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Religion has a strong influence on the Ikaanian society in 2489. Over 40% of all Ikaanians belong to the official state religion, ''The Church of the Two Moons'', and a majority of them claim to be genuinely devoted to the preachings of the moon priests.
[[File:Rel11.jpg|alt=Contemplating the cosmos|border|right|frameless|519x519px]]
Today, in 2489, Religion has a strong influence on [[Ikaanos|Ikaanian]] society. Over 40% of Ikaanians belong to the official state religion, ''[[Religion#Church of the Two Moons (CTM)|The Church of the Two Moons]] -'' the majority of whom claim to be genuinely devoted to the preachings of the moon priests. People living in Ikaanos have religious freedom, however, and most of the faiths that were presently on Earth during the period of Raana's colonisation are represented on Raana today, some thriving.  


A person living in Ikaanos has religious freedom, however, and there are many smaller cults that have either been imported from Earth or risen from the ashes of [[The Great Chaos]].
And in addition there are a host of secretive mystical [[Religion#Other cults and religions|cults]] which rose from the ashes of [[The Great Chaos]], plus the "[[Religion#The cult of The Elder|Raana worship]]" which was established by the first-wavers (referred to contemptuously as the "Cult of the Elder" by Ikaanians).


The MC can pick his starting religion during the character creation process or convert to any religion later in-game. By increasing his Devotion, through religions actions, he'll gain more and more benefits depending on what religion he belongs to.
The MC starts as an Atheist, but can freely convert to five of the other religions, changing as often as he wants, with a choice of: Christianity, Islam, Asatru, the Church of the Two Moons, and the Cult Of The Elder. By increasing his [[The Player#Devotion|Devotion]] through religious actions he'll gain benefits depending on which religion he belongs to.
 
The MC will have [[The Player#Manipulate|Manipulation]] and [[The Player#Charisma|Charisma]] bonuses when dealing with NPCs of the same Religion, if his own [[The Player#Devotion|Devotion]] is high enough (see below for details). He will also experience [[The Player#Manipulate|Manipulation]] and [[The Player#Charisma|Charisma]] penalties when dealing with NPCs of certain other Religions, depending on his own (e.g. -25 if the MC is Aesir and the NPC is CTM); see below for details.
 
The MC can also attempt to convert NPCs under his influence to his own Religion; see [[Conversion]] for more details. There may be benefits to the MC for NPCs in his employ being of certain religions (e.g. the combat damage bonus for Aesir); many Religion penalties and bonuses apply to NPCs as well as to the MC.


==Beliefs==
==Beliefs==
* '''CTM:''' 41%
 
* '''Atheism:''' 25%
=== Religions of Ikaanos ===
* '''Christianity:''' 10%
The religious beliefs of the almost 2 million inhabitants of the [[The Republic of Ikaanos|colony of Ikaanos]] (i.e. excluding the [[Mastersphere]], the [[Prometheus Kingdoms]], [[Kingsport]], and [[Ivardin]]) break down roughly as follows:
* '''Cult of The Elder:''' 8%
* '''[[Religion#Church of the Two Moons (CTM)|CTM]]:''' 41%
* '''Brotherhood of Ryzan:''' 6%
* '''[[Religion#Atheism|Atheism]]:''' 25%
* '''Hinduism:''' 4%
* '''[[Religion#Christianity|Christianity]]:''' 10%
* '''Asatro:''' 3%
* '''[[Religion#The cult of The Elder|Cult of The Elder]]:''' 8%
* '''Islam:''' 2%
* '''[[Brotherhood of Ryzaan]]:''' 6%
* '''Other:''' 1%
* '''[[Hinduism]]:''' 4%
* '''[[Religion#Asatru (Æsir)|Asatru]]:''' 3%
* '''[[Religion#Islam|Islam]]:''' 2%
* '''[[Religion#Other cults and religions|Other]]:''' 1%
 
===Wife limits===
While polygamy is legal in the state of Ikaanos, each religion has its own rules regarding the maximum allowed number of [[Wives and offspring|wives]] a man can take. Marrying more than is allowed by your religion adds a -100/day Influence loss '''''per [[wife]]'''''. There's also a small daily risk (5%) to lose one [[Standing]] point with that religion, down to a minimum of 50. 
 
==Atheism==
[[File:Rel1.png|alt=Symbol representing atheism|frame]]
Atheism is the belief in truth revealed through the scientific method. That there are no intelligent beings controlling the Universe, no heaven or hell, no souls or ghosts, no demons or angels, no magic or supernatural powers... everything derives from fundamental rules which are ultimately deducible through scientific enquiry and testable through experiment. 
 
'''Wife limit:''' None.
 
=== Devotion effects (MC) ===
* Devotion '''0-99:''' No effects
* Devotion '''100+:''' There's a 10% chance to increase [[The Player#Willpower|Willpower]] one point per day, up to a maximum of 100.
 
=== How to increase Devotion ===
* By lecturing at [[The Academy|Whitehaven Academy]] (40% chance per held lesson).
* By maintaining a [[The Player#Science|Science]] skill of 75+ (3% chance per day).
 
=== Other religion effects ===
* None
 
=== NPC effects ===
* None
'''<big>Variables</big>'''
 
For NPCs,  <code>npc.avNNN.traitrel = 0</code> , where NNN is the NPC's [[GirlID]] number, from 1 to 200. (And <code>traitrel = 1</code> reverts to <code>traitrel = 0</code>)
 
For the MC, <code>mcrel.faith = 0</code>


==Church of the Two Moons (CTM)==
==Church of the Two Moons (CTM)==
[[File:Rel2.png|alt=Symbol representing the Church of the Two Moons|frame]]
With their gleaming [[The Cathedral|'''Cathedral''']] towers in Emerald City's [[Locations (Ikaanos)#Crystal Hills|Crystal Hills]] almost 300 feet tall, it's not hard to realize that the Moon Priests wield absolute power over the religious world of Ikaanos. They are devout advocates for slavery and the [[The Mayor|Mayorship]] of Ikaanos, immensely aiding the ruling body of [[The Republic]] by holding the unruly masses far away from rebellious thoughts. The Moon Priests do this with fiery preachings that speak of the importance of a united front against the [[Kingdom of David|Davidian]] houses of [[New Eden]], and the need to stand strong against forbidden cults roaming outside the city.


