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Books are available in a variety of areas that can improve your Skills and Attributes once read. Once obtained, they can be accessed via '''Training > Advanced Training'''. A book's contents can be digested in a couple of days dedicated effort.  
Books are available for purchase in several shops or discovery elsewhere, that can improve your Skills and Attributes once read. Once obtained, they can be accessed via '''Training > Advanced Training'''. A book's contents can be digested in a few days of dedicated effort (usually ten three-hour sessions, but usually fewer if you have high Intelligence or drink coffee to stay focused; see below).  


'''Note:''' stores that sell books show info along the lines of: "''Output: X–Y skill points''". Most of these are '''incorrect''', so you should '''disregard''' this info, until fixed.
* [[The Player#Intelligence|Intelligence]] 70+ increases the rate at which you read most books, by +25% to +150% depending on the book (commonly +100%).
* Drinking [[Coffee|'''coffee''']] while you read also increases the rate at which you complete books, by +20% to +150% depending on the book (commonly +30%).
* The "[[Traits (MC)#Brainy|Brainy]]" trait usually increases the primary skill or attribute gains you will achieve from completing most books (by +1, +2 or +3).


As of '''version 0.8.3''', intelligence no longer affects the amount of skill points you acquire, and instead the new "Brainy" trait increases the amount of skills you acquire, denoted as: (+#). As of '''version 0.8.3''', intelligence now affects the rate at which you progress towards completing books, ie: less time to complete. 70 or higher intelligence increases rate about 40-100% faster, depending on the book.
'''Other benefits:'''
* Owning relevant books increases the chance of you successfully [[Homeschooling]] NPCs.
* Each book you read will subsequently gain you '''[[Influence]]''' daily; Ikaanans are impressed by your education! (Each tome completed will add 1 or more points to the Titles element of your daily Influence calculation, shown on the Influence report of the Economy & Influence / Household Overview section. Note that "Titles" here does '''''not''''' just refer to book titles!)


Notes about training '''Medicine''' and '''Charm''':
'''Note:''' stores that sell books show info along the lines of: "''Output: X–Y skill points''". Most of these are '''incorrect''', so you should '''disregard''' this info, until fixed.  
 
* '''Medicine''' is generally only raised by reviving someone in your party - which incurs attribute losses, unless you use a '''Doctors' Kit''', which requires '''Skill 40'''. Skill improvements via this route cap out at 90. So there's a choice between reading a couple of the medical books early on, to reach skill 40 as soon as possible to stop attribute losses, and leaving the other two books until later... or leaving all the books until after the skill cap is reached, so you can eventually improve your skill to the maximum possible. 
 
* '''Charm''' is easily raise-able by surgery in the Clinic to 85 (or 89 if you happen to have an 84 stat before the last surgery), so it's advised not to read books which give Charm till after you've done that.


=== Academics ===
=== Academics ===


* '''The forming of Raana:''' raises Academics by 8(+1) and Intelligence by 1; found automatically in the Advanced Training Menu
* '''The forming of Raana:''' raises [[The Player#Academics|Academics]] by 8(+1) and [[The Player#Intelligence|Intelligence]] by 1; found automatically in the Advanced Training Menu.
* '''Earth 1950-2150:''' raises Academics by 10-11(+2) and Intelligence by 1; purchasable for $150 from Roo's [[Roo's General Store|General Store]] in Redhaven.
* '''Earth 1950-2150:''' raises [[The Player#Academics|Academics]] by 10-11(+2) and [[The Player#Intelligence|Intelligence]] by 1; purchasable for $150 from Roo's [[Roo's General Store|General Store]] in Redhaven.
* '''History of YRB-43:''' raises Academics by 9-12(+3) and Intelligence by 1; purchasable for $280 from [[The Secret Garden]] bookstore in Whitehaven
* '''History of YRB-43:''' raises [[The Player#Academics|Academics]] by 9-12(+3) and [[The Player#Intelligence|Intelligence]] by 1; purchasable for $280 from [[The Secret Garden]] bookstore in Whitehaven.
* '''The Great Turmoil:''' raises Academics by 8-12(+2) and Intelligence by 1; obtained from the [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]] Bunker (house at the [[Juno Rowena|Juno]] POI)
* '''The Great Turmoil:''' raises [[The Player#Academics|Academics]] by 8-12(+2) and [[The Player#Intelligence|Intelligence]] by 1; obtained from the [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]] Bunker (house at the [[Juno Rowena|Juno]] POI).
* '''The Departure:''' will likely raise [[The Player#Academics|Academics]] by a lot and [[The Player#Intelligence|Intelligence]] by 1; rumored to be a copy in [[the Republic Library]] in [[the Palace]], but currently out on loan (WIP).


=== Medicine ===
=== Medicine ===


* '''Basic Medicine:''' raises Medicine by 8(+1) and Intelligence by 1; purchasable for $250 from [[The Secret Garden]] bookstore in Whitehaven
* '''Basic Medicine:''' raises [[The Player#Medicine|Medicine]] by 8(+1) and [[The Player#Intelligence|Intelligence]] by 1; purchasable for $250 from [[The Secret Garden]] bookstore in Whitehaven.
* '''Doctor's Manual:''' raises Medicine by 8-10(+2) and Intelligence by 1; purchasable for $250 from [[The Secret Garden]] bookstore in Whitehaven
* '''Doctor's Manual:''' raises [[The Player#Medicine|Medicine]] by 8-10(+2) and [[The Player#Intelligence|Intelligence]] by 1; purchasable for $250 from [[The Secret Garden]] bookstore in Whitehaven.
* '''Natural Remedies:''' raises Medicine by 13-14(+3) and Intelligence by 2; purchasable for $550 from [[The Secret Garden]] bookstore in Whitehaven
* '''Natural Remedies:''' raises [[The Player#Medicine|Medicine]] by 13-14(+3) and [[The Player#Intelligence|Intelligence]] by 2; purchasable for $550 from [[The Secret Garden]] bookstore in Whitehaven.
* '''High Medicine:''' raises Medicine by 14-16(+3) and Intelligence by 2; purchasable for $750 from [[The Secret Garden]] bookstore in Whitehaven
* '''High Medicine:''' raises [[The Player#Medicine|Medicine]] by 14-16(+3) and [[The Player#Intelligence|Intelligence]] by 2; purchasable for $750 from [[The Secret Garden]] bookstore in Whitehaven.
* '''Henna's Medicine:''' will likely raise [[The Player#Medicine|Medicine]] by a lot and [[The Player#Intelligence|Intelligence]] by 1 or 2; rumored to be a copy in [[the Republic Library]] in [[the Palace]], but currently out on loan (WIP).


=== Science ===
=== Science ===


* '''Basic Science:''' raises Science by 9(+2) and Intelligence by 2; purchasable for $280 from [[The Secret Garden]] bookstore in Whitehaven
* '''Basic Science:''' raises [[The Player#Science|Science]] by 9(+2) and [[The Player#Intelligence|Intelligence]] by 2; purchasable for $280 from [[The Secret Garden]] bookstore in Whitehaven.
* '''CPU Architecture:''' raises Science by 11-13(+2) and Gambling by 3; purchasable for $250 from [[The Secret Garden]] bookstore in Whitehaven
* '''CPU Architecture:''' raises [[The Player#Science|Science]] by 11-13(+2) and [[The Player#Gambling|Gambling]] by 3; purchasable for $250 from [[The Secret Garden]] bookstore in Whitehaven.
* '''On The Fringe:''' raises Science by 10-14(+3) and Intelligence by 2; purchasable for $180 from [[The Secret Garden]] bookstore in Whitehaven
* '''On The Fringe:''' raises [[The Player#Science|Science]] by 10-14(+3) and [[The Player#Intelligence|Intelligence]] by 2; purchasable for $180 from [[The Secret Garden]] bookstore in Whitehaven.
* '''Quantum Gates:''' raises Academics by 5-9, Science by 9-12(+3) and Intelligence by 2; purchasable for $450 from [[The Secret Garden]] bookstore in Whitehaven
* '''Quantum Gates:''' raises [[The Player#Academics|Academics]] by 5-9, [[The Player#Science|Science]] by 9-12(+3) and [[The Player#Intelligence|Intelligence]] by 2; purchasable for $450 from [[The Secret Garden]] bookstore.
* '''The Beyond:''' raises [[The Player#Academics|Academics]] by 5, [[The Player#Science|Science]] by 12-15(+3), [[The Player#Intelligence|Intelligence]] by 3 and [[The Player#Occult|Occult]] by 2; in a radiation-proof safe in an [[Quests#POI and other quests|abandoned laboratory]] in [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]].


=== Persuade ===
=== Persuade ===


* '''Rule your Enemy:''' raises Manipulate by 9(+1) and Charm by 3; purchasable for $200 from [[The Secret Garden]] bookstore in Whitehaven
* '''Rule your Enemy:''' raises [[The Player#Manipulate|Manipulate]] by 9(+1) and [[The Player#Charisma|Charisma]] by 3; purchasable for $200 from [[The Secret Garden]] bookstore in Whitehaven.
* '''Obey:''' raises Manipulate by 8-10(+1) and Charm by 2; purchasable for $220 from [[The Secret Garden]] bookstore in Whitehaven
* '''Obey:''' raises [[The Player#Manipulate|Manipulate]] by 8-10(+1) and [[The Player#Charisma|Charisma]] by 2; purchasable for $220 from [[The Secret Garden]] bookstore in Whitehaven.
* '''Invite Yourself:''' raises Manipulate by 10-13(+3) and Willpower by 4; purchasable for $250 from [[The Secret Garden]] bookstore in Whitehaven
* '''Invite Yourself:''' raises [[The Player#Manipulate|Manipulate]] by 10-13(+3) and [[Willpower]] by 4; purchasable for $250 from [[The Secret Garden]] bookstore in Whitehaven.
* '''Dama's Handbook:''' raises Manipulate by 9-14(+1) and Charm by 2; purchasable for $500 from [[The Secret Garden]] bookstore in Whitehaven
* '''Dama's Handbook:''' raises [[The Player#Manipulate|Manipulate]] by 9-14(+1) and [[The Player#Charisma|Charisma]] by 2; purchasable for $500 from [[The Secret Garden]] bookstore in Whitehaven.
* '''Sundering Minds:''' raises [[The Player#Manipulate|Manipulate]] by 3-5(+1), [[The Player#Charisma|Charisma]] by 2 and gives the trait '''[[Dominus]]'''; currently only available in [[the Republic Library]], in [[the Palace]].


=== BDSM ===
=== BDSM ===


* '''The Art of Paine I:''' raises Bondage by 9(+1) and Flagellation by 5; purchasable for $350 from [[Devious Tools]] in Whitehaven
* '''The Art of Paine I:''' raises [[The Player#Bondage|Bondage]] by 9(+1) and [[The Player#Flagellation|Flagellation]] by 5; purchasable for $350 from [[Devious Tools]] in Whitehaven.
* '''Demonic Pleasure:''' raises Bondage by 8-10(+1) and Flagellation by 5; purchasable for $350 from [[Devious Tools]] in Whitehaven
* '''Demonic Pleasure:''' raises [[The Player#Bondage|Bondage]] by 8-10(+1) and [[The Player#Flagellation|Flagellation]] by 5; purchasable for $350 from [[Devious Tools]] in Whitehaven.
* '''The Art of Paine II:''' raises Bondage by 8-10(+1) and Flagellation by 6; purchasable for $500 from [[The Secret Garden]] bookstore in Whitehaven
* '''The Art of Paine II:''' raises [[The Player#Bondage|Bondage]] by 8-10(+1) and [[The Player#Flagellation|Flagellation]] by 6; purchasable for $500 from [[The Secret Garden]] bookstore in Whitehaven.
* '''The Pain of Rose:''' raises Bondage by 7-10(+1), Flagellation by 3 and Charm by 5; purchasable for $650 from [[Devious Tools|Devious Tool]]<nowiki/>s in Whitehaven
* '''The Art of Paine III - The Pain of Rose:''' raises [[The Player#Bondage|Bondage]] by 7-10(+1), [[The Player#Flagellation|Flagellation]] by 3 and [[The Player#Charisma|Charisma]] by 5; purchasable <nowiki/>for $650 from [[Devious Tools|Devious T]]<nowiki/>[[Devious Tools|ool]]<nowiki/>s in Whitehaven.
* '''The Mare:''' raises [[The Player#Bondage|Bondage]] by 3-6(+1) and gives the trait '''[[Master of Mares]]'''; currently only available in [[the Republic Library]], in [[the Palace]].


=== Crafting ===
=== Crafting ===


* '''Ingot Secrets:''' raises Blacksmithing by 12(+3) and Artisan by 5; purchasable for $350 from [[The Secret Garden]] bookstore in Whitehaven
* '''Ingot Secrets:''' raises [[The Player#Blacksmithing|Bla]]<nowiki/>[[The Player#Blacksmithing|cksmithing]] by 12(+3) and [[The Player#Artisan|Artisan]] by 5; purchasable for $350 from [[The Secret Garden]] bookstore in Whitehaven.
* '''Artisan's Guide:''' raises Blacksmithing by 5 and Artisan by 12-13(+1); purchasable for $650 from [[The Secret Garden]] bookstore in Whitehaven
* '''Artisan's Guide:''' raises [[The Player#Blacksmithing|Blacksmithing]] by 5 and [[The Player#Artisan|Artisan]] by 12-13(+1); purchasable for $650 from [[The Secret Garden]] bookstore in Whitehaven.
 
