Difference between revisions of "Factions"

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A Faction in Masters of Raana is an interactable world entity with a Power Value than can be affected by various ways.
A Faction in Masters of Raana is an interactable world entity with a Power Value than can be affected by various ways.


Factions play an important role in certain quests, in Investment opportunities and how Ikaanos evolves during the [[Political Events|Political Event]] Phase (Conclude Day). The MC can interact with a faction through commerce, donations or battles.
Factions play an important role in certain quests, in Investment opportunities, and determine how Ikaanos evolves during the [[Political Events|Political Event]] Phase of each day's conclusion (at midnight). The MC can interact with factions through commerce, donations, quests and battles.


===Faction variables===  
===Faction variables===  


*'''Soldiers/Fighters:''' The number of active, spendable members.
*'''Soldiers/Fighters:''' The number of active combatant members.
*'''Power value:''' A general value that expresses a Faction's influence over the world. If this reaches 0, the faction is permanently disabled.
*'''Power value:''' A general value that expresses a Faction's influence over the world. If this reaches 0, the faction is permanently disabled.
*'''Treasury:''' A faction's spendable money.
*'''Treasury:''' A faction's spendable money.
*'''Focus:''' -
*'''Focus:''' -
*'''Standing:''' Your (The MC's) standing toward the faction.
*'''Standing:''' Your (The MC's) esteem with this faction.


====Governing variables ("Head of state" only)====
====Governing variables ("Head of state" only)====
*'''Corruption:''' Ikaanos' societal [[Political Events#Corruption|Corruption]] value indicates the Republic's general depravity and decadence.
*'''Corruption:''' Ikaanos' societal [[Political Events#Corruption|Corruption]] value indicates the Republic's general depravity and decadence.
*'''Control:''' The [[Political Events#Control|Control]] value indicates the general security of Ikaanos, as well as bandit/raider spawns and the willingness of merchants to make investments and develop their businesses.
*'''Control:''' The [[Political Events#Control|Control]] value indicates the general security of Ikaanos, as well as bandit/raider spawns and the willingness of merchants to make investments and develop their businesses.
*'''Prosperity:''' Ikaanos' [[Political Events#Prosperity|Prosperity]] value shows the affluence and economic strength of its inhabitants, primarily affecting prices,and Fishing/Hunting actions.
*'''Prosperity:''' Ikaanos' [[Political Events#Prosperity|Prosperity]] value shows the affluence and economic strength of its inhabitants, primarily affecting prices, and Fishing/Hunting actions.


''See [[Political Events]] for more information...''
''See [[Political Events]] for more information...''
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==The MC's Faction==
==The MC's Faction==


Every organization can be regarded as a faction, and there can be factions within factions. Your own household is no exception. [[Power Value|How to raise your Power Value]].
Every organized group of sentients can be regarded as a faction, and there can be factions within factions. Your own [[Halidor|household]] is no exception. You will start off with a very low Power Value, but will be able to raise it by increasing your number of soldiers (particularly if they are notable mercenaries), by gaining Influence and wealth, and in other ways detailed here: [[Power Value]].
 
You can also join and/or contribute to other factions, though some have conditions to entry, or restrictions on who they will accept contributions from. You can do things to raise your [[Standing]] with these other factions, not always limited to making contributions to them. You may gain daily money and/or Influence from having higher Standing with other factions - plus if you reach 100 Standing with them they become a [[Vassal]] to you, and 1/3 their Power Value to your own.  


==Existing Factions (Starting Power)==
==Existing Factions (Starting Power)==
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*[[Historical Society|The Academy]] (1,500)
*[[Historical Society|The Academy]] (1,500)
*[[House Bellemme]] (1,200)
*[[House Bellemme]] (1,200)
*The Rebels (1,200)
*[[The Rebels]] (1,200)
*[[House Cyker]] (900)
*[[House Cyker]] (900)
*[[The Red Tide|The Order of The Red Tide]] (447)
*[[The Red Tide|The Order of The Red Tide]] (447)
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*The [[Kymanto Syndicate]] (350)
*The [[Kymanto Syndicate]] (350)
*The [[Carozza Hall|Carozza]] Family (347)
*The [[Carozza Hall|Carozza]] Family (347)
*Warlord 2 (planned) (277 as of now)
*Warlord 2 (planned) (277)
*The [[Group of Hope]] (hundreds?)
*[[The Holy Virgin|Catholic Church]] (179)
*[[The Holy Virgin|Catholic Church]] (179)
*[[Warrior Hall|The Aesir]] Tribe  (150)
*[[Warrior Hall|The Aesir]] Tribe  (150)
*Russians (127)
*[[The Russians]] (127)
*Warlord 3 (planned) (96 as of now)
*Warlord 3 (planned) (96)
*[[Locations (Ikaanos)#Raikan|Raikan]] District (47)
*[[Locations (Ikaanos)#Raikan|Raikan]] District (47)
*[[Preacher's Hall]] (42)
*[[Preacher's Hall]] (42)
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===Sub-factions===
===Sub-factions===
Certain minor factions might have a small effect on political events while not being integrated (read: fully affectable) in the faction system.
Certain minor factions might have a small effect on political events while not being integrated (read: fully affectable) in the faction system.
* [[Antagonists#The Dockyard punks|Dockyard Punks]]
* [[Antagonists#The Dockyard Punks|Dockyard Punks]] ([[Bandits]])
* [[Antagonists#The Red Tigers|Red Tiger]]<nowiki/>[[Antagonists#The Red Tigers|s]]
*[[Antagonists#The Red Tigers|The Red(h]]<nowiki/>[[Antagonists#The Red Tigers|aven) Tigers]] ([[Bandits]])
 
