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Slave hunting is a well-established occupation in Ikaanos, providing the republic and the great houses with a constant stream of cheap workers. They're also a vital supplier for the growing entertainment industry.
Slave hunting is a well-established occupation in Ikaanos, providing the republic and the [[Great Houses of Ikaanos|Great Houses]] with a constant stream of cheap workers. They're also a vital supplier for the growing entertainment industry.


Slave hunters often work in unison with slave trainers, hunting specific targets for a chosen patron. Certain landowning slave hunters also act as slave trainers as a way of cutting out the middleman.
Slave hunters often work in unison with [[slave trainers]], hunting specific targets for a chosen patron. Certain landowning slave hunters also act as slave trainers as a way of cutting out the middleman.  


===Captured slaves===
== Capturing slaves ==
The MC and his crew are able to capture slaves in combat or through special quests/POIs. Captured enemies are called '''Shackled slaves''' before being processed at a market/home location.
The MC and his crew are able to capture slaves in combat or through special [[quests]]/POIs. Captured enemies are called '''Shackled slaves''' before being processed at a [[Slave Market]] or [[The household|Home]] location.


The MC can hold a maximum of his Party (+1) shackled slaves. A lonely MC can thus hold two slaves before being forced to process them.  
The MC can hold a maximum of his Party +1 shackled slaves. A lonely MC can thus hold two slaves before being forced to process them.  


A combat enemy has to be ''incapacitated'' before he can be claimed as a slave. Using a special melee weapon for the final blow increases the chance of incapacitating an enemy while other heavy weapons such as coilguns or plasma rifles almost guarantee that the enemy ends up dead.
A combat enemy has to be ''incapacitated'' before they can be claimed as a slave. Using a blunt melee weapon such as a staff or whipping cane for the final blow increases the chance of incapacitating an enemy, while heavy weapons such as greatswords or plasma rifles almost guarantee the enemy ends up dead.


====Incapacitation chance====
=== Incapacitation chance ===
* '''Base:''' 5%
There is a base chance of '''11%''' for human enemies reduced to 0 or less Health Points to be Incapacitated rather than killed. This is modified by the lethality of the weapon used to deliver the final blow, as follows:
* '''Fists:''' +80%
{| class="wikitable"
* '''Whipping cane:''' +85%
!Melee Weapon
* '''Combat staff:''' +70%
!weapon modifier
* '''Sledgehammer:''' +35%
!incapacitation chance
* '''Knife/sword:''' +15%
!Ranged Weapon
* '''Great sword:''' +15%
!weapon modifier
* '''Firearms:''' -3%
!incapacitation chance
* '''Heavy firearms:''' -4%
|-
|Fists
| + 85
|96%
|Crossbow
|0
|11%
|-
|Cane/whip
| + 89
|100%
|Pistol
|0
|11%
|-
|Combat Staff
| + 70
|81%
|Pipe Gun
|0
|11%
|-
|Sledgehammer
| + 35
|46%
|Remington Rifle
|0
|11%
|-
|Dagger/Knife
| + 20
|31%
|Shotgun
|0
|11%
|-
|Sword
| + 15
|26%
|Revolver
| - 4
|7%
|-
|Spear
|0
|11%
|Automatic Rifle
| - 5
|6%
|-
|Wakizashi
|0
|11%
|R55 Revolver
| - 4
|7%
|-
|Power Katana
|0
|11%
|'''·'''50 cal Rifle
| - 10
|1%
|-
|Greatsword
| + 15
|26%
|Grenade Launcher
|0
|11%
|-
|Great Axe
| + 15
|26%
|Coilgun
| - 8
|3%
|-
|Ice Dragon
| + 70
|81%
|Plasma Rifle
| - 8
|3%
|-
|Sacred Mallet
|0
|11%
|Cybercannon
|0
|11%
|-
|Sword of Azuk
|0
|11%
|Minigun
|0
|11%
|-
|
|
|
|Bofors Gun
| - 100
| - 89%
|-
|
|
|
|Nemesis
| - 10
|1%
|}
'''Plus if MC has [[Traits (MC)#Manhunter|Manhunter]] trait:''' +15% (this bonus only applies to the MC, not to his followers).


