Factions: Difference between revisions
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==Existing Factions (Starting Power)== | ==Existing Factions (Starting Power)== | ||
*[[Town Hall|The Republic]] (22,000) | *[[Town Hall|The Republic]] (22,000) | ||
*The [[ | *[[The Cathedral|The Church of The Two Moons]] (10,200) | ||
*[[Religion#The cult of The Elder|The cult of The Elder]] (8,200) | |||
*[[Fenrik's Tavern|Bandits]] (2,200) | |||
*[[Magistrate's Office|Redhaven District]] (1,520) | |||
*[[Historical Society|The Academy]] (1,500) | |||
*[[House Bellemme]] (1,200) | |||
*The Rebels (1,200) | |||
*[[House Cyker]] (900) | *[[House Cyker]] (900) | ||
*[[ | *[[The Red Tide|The Order of The Red Tide]] (447) | ||
*[[House Teresto]] (427) | *[[House Teresto]] (427) | ||
*[[ | *[[The Caliphate]] (400) | ||
*[[The | *The [[Kymanto Syndicate]] (350) | ||
*The [[Carozza Hall|Carozza]] Family (347) | |||
*Warlord 2 (planned) (277 as of now) | |||
*The [[Group of Hope]] (hundreds?) | |||
*[[The Holy Virgin|Catholic Church]] (179) | *[[The Holy Virgin|Catholic Church]] (179) | ||
*[[Warrior Hall|The Aesir]] Tribe (150) | *[[Warrior Hall|The Aesir]] Tribe (150) | ||
*Russians (127) | *Russians (127) | ||
*Warlord 3 (planned) (96 as of now) | |||
*[[Locations (Ikaanos)#Raikan|Raikan]] District (47) | *[[Locations (Ikaanos)#Raikan|Raikan]] District (47) | ||
* | *[[Preacher's Hall]] (42) | ||
*[[Fort Sera]] (25) | *[[Fort Sera]] (25) | ||
* | *[[Halidor|House Halidor]] (1; you, the MC!) | ||
===Sub-factions=== | ===Sub-factions=== |
Revision as of 21:46, 15 April 2024
A Faction in Masters of Raana is an interactable world entity with a Power Value than can be affected by various ways.
Factions play an important role in certain quests, in Investment opportunities and how Ikaanos evolves during the Political Event Phase (Conclude Day). The MC can interact with a faction through commerce, donations or battles.
Faction variables
- Soldiers/Fighters: The number of active, spendable members.
- Power value: A general value that expresses a Faction's influence over the world. If this reaches 0, the faction is permanently disabled.
- Treasury: A faction's spendable money.
- Focus: -
- Standing: Your (The MC's) standing toward the faction.
Governing variables ("Head of state" only)
- Corruption: Ikaanos' societal Corruption value indicates the Republic's general depravity and decadence.
- Control: The Control value indicates the general security of Ikaanos, as well as bandit/raider spawns and the willingness of merchants to make investments and develop their businesses.
- Prosperity: Ikaanos' Prosperity value shows the affluence and economic strength of its inhabitants, primarily affecting prices,and Fishing/Hunting actions.
See Political Events for more information...
The MC's Faction
Every organization can be regarded as a faction, and there can be factions within factions. Your own household is no exception. How to raise your Power Value.
Existing Factions (Starting Power)
- The Republic (22,000)
- The Church of The Two Moons (10,200)
- The cult of The Elder (8,200)
- Bandits (2,200)
- Redhaven District (1,520)
- The Academy (1,500)
- House Bellemme (1,200)
- The Rebels (1,200)
- House Cyker (900)
- The Order of The Red Tide (447)
- House Teresto (427)
- The Caliphate (400)
- The Kymanto Syndicate (350)
- The Carozza Family (347)
- Warlord 2 (planned) (277 as of now)
- The Group of Hope (hundreds?)
- Catholic Church (179)
- The Aesir Tribe (150)
- Russians (127)
- Warlord 3 (planned) (96 as of now)
- Raikan District (47)
- Preacher's Hall (42)
- Fort Sera (25)
- House Halidor (1; you, the MC!)
Sub-factions
Certain minor factions might have a small effect on political events while not being integrated (read: fully affectable) in the faction system.