000+: +$45
  • Academic disp. 100-299: +$10
  • Academic disp. 300-499: +$20
  • Academic disp. 500-599: +$30
  • Academic disp. 600-999: +$40
  • Academic disp. 1,000+: +$60

Tutoring wages - NPCs[edit | edit source]

Your staff lack your renown so don't draw crowds earning big fees, plus their commitments to you mean they are unlikely to be deemed reliable enough for full-time contracts at the Academy. However any who are adequately knowledgeable in Academics or Science can show up for daily "supply" work here, teaching if their skill is 40+ or Lecturing if their Skill is 70+, for $40 or $100ish respectively, for a 6 hour day (plus commute). There is always demand for people filling in for absent Academy staff, helping students with their work, or assisting in practicals.

See Assignments and Jobs section for details. (Science pays slightly better than academics at higher levels.)

Learning[edit | edit source]

The player can take four different short courses here. You must arrive between 8 AM and 12 PM to attend a course, and pay a fee. This fee is a one-time payment for the entire course and is paid in full at start of the first lecture. You must attend all the lectures of a course to complete it and gain benefits. Each course has 6-8 days of lectures. Each day's lectures last 6 hours. You do not have to attend consecutive days; you can take breaks. Once you have completed all the lectures of a course you will gain bonuses to stats. There is a minimum and maximum gain for each course, so everyone will learn at least something. (You want Intelligence 60+ for max stat gains from Hemme's and Wolf's courses, 70+ for Daria's course and her Gift.) Courses cannot be taken again once completed.

Courses[edit | edit source]

Master Hemme's Know-It-All ($950)[edit | edit source]

"Spend eight magnificent sessions with me and learn all you'll need to know on all the classic subjects." An intense, multidisciplinary primer customized to the requirements of each select group taking the course.

Min/Max Gains
Skill Minimum Maximum
Intelligence +1 +3
Academics +2 +5
Science +2 +5
Manipulate +2 +6
Gambling +1 +5

Daria's Science and Mathematics ($900)[edit | edit source]

"Fill your mind with advanced mathematical theories and open up new vistas of reality." Six long and intense lectures to a small group. Completing this course awards Daria's Gift, a special passive ability. Daria's gift becomes active if the player has 70 Intelligence or higher, and grants a +20 bonus to Charm rolls when interacting with a character with Intelligence under 50.

Min/Max Gains
Skill Minimum Maximum
Intelligence +1 +5
Science +2 +8
Gambling +1 +15

Professor Wolf's Complete Masters ($1,500)[edit | edit source]

"Seven days. Academical focus. Students must bring own equipment. No smoking in class. No lollygagging."

Min/Max Gains
Skill Minimum Maximum
Intelligence +1 +3
Academics +4 +8
Science +1 +2
Willpower +0 +5

Professor Wolf's Planetary Studies ($1,200)[edit | edit source]

"An advanced course for diligent adults. Will bestow an attentive student with valuable knowledge about Raana. No talking in class unless answering teacher. Attend all seven sessions or fail. No refunds."

Min/Max Gains
Skill Minimum Maximum
Intelligence +1 +6
Academics +4 +10
Science +2 +5

NPCs Classes[edit | edit source]

The player can send NPCs in his household to study the following classes at the Whitehaven Academy. The classes last years, and cost $60 or $80/day, but sending your staff here will gain you influence (+2 points/day per student).

Science and Hardware[edit | edit source]

A five-year program that trains Ikaanos' future engineers. The SAH, as it is called, delves into everything from natural history to advanced computers and Grid navigation.

DAILY GAIN CHANCE

  • Science: 18%
  • Academics: 12%
  • Discipline: 8%
  • INTELLIGENCE: 8%
  • WILLPOWER: 8%
  • Influence: +2/day

OTHER NOTES

  • Schedule: 9am-4pm
  • Stamina loss: -10
  • Cost: $60/d

HEAD PROFESSOR

  • Obaar Walker

History and Anthropology[edit | edit source]

A three-year program that offers a complete understanding of Earth's history, Raanic history, and a thorough overview of life and events on other planets before the severance.

DAILY GAIN CHANCE

  • Academics: 22%
  • Science: 12%
  • Discipline: 9%
  • INTELLIGENCE: 9%
  • WILLPOWER: 6%
  • Influence: +2/day

OTHER NOTES

  • Schedule: 9am-4pm
  • Stamina loss: -10
  • Cost: $60/d

HEAD PROFESSOR

  • Nadarian Wolf

Administration and Domestic Art[edit | edit source]

A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services.

DAILY GAIN CHANCE

  • Domestic: 18%
  • Administration: 18%
  • Gardening: 16%
  • Discipline: 12%
  • INTELLIGENCE: 4%
  • Influence: +2/day

OTHER NOTES

  • Schedule: 9am-4pm
  • Stamina loss: -10
  • Cost: $60/d

HEAD PROFESSOR

  • Theresa Vimaar

Gymnastics and Performance[edit | edit source]

A three-year program that molds the student's body into a chiseled perfection. Has trained some of Raana's most famous artists.

DAILY GAIN CHANCE

  • Acrobatics: 20%
  • Dancing: 15%
  • Discipline: 15%
  • Performance: 6%
  • DEXTERITY: 8%
  • STRENGTH: 8%
  • Influence: +2/day

OTHER NOTES

  • Schedule: 9am-4pm
  • Stamina loss: -25
  • Cost: $80/d
  • Injury risk
  • Risk (other)

HEAD PROFESSOR

  • Geoffrey Dolme