Power Value: Difference between revisions
mNo edit summary |
|||
| Line 17: | Line 17: | ||
*MC with Melee or Ranged skill above 49: '''+1''' (in addition to him counting towards Soldier total) | *MC with Melee or Ranged skill above 49: '''+1''' (in addition to him counting towards Soldier total) | ||
*HULC suits owned: '''+2 for the first, +1 per additional''' | *HULC suits owned: '''+2 for the first, +1 per additional''' | ||
*[[Bofors Gun]] and crew hired: '''+15''' | *[[Bofors Gun]] (and crew) hired: '''+15''' | ||
===Influence=== | ===Influence=== | ||
* [[Influence]] 600+: '''+1''' | * [[Influence]] 600+: '''+1''' | ||
Revision as of 09:56, 11 August 2025
These factors determine the Power Value of the MC's Faction.
Note: bonuses are cumulative, so for example 25 Soldiers will give you +4 from the number of soldiers in total, not just +2 for having 25.
Military might
NPCs count as Soldiers rather than Civilians when they have Melee or Ranged skill above 39.
The MC counts as a Soldier when he has Melee or Ranged skill above 49.
- 10+ Soldiers: +1
- 15+ Soldiers: +1
- 25+ Soldiers: +2
- 50+ Soldiers: +3
- 75+ Soldiers: +4
- Medium tier mercenaries (Bud, Aiko, Enya, Doyle, Milou): +1
- High tier mercenaries (Felix, Ayden, Connor, Samuel, Clea, Kansas): +3
- MC with Melee or Ranged skill above 49: +1 (in addition to him counting towards Soldier total)
- HULC suits owned: +2 for the first, +1 per additional
- Bofors Gun (and crew) hired: +15
Influence
- Influence 600+: +1
- Influence 1,500+: +1
- Influence 2,500+: +1
- Influence 5,000+: +1
- Influence 10,000+: +1
- Influence 25,000+: +1
- Influence 50,000+: +2
- Influence 75,000+: +1
- Influence 100,000+: +1
- Influence 150,000+: +1
- Influence 200,000+: +2
Money
- Cash 40,000+: +1
- Cash 70,000+: +1
- Cash 120,000+: +1
- Cash 500,000+: +1
- Cash 1,000,000+: +1
- Cash 10,000,000+: +1
- Cash 100,000,000+: +2
Events
- Completing chapter two of the Kymanto questline (so that the Kymanto Sydicate begins to support the MC): +1
- Completing Walton's Guns questline (so that Walton's disposition towards the MC is favorable): +1
- Completing Armand Blackford's questline: +5
Property Development
- Maintaining your mansion well enough to keep its Disrepair value at 5 or less: +2
- Building a Workshop on an External Plot (not inside your home compound): +2
- Building a Tavern on an External Plot: +2
Business Power (from investments)
Investments increase Business Power:
- Business Power 10+: +1
- Business Power 20+: +1
Fort Sera
Fort Sera adds 100% of its Power Value to your own Power Value, when you formally take over its command. Due to the non-linear way that Soldiers, Wealth and other contributing factors scale, this means that your PV will increase more than if all of the fort's personnel and resources had been incorporated into your own Household. You are deemed more powerful standing separately but together, than as one unit.
Factions
Many factions become your vassal if you reach 100 standing with them. Vassalized factions add 1/3 their Power Value to the MC's, as well as giving money and influence daily; each faction may have its own rules. The factions which can currently be vassalized are: Christianity, Islam, the Aesir, House Kymanto, the Preacher, and the Bandits. Christianity, Islam and the Aesir can only be vassalised if the MC is of the same religious faith. And the Bandits vassalization becomes inactive if Ikaanos Control rises to 90 or more.
Titles
If the MC gains position in the governance of the Republic:
- Lawmaker, Marshal or Academist: +0
- Legislator or above: +2
- Senator or above: +10
- High Senator: +20, and then MULTIPLY Power Value by 1.5
Military Units Built
If the MC donates enough money to the Republic to build it some military units, he receives:
- Platoon: +2 per
- Company: +6 per
- Battalion: +12 per
- Regiment: +25 per