Discipline: Difference between revisions

From MoR-Wiki
Jump to navigation Jump to search
AlexD (talk | contribs)
AlexD (talk | contribs)
 
(4 intermediate revisions by 2 users not shown)
Line 4: Line 4:


* [[Combat System#Followers|Combat]]: NPCs with Discipline 24 or less receive a -10 chance penalty in combat.
* [[Combat System#Followers|Combat]]: NPCs with Discipline 24 or less receive a -10 chance penalty in combat.
* [[Assignments and Jobs#Janitor|Janitors]]: Janitor's with Discipline 40+ clean up an extra -1 Household [[Disrepair]] daily. And if Discipline is 60+ AND Janitor is not in bondage, then 16.7% daily chance to increase [[Traits (NPCs)#Workaholic|Workaholic]] trait by +1 (cap: 100).
* [[Assignments and Jobs#Janitor|Janitors]]: Janitors, IF Affection 20+, clean up an extra -1 Household [[Disrepair]] daily if Discipline 40-59, and an extra -2 Household [[Disrepair]] daily if Discipline 60+. And if Discipline is 60+ AND Janitor is not in bondage, then 1 in 6 daily chance to increase [[Traits (NPCs)#Workaholic|Workaholic]] trait by +1 (cap: 100).
* [[Assignments and Jobs#House Maid|Maids]]: Maids with Discipline 50+, if also having Happiness 60+ and Affection 75+, and if the Kitchen, Livingroom and Bedrooms are all maximally upgraded, have a 33.3% daily chance to increase their [[Traits (NPCs)#Workaholic|Workaholic]] trait by +1 (cap: 100).
* [[Assignments and Jobs#House Maid|Maids]]: Maids with Discipline 50+, if also having Happiness 60+ and Affection 75+, and if the Kitchen, Livingroom and Bedrooms are all maximally upgraded, have a 1 in 3 daily chance to increase their [[Traits (NPCs)#Workaholic|Workaholic]] trait by +1 (cap: 100).
* [[Titles (Slaves)#Head maid|Head Maids]]: If [[Attributes (NPCs)#Discipline|Discipline]] 60+, daily increase household [[The household|Efficiency]] score, and daily 15% chance to raise household slave's' Discipline +1 to cap 50.
* [[Titles (Slaves)#Head maid|Head Maids]]: If [[Attributes (NPCs)#Discipline|Discipline]] 60+, daily +1 to household [[The household|Efficiency]] score, and daily 1 in 6 chance to raise household slave's' Discipline +1 to cap 50.
* [[Titles (Slaves)#Nurse|Nurses]]: determines the number of patients a Nurse can treat (roughly 1 person per 10 points, rounded up, but halved it they have another job).  
* [[Titles (Slaves)#Nurse|Nurses]]: determines the number of patients a Nurse can treat (roughly 1 person per 10 points, rounded up, but halved it they have another job).  
* [[Assignments and Jobs#Workshop Jobs|Workers]]: People laboring in [[Workshop|Workshops]] are more productive if they have high Discipline.  
* [[Assignments and Jobs#Workshop Jobs|Workers]]: People laboring in [[Workshop|Workshops]] are more productive if they have high Discipline.  
* [[Assignments and Jobs - Captain of the Guard|Captains]]: Constitutes 1/4 of the base skill level of a guard Captain.
* [[Assignments and Jobs - Accountant#Accountant Skill|Accountants]]: Determines 1/4 the base skill level of an Accountant.
* [[Assignments and Jobs - Accountant#Accountant Skill|Accountants]]: Determines 1/4 the base skill level of an Accountant.
* [[Assignments and Jobs - Educator|Training others]]: An NPC's Discipline score constitutes half of their skill when it comes to their ability to train other members of your household as an [[Assignments and Jobs#Educator|Educator]].
* [[Training#Joint training sessions|Training]] benefits: Increases NPC's chance of benefiting from Training sessions with the MC (+5 at 40+, +10 at 60+, +15 at 75+).
* [[Training#Joint training sessions|Training]] benefits: Increases NPC's chance of benefiting from Training sessions with the MC (+5 at 40+, +10 at 60+, +15 at 75+).
* [[Assignments and Jobs - Slave Master#What they train|Training others]]: NPCs with Discipline 90+ will raise this Attribute in any Slaves assigned to them to train; if Discipline under 30, they will lower it instead.
* Advocates: Adds to the daily chance of [[Traits (NPCs)#Advocate|Advocate]] trait having an effect.
* Advocates: Adds to the daily chance of [[Traits (NPCs)#Advocate|Advocate]] trait having an effect.
* Diet: If Discipline 50+, and Dexterity 50+, have a 30% chance to decrease [[Traits (NPCs)#Sweet-Tooth|Sweet Tooth]] trait by 1 point daily.
* Dieting: If Discipline 50+, and Dexterity 50+, have a 1 in 3 chance to decrease [[Traits (NPCs)#Sweet-Tooth|Sweet Tooth]] trait by 1 point daily.
* [[Children#Pregnant stage|Pregnancy]]: Pregnant female NPCs on restricted diets suffer no Affection or Happiness losses if their Discipline is 70+.
* [[Children#Pregnant stage|Pregnancy]]: Pregnant female NPCs on restricted diets suffer no Affection or Happiness losses if their Discipline is 70+.
* Sale Price: increases a [[Slave Market - Auction Slave - Base Price Calculations#Discipline|Slave's sale value]] (+$1,000 at 40+, +$2,000 at 60+, +$3,000 at 80+).
* Sale Price: increases a [[Slave Market - Auction Slave - Base Price Calculations#Discipline|Slave's sale value]] (+$1,000 at 40+, +$2,000 at 60+, +$3,000 at 80+).


