Assignments and Jobs - Guard: Difference between revisions

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The Guards 's main task is to keep your household safe from external threats, and to keep unruly slaves from escaping. A well-guarded household also contributes to the safety of your community (increases Ikaanos' Control value).  
The Guards 's main task is to keep your household safe from external threats, and to keep unruly slaves from escaping. A well-guarded household also contributes to the safety of your community (increases Ikaanos' Control value).  


==Guard Value==
==Guard Power==


The Guard Value of an NPC is calculated based on the following factors:
The Guard Power of an NPC is calculated based on the following factors:
* A base value of 1.
* A base value of 1.
* If [[Skills (NPCs)#Ranged Combat|Ranged]] skill is 40+, add 1 to the Guard Value.
* If [[Skills (NPCs)#Melee Combat|Melee Combat]] stat is 80+, add 1 to his/her Guard Power.
* If [[Skills (NPCs)#Ranged Combat|Ranged]] skill is 80+, add 2 more to the Guard Value.
* If Melee Combat stat is 100+ and the guard is holding a melee weapon, add an additional 1 to his/her Guard Power.
* If the guard's [[Attributes (NPCs)#Kindness|Kindness]] is below 40, add 1 to the Guard Value.
* If Melee Combat stat is 130+ and the guard is holding a melee weapon, add an additional 1 to his/her Guard Power.
* If the guard's [[Attributes (NPCs)#Kindness|Kindness]] is 60+, subtract 1 from the Guard Value.
* If [[Skills (NPCs)#Ranged Combat|Ranged Combat]] stat is 80+, add 1 to his/her Guard Power.
* If the guard has the [[Traits (NPCs)#Warrioress|Warrior]] trait, add 2 to the Guard Value.
* If Ranged Combat stat is 100+ and the guard is holding a ranged weapon, add an additional 1 to his/her Guard Power.
*If the guard has the [[Traits (NPCs)#Brawler|Brawler]] trait, add 2 to the Guard Value.
* If Ranged Combat stat is 130+ and the guard is holding a ranged weapon, add an additional 1 to his/her Guard Power.
*If the guard has the [[Traits (NPCs)#Malevolent|Malevolent]] trait, add 2 to the Guard Value.
* If the guard's body type is Herculean or higher, add 1 to his/her Guard Power.
* If the guard's age is 15 or less, subtract 1 from the Guard Value.
* If the guard's body type is Titan, add an additional 2 to his/her Guard Power.
* [[Connor Sunderland|Connor]], [[Samuel Spartan|Samuel]], [[Ayden Rhodes|Ayden]], [[Doyle Bekker|Doyle]] and [[Felix Donnerschlag|Felix]] get +4 to their Guard Value.
* A guard's weapons and armor increases his/her Guard Power, as follows:
<!-- Plz just change that to "Muscular" bodytype… -->
** A Whipping Cane, Knife, or Staff increases his/her Guard Power by 1.
 
** A Sledgehammer, Spear, or Wakizashi increases his/her Guard Power by 2
** A Sword increases his/her Guard Power by 3, if his/her Melee Combat stat is 40+.
** A Power Katana increases his/her Guard Power by 5, if his/her Melee Combat stat is 40+.
** A Greatsword increases his/her Guard Power by 5, if his/her Melee Combat stat is 40+ and his/her Strength stat is 75+.
** A Greataxe or Sacred Mallet increases his/her Guard Power by 4, if his/her Melee Combat stat is 40+ and his/her Strength stat is 100+.
** The Sword of Azuk increases his/her Guard Power by 6, if his/her Melee Combat stat is 40+ and his/her Strength stat is 190+
** A Crossbow increases his/her Guard Power by 1.
** A Pistol or Pipe Gun increases his/her Guard Power by 2.
** A Rifle, Colt Revolver, Shotgun, or Grenade Launcher increases his/her Guard Power by 3, if his/her Ranged Combat stat is 40+.
** An Automatic Rifle increases his/her Guard Power by 4, if his/her Ranged Combat stat is 40+.
** A .50cal Rifle or an R-55 Revolver increases his/her Guard Power by 5, if his/her Ranged Combat stat is 40+.
** A Coil Gun or Plasma Rifle increases his/her Guard Power by 6, if his/her Ranged Combat stat is 40+.
** A Minigun increases his/her Guard Power by 7, if his/her Ranged Combat stat is 40+ and his/her Strength stat is 100+.
** A Cyber Cannon increases his/her Guard Power by 8, if his/her Ranged Combat stat is 80+.
** Clea Vallas' Ice Dragon blade increases her Guard Power by 4 as long as her Melee Combat stat is 40+, while her Nemesis Rifle increases her Guard Power by an additional 7, as long as her Ranged Combat stat remains above 80+.
** A Bofors Gun's 40mm twin Bofors gun add 25 Guard Power, as long as the Bofors Gun's Ranged Combat stat remains above 80+.
** Wearing Padded Cloth, Leather Armor, or Stealth Armor adds 1 to the wearer's Guard Power.
** Wearing Hard Leather Armor or Combat Armor adds 2 to the wearer's Guard Power.
** Wearing Duraplate or Combat Weave adds 3 to the wearer's Guard Power.
** Wearing WEGA Armor, Aetheria (Clea Vallas exclusive), or HULC Armor adds 4 to the wearer's Guard Power.
* An unarmed guard subtracts 1 from his/her Guard Power.
* If the guard's [[Attributes (NPCs)#Kindness|Kindness]] is below 40, add 1 to his/her Guard Power.
* If the guard's Discipline is 60+, add 1 to his/her Guard Power.
* If the guard has the [[Traits (NPCs)#Warrior|Warrior]] trait, add 2 to his/her Guard Power.
*If the guard has the [[Traits (NPCs)#Brawler|Brawler]] trait, add 2 to his/her Guard Power.
*If the guard has the [[Traits (NPCs)#Malevolent|Malevolent]] trait, add 2 to his/her Guard Power.
*If the guard has the Sloppy trait, subtract 1 from his/her Guard Power.
* If the guard's age is 15 or less, subtract 1 from his/her Guard Power.
* [[Connor Sunderland|Connor]], [[Samuel Spartan|Samuel]], [[Ayden Rhodes|Ayden]], [[Doyle Bekker|Doyle]] and [[Felix Donnerschlag|Felix]] get +4 to their Guard Power.
* A fully adult Wrool Cat, if the MC did not exterminate it during Conclude Day domestic events, will passive add its own value of 5 Guard Power.
==Guard Pool==
==Guard Pool==


