Roo's General Store: Difference between revisions
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==Goods== | ==Goods== | ||
===Tools that also serve as Weapons=== | ===Tools that also serve as Weapons=== | ||
* Knife: $135 | * [[Weapons#Combat Knife|Knife]]: $135 | ||
* Sledgehammer: $120 | * [[Weapons#Sledgehammer|Sledgehammer]]: $120 | ||
* Cane: $20 | * [[Weapons#Cane|Cane]]: $20 | ||
===Miscellaneous Goods=== | ===Miscellaneous Goods=== | ||
*[[Backpack]] (+5 on all [[Hunting]] rolls and provide a bonus when stealing | *[[Backpack]] (+5 on all [[Hunting]] rolls and provide a bonus when stealing [[Merchandise]] at the [[Assembly Plant|assembly plant]] and other workplaces): $60 | ||
*[[Prospecting Gear]] (pans, tools, rope and a nanite lamp; enables cave searching for gems and gold camp deployment, in areas where [[prospecting]] is enabled, via the "Investigate Area" action): $700 | *[[Prospecting Gear]] (pans, tools, rope and a nanite lamp; enables cave searching for gems and gold camp deployment, in areas where [[prospecting]] is enabled, via the "Investigate Area" action): $700 | ||
*[[Tendstim]] (restores 20 health points): $65 | *[[Tendstim]] (restores 20 health points): $65 | ||
*Tendstim Crate (20 units): $1,100 | *Tendstim Crate (20 units): $1,100 | ||
*Healing [[ | *Healing [[Ointment]] (20 doses, each restores 20 points of wear damage to applied body part): $325 | ||
*"'''Earth, 1950-2150'''" (a [[Books|book]] which raises [[The Player#Academics|Academics]] by 10-11(+2) and [[The Player#Intelligence|Intelligence]] by 1): $150 | *"'''Earth, 1950-2150'''" (a [[Books|book]] which raises [[The Player#Academics|Academics]] by 10-11(+2) and [[The Player#Intelligence|Intelligence]] by 1): $150 | ||
*[[Handheld Computer]] (enables [[Hacking]], e.g. of electronic locks): $2,500 | *[[Handheld Computer]] (enables [[Hacking]], e.g. of electronic locks): $2,500 | ||
Revision as of 08:09, 29 August 2025

Owned by the middle-aged Abbot Roo, Roo's General Store in the north of Redhaven sells a myriad of supplies and tools. Whether you need a life-saving Tendstim or a simple rope to tie up your slaves with, Roo's will provide.
Goods
Tools that also serve as Weapons
- Knife: $135
- Sledgehammer: $120
- Cane: $20
Miscellaneous Goods
- Backpack (+5 on all Hunting rolls and provide a bonus when stealing Merchandise at the assembly plant and other workplaces): $60
- Prospecting Gear (pans, tools, rope and a nanite lamp; enables cave searching for gems and gold camp deployment, in areas where prospecting is enabled, via the "Investigate Area" action): $700
- Tendstim (restores 20 health points): $65
- Tendstim Crate (20 units): $1,100
- Healing Ointment (20 doses, each restores 20 points of wear damage to applied body part): $325
- "Earth, 1950-2150" (a book which raises Academics by 10-11(+2) and Intelligence by 1): $150
- Handheld Computer (enables Hacking, e.g. of electronic locks): $2,500
- Handheld Computer II (enables Hacking, with a +15 bonus): $5,000
Quests
Work
Roo can offer low-paid work to one of your slaves, but only accepts teenage females. You'd better send someone who's either OK with giving blowjobs as part of the deal, or canny enough to fend off his advances.
| Income | $25/day |
| Risks | Low |
| Age | 18 or 19 |
| Max Willpower | Normal |
Investment
Once you have become established in the area (maybe once your Faction has a Power Value above 15?), Abbot Roo will offer you the opportunity to invest in his business. "Your donation will enable me to open a branch in the Swedetown-Raikan district - from which you'll receive a substantial part of the profit."
- Required investment: $75,000
- Income: $350/day
- Other returns: Influence +8 per day
- Risks: Minimal