Difference between revisions of "Power Value"

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(Created page with " The following actions affect the MC's Power Value. * '''Slaves with a Melee and Ranged skill that's 25+:''' +1/slave. * '''Most non-child NPCs assigned to your household:''' +1-3/NPC. * '''Guard-assigned adult children:''' +1/child. ===Influence and cash based=== * '''Influence 600+:''' +1. * '''Influence 1500+:''' +1. * '''Influence 2500+:''' +1. * '''Influence 5000+:''' +1. * '''Influence 10000+:''' +1. * '''Influence 25000+:''' +1. * '''Influence 50000+:''' +2....")
 
 
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The following actions affect the MC's Power Value.
These factors determine the Power Value of the MC's [[Factions|Faction]].  


Note: bonuses are cumulative, so for example 25 Soldiers will give you +4 from the number of soldiers in total, not just +2 for having 25.


* '''Slaves with a Melee and Ranged skill that's 25+:''' +1/slave.
=== Military might ===
* '''Most non-child NPCs assigned to your household:''' +1-3/NPC.
NPCs count as '''Soldiers''' rather than '''Civilians''' when they have [[Skills (NPCs)#Melee Combat|Melee]] or [[Skills (NPCs)#Ranged Combat|Ranged]] skill above 39.
* '''Guard-assigned adult children:''' +1/child.


The MC counts as a Soldier when he has [[The Player#Melee Combat|Melee]] or [[The Player#Ranged Combat|Ranged]] skill above 49. 


===Influence and cash based===
The MC also counts directly towards PV himself if he has Melee or Ranged skill above 49.
* '''Influence 600+:''' +1.
* 10+ Soldiers: '''+1'''
* '''Influence 1500+:''' +1.
* 15+ Soldiers: '''+1'''
* '''Influence 2500+:''' +1.
* 25+ Soldiers: '''+2'''
* '''Influence 5000+:''' +1.
* 50+ Soldiers: '''+3'''
* '''Influence 10000+:''' +1.
* 75+ Soldiers: '''+4'''
* '''Influence 25000+:''' +1.
* Medium and high-tier mercenaries: '''+1-3/NPC'''
* '''Influence 50000+:''' +2.
*MC with Melee or Ranged skill above 49: '''+1'''


* '''Cash 40,000+:''' +1.
===Influence===
* '''Cash 70,000+:''' +1.
* [[Influence]] 600+: '''+1'''
* '''Cash 120,000+:''' +1.
* [[Influence]] 1,500+: '''+1'''
* '''Cash 500,000+:''' +1.
* [[Influence]] 2,500+: '''+1'''
* [[Influence]] 5,000+: '''+1'''
* [[Influence]] 10,000+: '''+1'''
* [[Influence]] 25,000+: '''+1'''
* [[Influence]] 50,000+: '''+2'''
* [[Influence]] 75,000+: '''+1'''
* [[Influence]] 100,000+: '''+1'''
* [[Influence]] 150,000+: '''+1'''
* [[Influence]] 200,000+: '''+2'''


* '''Owning The Retreat:''' +3.
=== Wealth ===
* Cash 40,000+: '''+1'''
* Cash 70,000+: '''+1'''
* Cash 120,000+: '''+1'''
* Cash 500,000+: '''+1'''
* Cash 1,000,000+: '''+1'''
* Cash 10,000,000+: '''+1'''
* Cash 100,000,000+: '''+2'''


===Event based===
===Events===
* '''Completing Kymanto questline (Chapter 2):''' +1.
* Completing [[Kymanto Hall|Kymanto]] [[Quests#Main quests|questline]] (Chapter 2): '''+1'''
* '''Completing Walton's Guns questline:''' +1.
* Completing [[Walton's Smithery|Walton's Guns]] [[Quests#Vendor quests|questline]]: '''+1'''
 
===Business Power (from investments)===
Investments increase Business power:
 
* [[Business power]] 10+: '''+1'''
* [[Business power]] 20+: '''+1'''


===Factions===
===Factions===
Vassalized factions always add their Power Value to the MC's.
[[Vassals|Vassalized]] [[factions]] add 1/3 their Power Value to the MC's.
 
A faction becomes your Vassal if you reach 100 standing with it. At that point they don't just contribute to your faction's Power Value, they can give you money and influence daily.

Latest revision as of 02:59, 13 May 2024

These factors determine the Power Value of the MC's Faction.

Note: bonuses are cumulative, so for example 25 Soldiers will give you +4 from the number of soldiers in total, not just +2 for having 25.

Military might[edit | edit source]

NPCs count as Soldiers rather than Civilians when they have Melee or Ranged skill above 39.

The MC counts as a Soldier when he has Melee or Ranged skill above 49.

The MC also counts directly towards PV himself if he has Melee or Ranged skill above 49.

  • 10+ Soldiers: +1
  • 15+ Soldiers: +1
  • 25+ Soldiers: +2
  • 50+ Soldiers: +3
  • 75+ Soldiers: +4
  • Medium and high-tier mercenaries: +1-3/NPC
  • MC with Melee or Ranged skill above 49: +1

Influence[edit | edit source]

Wealth[edit | edit source]

  • Cash 40,000+: +1
  • Cash 70,000+: +1
  • Cash 120,000+: +1
  • Cash 500,000+: +1
  • Cash 1,000,000+: +1
  • Cash 10,000,000+: +1
  • Cash 100,000,000+: +2

Events[edit | edit source]

Business Power (from investments)[edit | edit source]

Investments increase Business power:

Factions[edit | edit source]

Vassalized factions add 1/3 their Power Value to the MC's.

A faction becomes your Vassal if you reach 100 standing with it. At that point they don't just contribute to your faction's Power Value, they can give you money and influence daily.