The MC has the option to add Incapacitated slaves to his Shackled slave pool. Doing so consumes one unit of Rope. If the MC's out of ropes, he's unable to add more enemies to his pool.
Note that some enemies can not be captured, and will die rather than be incapacitated even if the final blow is delivered with a cane: non-humans, the primary target of most [[Town Hall#Bounties|Bounties]] (to represent you handing them in), enemies in fights where you would not be able to take captives (e.g. somewhere you have to run from afterwards), enemies that you would not be able to sell at auction or own as a legal slave (e.g. serving officials of the Republic who were lawfully performing their duty), and a few other special cases.  


====NOTE!====
After combat, the MC has the option to add Incapacitated enemies to his Shackled Captives pool. Doing so consumes one unit of [[Rope]] per slave. If the MC runs out of ropes he'll be unable to add more enemies to his pool.
You can only capture (incapacitate) one female '''and/or''' one male enemy per combat (a total of two).


===Processing shackled slaves===
== Processing shackled captives ==
 
The MC can inspect (PROCESS) his wares at a [[Slave markets|human goods market]] or at his home. The following districts are counted as markets:
The MC can inspect (PROCESS) his wares at a human goods market or at his home. The following districts are counted as markets:


* [[Locations (Ikaanos)#Redhaven|Redhaven]]
* [[Locations (Ikaanos)#Redhaven|Redhaven]]
Line 34: Line 145:
* [[Locations (Ikaanos)#Crystal Heights|Crystal Heights]]
* [[Locations (Ikaanos)#Crystal Heights|Crystal Heights]]
* [[Locations (Ikaanos)#Preacher's Pond|Preacher's Pond]]
* [[Locations (Ikaanos)#Preacher's Pond|Preacher's Pond]]
* [[Hunt Research]] (Prowlers Only)


After the process has been initiated, the MC must choose to either free, sell, or add the slave to his household.  
After the process has been initiated, the MC must choose to either '''free''', '''quick-sell''', or '''add the captive to his household'''.
 
The "quick sell" price thus available is an offer from the nearest slave dealer, which represents a safe lowest price that slave might fetch at an immeditat auction. It will on average be lower than you will get if auctioning the captive yourself, but will save you some time - and with experience you will be able to spot the slaves for which the quick-sell offer is likely more than you would get at auction (generally when it is .   
 
== Auctioning Slaves ==
If you want to '''auction''' the slave yourself you will probably make more money (possibly '''much''' more) than selling to a slave dealer. But it will take an hour for the auction, and you have to add the slave to your household first. When auctioning a slave you can choose which slave market to sell them at - and note that the markets will sometimes pay different prices for the same slave, because they cater for slave masters who have different uses in mind. For example, Watery Eyes wants more manual laborers. 
 
The full valuation breakdown is here: [[Slave Market - Auction Slave - Base Price Calculations|Slave Market Auction - Base Price Calculations]].
 
Freeing a slave belonging to the [[Bandits|Bandit]] faction will return him to the world Bandit pool.
 
=== Influence gains from selling slaves ===
Selling slaves for above $5,000+ will bring you to the attention of Ikaanian society and gain you some social [[Influence]] - especially if the slaves are beautiful, intelligent, corrupt or otherwise desirable. The Influence yield is not just down to sale price but is also directly affected by societal factors as well as by the slave's personal characteristics - despite these factors and characteristics being amongst those which determine the sale price. So in effect these particular factors and characteristics get counted twice.
{| class="wikitable"
!Slave characteristics
!Influence gain
|-
|Sale price at auction, IF $5,000+
|BASE = sale price / 30
IF above 167 (=5000/30)
|-
|Intelligence 80+
| +100
|-
|Beauty 80+
| +100
|-
|Charisma 80+
| +100
|-
|Virgin - vaginal
| +100
|-
|Virgin - anal
| +100
|-
|Ikaanos Liberty <10
|x 2
|-
|Ikaanos Liberty 10-29
|x 1.5
|-
|Ikaanos Liberty 30-49
|x 1
|-
|Ikaanos Liberty 50-69
|x 0.5
|-
|Ikaanos Liberty 70+
|x 0.25
|-
|Corruption 60-79, IF Ikaanos Corruption 50+
| +50
|-
|Corruption 80-99, IF Ikaanos Corruption 50+
| +75
|-
|Corruption 100+, IF Ikaanos Corruption 50+
| +100
|}
To reach the final figure for Influence granted, calculate in the order given in the table: (1) if sale price 5,000+ proceed otherwise abort; (2) divide sale price by 30; (3) add for Intelligence, Beauty, Charisma and Virginity; (4) multiply for Ikaanos' societal Liberty; (5) add any extra for the Slave's Corruption.  


