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'''Disadvantages''' is a feature in Master of Raana, it can be accessed by navigating to Page 3 of the Character Creation menu. Despite their name, ''Disadvantages'' give the player an advantage because they give more Character Creation Points which can be used to increase Attributes, skill classes or buy positive traits.
'''Disadvantages''' is a feature in Master of Raana, available on Page 3 of the Character Creation menu. Despite the name, taking Disadvantages actually benefits the player by granting additional Character Creation Points, which can then be spent on Attributes, skill classes or positive traits.


==Body odor==
==Body odor==
'''Points:''' +10.<br>'''Requirements:''' None.<br>'''Effects:''' The MC sweats an unusual amount, so accumulates [[Filth]] 50% faster than default. Being [[filthy]] provides noticeable chance penalties to most charm and sexual persuasion rolls. This effect can be remedied by taking frequent [[Showers]].<br>'''Variable:''' $mctraitfilth
'''Points:''' +10<br>'''Requirements:''' None<br>'''Effects:''' The MC sweats an unusual amount and accumulates [[Filth]] 50% faster than default. Being [[filthy]] provides noticeable chance penalties to most charm and sexual persuasion rolls. This effect can be remedied by taking frequent [[Showers]].<br>'''Variable:''' <code>mctraitfilth</code>, where the variable can have any value <code>0</code> through <code>100</code>, and the trait is active at <code>75</code>+.


==Debt==
==Debt==
What a fucking friend. An old acquaintance of yours, Ansel Motte, persuaded you to invest in "The Dillinger Bush" – a pyramid scheme that impoverished almost one hundred families in the Westside-Redhaven area back in 2487.
What a fucking friend. An old acquaintance of yours, Ansel Motte, persuaded you to invest in "The Dillinger Bush" – a pyramid scheme that impoverished almost one hundred families in the Westside-Redhaven area back in 2487.


'''Points:''' +15.<br>'''Requirements:''' None.<br>'''Effects:''' The MC starts with a $25,000 debt that deducts $25/day for one thousand days.<br>'''Variable:''' $mctraitdebt
'''Points:''' +15<br>'''Requirements:''' None<br>'''Effects:''' The MC starts with a $25,000 debt that deducts $25/day for one thousand days.<br>'''Variable:''' <code>mctraitdebt</code> , where the variable has a value of the amount of dollars owed on the debt, and displays if this is <code>75</code>+.


==Gluttonous==
==Gluttonous==
'''Points:''' +20.<br>'''Requirements:''' None.<br>'''Effects:''' The MC consumes 2 extra food rations/day and has a daily 5% risk of lowering his [[The Player#Stamina, and Stamina Points|Stamina]] one point down to a minimum of 49.<br>'''Variable:''' -
'''Points:''' +15<br>'''Requirements:''' None<br>'''Effects:''' The MC consumes 2 extra food rations/day and has a daily 5% risk of lowering his [[The Player#Stamina, and Stamina Points|Stamina]] one point down to a minimum of 49.<br>'''Variable:''' <code>mctraitglut</code>, where the variable can have any value <code>0</code> through <code>100</code>, and the trait is active at <code>75</code>+.


==Haunted==
==Haunted==
During an underground scavenging trip a couple of years ago, a tunnel collapsed and the MC got lost below the city for weeks. He eventually managed to get out but the horrors he encountered down there took a toll on his mental state.
During an underground scavenging trip a couple of years ago, a tunnel collapsed and the MC got lost below the city for weeks. He eventually managed to get out but the horrors he encountered down there took a toll on his mental state.


'''Points:''' +5.<br>'''Requirements:''' None.<br>'''Effects:''' The MC starts the game with a -10 WILLPOWER penalty, but finishing the [[Quests#Main quests|Prowler in The Depths]] questline will immediately restore those points.<br>'''Variable:''' $mctraithaunt
'''Points:''' +5<br>'''Requirements:''' None<br>'''Effects:''' The MC starts the game with a -10 WILLPOWER penalty, but finishing the [[Quests#Main quests|Prowler in The Depths]] questline will immediately restore those points.<br>'''Variable:''' <code>mctraithaunt</code>, where the variable can have any value <code>0</code> through <code>100</code>, and the trait is active at <code>51</code>+.