With their gleaming towers in Crystal Heights, almost 300 feet tall, it's not hard to realize that the Moon Priests wield absolute power over the religious world of Ikaanos. They are devout advocates for slavery and the mayorship of Ikaanos, immensely aiding the ruling body of The Republic by holding the unruly masses far away from rebellious thoughts. The Moon Priests do this with fiery preachings that speak of the importance of a united front against the Davidian houses of New Eden, and the need to stand strong against forbidden cults roaming outside the city.
The CTM is rooted in the archaic Hebrew scriptures from Earth, with strong influences from the Vedas and the Mahabharata. They preach about how the thousand headed All-God sent humans to Raana with the mission to restart "the great race of the arch" (archs being planets). They say that the All-God destroyed Earth after humans tried to be gods themselves by extending their lives and acting in "unreligious ways". CTM was founded as an obscure cult in Pre-Severance Ikaanos (ca 2260).


===Beliefs===
The formal leader of CTM is The High Priest, a title currently held by '''Joseph Swanson'''.  
The CTM is rooted in athe archaic Hebrew scriptures from Earth, with strong influences from the Vedas and the Mahabharata. They preach about how the thousand headed All-God sent humans to Raana with the mission to restart "the great race of the arch" (archs being planets). They say that the All-God destroyed Earth after humans tried to be gods themselves by extending their lives and acting in "unreligious ways".


===Devotion effects===
'''''Read more [[The Moons of Raana|HERE]].'''''
 
'''Wife limit:''' One.
 
===Devotion effects (MC)===
CTM is primarily a city-state religion that gives social and economic benefits.
CTM is primarily a city-state religion that gives social and economic benefits.


* '''Devotion 0-24:''' No effects
* '''Devotion 0-24:''' No effects
* '''Devotion 25-49:''' +1 Infuence/day.
* '''Devotion 25-49:''' +2 Influence/day.
* '''Devotion 50-99:''' +2 Influence/day, -$5 tax.
* '''Devotion 50-99:''' +5 Influence/day, -$5 tax.
* '''Devotion 100:''' +8 Influence/day, No house tax, Walton's Gun Store Investment provides +$30/day.
* '''Devotion 100+:''' +15 Influence/day, No house tax.


===How to increase Devotion===
===How to increase Devotion===
Line 37: Line 78:
* By praying at a home temple.
* By praying at a home temple.


===Enemy religion effects===
===Other religion effects===
* -15 chance penalty when charming/manipulating slaves and NPCs that belong to The Cult of The Elder.
* -25 chance penalty when charming/manipulating slaves and NPCs that belong to The Cult of The Elder.
* -15 chance penalty when charming/manipulating slaves and NPCs that belong to The Chruch of The Two Moons.
* -25 chance penalty when charming/manipulating slaves and NPCs that belong to Christianity.
* -25 chance penalty when charming/manipulating slaves and NPCs that are Muslims.
=== NPC effects ===
* None
<big>'''Variables'''</big>
 
For NPCs,  <code>npc.avNNN.traitrel = 2</code> , where NNN is the NPC's [[GirlID]] number, from 1 to 200. (And <code>traitrel = 3</code> reverts to <code>traitrel = 2</code>)


==Æsir==
For the MC, <code>mcrel.faith = 2</code>
Most Aesir worshippers congregate in small shrines in backwater hamlets outside Ikaanos. The grand temple of Odin in Watery Eyes is an exception, gathering roughly 500 devote Scandi warriors that make more than enough noise to let the people of Ikaanos know that The Old Gods are still very much alive.


===Beliefs===
==Asatru (Æsir)==
More information [https://en.wikipedia.org/wiki/%C3%86sir here].
[[File:Rel4.png|alt=Symbol representing the Aesir/asatru faith|frame]]
Ásatrú is faith in the old Norse (Germanic, Scandinavian, Icelandic) gods who are collectively known as the Æsir - a polytheistic paganism also referred to as "Heathenry". Most Aesir worshipers congregate in small shrines in backwater hamlets outside Ikaanos. The '''[[Odensborg|Grand Temple of Odin]]''' in [[Locations (Ikaanos)#Myrdalen|Myrdalen]] is an exception, gathering roughly 500 devout '''Scandi''' warriors that make more than enough noise to let the people of Ikaanos know that The Old Gods are still very much alive.


===Devotion effects===
For more informaigton on Asatru beliefs, see [[wikipedia:Æsir|'''HERE''']].
The Aesir religion follows the old ways - devotion to the Gods will bring happiness to your family and fighting for the glory of Odin and Thor provides the warrior with a place next to the gods, should he vanquish in combat.  


* '''Devotion 0-24:''' No effects
'''Wife limit:''' Five.
* '''Devotion 25-49:''' +1 damage bonus in combat. -2 Influence/day. +5 Persuasion/Charm bonus with other followers.
 
* '''Devotion 50-99:''' +2 damage bonus in combat. -5 Influence per day. +10 Persuasion/Charm bonus with other followers.
===Devotion effects (MC)===
* '''Devotion 100+:''' +5 damage bonus in combat. -15 Influence per day. +25 Persuasion/Charm bonus with other followers.
The Aesir religion follows "the old ways": devotion to the Gods will bring happiness to your family, and fighting for the glory of Odin and Thor provides a warrior with a place next to the gods should he be vanquished in combat.
 
* Devotion '''0-24:''' No effects
* Devotion '''25-49:''' +5 combat damage. -2 Influence/day. +5 Persuasion/Charisma bonus with other followers.
* Devotion '''50-99:''' +8 combat damage. -5 Influence per day. +10 Persuasion/Charisma bonus with other followers.
* Devotion '''100+:''' +11 combat damage. -15 Influence per day. +25 Persuasion/Charisma bonus with other followers.


===How to increase Devotion===
===How to increase Devotion===
* By praying at the grand temple of Odin (Warrior's Hall).
* By praying at the grand temple of Odin ([[Warrior Hall|Warrior's Hall]]).
* By giving donations to the grand temple of Odin (Warrior's Hall).
* By giving donations to the grand temple of Odin ([[Warrior Hall|Warrior's Hall]]).
* By investing in the Fälth brother's business.
* By investing in the [[Jobs and Money#F%C3%A4lth brother's (Watery Eyes)|Fälth brother's business]].
* By praying at a home shrine.
* By praying at a home shrine.
* By giving captured slaves to the high priests of Odin (Warrior's Hall).
* By giving captured slaves to the high priests of Odin ([[Warrior Hall|Warrior's Hall]]).


===Other religion effects===
===Other religion effects===
* -10 chance penalty when charming/manipulating slaves and NPCs that belong to the Christian faith.
* -15 chance penalty when charming/manipulating slaves and NPCs that belong to the Christian faith.
* -15 chance penalty when charming/manipulating slaves and NPCs that are Muslims.
 
===NPC effects===
* '''Gladiatrix Bonus:''' +5 chance in the [[The Arena|Arena]] if Willpower 30+ (Females).
* '''Devotion 60+''': +3 combat damage.
'''<big>Variables</big>'''
 
For NPCs,  <code>npc.avNNN.traitrel = 4</code> , where NNN is the NPC's [[GirlID]] number, from 1 to 200.
 
For the MC, <code>mcrel.faith = 4</code>


==Christianity==
==Christianity==
Christianity, dominated by the Catholic church, spread to Raana during the last two decades before The Severance. Today's Christians have kept their religion relatively intact, while praying for centuries in cellar shrines and faraway churches on the countryside.
[[File:Rel5.png|alt=Symbol representing the Christian faith|frame]]
Christianity, dominated by the '''Catholic''' church, spread to Raana during the final two decades before [[The Severance]]. Today's Christians have kept their religion relatively intact, praying for centuries in cellar shrines and faraway churches in the countryside. Catholicism is still the most abundant of the Christian sects on Raana, so their magnificent cathedral, '''[[The Holy Virgin|The Church of the Holy Virgin]]''' in Ikaanos' [[Locations (Ikaanos)#Westside Heights|Westside Heights]], acts as the HQ of the [[The Republic|Republic]]'s Christian [[Factions|faction]].


Christianity battled against The Church of The Two Moons during the mid-24th century - leading up to the Holy Saint's massacre in 2355. While the two religions try to co-exist today, a lot of past hostilities remain.   
Christianity battled [[Religion#Church of the Two Moons (CTM)|The Church of The Two Moons]] during the mid-24th century - leading to ''the Holy Saint's massacre'' of 2355. While the two religions try to officially co-exist today, raging hostility remains underneath the surface.   


===Devotion effects===
In the year 2489, around 30,000 Ikaanians (counting both IC and the Prometheus region) consider themselves Catholic Christians.  
Christians are known for their devotion in keeping themselves mentally and physically fit. They are also a very tightly knit community.


* '''Devotion 0-24:''' No effects
'''Wife limit:''' One.
* '''Devotion 25-49:''' +2 Stamina points per day. +15 Persuasion/Charm bonus with other followers.
 
* '''Devotion 50-99:''' +3 Stamina points per day. +25 Persuasion/Charm bonus with other followers.
===Devotion effects (MC)===
* '''Devotion 100:''' +4 Stamina points per day. +40 Persuasion/Charm bonus with other followers.
Christians are known for keeping themselves mentally and physically fit. They are also a very tightly knit community.
 
* Devotion '''0-24:''' No effects
* Devotion '''25-49:''' +3 Stamina points per day. +15 Persuasion/Charisma bonus with other followers.
* Devotion '''50-99:''' +5 Stamina points per day. +25 Persuasion/Charisma bonus with other followers.
* Devotion '''100+:''' +8 Stamina points per day. +40 Persuasion/Charisma bonus with other followers.


===How to increase Devotion===
===How to increase Devotion===
Line 83: Line 149:
* By building a home shrine.
* By building a home shrine.


===Enemy religion effects===
===Other religion effects===
* -15 chance penalty when charming/manipulating slaves and NPCs that belong to The Chruch of The Two Moons.
* -15 chance penalty when charming/manipulating slaves and NPCs that belong to The Church of The Two Moons.
 
===NPC effects===
* NPCs increase their [[States (NPCs)#Devotion|Devotion]] (daily 20% chance of +1 point) '''''if''''' [[Political Events#Corruption|Ikaanos Corruption]] is 75+ '''''and''''' their [[Attributes (NPCs)#Corruption|personal Corruption]] is below 30 and their [[Attributes (NPCs)#Willpower|WILLPOWER]] is 20+.
* Christian NPCs have a 10% chance to decrease Corruption one point per day, unless they have the [[Traits (NPCs)#Nymphomaniac|Nymphomaniac]] or [[Traits (NPCs)#Perverted|Perverted]] trait.
* You receive a Christian NPC's [[States (NPCs)#Devotion|Devotion]] as a chance penalty during [[Bondage room|bondage]] sessions, IF it's above 39.
<big>'''Variables'''</big>


==The cult of The Elder==
For NPCs,  <code>npc.avNNN.traitrel = 5</code> , where NNN is the NPC's [[GirlID]] number, from 1 to 200.
"The cult of The Elder" or "The cult of the Old Ones" are both contemptuous words given by Ikaanians to simplify the religious beliefs of The Davidians in New Eden. The Davidians call their faith "Raana worship" or "The faith of the All-seeing eye".


===Beliefs===
For the MC, <code>mcrel.faith = 5</code>
Those beloning to "The cult of The Elder" believe Raana is a sentient and highly intelligent being that evolved after a large meteorite containing the seeds of life crashed into the arid planet of Raana billions of years ago. Aboard that meteorite was the being called "The Eye", whose main body now dwells in the inner core of Raana, with tendrils connecting to every living thing on the surface.


===Devotion effects===
==The Cult of The Elder==
[[File:Rel6.png|alt=Symbol representing the Cult of the Elder|frame]]
"The Cult of The Elder" or "The Cult of the Old Ones" are contemptuous labels given by Ikaanians to the religious beliefs of the [[First wavers|first-wavers]] of the [[Kingdom of David]]. The Davidians call their faith "Raana worship" or "The faith of the All-Seeing Eye". Possibly founded at [[Sentinel Hill]] in Ikaanos City, the center of the faith has moved to [[New Eden]].
 
Those belonging to the Cult of The Elder believe Raana is a sentient and highly intelligent being that evolved after a large meteorite containing the seeds of life crashed into the arid planet of Raana billions of years ago. Aboard that meteorite was the being called "'''The Eye'''", whose main body now dwells in the inner core of Raana, with tendrils connecting to every living thing on the surface.
 
'''Wife limit:''' Two.
 
===Devotion effects (MC)===
Elder cultists are known for their relaxed attitude toward Raana's unforgiving nature.  
Elder cultists are known for their relaxed attitude toward Raana's unforgiving nature.  


* '''Devotion 0-24:''' No effects
* Devotion '''0-24:''' No Stamina drain (storms/heatwaves).
* '''Devotion 25-49:''' No Stamina drain (storms/heatwaves). +5 to all Survival rolls. +5 Persuasion/Charm bonus with other followers.
* Devotion '''25-49:''' No Stamina drain (storms/heatwaves). +5 to all Survival rolls (Hunting, Fishing, Scavenging).
* '''Devotion 50-99:''' No Stamina drain (storms/heatwaves). +15 to all Survival rolls. +10 Persuasion/Charm bonus with other followers.
* Devotion '''50-99:''' No Stamina drain (storms/heatwaves). +15 to all Survival rolls. +10 Persuasion/Charisma bonus with other followers.
* '''Devotion 100:''' No Stamina drain (storms/heatwaves). +1 Stamina while walking through an outskirts district. +25 to all Survival rolls. +25 Persuasion/Charm bonus with other followers.
* Devotion '''100+:''' No Stamina drain (storms/heatwaves). +1 Stamina point while walking through an outskirts district. +25 or 30 to Survival rolls. +25 Persuasion/Charisma bonus with other followers.


===How to increase Devotion===
===How to increase Devotion===
Line 104: Line 182:
* By building a home shrine.
* By building a home shrine.
* By praying in the wilds (special action in "Investigate Area" section).
* By praying in the wilds (special action in "Investigate Area" section).
* By praying at [[Sentinel Hill]] in [[Locations (Ikaanos)#Raven Woods|Raven Woods]] (+5, once per day, takes an hour, also gives +5 Stamina).
*By praying at [[Tancred's Stone]] near [[Locations (Ikaanos)#Preacher's Pond|Preacher's Pond]] (+5, once per day, takes half an hour).
===Other religion effects===
* -25 chance penalty when charming/manipulating slaves and NPCs that belong to The Church of The Two Moons.
===NPC effects===
* '''Devotion 60+''': +1-3 [[Merchandise]] yield when assigned as [[Assignments and Jobs - Scavenger|Scavengers]].
<big>'''Variables'''</big>
For NPCs,  <code>npc.avNNN.traitrel = 6</code> , where NNN is the NPC's [[GirlID]] number, from 1 to 200.
For the MC, <code>mcrel.faith = 6</code>
==Islam==
[[File:Rel8.png|alt=Symbol representing Islam|frame]]
The muslim faith on Raana came mostly through the quantum gates during the mid 23rd century after [[The Caliphate]] declared a universe-spanning ''Dawah''. The mission on Raana was relatively successful but only a couple of thousands muslims remain in Ikaanos today, as most of their kind settled on [[Gandaria]], a continent that lost all communications with [[Irendoria]] several centuries ago. Those in the Ikaanos City are lucky enough to have on their doorstep the Caliphate's Raana HQ, the beautiful [[Great Mosque|'''Great Mosque''']] of Ikaanos, in [[Locations (Ikaanos)#The Procoms|the Procoms]] district.
'''Wife limit:''' Four.
=== Devotion effects (MC) ===
The Muslims in Ikaanos are known for their tightly knit community and resourcefulness. They have a very traditional view on male-female relationships and it's considered a sacred gesture to devote oneself to the head of a household. [[Hassan Al-dāhiya]], a powerful merchant from the dark ages, established a muslim-only trade network that still operates today.
* Devotion '''0-24:''' No effects
* Devotion '''25-49:''' +5/25 Persuasion/Charisma bonus with other followers (male/female).
* Devotion '''50-99:''' +5-7% revenue from most Investments. +10/50 Persuasion/Charisma bonus with other followers (male/female).
* Devotion '''100+:''' +8-12% revenue from most Investments. +25/100 Persuasion/Charisma bonus with other followers (male/female) if the follower's WILLPOWER is below 20.
=== How to increase Devotion ===
* By praying at a home masjid.
* By building a masjid.
* By praying at the [[Great Mosque|great mosque]] in [[Locations (Ikaanos)#The Procoms|Procoms]] district.
=== Restrictions ===
Muslim faithful must take time out to pray five times each day if they are to attain the highest levels of devotion, though one can maintain moderate faith without much effort.
* A Muslim MC NOT praying five times per day will lose one point of Devotion for each prayer missed, down to a minimum of 70.
=== Other religion effects ===
* -25 chance penalty when charming/manipulating slaves and NPCs that belong to The Church of The Two Moons.
* -15 chance penalty when charming/manipulating slaves and NPCs that are Atheists.
* -15 chance penalty when charming/manipulating slaves and NPCs that are Aesir worshipers.
* -20 chance penalty when charming/manipulating slaves and NPCs belonging to The Cult of The Elder.
=== NPC effects ===
* Muslim slaves have a 10% chance to decrease [[Attributes (NPCs)#Corruption|Corruption]] one point per day unless they have the [[Traits (NPCs)#Nymphomaniac|Nymphomaniac]] or [[Traits (NPCs)#Perverted|Perverted]] trait.
* '''Devotion 60+''': +10 [[Assignments and Jobs - Accountant#Accountant Skill|Accountant]] skill.
'''<big>Variables</big>'''
For NPCs,  <code>npc.avNNN.traitrel = 8</code> , where NNN is the NPC's [[GirlID]] number, from 1 to 200.


