Assignments and Jobs - Guard: Difference between revisions

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= Guard =
Your guard force's main task is to keep your household safe from external threats, and to prevent unhappy slaves escaping. You will need several guards, as well armed and armored as you can manage, and preferably commanded by a Captain. A well-guarded Household can also contribute to the safety of your community (excess Guard Pool value increases Ikaanos' [[Control]] value).
* '''Daily Income:''' Special
 
* '''Hours:''' Special
=== Guards ===
* '''Daily Income:''' Special (none directly, but they will prevent considerable losses).
* '''Hours:''' Special (all day, but available for assinment as a Follower at any time).
* '''Age:''' Any
* '''Age:''' Any
* '''Risks:''' High
* '''Risks:''' High
If you have a [[Assignments and Jobs#Captain of the Guard|Captain of the Guard]] assigned, each day, each Guard will have a chance of having their [[Skills (NPCs)#Ranged Combat|Ranged]] and [[Skills (NPCs)#Melee Combat|Melee]] combat skills increased, and their [[Attributes (NPCs)#Discipline|Discipline]], by +1, up to a cap of 80, with the change of this happening dependent on the Skill of the Captain.
* '''Gains:''' If you have a [[Assignments and Jobs#Captain of the Guard|Captain of the Guard]] assigned, each Guard will also have a daily chance of having their [[Attributes (NPCs)#Discipline|Discipline]] and their [[Skills (NPCs)#Ranged Combat|Ranged]] and [[Skills (NPCs)#Melee Combat|Melee]] combat skills increased (caps: 80), with the chance of this happening dependent on the Skill of the Captain.
==Guard Value==


==Overview==
The Guard Value of an NPC assigned to Guard Duty (and who is conscious and not in bondage) is as follows:
The Guards 's main task is to keep your household safe from external threats, and to keep unruly slaves from escaping. A well-guarded household also contributes to the safety of your community (increases Ikaanos' Control value).  
* Base Value: 1
* [[Skills (NPCs)#Melee Combat|Melee Combat skill:]]
** Melee 80+, and not a [[Traits (NPCs)#Pacifist|Pacifist]]: +1
** Melee 100+, as long as equipped with a melee weapon: +1
** Melee 130+, as long as equipped with a melee weapon: +1
* [[Skills (NPCs)#Ranged Combat|Ranged Combat skill]]:
** Ranged 80+ and not a [[Traits (NPCs)#Pacifist|Pacifist]]: +1
** Ranged 100+, as long as equipped with a ranged weapon: +1
** Ranged 130+, as long as equipped with a ranged weapon: +1
* [[Attributes (NPCs)#Body Type (Frame)|Body Type]]:
** Herculean: +1
** Titan: +3
** smaller: +0
* Melee Weapon equipped:
** Whipping Cane, Knife, or Staff: +1
** Sledgehammer or Wakizashi: +2
** Spear: +2, or +4 if Melee 40+
** Sword, if Melee 40+: +3
** Power Katana, if Melee 40+: +5
** Greatsword, if Melee 40+ and Strength 75+: +5
** Greataxe or Sacred Mallet, if Melee 40+ and Strength 100+: +5
** The Sword of Azuk, if Melee 40+ and Strength 190+: +6
** Ice Dragon blade, if Melee 40+ (Clea Vallas only): +6
* Ranged Weapon equipped:
** Crossbow: +1
** Pistol or Pipe Gun: +2
** Rifle, Colt Revolver, Shotgun, or Grenade Launcher, if Ranged 40+: +3
** Automatic Rifle, if Ranged 40+: +4
** ·50cal Rifle or R-55 Revolver, if Ranged 40+: +5
** Coil Gun or Plasma Rifle, if Ranged 40+: +6
** Nemesis Rifle, if Ranged 40+ (Clea Vallas only): +7
** Minigun, if Ranged 40+ and Strength 100+: +7
** Cyber Cannon, if Ranged 80+: +8.
** Bofors Gun, if the team's Ranged 80+: +2


