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=== Fort Sera ===
=== Fort Sera ===
Fort Sera adds 100% of its Power Value to your own Power Value, when you formally take over its command. Due to the non-linear way that Soldiers, Wealth and other contributing factors scale, this means that your PV will increase more than if all of the fort's personnel and resources had been incorporated into your own Household. You are deemed more powerful standing separately but together, than as one unit.
[[Fort Sera]], the mercenary company based in [[Locations (Ikaanos)#Outer Marston Swamp|Outer Marston Swamps]], adds 100% of its Power Value to your own Power Value if you formally take over its command. Due to the non-linear way that Soldiers, Wealth and other contributing factors scale, this means that your PV will increase more than if all of the fort's personnel and resources had been incorporated into your own Household. You are deemed more powerful standing separately but together, than as one unit. You can donate to Fort Sera to increase its [[Factions#Existing Factions|faction Power Value]], and this will directly add to your own PV, as well as bringing in money (+$2/day/SeraPV) and Influence (+½i/day/SeraPV). This is a very effective way of raising your PV significantly in the early game.  


===Factions===
===Factions===

Revision as of 01:52, 2 September 2025

These factors determine the Power Value of the MC's Faction.

Note: bonuses are cumulative, so for example 25 Soldiers will give you +4 from the number of soldiers in total, not just +2 for having 25.

Military might

NPCs count as Soldiers rather than Civilians when they have Melee or Ranged skill above 39.

The MC counts as a Soldier when he has Melee or Ranged skill above 49.

  • 10+ Soldiers: +1
  • 15+ Soldiers: +1
  • 25+ Soldiers: +2
  • 50+ Soldiers: +3
  • 75+ Soldiers: +4
  • Medium tier mercenaries (Bud, Aiko, Enya, Doyle, Milou): +1
  • High tier mercenaries (Felix, Ayden, Connor, Samuel, Clea, Kansas): +3
  • MC with Melee or Ranged skill above 49: +1 (in addition to him counting towards Soldier total)
  • HULC suits owned: +2 for the first, +1 per additional
  • Bofors Gun (and crew) hired: +15

Influence

Money

  • Cash 40,000+: +1
  • Cash 70,000+: +1
  • Cash 120,000+: +1
  • Cash 500,000+: +1
  • Cash 1,000,000+: +1
  • Cash 10,000,000+: +1
  • Cash 100,000,000+: +2

Events

Property Development

Business Power (from investments)

Investments increase Business Power:

Fort Sera

Fort Sera, the mercenary company based in Outer Marston Swamps, adds 100% of its Power Value to your own Power Value if you formally take over its command. Due to the non-linear way that Soldiers, Wealth and other contributing factors scale, this means that your PV will increase more than if all of the fort's personnel and resources had been incorporated into your own Household. You are deemed more powerful standing separately but together, than as one unit. You can donate to Fort Sera to increase its faction Power Value, and this will directly add to your own PV, as well as bringing in money (+$2/day/SeraPV) and Influence (+½i/day/SeraPV). This is a very effective way of raising your PV significantly in the early game.

Factions

Many factions become your vassal if you reach 100 standing with them. Vassalized factions add 1/3 their Power Value to the MC's, as well as giving money and influence daily; each faction may have its own rules. The factions which can currently be vassalized are: Christianity, Islam, the Aesir, House Kymanto, the Preacher, and the Bandits. Christianity, Islam and the Aesir can only be vassalised if the MC is of the same religious faith. And the Bandits vassalization becomes inactive if Ikaanos Control rises to 90 or more.

Titles

If the MC gains position in the governance of the Republic:

  • Lawmaker, Marshal or Academist: +0
  • Legislator or above: +2
  • Senator or above: +10
  • High Senator: +20, and then MULTIPLY Power Value by 1.5

Military Units Built

If the MC donates enough money to the Republic to build it some military units, he receives:

  • Platoon: +2 per
  • Company: +6 per
  • Battalion: +12 per
  • Regiment: +25 per