Disadvantages (MC)

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The advantage of Disadvantages is that they provide you with more Character Creation Points which can be used to increase Attributes, skill classes or buy positive traits.

Body odor[edit | edit source]

Points: +10.
Requirements: None.

Effects[edit | edit source]

The MC accumulates Filth 50% faster than default. Being filthy provides noticeable chance penalties to most charm and sexual persuasion rolls.

Near-sighted[edit | edit source]

Points: +15.
Requirements: None.

Effects[edit | edit source]

The MC receives a -15 chance penalty to all ranged combat and hunting actions.

Debt[edit | edit source]

Points: +15.
Requirements: None.

Effects[edit | edit source]

The MC starts with a $25,000 debt that deducts $25/day for one thousand days.

Gluttonous[edit | edit source]

Points: +20.
Requirements: None.

Effects[edit | edit source]

The MC consumes 2 extra food rations/day and has a daily 5% risk of lowering his Stamina with one point down to a minimum of 49.

Limp[edit | edit source]

Points: +15.
Requirements: None.

Effects[edit | edit source]

The MC takes double the amount of time to pass through a district due to his injured leg. This effect becomes inactive after building the stables. He also starts with a -5 Dex penalty.

Pacifist[edit | edit source]

Points: +120.
Requirements: None.

Effects[edit | edit source]

The MC cannot attack in any combat situation. His Followers are unaffected by this disadvantage but going solo into a fight always means defeat.

Stiffness[edit | edit source]

Points: +25.
Requirements: None.

Effects[edit | edit source]

The MC cannot increase his DEXTERITY beyond 70.

Unlucky[edit | edit source]

Points: +25.
Requirements: None.

Effects[edit | edit source]

This disadvantage enables a special, repeatable domestic event chain that involves various smaller mishaps such as injuries, broken items and temporary debuffs. There's a daily 2% chance that the event chain executes.

Weak-boned[edit | edit source]

Points: +25.
Requirements: None.

Effects[edit | edit source]

The MC cannot increase his STRENGTH beyond 70.

Weak-willed[edit | edit source]

Points: +25.
Requirements: None.

Effects[edit | edit source]

The MC cannot increase his WILLPOWER beyond 70.