Player Home (Redhaven)/Holding Cell: Difference between revisions

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Created page with "thumb|The Holding Cell ==Overview== The '''Holding Cell ''' is a buildable room within the Player's Home. It is where The Player imprisons his household NPC against their will. ===Construction & Upgrade=== *'''Construction ($1,000)''': A very simple prison cell with a bucket, a wall bunk and a wooden bowl. *'''Upgrade ($500)''': A decorated prison cell with a wall bunk, a chair and a simple table for eati..."
 
AlexD (talk | contribs)
added imprisonment effects from the code
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[[File:Holding Cell Starting.jpg|thumb|The Holding Cell]]
[[File:Holding Cell Starting.jpg|thumb|The Holding Cell]]
==Overview==
The '''Holding Cell '''is a room in the [[Player Home (Redhaven)|Player's Home]]. It is where the MC can [[imprison]] members of his household against their will. The home starts with one cell; two more can be built. Each cell can only hold a single prisoner. Prisoners will not enter a cell willingly; NPCs will resist incarceration, using their strength and combat prowess against that of the MC and his [[Assignments and Jobs - Guard#Guard Pool|Guard force]] (not his [[Followers]]). Do this via Interact > Events & Activities > Imprison.  
The '''Holding Cell ''' is a buildable room within the [[Player Home (Redhaven)|Player's Home]]. It is where [[The Player]] imprisons his household NPC against their will.


===Construction & Upgrade===
===Construction & Upgrade===
*'''Construction ($1,000)''': A very simple prison cell with a bucket, a wall bunk and a wooden bowl.
*'''Construction ($1,000)''': A simple prison cell with a bucket, a wall bunk and a wooden bowl.
*'''Upgrade ($500)''': A decorated prison cell with a wall bunk, a chair and a simple table for eating and doing recreational acitivites. '''''Decreases daily willpower lost for imprisoned NPC by 13% (from 20%)'''''
*'''Upgrade ($500)''': A decorated prison cell with a wall bunk, a chair, and a simple table for eating and doing recreational activities. '''''Decreases daily willpower lost for imprisoned NPC by 13% (from 20%).'''''
*'''Furnishings ($300):''' Comfort can optionally be improved by adding a [[Carpenter|single bed]] to replace the wall bunk. This won't noticeably affect the effects of incarceration here though.


===Furniture===
=== Effects ===
The player can add the maximum amount of the following furniture to the Holding Cell:
 
*Single Bed (One)
* Imprisoning someone in a cell increases their [[Anger]] (+4) and reduces their [[Happiness and Affection|Affection]] (-10).
* Being in a cell reduces [[Escape]] chances by 95%.
* Each night imprisoned has a 20% chance to reduce [[Willpower]] by -1 point (-10 if [[Paragon]], -5 if [[Traits (NPCs)#Jaded|Jaded]], +5 if [[Traits (NPCs)#Materialistic|Materialistic]], +5 if militarily inexperienced ([[warfame]] <5).
* Unless the captive has [[Corruption]] 80+, each night in a  cell reduces [[Happiness and Affection|Affection]] by -1 point, down to 10, or down to 20 if the cell has been upgraded.
* Unless the captive has [[Corruption]] 80+, each night in a cell increases [[Anger]] by +1 point, up to 10.
* Each night imprisoned reduces [[Defiance]] by -1 point.
* Each night imprisoned has a 1 in 3 chance to increase [[Fear]], up to 10.
* Unless the captive has [[Corruption]] 70+, each night imprisoned reduces [[Happiness and Affection|Happiness]]: down to 10 if Corruption <20, down to 20 if Corruption 20-29, and down to 30 of Corruption 30-69; dropping by 6 points nightly down to 30, 4 points down to 20, then by 2 points per night down to 10 Happiness. 
* Each night imprisoned will also increase a captive's [[States (NPCs)#Hunger|Hunger]] unless "Auto Food" is set "on" for that cell.


===Rename===
===Rename===
The player can rename the Holding Cell if he so chooses.
As with all household rooms, the Holding Cell can be renamed at any time.

Revision as of 14:49, 5 November 2025

The Holding Cell

The Holding Cell is a room in the Player's Home. It is where the MC can imprison members of his household against their will. The home starts with one cell; two more can be built. Each cell can only hold a single prisoner. Prisoners will not enter a cell willingly; NPCs will resist incarceration, using their strength and combat prowess against that of the MC and his Guard force (not his Followers). Do this via Interact > Events & Activities > Imprison.

Construction & Upgrade

  • Construction ($1,000): A simple prison cell with a bucket, a wall bunk and a wooden bowl.
  • Upgrade ($500): A decorated prison cell with a wall bunk, a chair, and a simple table for eating and doing recreational activities. Decreases daily willpower lost for imprisoned NPC by 13% (from 20%).
  • Furnishings ($300): Comfort can optionally be improved by adding a single bed to replace the wall bunk. This won't noticeably affect the effects of incarceration here though.

Effects

  • Imprisoning someone in a cell increases their Anger (+4) and reduces their Affection (-10).
  • Being in a cell reduces Escape chances by 95%.
  • Each night imprisoned has a 20% chance to reduce Willpower by -1 point (-10 if Paragon, -5 if Jaded, +5 if Materialistic, +5 if militarily inexperienced (warfame <5).
  • Unless the captive has Corruption 80+, each night in a cell reduces Affection by -1 point, down to 10, or down to 20 if the cell has been upgraded.
  • Unless the captive has Corruption 80+, each night in a cell increases Anger by +1 point, up to 10.
  • Each night imprisoned reduces Defiance by -1 point.
  • Each night imprisoned has a 1 in 3 chance to increase Fear, up to 10.
  • Unless the captive has Corruption 70+, each night imprisoned reduces Happiness: down to 10 if Corruption <20, down to 20 if Corruption 20-29, and down to 30 of Corruption 30-69; dropping by 6 points nightly down to 30, 4 points down to 20, then by 2 points per night down to 10 Happiness.
  • Each night imprisoned will also increase a captive's Hunger unless "Auto Food" is set "on" for that cell.

Rename

As with all household rooms, the Holding Cell can be renamed at any time.