Weapons: Difference between revisions
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===Ice Dragon=== | ===Ice Dragon=== | ||
'''Damage:''' +30<br>'''Armor piercing:''' Yes<br>'''Speed:''' Fast<br>'''Reach:''' No<br>'''Base Price:''' Unpriced<br>'''Description:''' Unique melee weapon possessed by [[Clea Vallas]].<br>'''Special effect:''' Unpriced<br>'''Incapacitation chance:''' +70% | '''Damage:''' +30<br>'''Armor piercing:''' Yes<br>'''Speed:''' Fast<br>'''Reach:''' No<br>'''Base Price:''' Unpriced<br>'''Description:''' Unique melee weapon possessed by [[Clea Vallas]]. A prototype, high-tech sword; fancy gift from a Hunt Labs scientist. It uses cryogenic technology in attempt to freeze opponents into temporary immobility rather than killing them - an effect which can bypass many types of armor. <br>'''Special effect:''' Unpriced<br>'''Incapacitation chance:''' +70% | ||
'''Variable:''' <code>owniceblade = 1</code> | '''Variable:''' <code>owniceblade = 1</code> | ||
Latest revision as of 21:53, 17 July 2026
Here is a comprehensive list of all available weapons in Masters of Raana.
Note that prices vary depending on political, economic and social factors (detailed HERE) and game difficulty setting, so the costs below are indicative only.
Weapon attributes
- Damage: The amount of extra damage a weapon adds to the random damage roll (1D20). If divided, the first value is added damage from Distant combat and the other value is added damage from Close combat ("Charge!).
- Range: Ranged weapons can fire at Close or Distant range. Some are more accurate at one range than the other. Bonuses or penalties to hit are indicated in the order "[Distant]/[Close]", e.g. for Rifle: +20/-5.
- Armor piercing: An armor piercing weapon receives a damage boost when used against armored opponents. The penetration value is roughly 12-20% of an armor's Soak value (in effect, +1 damage vs soak 9-13, +3 vs 14-24, +5 vs 25-33, +7 vs 34-44, +9 vs. 45+).
- Recoil: "Low" recoil projectile weapons can be used by anyone with any Ranged skill without penalty. "Medium" recoil guns give a chance penalty of -3 unless fired by someone with a Ranged skill of 40+. "High" recoil guns require Ranged 70+ to avoid a -6 penalty to hit.
- Reach (melee only): A melee weapon can have a Reach value between 1-3. Using a melee weapon against a melee engaged opponent always checks Reach when calculating the chance roll. A defending combatant with a lower Reach receives a -5 penalty/Reach point.
- Speed (melee only): A melee weapon's speed affects the opponent's chance to dodge an attack. Fast = -3 Dodge chance; Medium = no modification; Slow = +5 Dodge chance. This in effect gives a +3 chance to hit with a fast weapon, and -5 with a slow weapon.
- Incapacitation chance: this is the weapons modifier to the base 11% chance that a knockout blow will incapacitate rather than kill. If you want captives not corpses, move in and use blunt melee weapons to finish off your foes!
- Special Effects: Some weapons have extra abilities, such as the explosive AoE damage of grenades which can harm more than one target, the spread effect of cartridge pellets which increase a shotgun's chance to hit, the bonus to hunting chances afforded by the telescopic sight of a ·30-09 hunting rifle, the extra damage of Power Strikes with Slow melee weapons and Aimed attacks with grenade launchers or ·50 caliber rifles.
Ranged Weapons
Steel CrossbowAmmo: Bolts Variable: |
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9mm PistolAmmo: 9mm bullets Variable: |
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Colt PeacemakerAmmo: .45 bullets Variable: |
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R55 RevolverAmmo: .50 cal rounds Variable: |
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Pipe GunAmmo: 9mm bullets Variable: |
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ShotgunAmmo: Shells Variable: |
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Remington RifleAmmo: ·30-06 cartridges Variable: |
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Automatic RifleAmmo: 7.62 mm bullets Variable: |
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.50 cal RifleAmmo: ∙50 cal rounds Variable: |
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Grenade LauncherAmmo: Grenades Variable: |
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CoilgunAmmo: MAG Projectiles Variable: |
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Plasma RifleAmmo: Energy Cells (one per shot) Variable: |
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Cyber Cannon (W.E.G.A)Ammo: WEGA cannisters (one per shot) Overrides Ammo Pack Trait if assigned to NPCs. Variable: |
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MinigunAmmo: 7.62 mm bullets |
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Nemesis SR-CAmmo: NEM-50 (modified ∙50 cal rounds) Variable: |
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Bofors 40mmAmmo: 40mm shells Variable: |
Melee Weapons
FistsDamage: +2 Variable: N/A |
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CaneDamage: +5 Variable: |
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Combat KnifeDamage: +7 Incapacitation chance: +20% Variable: |
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Combat StaffDamage: +9 Variable: |
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"The Silver Sword"Damage: +13 Variable: NOTE: this unique item is only included in the Tier2+ subscription version. |
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SledgehammerDamage: +15 Variable: |
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SpearDamage: +11 Variable: |
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SwordDamage: +13 Variable: |
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WakizashiDamage: +12 Variable: |
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Power KatanaDamage: +28 Variable: |
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Great SwordDamage: +38 Variable: |
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Great AxeDamage: +40 Variable: |
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Ice DragonDamage: +30 Variable: |
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Sacred MalletDamage: 30/50 Variable: |
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Sword of AzukDamage: 50 Variable: |
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