== Other Political Entities ==
The following organized groups of humans have influence in the game world but are not currently incorporated into the interactable faction system, so do not currently have Power Values:
 
* [[Hakusan Empire|The Hakusan Empire]] (capital: [[New Tokyo]])
* The [[Republic of Prometheus Lake]] (capital: [[Lake City]])
* [[Kingdom of David|The Kingdom of David]], first-wavers (Capital: [[New Eden]])
*"[[Tribalists]]"; first-wavers living in low-tech villages in forests and swamps, hostile to the Republic.
* [[The Red Tide|The order of the Red Tide]] (a militant religion from [[Hakusan Empire|Hakusan]] with 2,000 worshippers based in the [[The Borderlands|Borderlands]])
*[[Buddhism]] (a continuation of the ancient Earth religion, with approx. 2,000 current worshippers on Raana)
*[[Judaism]] (a continuation of the ancient Earth religion, with approx. 1,000 current worshippers on Raana)
* [[Cult of The Yellow Queen|The cult of The Yellow Queen]] (an aggressive religion with 800 worshippers)
*The [[Group of Hope]] (a [[The Borderlands|Borderlands]]-based militant religion with several hundred soldiers)
*[[The Golden Dawn]] (an ultra-orthodox offshoot of the [[Religion#The cult of The Elder|Cult of The Elder]], with 250 worshippers)
* [[Hermes Mysteris]] (a religion with 250 worshippers)
* [[The Children of Ser-huggah]] (an aggressive cult)
* [[Karlshamn Raiders|The Karlshamn Raiders]] (an aggressive cult)

Latest revision as of 05:46, 27 May 2024

A Faction in Masters of Raana is an interactable world entity with a Power Value than can be affected by various ways.

Factions play an important role in certain quests, in Investment opportunities, and determine how Ikaanos evolves during the Political Event Phase of each day's conclusion (at midnight). The MC can interact with factions through commerce, donations, quests and battles.

Faction variables[edit | edit source]

  • Soldiers/Fighters: The number of active combatant members.
  • Power value: A general value that expresses a Faction's influence over the world. If this reaches 0, the faction is permanently disabled.
  • Treasury: A faction's spendable money.
  • Focus: -
  • Standing: Your (The MC's) esteem with this faction.

Governing variables ("Head of state" only)[edit | edit source]

  • Corruption: Ikaanos' societal Corruption value indicates the Republic's general depravity and decadence.
  • Control: The Control value indicates the general security of Ikaanos, as well as bandit/raider spawns and the willingness of merchants to make investments and develop their businesses.
  • Prosperity: Ikaanos' Prosperity value shows the affluence and economic strength of its inhabitants, primarily affecting prices, and Fishing/Hunting actions.

See Political Events for more information...

The MC's Faction[edit | edit source]

Every organized group of sentients can be regarded as a faction, and there can be factions within factions. Your own household is no exception. You will start off with a very low Power Value, but will be able to raise it by increasing your number of soldiers (particularly if they are notable mercenaries), by gaining Influence and wealth, and in other ways detailed here: Power Value.

You can also join and/or contribute to other factions, though some have conditions to entry, or restrictions on who they will accept contributions from. You can do things to raise your Standing with these other factions, not always limited to making contributions to them. You may gain daily money and/or Influence from having higher Standing with other factions - plus if you reach 100 Standing with them they become a Vassal to you, and 1/3 their Power Value to your own.

Existing Factions (Starting Power)[edit | edit source]

Sub-factions[edit | edit source]

Certain minor factions might have a small effect on political events while not being integrated (read: fully affectable) in the faction system.

Other Political Entities[edit | edit source]

The following organized groups of humans have influence in the game world but are not currently incorporated into the interactable faction system, so do not currently have Power Values: