Difference between revisions of "Power Value"

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These actions and assignments affect the MC's Power Value.
These factors determine the Power Value of the MC's [[Factions|Faction]].  


* '''10 NPCs with a Melee ''or'' Ranged skill above 40:''' +1/NPC.
Note: bonuses are cumulative, so for example 25 Soldiers will give you +4 from the number of soldiers in total, not just +2 for having 25.
* '''Medium and high-tier mercenaries:''' +1-3/NPC.


===Influence and cash based===
=== Military might ===
* '''Influence 600+:''' +1.
NPCs count as '''Soldiers''' rather than '''Civilians''' when they have [[Skills (NPCs)#Melee Combat|Melee]] or [[Skills (NPCs)#Ranged Combat|Ranged]] skill above 39.
* '''Influence 1,500+:''' +1.
* '''Influence 2,500+:''' +1.
* '''Influence 5,000+:''' +1.
* '''Influence 10,000+:''' +1.
* '''Influence 25,000+:''' +1.
* '''Influence 50,000+:''' +2.
* '''Influence 75,000+:''' +1.
* '''Influence 100,000+:''' +1.
* '''Influence 150,000+:''' +1.
* '''Influence 200,000+:''' +2.


* '''Cash 40,000+:''' +1.
The MC counts as a Soldier when he has [[The Player#Melee Combat|Melee]] or [[The Player#Ranged Combat|Ranged]] skill above 49.
* '''Cash 70,000+:''' +1.
* '''Cash 120,000+:''' +1.
* '''Cash 500,000+:''' +1.
* '''Cash 1,000,000+:''' +1.
* '''Cash 10,000,000+:''' +1.
* '''Cash 100,000,000+:''' +2.


===Event based===
The MC also counts directly towards PV himself if he has Melee or Ranged skill above 49.
* '''Completing Kymanto questline (Chapter 2):''' +1.
* 10+ Soldiers: '''+1'''
* '''Completing Walton's Guns questline:''' +1.
* 15+ Soldiers: '''+1'''
* 25+ Soldiers: '''+2'''
* 50+ Soldiers: '''+3'''
* 75+ Soldiers: '''+4'''
* Medium and high-tier mercenaries: '''+1-3/NPC'''
*MC with Melee or Ranged skill above 49: '''+1'''


===Various investments===
===Influence===
* [[Influence]] 600+: '''+1'''
* [[Influence]] 1,500+: '''+1'''
* [[Influence]] 2,500+: '''+1'''
* [[Influence]] 5,000+: '''+1'''
* [[Influence]] 10,000+: '''+1'''
* [[Influence]] 25,000+: '''+1'''
* [[Influence]] 50,000+: '''+2'''
* [[Influence]] 75,000+: '''+1'''
* [[Influence]] 100,000+: '''+1'''
* [[Influence]] 150,000+: '''+1'''
* [[Influence]] 200,000+: '''+2'''
 
=== Wealth ===
* Cash 40,000+: '''+1'''
* Cash 70,000+: '''+1'''
* Cash 120,000+: '''+1'''
* Cash 500,000+: '''+1'''
* Cash 1,000,000+: '''+1'''
* Cash 10,000,000+: '''+1'''
* Cash 100,000,000+: '''+2'''
 
===Events===
* Completing [[Kymanto Hall|Kymanto]] [[Quests#Main quests|questline]] (Chapter 2): '''+1'''
* Completing [[Walton's Smithery|Walton's Guns]] [[Quests#Vendor quests|questline]]: '''+1'''
 
===Business Power (from investments)===
Investments increase Business power:
Investments increase Business power:


* '''Business power 10+:''' +1.
* [[Business power]] 10+: '''+1'''
* '''Business power 20+:''' +1.
* [[Business power]] 20+: '''+1'''


===Factions===
[[Vassals|Vassalized]] [[factions]] add 1/3 their Power Value to the MC's.


===Factions===
A faction becomes your Vassal if you reach 100 standing with it. At that point they don't just contribute to your faction's Power Value, they can give you money and influence daily.
Vassalized factions always add their Power Value/3 to the MC's.

Latest revision as of 02:59, 13 May 2024

These factors determine the Power Value of the MC's Faction.

Note: bonuses are cumulative, so for example 25 Soldiers will give you +4 from the number of soldiers in total, not just +2 for having 25.

Military might[edit | edit source]

NPCs count as Soldiers rather than Civilians when they have Melee or Ranged skill above 39.

The MC counts as a Soldier when he has Melee or Ranged skill above 49.

The MC also counts directly towards PV himself if he has Melee or Ranged skill above 49.

  • 10+ Soldiers: +1
  • 15+ Soldiers: +1
  • 25+ Soldiers: +2
  • 50+ Soldiers: +3
  • 75+ Soldiers: +4
  • Medium and high-tier mercenaries: +1-3/NPC
  • MC with Melee or Ranged skill above 49: +1

Influence[edit | edit source]

Wealth[edit | edit source]

  • Cash 40,000+: +1
  • Cash 70,000+: +1
  • Cash 120,000+: +1
  • Cash 500,000+: +1
  • Cash 1,000,000+: +1
  • Cash 10,000,000+: +1
  • Cash 100,000,000+: +2

Events[edit | edit source]

Business Power (from investments)[edit | edit source]

Investments increase Business power:

Factions[edit | edit source]

Vassalized factions add 1/3 their Power Value to the MC's.

A faction becomes your Vassal if you reach 100 standing with it. At that point they don't just contribute to your faction's Power Value, they can give you money and influence daily.