===Enemy religion effects===
For the MC, <code>mcrel.faith = 8</code>
* -15 chance penalty when charming/manipulating slaves and NPCs that belong to The Chruch of The Two Moons.


==Other cults==
==Other cults and religions==
* '''The order of the Red Tide.''' Hostile, 2,000 members.
Religions present in Ikaanos but which are not available for the MC to join - though you may find NPCs who are members of some of these - are as follows (the numbers given being for active adult membership):
* '''The yellow queen.''' Hostile, 800 members.
{| class="wikitable"
* '''The Golden Dawn.''' Neutral, 250 members.
!Name
* '''Hermes Mysteris.''' Neutral, 250 members.
!Summary Description
!Based
!Members
!Troops
!PV
!Variable
|-
|
==== [[Brotherhood of Ryzaan]] ====
|Militants who believe Earth is a conspiracy and humans are native to [[Raana]]. Recruit via preaching, free theatre, and providing public services such as baths and food. Novices can be recognised by the "[[Vanaar's thread]]" they carry.
|[[The Republic of Ikaanos|Ikaanos]]
|75,000+
|
| -
|none
|-
|
==== [[Hinduism]] ====
|A continuation of the ancient Earth religion.
|
|50,000
|
| -
|<code>traitrel = 10</code>
|-
|
==== [[The Red Tide|The order of the Red Tide]] ====
|An aggressive religious cult drawing on Japanese traditions.
|[[The Borderlands]]
|2,000
|1,265
|447
|<code>traitrel = 9</code>
|-
|
==== [[Buddhism]] ====
|A continuation of the ancient Earth religion.
|
|2,000
|
| -
|<code>traitrel = 7</code>
|-
|
==== [[Judaism]] ====
|A continuation of the ancient Earth religion.  
|
|1,000
|
| -
|none
|-
|
==== [[The yellow queen|The Yellow Queen]] ====
|Primarily female worshippers of "the Yellow Queen" - a divine feminine archetype tied to Raana’s cosmic forces. Rituals channel virgin sexual energies to supposedly gain psychic abilities. Emphasize purity, and communion with wilderness. Mortal enemies of [[the Dagosa Cult]].
|[[The Lesano Chasm|Lesano Chasm]]
|800
|
| -
|none
|-
|
==== [[The Rod of Adem]] ====
|An outlawed sex-based "[[Adem]]" cult. Secretive and female-led, its "Siren" adherents are rumored to lure men into perverse rituals, after which they vanish. Led by a "Crimson Matron" hundreds of years old. 
|
|?
|
| -
|<code>traitrel = 55</code>
|-
|
==== [[The Blue Star]] ====
|Female-dominated sect in the [[Hakusan Empire]], waging a covert war against a malevolent entity said to threaten humanity. Led by a Mother Superior, ninja-like "Sisters" employ seduction, marriage, espionage and assassination to influence powerful men. Pursuing human perfection through eugenic breeding, to create a savior. Rivals of the [[The Red Tide|Red Tide]].
|[[Lake City]]
|?
|
| -
|none
|-
|
==== [[Hellenism]] ====
|A revival of the ancient Greek religions, recreated on Earth in the 21st century; value physical perfection.
|
|300
|
| -
|none
|-
|
==== [[Neoplatonism]] ====
|Reclusive theurgists who arose in Ikaanos following the [[The Severance|Severance]]; rivals of Hermes Mysteris.  
|
|300
|
| -
|none
|-
|
==== [[The Golden Dawn]] ====
|A fire-worshipping "[[Adem]]" cult, hostile to the other Adem sects. Mostly [[Z-marked]] "mutants", suspected to be behind arson attacks.
|
|250  
|
| -
|none
|-
|
==== [[Hermes Mysteris]] ====
|Alchemical academic cult that originated on Earth within the [[Historical Society]].
|
|250
|
| -
|none
|-
|
==== [[Children of Kali]] ====
|A mysterious [[Hinduism|Hindu]] sect, whose influence has grown noticeably in recent years.
|[[The Republic of Ikaanos|Ikaanos]]
|a few hundred
|
| -
|none
|-
|
==== [[The Children of Ser-huggah]] ====
|Aggressive militaristic cult in occasional armed conflict with [[the Republic]].
|
|a few hundred
|
| -
|none
|-
|
==== [[The Dagosa Cult]] ====
|A death-obsessed first-waver "[[Adem]]" cult, worshipping [[Bestiary#Tar snakes|tar snakes]]. Mortal enemies of the [[Cult of The Yellow Queen|Yellow Queen]] cult. Once powerful, but now outlawed and scattered.
|
|a few hundred
|
| -
|none
|-
|
==== [[Group of Hope|The Group of Hope]] ====
|New militant cult worshipping a lizard-like deity; exhort slaves to rise against their owners and join them.
|[[The Borderlands]]
|a few hundred
|
| -
|none
|-
|
==== The [[Karlshamn Raiders]] ====
|Aggressive militaristic cult in occasional armed conflict with [[the Republic]].
|
|a few hundred
|
| -
|none
|-
|
==== [[Neognosticism]] ====
|Gnostic mystic survivors of a lost expedition, rumored to scavenge in Ikaanos' Catacombs, stealing implants and alien artifacts to enhance themselves and resist [[taint]] degradation. Their existence is officially denied.  
|[[Ikaanos|Ikaanos city]]
|200
|
| -
|none
|}

