Materials: Difference between revisions

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|[[Energy Cells]]
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|[[Scavenging]], [[Imperial Arms]]
|$150
|crafting [[Power Cores]]; [[Plasma Rifle]] aammunition
|[[Redhaven Market]]
|$70
|<code>aenergy</code>
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|[[Fasteners]]
|[[Fasteners]]

Revision as of 10:04, 21 August 2026

Item Type Obtained from Cost* Use in Sell to Price* Variable
Bane Dung Banecaw lairs (Silfren Woods) N/A Toshi Gardens Goat's Toe (quest) $300 ownbanedung
Beryll skulls Beryll Apes
C-boards Material Loot N/A process into Gold Bars N/A N/A
Cloth Material Loot N/A make into Textiles
Copper Ore Ore Mines
Copper Ingots trade good Copper Ore
Diamonds Material Mines Necklaces
Durasteel Redhaven Market, Merchandise $400 Redhaven Market $200
Embryl Material Mines Necklaces, Butt Plugs embryl
Emeralds Mines
Energy Cells Scavenging, Imperial Arms $150 crafting Power Cores; Plasma Rifle aammunition Redhaven Market $70 aenergy
Fasteners
Felani Mushrooms Trade Good Caves; very rare (Valerie Borsow's quest) N/A Sell Redhaven Market $15 ownfelani
Food Rations Fishing, Meat, Loot, Redhaven Market, Hamah Market $6 Eat it, feed NPCs, donate to Orphanage Redhaven Market,
Gold Bars Material Gold Ore $210 Necklaces Redhaven Market $200
Gold Ore Ore Mines
Gunpowder Material
H.U.L.C. parts Material Loot
Iron Ore Mines
Injectors Material Tendstims
Leather Material $25 Armor and weapon crafting $18
Merchandise Loot, Scavenging, Redhaven Market $8 $4
Nanites Nanite Tubes (module) Tendstims, WEGA armor repair nanites
Night Stalker Talons Night Stalkers
Pelts Trade good Hunting, Hamah Market $20
Power Cores Doctor's Hall, Crafting
Raw Meat Hunting
Scrap Metal Material Merchandise; Scavenging
Silver Ingots
Silver Ore Ore Mines
Skins Hunting, Redhaven Market $5
Steel Material Iron Ore Armor and weapon crafting steel
Tail Meat Charucks
Textiles
Tobacco Trade good Ranches, traders tobacco
Wine Trade good drink it
Wood Material Scavenging; wood

* Note that costs and sale prices given here are suggestive only, as they vary according to social and economic factors and variations in supply and demand.

Notes

Variables: see above

Links: Crafting, Hunting, Smelting, Mines, Shops

Source: Updated for MoR Version 0.8.5