The household

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A man's home is his castle. Sure, it's a little dilapidated right now, but it's yours. Your home is more than just a place to live - it offers a great deal of space for all sorts of business ventures or projects. The condition of your home also affects the happiness of all NPC occupants, your reputation and the different tools at your disposal. An investment in your home is an investment in yourself.

You have just inherited a small compound in the Redhaven district of Ikaanos from your brother Joseph, after his mysterious disappearance. The compound is historically called "Halidor", but you may rename it if you wish (though this might confuse potential visitors only familiar with the old name). The political power of a household is referred to as a faction, or a "house", and the "faction" which used to be associated with the physical Halidor compound was known as "house" Halidor - but this faction now passes on to you, so is now in the name of whatever your last name is.

You new home in Raana consists of three parts:

  • The yard. Surrounding your house is a spacious yard that has a total of five building slots. Use these slots to construct anything from busy workshops to lush gardens.
    • Read more about the yard here.
  • The house. The interior part of your household features 14 rooms that are at your disposal. Some rooms are reserved for certain types, such as the living room and master bedroom, but most other chambers can be turned into NPC bedrooms, libraries, cigar rooms, prison cells or offices.
    • Read more about the house here and HERE.
  • Modules. Modules refers to installations that can potentially benefit both the interior and exterior part of your household. It can be power sources, reactors, crafting installations or nanite tubes.
    • Read more about modules here.

Household statistics[edit | edit source]

Keeping track of your household's statistics is almost as important as planning your construction projects. There's a popup (click the question mark just above the stat holders) that explains what they do and how to affect them. In short, household stats get "soaked" by NPCs that are currently occupying your household. If an NPC "successfully" soaks one Corruption point, his Corruption also increases with one point. A soaked Depravity point means that the NPC's Happiness goes down with one point, and so forth.

  • Corruption: A sign of your home's sexual and moral standards. Active NPC attribute: Corruption (+).
  • Purity: A sign of your home's wholesomeness and kindness. Active NPC attributes: Corruption (-), Malevolent Traits (-), Happiness (+).
  • Efficiency: A sign of your household's work ethics. Active NPC attributes: Discipline (+), Stress (+).
  • Depravity: A sign of how much "badness" that has festered in your household. Active NPC attributes: Pure Traits (-), Happiness (-).
  • Contentment: A sign of your home's general happiness. Active NPC attributes: Anger (-), Happiness (+).
  • Emancipation: A sign of your home's equality and democratic values. Active NPC attribute: WILLPOWER (+).
  • Demoralization: A sign of your home's hopelessness. Active NPC attribute: WILLPOWER (-), Fear (+).
  • Disrepair: A sign of your household's current state. This value goes up slowly but surely. More NPCs, workshops and installations further increases the Disrepair rate gain. Fix Disrepair by assigning janitors or use the "mend household" action in the Household info screen.
    • Read more about Disrepair effects here.