Latest revision as of 01:59, 14 June 2026

Contemplating the cosmos

Today, in 2489, Religion has a strong influence on Ikaanian society. Over 40% of Ikaanians belong to the official state religion, The Church of the Two Moons - the majority of whom claim to be genuinely devoted to the preachings of the moon priests. People living in Ikaanos have religious freedom, however, and most of the faiths that were presently on Earth during the period of Raana's colonisation are represented on Raana today, some thriving.

And in addition there are a host of secretive mystical cults which rose from the ashes of The Great Chaos, plus the "Raana worship" which was established by the first-wavers (referred to contemptuously as the "Cult of the Elder" by Ikaanians).

The MC starts as an Atheist, but can freely convert to five of the other religions, changing as often as he wants, with a choice of: Christianity, Islam, Asatru, the Church of the Two Moons, and the Cult Of The Elder. By increasing his Devotion through religious actions he'll gain benefits depending on which religion he belongs to.

The MC will have Manipulation and Charisma bonuses when dealing with NPCs of the same Religion, if his own Devotion is high enough (see below for details). He will also experience Manipulation and Charisma penalties when dealing with NPCs of certain other Religions, depending on his own (e.g. -25 if the MC is Aesir and the NPC is CTM); see below for details.

The MC can also attempt to convert NPCs under his influence to his own Religion; see Conversion for more details. There may be benefits to the MC for NPCs in his employ being of certain religions (e.g. the combat damage bonus for Aesir); many Religion penalties and bonuses apply to NPCs as well as to the MC.

Beliefs

Religions of Ikaanos

The religious beliefs of the almost 2 million inhabitants of the colony of Ikaanos (i.e. excluding the Mastersphere, the Prometheus Kingdoms, Kingsport, and Ivardin) break down roughly as follows:

Wife limits

While polygamy is legal in the state of Ikaanos, each religion has its own rules regarding the maximum allowed number of wives a man can take. Marrying more than is allowed by your religion adds a -100/day Influence loss per wife. There's also a small daily risk (5%) to lose one Standing point with that religion, down to a minimum of 50.

Atheism

Symbol representing atheism

Atheism is the belief in truth revealed through the scientific method. That there are no intelligent beings controlling the Universe, no heaven or hell, no souls or ghosts, no demons or angels, no magic or supernatural powers... everything derives from fundamental rules which are ultimately deducible through scientific enquiry and testable through experiment.

Wife limit: None.

Devotion effects (MC)

  • Devotion 0-99: No effects
  • Devotion 100+: There's a 10% chance to increase Willpower one point per day, up to a maximum of 100.

How to increase Devotion

Other religion effects

  • None

NPC effects

  • None

Variables

For NPCs, npc.avNNN.traitrel = 0 , where NNN is the NPC's GirlID number, from 1 to 200. (And traitrel = 1 reverts to traitrel = 0)

For the MC, mcrel.faith = 0

Church of the Two Moons (CTM)

Symbol representing the Church of the Two Moons

With their gleaming Cathedral towers in Emerald City's Crystal Hills almost 300 feet tall, it's not hard to realize that the Moon Priests wield absolute power over the religious world of Ikaanos. They are devout advocates for slavery and the Mayorship of Ikaanos, immensely aiding the ruling body of The Republic by holding the unruly masses far away from rebellious thoughts. The Moon Priests do this with fiery preachings that speak of the importance of a united front against the Davidian houses of New Eden, and the need to stand strong against forbidden cults roaming outside the city.

The CTM is rooted in the archaic Hebrew scriptures from Earth, with strong influences from the Vedas and the Mahabharata. They preach about how the thousand headed All-God sent humans to Raana with the mission to restart "the great race of the arch" (archs being planets). They say that the All-God destroyed Earth after humans tried to be gods themselves by extending their lives and acting in "unreligious ways". CTM was founded as an obscure cult in Pre-Severance Ikaanos (ca 2260).

The formal leader of CTM is The High Priest, a title currently held by Joseph Swanson.

Read more HERE.

Wife limit: One.

Devotion effects (MC)

CTM is primarily a city-state religion that gives social and economic benefits.

  • Devotion 0-24: No effects
  • Devotion 25-49: +2 Influence/day.
  • Devotion 50-99: +5 Influence/day, -$5 tax.
  • Devotion 100+: +15 Influence/day, No house tax.

How to increase Devotion

  • By praying at the cathedral.
  • By giving donations at the cathedral.
  • By building a home temple.
  • By praying at a home temple.

