Wives and offspring

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Wives[edit | edit source]

The MC can propose to any female NPC. If she accepts and becomes your wife, a new set of titles and activities will open up for that NPC.

You can have as many wives as you want thanks to the polygamy act of 2106, but belonging to a certain religion might activate Influence and standing penalties, if you've surpassed their wife limit. Having many wives may also affect their Happiness and Affection toward you.

The proposal[edit | edit source]

The MC's potential spouse must have either a Willpower below 5 or an Affection that is Loving or higher if he wants a guaranteed "Yes" to his question. A sly MC (high Manipulation) or a charming loverboy (high Charm) might be able to persuade a woman to join him in holy wedlock but it's relatively hard if neither of the above is true. A high Anger, Defiance or a conflicting trait might further diminish a positive outcome from the proposal. You propose by navigating to "Events & Activities > Propose Marriage".

  • NOTE! You can only propose to a girl if she's been in your household for a minimum of six days. Some girls might also require you to finish their main quest before proposing marriage.

Ceremonies and Festivities[edit | edit source]

The ceremony takes place at either a local temple or at Crystal Cathedral if your Influence is high enough. The style and blessings are also different based on what religion you belong to. You'll need a minimum of $500 to go through with a wedding - which include costs for the mandatory festivities and the traditional cleric's donation.

A wedding ceremony is a relatively simple event, but you have control over the lavishness of the following feast:

  • Simple ($500): No Influence gains.
  • Ordinary ($2500): +200 Influence. +5 Wife Happiness/Affection.
  • Luxurious ($7000): +600 Influence. +1 Willpower. +15 Wife Happiness/Affection. +1 Wife Respect.
  • Epic ($25000): +1500 Influence. +2 Willpower. +25 Wife Happiness/Affection. +5 Wife Respect.

Gifts[edit | edit source]

At the Luxurious and Epic levels, one of your guests will provide you with a priceless gift that produces some form of Skill, Attribute or Influence bonus to either you or your spouse. It can be anything from a WW3 artifact to a valuable painting that'll make your household even more opulent than before.

Wife's assignments[edit | edit source]

Wives can study and work at any vendor/school location that you've discovered - just like ordinary NPCs. They may also work as maids or gardeners in your household, if her husband wants his wife to pull an additional income to cover expenses.

Certain assignments might create negative effects, however:

  • Assigning your wife as a simple maid will lower her Happiness with one point per day, down to a minimum of 25.
  • Assigning your wife as a fucktoy at Devious Tools will lower your Influence with 5 points per day, down to a minimum of 200.
  • Assigning your wife to Abbot Roo or Walton's Gunstore has a 25% chance to lower her Happiness with one point per day, down to a minimum of 25.

Pregnancy[edit | edit source]

You're able to make any female NPC pregnant by removing her from the TotaLube in the House rules section. Each ejaculation placed in her womb raises Semen count, which is used once per day to calculate if she becomes pregnant or not. You can increase this chance by:

  • Picking a woman with a high Fertility score.
  • Filling her womb enough to max out the Semen count bar.
  • Larger loads (chosen during character creation) will fill this bar quicker than normal loads.
  • Marry teenage girls, or girls below 21.
  • Not marry girls above 32.
  • Definitely not marry girls above 40.

Getting pregnant[edit | edit source]

Once the NPC is pregnant, she'll immediately drop all Anger, Defiance and Fear. Her hormones also give a one-time boost to Affection and Happiness. The pregnancy will also immediately start a countdown timer and you'll start noticing a chance in your wife's renders after reaching 200 days.

  • Expected weight gain from pregnancies are 5-35 kg (10-55 lbs), with most girls ending up with around 10-12 kg extra weight. The norm for NPCs with the Sweet Tooth trait is probably double that. All this can be avoided by lowering food to destitute levels - if you're willing to take the Affection and Happiness drop.
  • You can view an NPC's pregnant state in NPC Menu>Examination>Body. To the right, you can also view her Fertility score.

Offspring[edit | edit source]

Once an NPC has reached 280+ days of pregnancy, she'll go into labor and produce either a girl or a boy. The default settings for either sex is 50/50, but this can be changed in the options menu if you want more control over your offspring.

All kids are raised in The Nursery framework (Manage>Nursery). This is not an actual room - view the nursery as a control menu for assigned nannies and current stat builds. You can also execute actions in the nursery that contribute to your kids' future skills and traits.

Nursery actions[edit | edit source]

  • Play: Adds Happiness, Kindness and Affection (toward you) bonuses.
  • Educate: Adds Intelligence points.
  • Combat training: Adds DEX, STR and Melee points.

Process offspring[edit | edit source]

Once a boy or girl has reached roughly 3,000 days (9 years old), he or she can be processed through the random NPC engine. Doing this will immediately add that child as an NPC to your household.


Continue: Part VII Training slaves.

Back to Guide by Grimdark.