Books: Difference between revisions
m moved medicine skill increase advice paragraph to the MC's skills section |
|||
| Line 12: | Line 12: | ||
'''Note:''' stores that sell books show info along the lines of: "''Output: X–Y skill points''". Most of these are '''incorrect''', so you should '''disregard''' this info, until fixed. | '''Note:''' stores that sell books show info along the lines of: "''Output: X–Y skill points''". Most of these are '''incorrect''', so you should '''disregard''' this info, until fixed. | ||
=== Academics === | === Academics === | ||
Revision as of 02:23, 22 October 2025
Books are available in a variety of areas that can improve your Skills and Attributes once read. Once obtained, they can be accessed via Training > Advanced Training. A book's contents can be digested in a few days of dedicated effort (maybe eight, three-hour sessions - but possibly influenced by Intelligence; see below). Note: drink coffee to stay focused!
In addition to other benefits, each book you read will subsequently gain you +1 Influence per day. Ikaanans are impressed by your education!
Intelligence 70+ increases the rate at which you read most books, by +25% to +150% depending on the book (commonly +100%).
Drinking coffee while you read also increases the rate at which you complete books, by +20% to +150% depending on the book (commonly +30%).
The "Brainy" trait usually increases the primary skill or attribute gains you will achieve from completing most books (by +1, +2 or +3).
Also, having relevant books in the library increases the chance of the MC successfully Homeschooling NPCs.
Note: stores that sell books show info along the lines of: "Output: X–Y skill points". Most of these are incorrect, so you should disregard this info, until fixed.
Academics
- The forming of Raana: raises Academics by 8(+1) and Intelligence by 1; found automatically in the Advanced Training Menu.
- Earth 1950-2150: raises Academics by 10-11(+2) and Intelligence by 1; purchasable for $150 from Roo's General Store in Redhaven.
- History of YRB-43: raises Academics by 9-12(+3) and Intelligence by 1; purchasable for $280 from The Secret Garden bookstore in Whitehaven.
- The Great Turmoil: raises Academics by 8-12(+2) and Intelligence by 1; obtained from the Stokke Hills Bunker (house at the Juno POI).
- The Departure: will likely raise Academics by a lot and Intelligence by 1; rumored to be a copy in the Republic Library in the Palace, but currently out on loan (WIP).
Medicine
- Basic Medicine: raises Medicine by 8(+1) and Intelligence by 1; purchasable for $250 from The Secret Garden bookstore in Whitehaven.
- Doctor's Manual: raises Medicine by 8-10(+2) and Intelligence by 1; purchasable for $250 from The Secret Garden bookstore in Whitehaven.
- Natural Remedies: raises Medicine by 13-14(+3) and Intelligence by 2; purchasable for $550 from The Secret Garden bookstore in Whitehaven.
- High Medicine: raises Medicine by 14-16(+3) and Intelligence by 2; purchasable for $750 from The Secret Garden bookstore in Whitehaven.
- Henna's Medicine: will likely raise Medicine by a lot and Intelligence by 1 or 2; rumored to be a copy in the Republic Library in the Palace, but currently out on loan (WIP).
Science
- Basic Science: raises Science by 9(+2) and Intelligence by 2; purchasable for $280 from The Secret Garden bookstore in Whitehaven.
- CPU Architecture: raises Science by 11-13(+2) and Gambling by 3; purchasable for $250 from The Secret Garden bookstore in Whitehaven.
- On The Fringe: raises Science by 10-14(+3) and Intelligence by 2; purchasable for $180 from The Secret Garden bookstore in Whitehaven.
- Quantum Gates: raises Academics by 5-9, Science by 9-12(+3) and Intelligence by 2; purchasable for $450 from The Secret Garden bookstore.
- The Beyond: raises Academics by 5, Science by 12-15(+3), Intelligence by 3 and Occult by 2; in a radiation-proof safe in an abandoned laboratory in Stokke Hills.
Persuade
- Rule your Enemy: raises Manipulate by 9(+1) and Charisma by 3; purchasable for $200 from The Secret Garden bookstore in Whitehaven.
- Obey: raises Manipulate by 8-10(+1) and Charisma by 2; purchasable for $220 from The Secret Garden bookstore in Whitehaven.
- Invite Yourself: raises Manipulate by 10-13(+3) and Willpower by 4; purchasable for $250 from The Secret Garden bookstore in Whitehaven.
- Dama's Handbook: raises Manipulate by 9-14(+1) and Charisma by 2; purchasable for $500 from The Secret Garden bookstore in Whitehaven.
- Sundering Minds: raises Manipulate by 3-5(+1), Charisma by 2 and gives the trait Dominus; currently only available in the Republic Library, in the Palace.
BDSM
- The Art of Paine I: raises Bondage by 9(+1) and Flagellation by 5; purchasable for $350 from Devious Tools in Whitehaven.
- Demonic Pleasure: raises Bondage by 8-10(+1) and Flagellation by 5; purchasable for $350 from Devious Tools in Whitehaven.
- The Art of Paine II: raises Bondage by 8-10(+1) and Flagellation by 6; purchasable for $500 from The Secret Garden bookstore in Whitehaven.
- The Art of Paine III - The Pain of Rose: raises Bondage by 7-10(+1), Flagellation by 3 and Charisma by 5; purchasable for $650 from Devious Tools in Whitehaven.
- The Mare: raises Bondage by 3-6(+1) and gives the trait Master of Mares; currently only available in the Republic Library, in the Palace.
Crafting
- Ingot Secrets: raises Blacksmithing by 12(+3) and Artisan by 5; purchasable for $350 from The Secret Garden bookstore in Whitehaven.
- Artisan's Guide: raises Blacksmithing by 5 and Artisan by 12-13(+1); purchasable for $650 from The Secret Garden bookstore in Whitehaven.
Occult
- The Kessian Manuscripts - Introduction: raises Occult by 12(+3) but reduces Willpower by -3; allows progression to further passages; obtained in the Prowler In The Depths Chapter 3.
- The Kessian Manuscripts - The Rite of Passage: raises Occult by 10 and unlocks Incantations, but you will lose 9-15 Willpower whilst reading it (-1 point per session; 15 sessions to read and comprehend the Rite; but Intelligence 70+, and drinking coffee, each increase your progress per session - so that with them you might require as few as 9 sessions).
- The Kessian Manuscripts - Mind Melt: raises Occult by 4, reduces Willpower by -1, and unlocks use of the Mind Melt incantation.
- The Kessian Manuscripts - Cydikar's Touch: raises Occult by 2, reduces Willpower by -1, and unlocks use of the Cydikar's Touch incantation.
- The Kessian Manuscripts - The Voice of Adem: raises Occult by 10 and grants use of the Voice of Adem Incantation, but you will lose 13-20 Willpower whilst reading it (-1 point per session; 20 sessions to read and comprehend the passage; but drinking coffee each session speeds your progress by increasing your focus so that you might require as few as 13 sessions).
- Disturbing notebook found after Sentinel Hill battle: raises Occult by 5 and grants use of the Affinity Incantation, but you will lose 9-13 Willpower whilst reading it (-1 point per session; 13 sessions to read and comprehend it; but drinking coffee each session speeds progress by increasing focus so that you might require as few as 9 sessions).