=== Occult ===
 
* '''The Kessian Manuscripts - Introduction:''' raises [[The Player#Occult|Occult]] by 12(+3) but reduces [[The Player#Willpower|Willpower]] by -3; allows progression to further passages; obtained in the [[Quests#Main quests|Prowler In The Depths Chapter 3]].
* '''The Kessian Manuscripts - The Rite of Passage:''' raises [[The Player#Occult|Occult]] by 10 and unlocks [[Incantations]], but you will '''lose''' 9-15 [[The Player#Willpower|Willpower]] whilst reading it (-1 point per session; 15 sessions to read and comprehend the Rite; but [[The Player#Intelligence|Intelligence]] 70+, and drinking [[coffee]], each increase your progress per session - so that with them you might require as few as 9 sessions).
* '''The Kessian Manuscripts - Mind Melt:''' raises [[The Player#Occult|Occult]] by 4, reduces [[The Player#Willpower|Willpower]] by -1, and unlocks use of the [[Incantations#Mind Melt|Mind Melt]] incantation.
* '''The Kessian Manuscripts - Cydikar's Touch:''' raises [[The Player#Occult|Occult]] by 2, reduces [[The Player#Willpower|Willpower]] by -1, and unlocks use of the [[Incantations#Cydikar's Touch|Cydikar's Touch]] incantation.
* '''The Kessian Manuscripts - The Voice of Adem:''' raises [[The Player#Occult|Occult]] by 10 and grants use of the [[Incantations#Voice of Adem|Voice of Adem]] Incantation, but you will '''lose''' 13-20 [[The Player#Willpower|Willpower]] whilst reading it (-1 point per session; 20 sessions to read and comprehend the passage; but drinking [[coffee]] each session speeds your progress by increasing your focus so that you might require as few as 13 sessions).
* '''Disturbing notebook found after [[Sentinel Hill]] battle:''' raises [[The Player#Occult|Occult]] by 5 and grants use of the [[Incantations#Affinity|Affinity]] Incantation, but you will '''lose''' 9-13 [[The Player#Willpower|Willpower]] whilst reading it (-1 point per session; 13 sessions to read and comprehend it; but drinking [[coffee]] each session speeds progress by increasing focus so that you might require as few as 9 sessions).

Latest revision as of 03:05, 22 October 2025

Books are available for purchase in several shops or discovery elsewhere, that can improve your Skills and Attributes once read. Once obtained, they can be accessed via Training > Advanced Training. A book's contents can be digested in a few days of dedicated effort (usually ten three-hour sessions, but usually fewer if you have high Intelligence or drink coffee to stay focused; see below).

  • Intelligence 70+ increases the rate at which you read most books, by +25% to +150% depending on the book (commonly +100%).
  • Drinking coffee while you read also increases the rate at which you complete books, by +20% to +150% depending on the book (commonly +30%).
  • The "Brainy" trait usually increases the primary skill or attribute gains you will achieve from completing most books (by +1, +2 or +3).

Other benefits:

  • Owning relevant books increases the chance of you successfully Homeschooling NPCs.
  • Each book you read will subsequently gain you Influence daily; Ikaanans are impressed by your education! (Each tome completed will add 1 or more points to the Titles element of your daily Influence calculation, shown on the Influence report of the Economy & Influence / Household Overview section. Note that "Titles" here does not just refer to book titles!)

Note: stores that sell books show info along the lines of: "Output: X–Y skill points". Most of these are incorrect, so you should disregard this info, until fixed.

Academics

Medicine

Science

Persuade

BDSM

Crafting

Occult

  • The Kessian Manuscripts - Introduction: raises Occult by 12(+3) but reduces Willpower by -3; allows progression to further passages; obtained in the Prowler In The Depths Chapter 3.
  • The Kessian Manuscripts - The Rite of Passage: raises Occult by 10 and unlocks Incantations, but you will lose 9-15 Willpower whilst reading it (-1 point per session; 15 sessions to read and comprehend the Rite; but Intelligence 70+, and drinking coffee, each increase your progress per session - so that with them you might require as few as 9 sessions).
  • The Kessian Manuscripts - Mind Melt: raises Occult by 4, reduces Willpower by -1, and unlocks use of the Mind Melt incantation.
  • The Kessian Manuscripts - Cydikar's Touch: raises Occult by 2, reduces Willpower by -1, and unlocks use of the Cydikar's Touch incantation.
  • The Kessian Manuscripts - The Voice of Adem: raises Occult by 10 and grants use of the Voice of Adem Incantation, but you will lose 13-20 Willpower whilst reading it (-1 point per session; 20 sessions to read and comprehend the passage; but drinking coffee each session speeds your progress by increasing your focus so that you might require as few as 13 sessions).
  • Disturbing notebook found after Sentinel Hill battle: raises Occult by 5 and grants use of the Affinity Incantation, but you will lose 9-13 Willpower whilst reading it (-1 point per session; 13 sessions to read and comprehend it; but drinking coffee each session speeds progress by increasing focus so that you might require as few as 9 sessions).