==Lawful==
==Lawful==
'''Points:''' +30.<br>'''Requirements:''' None.<br>'''Effects:''' The MC's over-righteous zeal prohibits him from making deals with shady business ventures such as illegal distilleries, Gero Falkenstein's store, the Wrool Cat Wranglers, Carozza Hall, and the Bandit faction.<br>'''Variable:''' $mctraitlaw
'''Points:''' +30<br>'''Requirements:''' None<br>'''Effects:''' The MC's righteous zeal prohibits him from making deals with shady business ventures such as [[Jobs and Money#The Felton Gang (Stokke Hills)|illegal distilleries]], [[Jobs and Money#Gero Falkenstein (Kasey's Park)|smugglers]], [[Jobs and Money#Fälth brothers (Watery Eyes)|slave hunters]] and [[Diggory Alley|protection rackets]], which will rule out many [[Jobs and Money#Investments|investment opportunities]]. It also prevents him donating to [[Carozza Hall]] and the [[Fenrik's Tavern|Bandit faction]] in order to gain income from Standing there and/or to lower [[Control]] in Ikaanos. And it also prevents him attempting to steal things when working at the [[Assembly Plant]]. <br>'''Variable:''' <code>mctraitlaw</code> , where the variable has a value of either <code>0</code> for "trait not in effect" and <code>100</code> for "trait in effect".


==Limp==
==Limp==
The MC has a permanent leg injury which impedes his movement.
The MC has a permanent leg injury which impedes his movement.


'''Points:''' +15.<br>'''Requirements:''' None.<br>'''Effects:''' The MC takes double the amount of time to pass through a district due to his injured leg. This effect becomes inactive after building and upgrading the [[Stables]]. He also starts with a -5 Dex penalty.<br>'''Variable:''' $mctraitlimp
'''Points:''' +15<br>'''Requirements:''' None<br>'''Effects:''' The MC takes double the amount of time to pass through a district due to his injured leg. This effect becomes inactive after building and upgrading the [[Stables]]. He also starts with a -5 Dexterity penalty.<br>'''Variable:''' <code>mctraitlimp</code>, where the variable can have any value <code>0</code> through <code>100</code>, and the trait is active at <code>75</code>+.


==Lone Wolf==
==Lone Wolf==
'''Points:''' +20.<br>'''Requirements:''' None.<br>'''Effects:''' The MC works better alone. This means he'll receive a hit chance penalty (-20) if there is more than one extra member in his combat group. All personal training sessions (dojo) are also subjected to a -20 chance modification (MC only) if the session has other participants. However, when the MC is alone, either in combat or during training sessions, he will receive a +20 chance bonus to hit, a +5 damage modification for all weapons, and a +20 modification to all improvement rolls.<br>'''Variable:''' $mctraitwolf
'''Points:''' +20<br>'''Requirements:''' None<br>'''Effects:''' The MC works better alone. He'll receive a hit chance penalty (-20) if there is more than one Follower in his combat group. And also a -20 chance penalty when training in the dojo if the session has other participants (MC only). '''However''', when alone, the MC will receive a +20 chance bonus to hit and a +5 damage bonus in combat. And he will get a +20 bonus to chances to improve his skills when training in the dojo.<br>'''Variable:''' <code>mctraitwolf</code> , where the variable has a value of either <code>0</code> for "trait not in effect" and <code>100</code> for "trait in effect".
 
==Misandrist==
''"You are like an alpha lion, king of your own pride, only enjoying the company of women while viewing other adult men as rivals, nuisances or unnecessary competition. You feel more at ease surrounded by feminine energy, and tend to avoid male companionship whenever possible. Other adult men can sense this energy whenever they are around you, often leading to tension, rivalry or occasional confrontations."''
 