==Increasing Discipline==
==Increasing Discipline==
Discipline is hard to raise. It's a genetically bound Attribute that can take months to increase in way that'll show effect on your slave's performance. A slave receives a small boost to her ''Discipline increase chance'' if she is Broken / Devoted (Willpower 0 or lower) or a Soulmate. Her devotion toward her master makes her more prone to build on her attributes. As always, make sure she's not Depressed.
Discipline is hard to raise, and may take months to increase enough to make a difference to your slave's performance '''unless''' you assign them to daily drilling by a skilled guard Captain or an Educator. Slave receive a small boost to their ''Discipline increase chance'' if they are Broken / Devoted (Willpower 0 or lower), or a Soulmate; devotion toward a master makes a slave more prone to build on their attributes. As always, make sure they are not Depressed.


* '''Guard Duty:''' Having them work as a [[Assignments and Jobs - Guard|Household Guard]] gives a small daily chance of +1 increase; chance dependent on Skill of your assigned [[Assignments and Jobs - Captain of the Guard|Guard Captain]] (cap: 80).
* '''Guard Duty:''' Having an NPC work as a [[Assignments and Jobs - Guard|Household Guard]], as long as you have them under the command of a [[Assignments and Jobs - Captain of the Guard|Guard Captain]], gives a daily chance of +1 increase (cap: 80). The daily % chance = 150 - (Captain skill +/- modifiers), -20 if Discipline 50+.
*'''Stable application:''' Applying a girl to one of Ikaanos' stables will give a daily 5% chance to increase her Discipline by one point (cap: 70). There's no difference between stables.
* '''Training:''' An [[Assignments and Jobs#Educator|Educator]] has a daily chance of increasing the Discipline of NPCs assigned to them by +1, up to the level of their own Discipline (cap: 100). The daily % chance = (Educator Discipline - target's Discipline), IF the Educator makes a successful Education roll that day. So effectively, chance of +1 = difference in Discipline, x Educator's modified daily success chance, cap = lowest of 100 or Educator's Discipline. 
* '''Academy courses:''' Assigning a girl to any of the current long-term courses on offer at Whitehaven Academy will give a daily chance of 8-15% depending on the course to increase Discipline by one point (up to 90).
*'''Stable application:''' Applying a girl to one of Ikaanos' stables will give a daily 5-15% chance to increase her Discipline by one point (cap: 70). There's no difference between stables but upgrading her horse will boost Discipline increase chance.
* '''Academy courses:''' Assigning a girl to any of the current long-term courses on offer at [[The Academy|Whitehaven Academy]] will give a daily chance of 8-15% depending on the course to increase Discipline by one point (up to 90).
* '''Arena:''' Assigning a girl to [[The Arena#The Crystal Hills Arena Gladiatrix School|the Arena]] in Crystal Hills will give a daily 10% chance to increase their Discipline by +1 (cap: 100).
* '''Arena:''' Assigning a girl to [[The Arena#The Crystal Hills Arena Gladiatrix School|the Arena]] in Crystal Hills will give a daily 10% chance to increase their Discipline by +1 (cap: 100).
*'''Explaining chores:''' By successfully explaining a slave's chores, you have a 15% chance of increasing her Discipline (cap: 50).
*'''Explaining chores:''' By successfully explaining a slave's chores, you have a 15% chance of increasing her Discipline (cap: 50).
Line 28: Line 30:
* '''Fear:''' Slaves with 1+ Fear has a 20% chance to increase their Discipline (cap: 80).
* '''Fear:''' Slaves with 1+ Fear has a 20% chance to increase their Discipline (cap: 80).
* '''Workaholic''' [[Traits (Slave)|Trait]] gives +15 base and 15%/day chance to increase (cap: 100).
* '''Workaholic''' [[Traits (Slave)|Trait]] gives +15 base and 15%/day chance to increase (cap: 100).
*'''Slave training:''' A [[Assignments and Jobs - Slave Master|Slave Trainer]] with Discipline 90+ or the Workaholic trait has a daily chance of increasing the Discipline of Slaves & Convicts assigned to them by +1 (cap: 70).
*'''Certain vendor locations:''' Abbot Roo (5% daily chance of +1, cap: 50).
*'''Certain vendor locations:''' Abbot Roo (5%, cap: 50).