Once examined in this way, a slave cannot be donated to a faction.  
== Unsellable slaves? ==
Some captives may be so unappealing to slave dealers that they will offer you nothing for them, and you will have to either add the captives to your household or release them. This generally means people seemingly very ill or diseased, such as "[[Prowlers]]". In this case, if you have enough [[Influence]] (6,000+) for [[Hunt Research]] to deal with you, you have the alternative of offering them there, for research or experiments. They will pay good money ($7,500) for particularly unusual specimens. What happens to such specimens, you do not know.


Freeing a slave belonging to the bandit faction will return him to the world bandit pool.
To access this option, Interact with the captive once they are in your household: "Actions" > "[[Project Erebos]]". You will have to have talked to Hunt Research beforehand, and must have sufficient [[Influence]].  


==Uniqe Capturable Slaves==
==Unique Capturable Slaves==
===Uniqe Capturable Female Slaves===
===Unique Capturable Female Slaves===
*Telika, with Haruto Pai ([[Quests|quest]] bounty from [[Town Hall]]).
*[[Talika]], with Haruto Pai ([[Quests|quest]] bounty from [[Town Hall#Bounties|Town Hall]]).
*The [[The Valkyria|Valkyria]] in [[Locations (Ikaanos)#Marston Avenue|Marston Ave]].
*The [[The Valkyria|Valkyria]] in [[Locations (Ikaanos)#Marston Avenue|Marston Ave]].
*[[Mae Doe|Mae]] from [[Ansel Motte|Ansel's]] tutorial quest.
*[[Mae Doe|Mae]] from [[Ansel Motte|Ansel's]] tutorial quest.
Line 54: Line 225:
*[[Kate Veeron]] in South Redhaven.
*[[Kate Veeron]] in South Redhaven.


===Uniqe Capturable Male Slaves===
===Unique Capturable Male Slaves===
*[[Truls Baardson]] in Watery Eyes.
*[[Truls Baardson]] in Watery Eyes.
*[[Cassius Bauer]] in Kasey's Park.
*[[Cassius Bauer]] in Kasey's Park.
*The [[Cultist Monk]] in Stokke Hills.
*The [[Cultist Monk]] in Stokke Hills.
*[[Tuner Jackson]] in The Docks, through the Town Hall Bounty.
*The [[The Black Scorpion|Black Scorpion]] in Raikan.
*The [[Void Seeker]] during [[Quests#Main quests|Prowler in the Depths Ch.3]] (quest)
*[[Tuner Jackson]] in The Docks, through the [[Town Hall#Bounties|Town Hall Bounty]].

Latest revision as of 10:15, 25 October 2025

Slave hunting is a well-established occupation in Ikaanos, providing the republic and the Great Houses with a constant stream of cheap workers. They're also a vital supplier for the growing entertainment industry.

Slave hunters often work in unison with slave trainers, hunting specific targets for a chosen patron. Certain landowning slave hunters also act as slave trainers as a way of cutting out the middleman.

Capturing slaves

The MC and his crew are able to capture slaves in combat or through special quests/POIs. Captured enemies are called Shackled slaves before being processed at a Slave Market or Home location.

The MC can hold a maximum of his Party +1 shackled slaves. A lonely MC can thus hold two slaves before being forced to process them.

A combat enemy has to be incapacitated before they can be claimed as a slave. Using a blunt melee weapon such as a staff or whipping cane for the final blow increases the chance of incapacitating an enemy, while heavy weapons such as greatswords or plasma rifles almost guarantee the enemy ends up dead.

Incapacitation chance

There is a base chance of 11% for human enemies reduced to 0 or less Health Points to be Incapacitated rather than killed. This is modified by the lethality of the weapon used to deliver the final blow, as follows:

Melee Weapon weapon modifier incapacitation chance Ranged Weapon weapon modifier incapacitation chance
Fists + 85 96% Crossbow 0 11%
Cane/whip + 89 100% Pistol 0 11%
Combat Staff + 70 81% Pipe Gun 0 11%
Sledgehammer + 35 46% Remington Rifle 0 11%
Dagger/Knife + 20 31% Shotgun 0 11%
Sword + 15 26% Revolver - 4 7%
Spear 0 11% Automatic Rifle - 5 6%
Wakizashi 0 11% R55 Revolver - 4 7%
Power Katana 0 11% ·50 cal Rifle - 10 1%
Greatsword + 15 26% Grenade Launcher 0 11%
Great Axe + 15 26% Coilgun - 8 3%
Ice Dragon + 70 81% Plasma Rifle - 8 3%
Sacred Mallet 0 11% Cybercannon 0 11%
Sword of Azuk 0 11% Minigun 0 11%
Bofors Gun - 100 - 89%
Nemesis - 10 1%

Plus if MC has Manhunter trait: +15% (this bonus only applies to the MC, not to his followers).