==Guard Value==
* Armor worn:
** Padded, Leather, or Stealth: +1
** Hard Leather or Combat: +2
** Duraplate or Combat Weave: +3
** WEGA, Aetheria (Clea Vallas only) or HULC: +4
* [[Attributes (NPCs)#Kindness|Kindness]] under 40: +1
* [[Attributes (NPCs)#Discipline|Discipline]] 60+:  +1
* [[Traits (NPCs)#Warrior|Warrior]] trait: +1
*[[Traits (NPCs)#Brawler|Brawler]] trait: +1
*[[Traits (NPCs)#Malevolent|Malevolent]] trait: +2
*[[Traits (NPCs)#Sloppy|Sloppy]] trait: -1
*[[Attributes (NPCs)#Dexterity|DEXTERITY]] under 15: -1
*[[Happiness and Affection|Affection]] 10 or less: -1
* '''Age''' 15 or under: -1
* [[Attributes (NPCs)#Health, and Health Points|Health points]] under 20: -2
* If '''UNARMED''': -1
* Adept individuals - [[Connor Sunderland|Connor]], [[Samuel Spartan|Samuel]], [[Ayden Rhodes|Ayden]], [[Doyle Bekker|Doyle]], [[Felix Donnerschlag|Felix]]: +4
==Guard Pool==
 
Each guard adds his or her Guard Value to the household Guard Pool.


The Guard Value of an NPC is calculated based on the following factors:
That pool determines the total defensive strength of the Household.  
* A base value of 1.
* If [[Skills (NPCs)#Ranged Combat|Ranged]] skill is 40+, add 1 to the Guard Value.
* If [[Skills (NPCs)#Ranged Combat|Ranged]] skill is 80+, add 2 more to the Guard Value.
* If the guard's [[Attributes (NPCs)#Kindness|Kindness]] is below 40, add 1 to the Guard Value.
* If the guard's [[Attributes (NPCs)#Kindness|Kindness]] is 60+, subtract 1 from the Guard Value.
* If the guard has the [[Traits (NPCs)#Warrioress|Warrior]] trait, add 2 to the Guard Value.
*If the guard has the [[Traits (NPCs)#Brawler|Brawler]] trait, add 2 to the Guard Value.
*If the guard has the [[Traits (NPCs)#Malevolent|Malevolent]] trait, add 2 to the Guard Value.
* If the guard's age is 15 or less, subtract 1 from the Guard Value.
* [[Connor Sunderland|Connor]], [[Samuel Spartan|Samuel]], [[Ayden Rhodes|Ayden]], [[Doyle Bekker|Doyle]] and [[Felix Donnerschlag|Felix]] get +4 to their Guard Value.
<!-- Plz just change that to "Muscular" bodytype… -->


==Guard Pool==
A [[Assignments and Jobs - Captain of the Guard|Captain]] also adds his or her Guard Value to the Guard Pool.


A guard adds his or her Guard value to the household Guard Pool.  
An adult, friendly Wrool Cat living in the compound (i.e. if the MC did not exterminate it during Conclude Day domestic events) adds +5 points to the Guard Pool.


That pool determines the total Guard Power of the Household.
Upgraded Walls also add to the Guard Pool:


(A [[Assignments and Jobs - Captain of the Guard|Captain]] also adds his or her Guard Value to the Guard Pool)
* Reinforced parapet: +5
* 0-5: Amateur.
* Gothic wall spikes: +10
* 6-10: Average.
* Covered parapet: +10
* 11-15: Good.
* 16-24: Professional.
* 25+: Fortress.


=== Effects of the Guard Pool:===
=== Effects of the Guard Pool:===


The guards do many things to protect your household, including:
The Guard Pool value does many things to protect your household, including:
* Reduce the chance of slaves [[Escape|escaping]] your <!-- abuse -->  household.
* Reduces the chances of slaves succeeding when trying to [[escape]] from your household.
** (Escape chance reduced by the Guard Pool value.)
* Helps prevent thieves from burgling you, catch urchins stealing from you, and capture other trespassers such as [[Kelly McTierney]].
* Prevent thieves from burgling you.
* Reduces [[Chaos]] in your [[Taverns|Tavern]]:
* Reduce [[Chaos]] in your tavern:
** Guard Pool more than 20 reduces Chaos by 1 point.
** Guard Pool more than 20 reduces Chaos by 1 point.
** Guard Pool more than 40 reduces Chaos by 2 additional points.
** Guard Pool more than 40 reduces Chaos by 2 additional points.
** Guard Pool more than 60 reduces Chaos by 3 additional points.
** Guard Pool more than 60 reduces Chaos by 3 additional points.
* Stop thieves/urchins from trespassing in your property (that's how you capture [[Kelly McTierney]]).
* Defends your Household against '''raids''' by bandits (see below).
The Guards also help keep the surrounding area safe from Bandits and other threats. Your Guard pool value / 2 = daily % chance for +1 Control, up to a maximum of 75.
 