A guard adds his or her Guard value to the household Guard Pool.  
A guard adds his or her Guard Power to the household Guard Pool.  


That pool determines the total Guard Power of the Household.  
That pool determines the total Guard Power of the Household.  


(A [[Assignments and Jobs - Captain of the Guard|Captain]] also adds his or her Guard Value to the Guard Pool)
(A [[Assignments and Jobs - Captain of the Guard|Captain]] also adds his or her Guard Power to the Guard Pool)
* 0-5: Amateur.
* 0-5: Amateur.
* 6-10: Average.
* 6-10: Average.
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* Stop thieves/urchins from trespassing in your property (that's how you capture [[Kelly McTierney]]).
* Stop thieves/urchins from trespassing in your property (that's how you capture [[Kelly McTierney]]).
The Guards also help keep the surrounding area safe from Bandits and other threats. Your Guard pool value / 2 = daily % chance for +1 Control, up to a maximum of 75.
The Guards also help keep the surrounding area safe from Bandits and other threats. Your Guard pool value / 2 = daily % chance for +1 Control, up to a maximum of 75.
==Household Raids==
When city control falls below 40, groups of raiders can assault your household. The chance of a household raid scales based on the household's wealth and power values. Wealthier, less powerful houses are more likely to be targeted by raiders.
Households with higher Guard Pool have higher chances of successfully repelling the raiders; a guard pool is '''120''' is sufficient to repel 99% of raids. [[The Player]] also contributes to the Guard Pool during raids; their power value is calculated using the strength and combat skills.
Raids that breach your defenses will cause the following effects:
* Up to 30% of your money will be stolen (capped at $15k)
* Between 15-30% of your merchandise and/or food can be stolen.
Additionally, all raids have the following effects:
* Random health loss for guards and/or player.
* Assigned guards may improve combat skills.
* Variable ammo costs will be incurred.

Latest revision as of 17:23, 8 September 2025

Guard

  • Daily Income: Special
  • Hours: Special
  • Age: Any
  • Risks: High

If you have a Captain of the Guard assigned, each day, each Guard will have a chance of having their Ranged and Melee combat skills increased, and their Discipline, by +1, up to a cap of 80, with the change of this happening dependent on the Skill of the Captain.

Overview

The Guards 's main task is to keep your household safe from external threats, and to keep unruly slaves from escaping. A well-guarded household also contributes to the safety of your community (increases Ikaanos' Control value).

Guard Power

The Guard Power of an NPC is calculated based on the following factors:

  • A base value of 1.
  • If Melee Combat stat is 80+, add 1 to his/her Guard Power.
  • If Melee Combat stat is 100+ and the guard is holding a melee weapon, add an additional 1 to his/her Guard Power.
  • If Melee Combat stat is 130+ and the guard is holding a melee weapon, add an additional 1 to his/her Guard Power.
  • If Ranged Combat stat is 80+, add 1 to his/her Guard Power.
  • If Ranged Combat stat is 100+ and the guard is holding a ranged weapon, add an additional 1 to his/her Guard Power.
  • If Ranged Combat stat is 130+ and the guard is holding a ranged weapon, add an additional 1 to his/her Guard Power.
  • If the guard's body type is Herculean or higher, add 1 to his/her Guard Power.
  • If the guard's body type is Titan, add an additional 2 to his/her Guard Power.
  • A guard's weapons and armor increases his/her Guard Power, as follows:
    • A Whipping Cane, Knife, or Staff increases his/her Guard Power by 1.
    • A Sledgehammer, Spear, or Wakizashi increases his/her Guard Power by 2
    • A Sword increases his/her Guard Power by 3, if his/her Melee Combat stat is 40+.
    • A Power Katana increases his/her Guard Power by 5, if his/her Melee Combat stat is 40+.
    • A Greatsword increases his/her Guard Power by 5, if his/her Melee Combat stat is 40+ and his/her Strength stat is 75+.
    • A Greataxe or Sacred Mallet increases his/her Guard Power by 4, if his/her Melee Combat stat is 40+ and his/her Strength stat is 100+.
    • The Sword of Azuk increases his/her Guard Power by 6, if his/her Melee Combat stat is 40+ and his/her Strength stat is 190+
    • A Crossbow increases his/her Guard Power by 1.
    • A Pistol or Pipe Gun increases his/her Guard Power by 2.
    • A Rifle, Colt Revolver, Shotgun, or Grenade Launcher increases his/her Guard Power by 3, if his/her Ranged Combat stat is 40+.
    • An Automatic Rifle increases his/her Guard Power by 4, if his/her Ranged Combat stat is 40+.
    • A .50cal Rifle or an R-55 Revolver increases his/her Guard Power by 5, if his/her Ranged Combat stat is 40+.
    • A Coil Gun or Plasma Rifle increases his/her Guard Power by 6, if his/her Ranged Combat stat is 40+.
    • A Minigun increases his/her Guard Power by 7, if his/her Ranged Combat stat is 40+ and his/her Strength stat is 100+.
    • A Cyber Cannon increases his/her Guard Power by 8, if his/her Ranged Combat stat is 80+.
    • Clea Vallas' Ice Dragon blade increases her Guard Power by 4 as long as her Melee Combat stat is 40+, while her Nemesis Rifle increases her Guard Power by an additional 7, as long as her Ranged Combat stat remains above 80+.
    • A Bofors Gun's 40mm twin Bofors gun add 25 Guard Power, as long as the Bofors Gun's Ranged Combat stat remains above 80+.
    • Wearing Padded Cloth, Leather Armor, or Stealth Armor adds 1 to the wearer's Guard Power.
    • Wearing Hard Leather Armor or Combat Armor adds 2 to the wearer's Guard Power.
    • Wearing Duraplate or Combat Weave adds 3 to the wearer's Guard Power.
    • Wearing WEGA Armor, Aetheria (Clea Vallas exclusive), or HULC Armor adds 4 to the wearer's Guard Power.
  • An unarmed guard subtracts 1 from his/her Guard Power.
  • If the guard's Kindness is below 40, add 1 to his/her Guard Power.
  • If the guard's Discipline is 60+, add 1 to his/her Guard Power.
  • If the guard has the Warrior trait, add 2 to his/her Guard Power.
  • If the guard has the Brawler trait, add 2 to his/her Guard Power.
  • If the guard has the Malevolent trait, add 2 to his/her Guard Power.
  • If the guard has the Sloppy trait, subtract 1 from his/her Guard Power.
  • If the guard's age is 15 or less, subtract 1 from his/her Guard Power.
  • Connor, Samuel, Ayden, Doyle and Felix get +4 to their Guard Power.
  • A fully adult Wrool Cat, if the MC did not exterminate it during Conclude Day domestic events, will passive add its own value of 5 Guard Power.

Guard Pool

A guard adds his or her Guard Power to the household Guard Pool.

That pool determines the total Guard Power of the Household.

(A Captain also adds his or her Guard Power to the Guard Pool)

  • 0-5: Amateur.
  • 6-10: Average.
  • 11-15: Good.
  • 16-24: Professional.
  • 25+: Fortress.

Effects of the Guard Pool:

The guards do many things to protect your household, including:

  • Reduce the chance of slaves escaping your household.
    • (Escape chance reduced by the Guard Pool value.)
  • Prevent thieves from burgling you.
  • Reduce Chaos in your tavern:
    • Guard Pool more than 20 reduces Chaos by 1 point.
    • Guard Pool more than 40 reduces Chaos by 2 additional points.
    • Guard Pool more than 60 reduces Chaos by 3 additional points.
  • Stop thieves/urchins from trespassing in your property (that's how you capture Kelly McTierney).

The Guards also help keep the surrounding area safe from Bandits and other threats. Your Guard pool value / 2 = daily % chance for +1 Control, up to a maximum of 75.

Household Raids

When city control falls below 40, groups of raiders can assault your household. The chance of a household raid scales based on the household's wealth and power values. Wealthier, less powerful houses are more likely to be targeted by raiders.

Households with higher Guard Pool have higher chances of successfully repelling the raiders; a guard pool is 120 is sufficient to repel 99% of raids. The Player also contributes to the Guard Pool during raids; their power value is calculated using the strength and combat skills.

Raids that breach your defenses will cause the following effects:

  • Up to 30% of your money will be stolen (capped at $15k)
  • Between 15-30% of your merchandise and/or food can be stolen.

Additionally, all raids have the following effects:

  • Random health loss for guards and/or player.
  • Assigned guards may improve combat skills.
  • Variable ammo costs will be incurred.