'''Points:''' +30<br>'''Requirements:''' None<br>'''Effects:''' (1) All adult (age 18+) male NPCs suffer a daily -2 Affection drop (down to Unfriendly). (2) All adult male NPCs have a daily 25% risk of increasing their Anger (+1, cap: 5). (3) All adult male NPC Followers receive a -15 combat penalty, if their HEALTH is full. (4) You cannot [[Hang out]] (special event) with adult males. (5) A 40-70% risk of quarrel events during parties attended by adult males. (6) Adult males attending pool parties will not receive a base Affection gain. Affection can still be raised by the [[Traits (MC)#Party animal|Party Animal]] trait, however.<br>'''Variable:''' <code>mctraitmis</code> , where the variable has a value of either <code>0</code> for "trait not in effect" and <code>100</code> for "trait in effect".


==Near-sighted==
==Near-sighted==
'''Points:''' +15.<br>'''Requirements:''' None.<br>'''Effects:''' The MC needs to wear corrective lenses, and even with them still receives a -15 chance penalty to all ranged combat and hunting actions.<br>'''Variable:''' $mctraitsight
'''Points:''' +15<br>'''Requirements:''' None<br>'''Effects:''' The MC needs to wear corrective lenses, and even with them still receives a -15 chance penalty to all ranged combat and hunting actions.<br>'''Variable:''' <code>mctraitsight</code> , where the variable has a value of either <code>0</code> for "trait not in effect" and <code>100</code> for "trait in effect".
 
==Ordinary==
''"You wouldn't be considered weak – you're simply incapable of truly excelling in any particular field."''
 
'''Points:''' +70<br>'''Requirements:''' None<br>'''Effects:''' The MC's Attributes and Skills cap at 85.<br>'''Variable:''' <code>mctraitordi</code>, where the variable has a value of either <code>0</code> for "trait not in effect" and <code>100</code> for "trait in effect".


==Pacifist==
==Pacifist==
The MC will not use physical force against any being.  
The MC will and cannot use physical force against any being.  


'''Points:''' +120.<br>'''Requirements:''' None.<br>'''Effects:''' The MC cannot attack in any combat situation. His Followers are unaffected by this disadvantage, but going solo into a fight always means defeat.<br>'''Variable:''' $mctraitpac
'''Points:''' +120<br>'''Requirements:''' None<br>'''Effects:''' The MC cannot attack in any combat situation. His Followers are unaffected by this disadvantage, but going solo into a fight always means defeat.<br>'''Variable:''' <code>mctraitpac</code>, where the variable can have any value <code>0</code> through <code>100</code>, but is generally <code>100</code> or <code>0</code>, though it might be counted as active at <code>51</code>+ or<code>75</code>+.


==Sex Addict==
==Sex Addict==
'''Points:''' +25.<br>'''Requirements:''' None.<br>'''Effects:''' The MC cannot think straight when at Normal Craving or higher, and receives cumulative penalties to hit rolls during combat, [[Homeschooling]] sessions and training (MC's stats): '''Normal''' craving:-6 chance penalty. '''Strong''' craving: -12 chance penalty. '''Huge''' craving: -24 chance penalty. '''Constant hardon'''+: -48 chance penalty.<br>'''Variable:''' $mctraitsex
'''Points:''' +25<br>'''Requirements:''' None<br>'''Effects:''' The MC cannot think straight when at Normal Craving or higher, and receives cumulative penalties to hit rolls during combat, [[Homeschooling]] sessions and training (MC's stats): '''Normal''' craving:-6 chance penalty. '''Strong''' craving: -12 chance penalty. '''Huge''' craving: -24 chance penalty. '''Constant hardon'''+: -48 chance penalty.<br>'''Variable:''' <code>mctraitsex</code>, where the variable has a value of either <code>0</code> for "trait not in effect" and <code>100</code> for "trait in effect".


==Stiffness==
==Stiffness==
The MC suffers the effects of early arthritis, meaning he will never achieve the physical prowess of a gymnast or athlete.  
The MC suffers the effects of early arthritis, meaning he will never achieve the physical prowess of a gymnast or athlete.  


'''Points:''' +25.<br>'''Requirements:''' None.<br>'''Effects:''' The MC cannot increase his DEXTERITY beyond 70.<br>'''Variable:''' -
'''Points:''' +25<br>'''Requirements:''' None<br>'''Effects:''' The MC cannot increase his DEXTERITY beyond 70.<br>'''Variable:''' <code>mctraitstiff</code>, where the variable can have any value 0 through 100, and the trait is active at 75+.


==Stim Allergy==
==Stim Allergy==
'''Points:''' +70.<br>'''Requirements:''' None.<br>'''Effects:''' The MC's body automatically destroys the TZ-22 and SL-A nanites found in [[tendstims]] and [[combat stimpacks]]. All fast-healing substances are therefore more or less useless and he has to depend on natural healing to recover from wounds.<br>'''Variable:''' $mctraitstima
'''Points:''' +70<br>'''Requirements:''' None<br>'''Effects:''' The MC's body automatically destroys the TZ-22 and SL-A nanites found in [[tendstims]] and [[combat stimpacks]]. All fast-healing substances are therefore more or less useless and he has to depend on natural healing to recover from wounds.<br>'''Variable:''' <code>mctraitstima</code>, where the variable has a value of either 0 for "trait not in effect" and 100 for "trait in effect".
 
==Ugly==
You're the very opposite of attractive, cursed with unsettling features and an appearance that tends to leave a poor first impression. Ever since childhood, you've been haunted by mocking glances, cruel whispers and the lingering feeling that people judge you the moment they lay eyes on you.
 
'''Points:''' +40
 
'''Requirements:''' Beauty <30
 
'''Effects:''' (1) -10 [[The Player#Beauty|Beauty]] modifier. (2) [[The Player#Beauty|Beauty]] capped at 30. (3) You can only increase [[The Player#Beauty|Beauty]] up to 35 with the help of cosmetic surgery. (4) Extra "Ugly effect" chance penalty when dealing with [[Superficial]] NPCs. (5) Increased [[Fear]] (max +2) when talking Dominantly toward young (age <22) or [[Superficial]] NPCs.
 
'''Variable:''' <code>mctraitugly</code>, where the variable has a value of either 0 for "trait not in effect" and 100 for "trait in effect".


==Unlucky==
==Unlucky==
'''Points:''' +25.<br>'''Requirements:''' None.<br>'''Effects:''' This disadvantage enables a special, repeatable domestic event chain that involves various small mishaps such as injuries, broken items, and temporary debuffs. There's a daily 2% chance that the event chain executes.<br>
'''Points:''' +20<br>'''Requirements:''' None<br>'''Effects:''' This disadvantage enables a special, repeatable domestic event chain that involves various small mishaps such as injuries, broken items, and temporary debuffs. There's a daily 2% chance that the event chain executes.<br>'''Variable:''' <code>mctraitjinx</code> , where the variable has a value of either <code>0</code> for "trait not in effect" and <code>100</code> for "trait in effect".
'''Variable:''' $mctraitjinx


==Weak-boned==
==Weak-boned==
The MC has a small or slim frame, limiting the maximum Strength he may achieve.  
The MC has a small or slim frame, limiting the maximum Strength he may achieve.  


'''Points:''' +25.<br>'''Requirements:''' None.<br>'''Effects:''' The MC cannot increase his STRENGTH beyond 70.<br>'''Variable:''' $mctraitwb
'''Points:''' +25<br>'''Requirements:''' None<br>'''Effects:''' The MC cannot increase his STRENGTH beyond 70.<br>'''Variable:''' <code>mctraitwb</code>, where the variable can have any value <code>0</code> through <code>100</code>, and the trait is active at <code>75</code>+.


==Weak-willed==
==Weak-willed==
The MC is of a sensitive temperament, which limits his ability to cope with stress or intense emotion.  
The MC is of a sensitive temperament, which limits his ability to cope with stress or intense emotion.  


'''Points:''' +25.<br>'''Requirements:''' None.<br>'''Effects:''' The MC cannot increase his WILLPOWER beyond 70.<br>'''Variable:''' $mctraitww
'''Points:''' +25<br>'''Requirements:''' None<br>'''Effects:''' The MC cannot increase his WILLPOWER beyond 70.<br>'''Variable:''' <code>mctraitww</code>, where the variable can have any value <code>0</code> through <code>100</code>, and the trait is active at <code>75</code>+.

Latest revision as of 19:52, 18 July 2026

Disadvantages is a feature in Master of Raana, available on Page 3 of the Character Creation menu. Despite the name, taking Disadvantages actually benefits the player by granting additional Character Creation Points, which can then be spent on Attributes, skill classes or positive traits.

Body odor

Points: +10
Requirements: None
Effects: The MC sweats an unusual amount and accumulates Filth 50% faster than default. Being filthy provides noticeable chance penalties to most charm and sexual persuasion rolls. This effect can be remedied by taking frequent Showers.
Variable: mctraitfilth, where the variable can have any value 0 through 100, and the trait is active at 75+.

Debt

What a fucking friend. An old acquaintance of yours, Ansel Motte, persuaded you to invest in "The Dillinger Bush" – a pyramid scheme that impoverished almost one hundred families in the Westside-Redhaven area back in 2487.

Points: +15
Requirements: None
Effects: The MC starts with a $25,000 debt that deducts $25/day for one thousand days.
Variable: mctraitdebt , where the variable has a value of the amount of dollars owed on the debt, and displays if this is 75+.

Gluttonous

Points: +15
Requirements: None
Effects: The MC consumes 2 extra food rations/day and has a daily 5% risk of lowering his Stamina one point down to a minimum of 49.
Variable: mctraitglut, where the variable can have any value 0 through 100, and the trait is active at 75+.

Haunted

During an underground scavenging trip a couple of years ago, a tunnel collapsed and the MC got lost below the city for weeks. He eventually managed to get out but the horrors he encountered down there took a toll on his mental state.

Points: +5
Requirements: None
Effects: The MC starts the game with a -10 WILLPOWER penalty, but finishing the Prowler in The Depths questline will immediately restore those points.
Variable: mctraithaunt, where the variable can have any value 0 through 100, and the trait is active at 51+.

Lawful

Points: +30
Requirements: None
Effects: The MC's righteous zeal prohibits him from making deals with shady business ventures such as illegal distilleries, smugglers, slave hunters and protection rackets, which will rule out many investment opportunities. It also prevents him donating to Carozza Hall and the Bandit faction in order to gain income from Standing there and/or to lower Control in Ikaanos. And it also prevents him attempting to steal things when working at the Assembly Plant.
Variable: mctraitlaw , where the variable has a value of either 0 for "trait not in effect" and 100 for "trait in effect".

Limp

The MC has a permanent leg injury which impedes his movement.

Points: +15
Requirements: None
Effects: The MC takes double the amount of time to pass through a district due to his injured leg. This effect becomes inactive after building and upgrading the Stables. He also starts with a -5 Dexterity penalty.
Variable: mctraitlimp, where the variable can have any value 0 through 100, and the trait is active at 75+.

Lone Wolf

Points: +20
Requirements: None
Effects: The MC works better alone. He'll receive a hit chance penalty (-20) if there is more than one Follower in his combat group. And also a -20 chance penalty when training in the dojo if the session has other participants (MC only). However, when alone, the MC will receive a +20 chance bonus to hit and a +5 damage bonus in combat. And he will get a +20 bonus to chances to improve his skills when training in the dojo.
Variable: mctraitwolf , where the variable has a value of either 0 for "trait not in effect" and 100 for "trait in effect".

Misandrist

"You are like an alpha lion, king of your own pride, only enjoying the company of women while viewing other adult men as rivals, nuisances or unnecessary competition. You feel more at ease surrounded by feminine energy, and tend to avoid male companionship whenever possible. Other adult men can sense this energy whenever they are around you, often leading to tension, rivalry or occasional confrontations."

Points: +30
Requirements: None
Effects: (1) All adult (age 18+) male NPCs suffer a daily -2 Affection drop (down to Unfriendly). (2) All adult male NPCs have a daily 25% risk of increasing their Anger (+1, cap: 5). (3) All adult male NPC Followers receive a -15 combat penalty, if their HEALTH is full. (4) You cannot Hang out (special event) with adult males. (5) A 40-70% risk of quarrel events during parties attended by adult males. (6) Adult males attending pool parties will not receive a base Affection gain. Affection can still be raised by the Party Animal trait, however.
Variable: mctraitmis , where the variable has a value of either 0 for "trait not in effect" and 100 for "trait in effect".