Other religion effects

  • -25 chance penalty when charming/manipulating slaves and NPCs that belong to The Cult of The Elder.
  • -25 chance penalty when charming/manipulating slaves and NPCs that belong to Christianity.
  • -25 chance penalty when charming/manipulating slaves and NPCs that are Muslims.

NPC effects

  • None

Variables

For NPCs, npc.avNNN.traitrel = 2 , where NNN is the NPC's GirlID number, from 1 to 200. (And traitrel = 3 reverts to traitrel = 2)

For the MC, mcrel.faith = 2

Asatru (Æsir)

Symbol representing the Aesir/asatru faith

Ásatrú is faith in the old Norse (Germanic, Scandinavian, Icelandic) gods who are collectively known as the Æsir - a polytheistic paganism also referred to as "Heathenry". Most Aesir worshipers congregate in small shrines in backwater hamlets outside Ikaanos. The Grand Temple of Odin in Myrdalen is an exception, gathering roughly 500 devout Scandi warriors that make more than enough noise to let the people of Ikaanos know that The Old Gods are still very much alive.

For more informaigton on Asatru beliefs, see HERE.

Wife limit: Five.

Devotion effects (MC)

The Aesir religion follows "the old ways": devotion to the Gods will bring happiness to your family, and fighting for the glory of Odin and Thor provides a warrior with a place next to the gods should he be vanquished in combat.

  • Devotion 0-24: No effects
  • Devotion 25-49: +5 combat damage. -2 Influence/day. +5 Persuasion/Charisma bonus with other followers.
  • Devotion 50-99: +8 combat damage. -5 Influence per day. +10 Persuasion/Charisma bonus with other followers.
  • Devotion 100+: +11 combat damage. -15 Influence per day. +25 Persuasion/Charisma bonus with other followers.

How to increase Devotion

Other religion effects

  • -15 chance penalty when charming/manipulating slaves and NPCs that belong to the Christian faith.
  • -15 chance penalty when charming/manipulating slaves and NPCs that are Muslims.

NPC effects

  • Gladiatrix Bonus: +5 chance in the Arena if Willpower 30+ (Females).
  • Devotion 60+: +3 combat damage.

Variables

For NPCs, npc.avNNN.traitrel = 4 , where NNN is the NPC's GirlID number, from 1 to 200.

For the MC, mcrel.faith = 4

Christianity

Symbol representing the Christian faith

Christianity, dominated by the Catholic church, spread to Raana during the final two decades before The Severance. Today's Christians have kept their religion relatively intact, praying for centuries in cellar shrines and faraway churches in the countryside. Catholicism is still the most abundant of the Christian sects on Raana, so their magnificent cathedral, The Church of the Holy Virgin in Ikaanos' Westside Heights, acts as the HQ of the Republic's Christian faction.

Christianity battled The Church of The Two Moons during the mid-24th century - leading to the Holy Saint's massacre of 2355. While the two religions try to officially co-exist today, raging hostility remains underneath the surface.

In the year 2489, around 30,000 Ikaanians (counting both IC and the Prometheus region) consider themselves Catholic Christians.

Wife limit: One.

Devotion effects (MC)

Christians are known for keeping themselves mentally and physically fit. They are also a very tightly knit community.

  • Devotion 0-24: No effects
  • Devotion 25-49: +3 Stamina points per day. +15 Persuasion/Charisma bonus with other followers.
  • Devotion 50-99: +5 Stamina points per day. +25 Persuasion/Charisma bonus with other followers.
  • Devotion 100+: +8 Stamina points per day. +40 Persuasion/Charisma bonus with other followers.

How to increase Devotion

  • By praying at a home shrine.
  • By giving donations to orphanages (082).
  • By building a home shrine.

Other religion effects

  • -15 chance penalty when charming/manipulating slaves and NPCs that belong to The Church of The Two Moons.

NPC effects

Variables

For NPCs, npc.avNNN.traitrel = 5 , where NNN is the NPC's GirlID number, from 1 to 200.

For the MC, mcrel.faith = 5

The Cult of The Elder

Symbol representing the Cult of the Elder

"The Cult of The Elder" or "The Cult of the Old Ones" are contemptuous labels given by Ikaanians to the religious beliefs of the first-wavers of the Kingdom of David. The Davidians call their faith "Raana worship" or "The faith of the All-Seeing Eye". Possibly founded at Sentinel Hill in Ikaanos City, the center of the faith has moved to New Eden.

Those belonging to the Cult of The Elder believe Raana is a sentient and highly intelligent being that evolved after a large meteorite containing the seeds of life crashed into the arid planet of Raana billions of years ago. Aboard that meteorite was the being called "The Eye", whose main body now dwells in the inner core of Raana, with tendrils connecting to every living thing on the surface.

Wife limit: Two.

Devotion effects (MC)

Elder cultists are known for their relaxed attitude toward Raana's unforgiving nature.

  • Devotion 0-24: No Stamina drain (storms/heatwaves).
  • Devotion 25-49: No Stamina drain (storms/heatwaves). +5 to all Survival rolls (Hunting, Fishing, Scavenging).
  • Devotion 50-99: No Stamina drain (storms/heatwaves). +15 to all Survival rolls. +10 Persuasion/Charisma bonus with other followers.
  • Devotion 100+: No Stamina drain (storms/heatwaves). +1 Stamina point while walking through an outskirts district. +25 or 30 to Survival rolls. +25 Persuasion/Charisma bonus with other followers.

How to increase Devotion

  • By praying at a home shrine.
  • By building a home shrine.
  • By praying in the wilds (special action in "Investigate Area" section).
  • By praying at Sentinel Hill in Raven Woods (+5, once per day, takes an hour, also gives +5 Stamina).
  • By praying at Tancred's Stone near Preacher's Pond (+5, once per day, takes half an hour).

Other religion effects

  • -25 chance penalty when charming/manipulating slaves and NPCs that belong to The Church of The Two Moons.

