Difference between revisions of "Power Value"

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These factors determine the Power Value of the MC's [[Factions|Faction]].  
These factors determine the Power Value of the MC's [[Factions|Faction]].  


(Note: bonuses are cumulative, so for example with Influence 10,000 you will have +5 from Influence in total, not just +1 from the 10k.)
Note: bonuses are cumulative, so for example 25 Soldiers will give you +4 from the number of soldiers in total, not just +2 for having 25.


=== Military might ===
=== Military might ===
NPCs count as '''Soldiers''' rather than '''Civilians''' when they have Melee or Ranged skill above 39.  
NPCs count as '''Soldiers''' rather than '''Civilians''' when they have [[Skills (NPCs)#Melee Combat|Melee]] or [[Skills (NPCs)#Ranged Combat|Ranged]] skill above 39.


The MC counts as a Soldier when he has Melee or Ranged skill above 49.
The MC counts as a Soldier when he has [[The Player#Melee Combat|Melee]] or [[The Player#Ranged Combat|Ranged]] skill above 49. 
 
The MC also counts directly towards PV himself if he has Melee or Ranged skill above 49.
* 10+ Soldiers: '''+1'''
* 10+ Soldiers: '''+1'''
* 15+ Soldiers: '''+1'''
* 15+ Soldiers: '''+1'''
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* 75+ Soldiers: '''+4'''
* 75+ Soldiers: '''+4'''
* Medium and high-tier mercenaries: '''+1-3/NPC'''
* Medium and high-tier mercenaries: '''+1-3/NPC'''
*MC with Melee or Ranged skill above 49: '''+1'''


===Influence===
===Influence===
* [[Influence]] 600+: '''+1'''
* [[Influence]] 600+: '''+1'''
* Influence 1,500+: '''+1'''
* [[Influence]] 1,500+: '''+1'''
* Influence 2,500+: '''+1'''
* [[Influence]] 2,500+: '''+1'''
* Influence 5,000+: '''+1'''
* [[Influence]] 5,000+: '''+1'''
* Influence 10,000+: '''+1'''
* [[Influence]] 10,000+: '''+1'''
* Influence 25,000+: '''+1'''
* [[Influence]] 25,000+: '''+1'''
* Influence 50,000+: '''+2'''
* [[Influence]] 50,000+: '''+2'''
* Influence 75,000+: '''+1'''
* [[Influence]] 75,000+: '''+1'''
* Influence 100,000+: '''+1'''
* [[Influence]] 100,000+: '''+1'''
* Influence 150,000+: '''+1'''
* [[Influence]] 150,000+: '''+1'''
* Influence 200,000+: '''+2'''
* [[Influence]] 200,000+: '''+2'''


=== Wealth ===
=== Wealth ===
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* [[Business power]] 10+: '''+1'''
* [[Business power]] 10+: '''+1'''
* Business power 20+: '''+1'''
* [[Business power]] 20+: '''+1'''


===Factions===
===Factions===
Vassalized factions add 1/3 their Power Value to the MC's.
[[Vassals|Vassalized]] [[factions]] add 1/3 their Power Value to the MC's.
 
A faction becomes your Vassal if you reach 100 standing with it. At that point they don't just contribute to your faction's Power Value, they can give you money and influence daily.

Latest revision as of 02:59, 13 May 2024

These factors determine the Power Value of the MC's Faction.

Note: bonuses are cumulative, so for example 25 Soldiers will give you +4 from the number of soldiers in total, not just +2 for having 25.

Military might[edit | edit source]

NPCs count as Soldiers rather than Civilians when they have Melee or Ranged skill above 39.

The MC counts as a Soldier when he has Melee or Ranged skill above 49.

The MC also counts directly towards PV himself if he has Melee or Ranged skill above 49.

  • 10+ Soldiers: +1
  • 15+ Soldiers: +1
  • 25+ Soldiers: +2
  • 50+ Soldiers: +3
  • 75+ Soldiers: +4
  • Medium and high-tier mercenaries: +1-3/NPC
  • MC with Melee or Ranged skill above 49: +1

Influence[edit | edit source]

Wealth[edit | edit source]

  • Cash 40,000+: +1
  • Cash 70,000+: +1
  • Cash 120,000+: +1
  • Cash 500,000+: +1
  • Cash 1,000,000+: +1
  • Cash 10,000,000+: +1
  • Cash 100,000,000+: +2

Events[edit | edit source]

Business Power (from investments)[edit | edit source]

Investments increase Business power:

Factions[edit | edit source]

Vassalized factions add 1/3 their Power Value to the MC's.

A faction becomes your Vassal if you reach 100 standing with it. At that point they don't just contribute to your faction's Power Value, they can give you money and influence daily.