Near-sighted

Points: +15
Requirements: None
Effects: The MC needs to wear corrective lenses, and even with them still receives a -15 chance penalty to all ranged combat and hunting actions.
Variable: mctraitsight , where the variable has a value of either 0 for "trait not in effect" and 100 for "trait in effect".

Ordinary

"You wouldn't be considered weak – you're simply incapable of truly excelling in any particular field."

Points: +70
Requirements: None
Effects: The MC's Attributes and Skills cap at 85.
Variable: mctraitordi, where the variable has a value of either 0 for "trait not in effect" and 100 for "trait in effect".

Pacifist

The MC will and cannot use physical force against any being.

Points: +120
Requirements: None
Effects: The MC cannot attack in any combat situation. His Followers are unaffected by this disadvantage, but going solo into a fight always means defeat.
Variable: mctraitpac, where the variable can have any value 0 through 100, but is generally 100 or 0, though it might be counted as active at 51+ or75+.

Sex Addict

Points: +25
Requirements: None
Effects: The MC cannot think straight when at Normal Craving or higher, and receives cumulative penalties to hit rolls during combat, Homeschooling sessions and training (MC's stats): Normal craving:-6 chance penalty. Strong craving: -12 chance penalty. Huge craving: -24 chance penalty. Constant hardon+: -48 chance penalty.
Variable: mctraitsex, where the variable has a value of either 0 for "trait not in effect" and 100 for "trait in effect".

Stiffness

The MC suffers the effects of early arthritis, meaning he will never achieve the physical prowess of a gymnast or athlete.

Points: +25
Requirements: None
Effects: The MC cannot increase his DEXTERITY beyond 70.
Variable: mctraitstiff, where the variable can have any value 0 through 100, and the trait is active at 75+.

Stim Allergy

Points: +70
Requirements: None
Effects: The MC's body automatically destroys the TZ-22 and SL-A nanites found in tendstims and combat stimpacks. All fast-healing substances are therefore more or less useless and he has to depend on natural healing to recover from wounds.
Variable: mctraitstima, where the variable has a value of either 0 for "trait not in effect" and 100 for "trait in effect".

Ugly

You're the very opposite of attractive, cursed with unsettling features and an appearance that tends to leave a poor first impression. Ever since childhood, you've been haunted by mocking glances, cruel whispers and the lingering feeling that people judge you the moment they lay eyes on you.

Points: +40

Requirements: Beauty <30

Effects: (1) -10 Beauty modifier. (2) Beauty capped at 30. (3) You can only increase Beauty up to 35 with the help of cosmetic surgery. (4) Extra "Ugly effect" chance penalty when dealing with Superficial NPCs. (5) Increased Fear (max +2) when talking Dominantly toward young (age <22) or Superficial NPCs.

Variable: mctraitugly, where the variable has a value of either 0 for "trait not in effect" and 100 for "trait in effect".

Unlucky

Points: +20
Requirements: None
Effects: This disadvantage enables a special, repeatable domestic event chain that involves various small mishaps such as injuries, broken items, and temporary debuffs. There's a daily 2% chance that the event chain executes.
Variable: mctraitjinx , where the variable has a value of either 0 for "trait not in effect" and 100 for "trait in effect".

Weak-boned

The MC has a small or slim frame, limiting the maximum Strength he may achieve.

Points: +25
Requirements: None
Effects: The MC cannot increase his STRENGTH beyond 70.
Variable: mctraitwb, where the variable can have any value 0 through 100, and the trait is active at 75+.

Weak-willed

The MC is of a sensitive temperament, which limits his ability to cope with stress or intense emotion.

Points: +25
Requirements: None
Effects: The MC cannot increase his WILLPOWER beyond 70.
Variable: mctraitww, where the variable can have any value 0 through 100, and the trait is active at 75+.