== Decreasing Discipline: ==
== Decreasing Discipline: ==


* '''Slave training:''' A [[Assignments and Jobs - Slave Master|Slave Trainer]] with Discipline under 30 has a daily chance of decreasing the Discipline of Slaves & Convicts assigned to them by 1point (cap: 10).
* '''Slave training:''' A [[Assignments and Jobs - Slave Master|Slave Trainer]] with Discipline under 30 has a daily chance of decreasing the Discipline of Slaves & Convicts assigned to them by 1point (cap: 10).

Latest revision as of 05:10, 16 November 2025

Discipline is an important core Attribute that affects many of your slave's undertakings. It will increase her chances to improve skills, she will be more efficient at the Academy, she'll generate more Influence as a maid, and she won't be a liability in combat situations.

Effects of Discipline

  • Combat: NPCs with Discipline 24 or less receive a -10 chance penalty in combat.
  • Janitors: Janitors, IF Affection 20+, clean up an extra -1 Household Disrepair daily if Discipline 40-59, and an extra -2 Household Disrepair daily if Discipline 60+. And if Discipline is 60+ AND Janitor is not in bondage, then 1 in 6 daily chance to increase Workaholic trait by +1 (cap: 100).
  • Maids: Maids with Discipline 50+, if also having Happiness 60+ and Affection 75+, and if the Kitchen, Livingroom and Bedrooms are all maximally upgraded, have a 1 in 3 daily chance to increase their Workaholic trait by +1 (cap: 100).
  • Head Maids: If Discipline 60+, daily +1 to household Efficiency score, and daily 1 in 6 chance to raise household slave's' Discipline +1 to cap 50.
  • Nurses: determines the number of patients a Nurse can treat (roughly 1 person per 10 points, rounded up, but halved it they have another job).
  • Workers: People laboring in Workshops are more productive if they have high Discipline.
  • Captains: Constitutes 1/4 of the base skill level of a guard Captain.
  • Accountants: Determines 1/4 the base skill level of an Accountant.
  • Training others: An NPC's Discipline score constitutes half of their skill when it comes to their ability to train other members of your household as an Educator.
  • Training benefits: Increases NPC's chance of benefiting from Training sessions with the MC (+5 at 40+, +10 at 60+, +15 at 75+).
  • Advocates: Adds to the daily chance of Advocate trait having an effect.
  • Dieting: If Discipline 50+, and Dexterity 50+, have a 1 in 3 chance to decrease Sweet Tooth trait by 1 point daily.
  • Pregnancy: Pregnant female NPCs on restricted diets suffer no Affection or Happiness losses if their Discipline is 70+.
  • Sale Price: increases a Slave's sale value (+$1,000 at 40+, +$2,000 at 60+, +$3,000 at 80+).

Increasing Discipline

Discipline is hard to raise, and may take months to increase enough to make a difference to your slave's performance unless you assign them to daily drilling by a skilled guard Captain or an Educator. Slave receive a small boost to their Discipline increase chance if they are Broken / Devoted (Willpower 0 or lower), or a Soulmate; devotion toward a master makes a slave more prone to build on their attributes. As always, make sure they are not Depressed.

  • Guard Duty: Having an NPC work as a Household Guard, as long as you have them under the command of a Guard Captain, gives a daily chance of +1 increase (cap: 80). The daily % chance = 150 - (Captain skill +/- modifiers), -20 if Discipline 50+.
  • Training: An Educator has a daily chance of increasing the Discipline of NPCs assigned to them by +1, up to the level of their own Discipline (cap: 100). The daily % chance = (Educator Discipline - target's Discipline), IF the Educator makes a successful Education roll that day. So effectively, chance of +1 = difference in Discipline, x Educator's modified daily success chance, cap = lowest of 100 or Educator's Discipline.
  • Stable application: Applying a girl to one of Ikaanos' stables will give a daily 5-15% chance to increase her Discipline by one point (cap: 70). There's no difference between stables but upgrading her horse will boost Discipline increase chance.
  • Academy courses: Assigning a girl to any of the current long-term courses on offer at Whitehaven Academy will give a daily chance of 8-15% depending on the course to increase Discipline by one point (up to 90).
  • Arena: Assigning a girl to the Arena in Crystal Hills will give a daily 10% chance to increase their Discipline by +1 (cap: 100).
  • Explaining chores: By successfully explaining a slave's chores, you have a 15% chance of increasing her Discipline (cap: 50).
  • Devotional gain: Maintaining a Willpower below 9, Happiness above 60, and Affection that is Loving or higher, provides a 1% daily increase chance (cap: 60).
  • Fear: Slaves with 1+ Fear has a 20% chance to increase their Discipline (cap: 80).
  • Workaholic Trait gives +15 base and 15%/day chance to increase (cap: 100).
  • Certain vendor locations: Abbot Roo (5% daily chance of +1, cap: 50).

Decreasing Discipline:

  • Slave training: A Slave Trainer with Discipline under 30 has a daily chance of decreasing the Discipline of Slaves & Convicts assigned to them by 1point (cap: 10).