==== Ikaanos Control ====
The Guards also help keep the surrounding area safe from Bandits and other threats, if there are enough of them to exert control beyond your own Household. This will only make a difference if Ikaanos is somewhat disorderly though, when the Skyguard is stretched thin.
 
* If your Guard Pool is 100 or higher, your Guard Pool value divided by 10 = daily % chance for +1 [[Control]], up to Control 50.


==Household Raids==
==Household Raids==
When city control falls below 40, groups of raiders can assault your household. The chance of a household raid scales based on the household's wealth and power values. Wealthier, less powerful houses are more likely to be targeted by raiders.
When city control falls below 40, groups of raiders may assault your household. The chance of a household raid scales based on the household's wealth and power values. Wealthier, less powerful houses are more likely to be targeted by raiders.  
 
Households with higher Guard Pool have higher chances of successfully repelling the raiders; a guard pool is '''120''' is sufficient to repel 99% of raids. [[The Player]] also contributes to the Guard Pool during raids; their power value is calculated using the strength and combat skills.


Raids that breach your defenses will cause the following effects:
Households with higher Guard Pool have higher chances of successfully repelling the raiders; a guard pool is '''120''' is sufficient to repel 99% of raids. The MC also contributes his prowess to the Guard Pool during raids (guard pool value addition using strength and combat skills).
* Up to 30% of your money will be stolen (capped at $15k)
* Between 15-30% of your merchandise and/or food can be stolen.


Additionally, all raids have the following effects:
All raids have the following effects:
* Random health loss for guards and/or player.
* Random health losses for guards and/or the MC. Note: on [[Difficulty settings|Grimdark mode]], this may be lethal!
* Assigned guards may improve combat skills.
* Assigned guards may improve Ranged and Melee combat skills.  
* Variable ammo costs will be incurred.
* Variable ammo costs will be incurred (money will be automatically deducted to replace spent ammo rather than reducing your ammo stocks).
* Bandits may be killed, reducing the Bandit strength in Ikaanos.
* Dead bandits may leave loot behind, in the form of weapons and [[Merchandise]] - in potentially substantial quantities!
* Household [[Disrepair]]: 5-15
If the raiders successfully breach your defenses, they will loot you, causing the following effects:
* Up to 90% of your [[cash]] will be stolen (capped at $28,000).
* Approximately 10% of your [[Gold]] bars will be lost.
* Approximately 10% of your [[Silver]] will be looted.
* 25%-50% of your [[Merchandise]] will be stolen IF sufficient raiders survive to carry it away (raider strength 30+).
* 25%-50% of your [[Food]] will may be stolen, IF Ikaanos' [[Prosperity]] is under 30, and IF sufficient raiders survive to carry it away (raider strength 30+).
* Your larger [[Gardens]] might be damaged (random chance; [[Difficulty settings|Grimdark difficulty]] only).
* Additional Household damage, bringing total [[Disrepair]] to 15-30.
* Loot taken from you will boost the strength of the [[Factions#Existing Factions|Bandit faction]] in Ikaanos.

Latest revision as of 01:52, 29 November 2025

Your guard force's main task is to keep your household safe from external threats, and to prevent unhappy slaves escaping. You will need several guards, as well armed and armored as you can manage, and preferably commanded by a Captain. A well-guarded Household can also contribute to the safety of your community (excess Guard Pool value increases Ikaanos' Control value).

Guards

  • Daily Income: Special (none directly, but they will prevent considerable losses).
  • Hours: Special (all day, but available for assinment as a Follower at any time).
  • Age: Any
  • Risks: High
  • Gains: If you have a Captain of the Guard assigned, each Guard will also have a daily chance of having their Discipline and their Ranged and Melee combat skills increased (caps: 80), with the chance of this happening dependent on the Skill of the Captain.

Guard Value

The Guard Value of an NPC assigned to Guard Duty (and who is conscious and not in bondage) is as follows:

  • Base Value: 1
  • Melee Combat skill:
    • Melee 80+, and not a Pacifist: +1
    • Melee 100+, as long as equipped with a melee weapon: +1
    • Melee 130+, as long as equipped with a melee weapon: +1
  • Ranged Combat skill:
    • Ranged 80+ and not a Pacifist: +1
    • Ranged 100+, as long as equipped with a ranged weapon: +1
    • Ranged 130+, as long as equipped with a ranged weapon: +1
  • Body Type:
    • Herculean: +1
    • Titan: +3
    • smaller: +0
  • Melee Weapon equipped:
    • Whipping Cane, Knife, or Staff: +1
    • Sledgehammer or Wakizashi: +2
    • Spear: +2, or +4 if Melee 40+
    • Sword, if Melee 40+: +3
    • Power Katana, if Melee 40+: +5
    • Greatsword, if Melee 40+ and Strength 75+: +5
    • Greataxe or Sacred Mallet, if Melee 40+ and Strength 100+: +5
    • The Sword of Azuk, if Melee 40+ and Strength 190+: +6
    • Ice Dragon blade, if Melee 40+ (Clea Vallas only): +6
  • Ranged Weapon equipped:
    • Crossbow: +1
    • Pistol or Pipe Gun: +2
    • Rifle, Colt Revolver, Shotgun, or Grenade Launcher, if Ranged 40+: +3
    • Automatic Rifle, if Ranged 40+: +4
    • ·50cal Rifle or R-55 Revolver, if Ranged 40+: +5
    • Coil Gun or Plasma Rifle, if Ranged 40+: +6
    • Nemesis Rifle, if Ranged 40+ (Clea Vallas only): +7
    • Minigun, if Ranged 40+ and Strength 100+: +7
    • Cyber Cannon, if Ranged 80+: +8.
    • Bofors Gun, if the team's Ranged 80+: +2

Guard Pool

Each guard adds his or her Guard Value to the household Guard Pool.

That pool determines the total defensive strength of the Household.

A Captain also adds his or her Guard Value to the Guard Pool.

An adult, friendly Wrool Cat living in the compound (i.e. if the MC did not exterminate it during Conclude Day domestic events) adds +5 points to the Guard Pool.

Upgraded Walls also add to the Guard Pool:

  • Reinforced parapet: +5
  • Gothic wall spikes: +10
  • Covered parapet: +10

Effects of the Guard Pool:

The Guard Pool value does many things to protect your household, including:

  • Reduces the chances of slaves succeeding when trying to escape from your household.
  • Helps prevent thieves from burgling you, catch urchins stealing from you, and capture other trespassers such as Kelly McTierney.
  • Reduces Chaos in your Tavern:
    • Guard Pool more than 20 reduces Chaos by 1 point.
    • Guard Pool more than 40 reduces Chaos by 2 additional points.
    • Guard Pool more than 60 reduces Chaos by 3 additional points.
  • Defends your Household against raids by bandits (see below).

Ikaanos Control

The Guards also help keep the surrounding area safe from Bandits and other threats, if there are enough of them to exert control beyond your own Household. This will only make a difference if Ikaanos is somewhat disorderly though, when the Skyguard is stretched thin.

  • If your Guard Pool is 100 or higher, your Guard Pool value divided by 10 = daily % chance for +1 Control, up to Control 50.

Household Raids

When city control falls below 40, groups of raiders may assault your household. The chance of a household raid scales based on the household's wealth and power values. Wealthier, less powerful houses are more likely to be targeted by raiders.

Households with higher Guard Pool have higher chances of successfully repelling the raiders; a guard pool is 120 is sufficient to repel 99% of raids. The MC also contributes his prowess to the Guard Pool during raids (guard pool value addition using strength and combat skills).

All raids have the following effects:

  • Random health losses for guards and/or the MC. Note: on Grimdark mode, this may be lethal!
  • Assigned guards may improve Ranged and Melee combat skills.
  • Variable ammo costs will be incurred (money will be automatically deducted to replace spent ammo rather than reducing your ammo stocks).
  • Bandits may be killed, reducing the Bandit strength in Ikaanos.
  • Dead bandits may leave loot behind, in the form of weapons and Merchandise - in potentially substantial quantities!
  • Household Disrepair: 5-15

If the raiders successfully breach your defenses, they will loot you, causing the following effects:

  • Up to 90% of your cash will be stolen (capped at $28,000).
  • Approximately 10% of your Gold bars will be lost.
  • Approximately 10% of your Silver will be looted.
  • 25%-50% of your Merchandise will be stolen IF sufficient raiders survive to carry it away (raider strength 30+).
  • 25%-50% of your Food will may be stolen, IF Ikaanos' Prosperity is under 30, and IF sufficient raiders survive to carry it away (raider strength 30+).
  • Your larger Gardens might be damaged (random chance; Grimdark difficulty only).
  • Additional Household damage, bringing total Disrepair to 15-30.
  • Loot taken from you will boost the strength of the Bandit faction in Ikaanos.