NPC effects

Variables

For NPCs, npc.avNNN.traitrel = 6 , where NNN is the NPC's GirlID number, from 1 to 200.

For the MC, mcrel.faith = 6

Islam

Symbol representing Islam

The muslim faith on Raana came mostly through the quantum gates during the mid 23rd century after The Caliphate declared a universe-spanning Dawah. The mission on Raana was relatively successful but only a couple of thousands muslims remain in Ikaanos today, as most of their kind settled on Gandaria, a continent that lost all communications with Irendoria several centuries ago. Those in the Ikaanos City are lucky enough to have on their doorstep the Caliphate's Raana HQ, the beautiful Great Mosque of Ikaanos, in the Procoms district.

Wife limit: Four.

Devotion effects (MC)

The Muslims in Ikaanos are known for their tightly knit community and resourcefulness. They have a very traditional view on male-female relationships and it's considered a sacred gesture to devote oneself to the head of a household. Hassan Al-dāhiya, a powerful merchant from the dark ages, established a muslim-only trade network that still operates today.

  • Devotion 0-24: No effects
  • Devotion 25-49: +5/25 Persuasion/Charisma bonus with other followers (male/female).
  • Devotion 50-99: +5-7% revenue from most Investments. +10/50 Persuasion/Charisma bonus with other followers (male/female).
  • Devotion 100+: +8-12% revenue from most Investments. +25/100 Persuasion/Charisma bonus with other followers (male/female) if the follower's WILLPOWER is below 20.

How to increase Devotion

  • By praying at a home masjid.
  • By building a masjid.
  • By praying at the great mosque in Procoms district.

Restrictions

Muslim faithful must take time out to pray five times each day if they are to attain the highest levels of devotion, though one can maintain moderate faith without much effort.

  • A Muslim MC NOT praying five times per day will lose one point of Devotion for each prayer missed, down to a minimum of 70.

Other religion effects

  • -25 chance penalty when charming/manipulating slaves and NPCs that belong to The Church of The Two Moons.
  • -15 chance penalty when charming/manipulating slaves and NPCs that are Atheists.
  • -15 chance penalty when charming/manipulating slaves and NPCs that are Aesir worshipers.
  • -20 chance penalty when charming/manipulating slaves and NPCs belonging to The Cult of The Elder.

NPC effects

Variables

For NPCs, npc.avNNN.traitrel = 8 , where NNN is the NPC's GirlID number, from 1 to 200.

For the MC, mcrel.faith = 8

Other cults and religions

Religions present in Ikaanos but which are not available for the MC to join - though you may find NPCs who are members of some of these - are as follows (the numbers given being for active adult membership):

Name Summary Description Based Members Troops PV Variable

Brotherhood of Ryzaan

Militants who believe Earth is a conspiracy and humans are native to Raana. Recruit via preaching, free theatre, and providing public services such as baths and food. Novices can be recognised by the "Vanaar's thread" they carry. Ikaanos 75,000+ - none

Hinduism

A continuation of the ancient Earth religion. 50,000 - traitrel = 10

The order of the Red Tide

An aggressive religious cult drawing on Japanese traditions. The Borderlands 2,000 1,265 447 traitrel = 9

Buddhism

A continuation of the ancient Earth religion. 2,000 - traitrel = 7

Judaism

A continuation of the ancient Earth religion. 1,000 - none

The Yellow Queen

Primarily female worshippers of "the Yellow Queen" - a divine feminine archetype tied to Raana’s cosmic forces. Rituals channel virgin sexual energies to supposedly gain psychic abilities. Emphasize purity, and communion with wilderness. Mortal enemies of the Dagosa Cult. Lesano Chasm 800 - none

The Rod of Adem

An outlawed sex-based "Adem" cult. Secretive and female-led, its "Siren" adherents are rumored to lure men into perverse rituals, after which they vanish. Led by a "Crimson Matron" hundreds of years old. ? - traitrel = 55

The Blue Star

Female-dominated sect in the Hakusan Empire, waging a covert war against a malevolent entity said to threaten humanity. Led by a Mother Superior, ninja-like "Sisters" employ seduction, marriage, espionage and assassination to influence powerful men. Pursuing human perfection through eugenic breeding, to create a savior. Rivals of the Red Tide. Lake City ? - none

Hellenism

A revival of the ancient Greek religions, recreated on Earth in the 21st century; value physical perfection. 300 - none

Neoplatonism

Reclusive theurgists who arose in Ikaanos following the Severance; rivals of Hermes Mysteris. 300 - none

The Golden Dawn

A fire-worshipping "Adem" cult, hostile to the other Adem sects. Mostly Z-marked "mutants", suspected to be behind arson attacks. 250 - none

Hermes Mysteris

Alchemical academic cult that originated on Earth within the Historical Society. 250 - none

Children of Kali

A mysterious Hindu sect, whose influence has grown noticeably in recent years. Ikaanos a few hundred - none

The Children of Ser-huggah

Aggressive militaristic cult in occasional armed conflict with the Republic. a few hundred - none

The Dagosa Cult

A death-obsessed first-waver "Adem" cult, worshipping tar snakes. Mortal enemies of the Yellow Queen cult. Once powerful, but now outlawed and scattered. a few hundred - none

The Group of Hope

New militant cult worshipping a lizard-like deity; exhort slaves to rise against their owners and join them. The Borderlands a few hundred - none

The Karlshamn Raiders

Aggressive militaristic cult in occasional armed conflict with the Republic. a few hundred - none

Neognosticism

Gnostic mystic survivors of a lost expedition, rumored to scavenge in Ikaanos' Catacombs, stealing implants and alien artifacts to enhance themselves and resist taint degradation. Their existence is officially denied. Ikaanos city 200 - none