Note that some enemies can not be captured, and will die rather than be incapacitated even if the final blow is delivered with a cane: non-humans, the primary target of most Bounties (to represent you handing them in), enemies in fights where you would not be able to take captives (e.g. somewhere you have to run from afterwards), enemies that you would not be able to sell at auction or own as a legal slave (e.g. serving officials of the Republic who were lawfully performing their duty), and a few other special cases.

After combat, the MC has the option to add Incapacitated enemies to his Shackled Captives pool. Doing so consumes one unit of Rope per slave. If the MC runs out of ropes he'll be unable to add more enemies to his pool.

Processing shackled captives

The MC can inspect (PROCESS) his wares at a human goods market or at his home. The following districts are counted as markets:

After the process has been initiated, the MC must choose to either free, quick-sell, or add the captive to his household.

The "quick sell" price thus available is an offer from the nearest slave dealer, which represents a safe lowest price that slave might fetch at an immeditat auction. It will on average be lower than you will get if auctioning the captive yourself, but will save you some time - and with experience you will be able to spot the slaves for which the quick-sell offer is likely more than you would get at auction (generally when it is .

Auctioning Slaves

If you want to auction the slave yourself you will probably make more money (possibly much more) than selling to a slave dealer. But it will take an hour for the auction, and you have to add the slave to your household first. When auctioning a slave you can choose which slave market to sell them at - and note that the markets will sometimes pay different prices for the same slave, because they cater for slave masters who have different uses in mind. For example, Watery Eyes wants more manual laborers.

The full valuation breakdown is here: Slave Market Auction - Base Price Calculations.

Freeing a slave belonging to the Bandit faction will return him to the world Bandit pool.

Influence gains from selling slaves

Selling slaves for above $5,000+ will bring you to the attention of Ikaanian society and gain you some social Influence - especially if the slaves are beautiful, intelligent, corrupt or otherwise desirable. The Influence yield is not just down to sale price but is also directly affected by societal factors as well as by the slave's personal characteristics - despite these factors and characteristics being amongst those which determine the sale price. So in effect these particular factors and characteristics get counted twice.

Slave characteristics Influence gain
Sale price at auction, IF $5,000+ BASE = sale price / 30

IF above 167 (=5000/30)

Intelligence 80+ +100
Beauty 80+ +100
Charisma 80+ +100
Virgin - vaginal +100
Virgin - anal +100
Ikaanos Liberty <10 x 2
Ikaanos Liberty 10-29 x 1.5
Ikaanos Liberty 30-49 x 1
Ikaanos Liberty 50-69 x 0.5
Ikaanos Liberty 70+ x 0.25
Corruption 60-79, IF Ikaanos Corruption 50+ +50
Corruption 80-99, IF Ikaanos Corruption 50+ +75
Corruption 100+, IF Ikaanos Corruption 50+ +100

To reach the final figure for Influence granted, calculate in the order given in the table: (1) if sale price 5,000+ proceed otherwise abort; (2) divide sale price by 30; (3) add for Intelligence, Beauty, Charisma and Virginity; (4) multiply for Ikaanos' societal Liberty; (5) add any extra for the Slave's Corruption.

Unsellable slaves?

Some captives may be so unappealing to slave dealers that they will offer you nothing for them, and you will have to either add the captives to your household or release them. This generally means people seemingly very ill or diseased, such as "Prowlers". In this case, if you have enough Influence (6,000+) for Hunt Research to deal with you, you have the alternative of offering them there, for research or experiments. They will pay good money ($7,500) for particularly unusual specimens. What happens to such specimens, you do not know.

To access this option, Interact with the captive once they are in your household: "Actions" > "Project Erebos". You will have to have talked to Hunt Research beforehand, and must have sufficient Influence.

Unique Capturable Slaves

Unique Capturable Female Slaves

Unique Capturable Male Slaves