Difference between revisions of "Attributes (NPCs)"

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[[Defiance|'''You can read more about Defiance here.''']]
[[Defiance|'''''You can read more about Defiance here.''''']]

Revision as of 15:31, 8 January 2024

Just like the player, NPCs have a unique set of Attributes, Skills and various other states that decide how they interact with the world around them.

Strength[edit | edit source]

Strength is a measurement of a slave's physical power and muscular build. It affects the outcome of wrestling matches and unarmed struggles against the MC or other foes. Strength also decides her efficiency with larger melee weapons. The attribute's main use, however, is as a modifier to the damage done in melee combat. Increase Strength:

  • By joint training sessions at home.
  • By assigning an NPC to The Arena (cap: 65).
  • Through random domestic events.


Strength can be negatively affected by:

  • Injuries
  • Laziness (mostly random events, or through a very low discipline value)
  • Aging
  • Stamina[edit | edit source]

    Stamina directly absorbs HEALTH damage in combat. It also determines how fast an NPC can heal injuries naturally and how long it takes before she or he becomes over-fatigued during various activities. This ATTRIBUTE also modifies the outcome of physical training sessions. Increase Stamina

    • By joint training sessions at home.
    • Through long sessions of intercourse.
    • Through random events.

    Stamina can be negatively affected by

    • Injuries.
    • Laziness (mostly random events, or through a very low discipline value).
    • Aging.

    Dexterity[edit | edit source]

    Dexterity measures an NPC's general agility, combat dodge capability and stealth abilities. It's a vital attribute when escaping enemies or if he or she is attempting any type of dexterous feat.

    A Dexterity of 80+ enables forward starting positions in combat, which is greatly beneficial for a melee combat character.

    Increase Dexterity

    • By joint training sessions at home.
    • Through random events.
    • By assigning an NPC to The Arena (cap: 80.
    • By homeschooling your slave in Acrobatics or Dancing.
    • By applying slave to the Acrobatics program at Whitehaven Academy.

    Dexterity can be negatively affected by

    • Injuries.
    • Laziness (random events, or due to low discipline value).
    • Aging.

    Intelligence[edit | edit source]

    Intelligence determines an NPC's wits. A high value boosts the chance of success during homeschooling training sessions and the speed of learning while attending academy programs.

    An NPC with high Intelligence also receives a bonus during escape attempts.

    Intelligence is a very difficult attribute to increase compared to, for instance, Strength and Dexterity.

    Increase Intelligence

    • All Academy programs except Acrobatics and Domestic.
    • By working as a lecturer or professor at The Academy.
    • Through random events.
    • Through playing the ENSYS (SpaceBall event - 20% chance up to INT 70).
    • Through aging.

    Intelligence can be negatively affected by

    • Certain injuries.
    • Genetics.

    Willpower[edit | edit source]

    An NPC's Willpower determines his or her obedience and confidence. A high Willpower (above 39) means the NPC is very confident, severely limiting a potential slavemaster's influence.

    A higher Willpower also enables more character dialogues, increases the chance of natural Charisma buffs and makes the NPC a better guard or slave master.

    You can read more about controlling Willpower here.

    Discipline[edit | edit source]

    An NPC's Discipline determines his or her study focus and ability to learn new stuff. This is a highly praised attribute that entails neatness and success. It'll also make the NPC perform better with various tasks such as guard duty, factory work, head maid and when assigned as a slave master.

    You can read more about controlling Discipline here.

    Kindness[edit | edit source]

    Kindness determines an NPC's willingness to help you, accept your proposals, and to help other NPCs that are in need. A high Kindness adds a small success chance to all persuasion attempts - as he or she doesn't want to disappoint you.

    Increase Kindness

    • Through the Encourage action (Talk section).
    • Through random events.

    Kindness can be negatively affected by

    • A slave master's cruelty.
    • Participating in combat (15% chance).

    Beauty[edit | edit source]

    Beauty is a value most NPCs are born with. It's hard to affect – perfume or makeup might give it a temporary boost and only scars and aging (beauty begins to decrease after a slave reaches 35 years) can decrease it.

    Beauty weighs heavily if you're planning on selling or purchasing slaves, as it considerably boosts his or her Market value.

    Increase Beauty

    • Through plastic surgery at The Doctor's Hall in Crystal Heights.

    Charisma[edit | edit source]

    An NPC with high Charisma knows when and how to smile, use his or her body language and make an impression on strangers. It's the difference between an NPC who is boring and uninteresting, and an NPC who is an exotic creature that catches everyone's attention.

    Increase Charisma

    • Charisma increases slowly if an NPC maintains a combination of high Willpower (30 or above) and a high enough Happiness (40 or above). This gives him or her room to improve her own confidence and character when not busy with other tasks.
    • There's a 15% chance of increasing Charisma (once per day) if an NPC works at Nika's clothing store in Westside (cap: 60).

    Charisma can be negatively affected by

    • A very unhappy NPC (a value of 4 or below) has a small chance of decreasing her Charisma with one point per day.

    Affection[edit | edit source]

    Affection is one of the most important values to keep track on while interacting with an NPC. This value shows how he or she perceives you and whatever feelings that might be brooding on the inside. Affection has a role in almost everything – a female's willingness to participate in sexual intercourse, a slave's escape chance, a worker's devotion and how much an NPC will reveal about his or her past during interactions.

    You can read more about increasing and controlling Affection here.

    Respect[edit | edit source]

    Respect is a hard-earned value that increases if you defeat enemies with other NPCs present (and conscious). Successfully managing certain dangerous events might also increase Respect.

    This tells if your servants see you as a warlord or just an ordinary civilian.

    Certain unique (and very rare) events might lower Respect but it's a very stable value that doesn't naturally decrease over time.

    Respect boosts all domination and charm attempts. An NPC is more likely to participate in sexual intercourse or do as you command her (even if she doesn’t like it) if you've defeated an army of soldiers and freebooters in front of her eyes.

    Respect 26 boosts your NPC's chance of learning stuff at the Academy.

    Fear[edit | edit source]

    The Fear attribute tells how much an NPC fears his or her master/employer. It's often generated after being abused and/or subjected to his cruelty in different ways. Fear will make a low status NPC (servants and slaves) much easier to persuade into sexual acts.

    Keeping a high Fear value also has a chance to increase and NPC's Discipline (cap: 80).

    Playing the Fear route will in most cases destroy an NPC's Affection and genuine interest in her master - but it's an effective way of building a docile and hard-working combat/factory crew.

    You can read more about Fear here.

    Anger[edit | edit source]

    Anger is a hidden Attribute that negatively affects all undertakings with an NPC. It makes him or her unwilling, grumpy, lacking in respect and effectiveness, and more prone to escape attempts or quitting.

    Anger increases when you behave badly toward an NPC that is not broken or devoted.

    Decrease anger

    • By providing an impressive allowance.
    • By offering expensive trinkets (25% chance).

    Defiance[edit | edit source]

    Slaves and servants collect Defiance through various actions of insubordination - mostly by acting out against their master (The MC) in manners that aren't appropriate. A high and unchecked Defiance will fester in your household, causing unwanted Willpower increases among all other NPCs, bad job performances and eventually Influence loss.


    You can read more about Defiance here.