Difference between revisions of "Assignments and Jobs"

From MoR-Wiki
Jump to navigation Jump to search
(Slave Master/Mistress corrections/clarifications/layout changes)
m (grammar)
(38 intermediate revisions by 3 users not shown)
Line 45: Line 45:
Only a slave with very high Corruption will appreciate working here, and she can still obtain injuries due to mishaps or reckless customers. The despicable acts your girl will have to endure also require a special mindset.
Only a slave with very high Corruption will appreciate working here, and she can still obtain injuries due to mishaps or reckless customers. The despicable acts your girl will have to endure also require a special mindset.


Risks involve oral wear, anal wear, vaginal wear, nipple wear, Health and Willpower deterioration and Happiness and Affection loss.
'''Effects''':
* 16.67% chance +1 Discipline up to 70
* 16.67% chance -2 Willpower
* 16.67% chance -2 Happiness, if Corruption is 40+ this does not happen
* +1-6 Anal wear
* +5 Vaginal wear
* +5 Oral wear


=== Secret Garden Bookstore (Whitehaven) ===
=== Secret Garden Bookstore (Whitehaven) ===
Line 56: Line 62:
Working at Mrs. Bouchard quaint little boutique is a rather special experience - selling teas, trinkets and all kinds of books; but also hanging out with a very peculiar crowd of other girls - little Everette, proud Maria and the jovial Elsa.
Working at Mrs. Bouchard quaint little boutique is a rather special experience - selling teas, trinkets and all kinds of books; but also hanging out with a very peculiar crowd of other girls - little Everette, proud Maria and the jovial Elsa.


Risks involve increased Willpower and heightened Escape risk if your slave's Anger is ''Upset'' or worse.
'''Effects''':
* 16.67% chance +1 Willpower
* 16.67% chance +1 Happiness
* 16.67% chance +1 Feminist trait up to 100
* heightened Escape risk if your slave's Anger is ''Upset'' or worse (Unconfirmed)


=== Walton's Smithery (Redhaven) ===
=== Walton's Smithery (Redhaven) ===
* '''Daily Income:''' $20
* '''Daily Income:''' $15
* '''Hours:''' 8 a.m. to 4 p.m.
* '''Hours:''' 8 a.m. to 4 p.m.
* '''Age:''' Any
* '''Age:''' Any
Line 67: Line 77:
Mr. Walton has offered you, a fellow soldier, a chance to employ one of your slaves as an ammunition's sorter. You believe he's doing this just to be kind, and the task would probably not be very taxing for the girl in question.
Mr. Walton has offered you, a fellow soldier, a chance to employ one of your slaves as an ammunition's sorter. You believe he's doing this just to be kind, and the task would probably not be very taxing for the girl in question.


There are no risks involved, other htan increased Exhaustion due to the mindless work down in Walton's cellar. Sitting next door to Bud Walton might not add to the pleasantness either.
There are no risks involved, other than increased Exhaustion due to the mindless work down in Walton's cellar. Sitting next door to Bud Walton might not add to the pleasantness either.


=== Nika's clothing store (Westside) ===
=== Nika's clothing store (Westside) ===


* '''Daily Income:''' $40
* '''Daily Income:''' $30
* '''Hours:''' 8 a.m. to 4 p.m.
* '''Hours:''' 8 a.m. to 4 p.m.
* '''Age:''' Any
* '''Age:''' Any
Line 78: Line 88:
The proud Russian Nikolai offers one of your slaves the opportunity to work in sales, including customer support, administration and other store duties.
The proud Russian Nikolai offers one of your slaves the opportunity to work in sales, including customer support, administration and other store duties.


There's a 15% daily chance that a girl will increase her Charisma while working at this location, as long as her Attribute is below 60.
There are no special risks involved - Nikolai doesn't treat his employees as slaves.


There are no special risks involved - Nikolai doesn't treat his employees as slaves.
'''Effects''':
* 16.67% daily chance that a girl will increase her Charisma up to 60.


=== The Golden Dragon (Performer) (Crystal Hills) ===
=== The Golden Dragon (Performer) (Crystal Hills) ===
* '''Daily Income:''' $150-$180
* '''Daily Income:''' $150, $180 if Extroverted
* '''Hours:''' 8 a.m. to 4.30 p.m.
* '''Hours:''' 8 a.m. to 4.30 p.m.
* '''Age:''' Any
* '''Age:''' Any
* '''Risks:''' Low
* '''Risks:''' Low
* '''Beauty:''' 40+ (all slaves in the game meet this requirement)
* '''Requirements:'''
* '''Charisma:''' 60+
** Can not have the Shy trait
* '''Requirements:''' Dancing OR Performance 70+
** Beauty 60+
** Charisma 60+
** Dancing OR Performance 70+


Working as a performer at the Golden Dragon is an honorable assignment, but it does require some form of class and training.
Working as a performer at the Golden Dragon is an honorable assignment, but it does require some form of class and training.
Line 96: Line 109:


There are no special risks involved other than a very small chance of increased Willpower.
There are no special risks involved other than a very small chance of increased Willpower.
'''Effects''':
* 16.67% daily chance to increase Performance up to 90.
* 16.67% daily chance to increase Charisma up to 80, if Happiness is 60+
* 16.67% daily chance to increase Willpower up to 30, if Happiness is 30+


=== Carpenter (South Redhaven) ===
=== Carpenter (South Redhaven) ===
Line 103: Line 121:
* '''Risks:''' Low
* '''Risks:''' Low


There's a daily 10% chance to increase a worker's STRENGTH by one point up to a maximum of 60.
Working at Mr. Kai's Furniture store involves heavy lifting, cleaning, helping the chief carpenter with administrative chores and performing basic carpenter assignments.


There's also a 5% risk for a worker to receive a -10 Health injury.  
'''Effects''':
* 16.67% daily chance to increase Strength up to 60.
* 16.67% daily chance to lose 10 health, but only if health is 20+.


=== Maid Duty ===
=== Maid Duty ===
* '''Daily Income:''' 2 Influence
* '''Daily Income:''' None
* '''Hours:''' Special
* '''Hours:''' Special
* '''Age:''' Any
* '''Age:''' Any
Line 118: Line 138:


There are also no special risks involved other than what her Master might decide happens during breaks.
There are also no special risks involved other than what her Master might decide happens during breaks.
'''Effects''':
* Maids grant +2 Influence every day.
* If the Maid has the Perfectionist trait (90+), they grant an additional +2 Influence every day.
* [[Piper Holdman]] can grant an additional +3 Influence if assigned to the Maid job, and:
**Her Domestic is 70+
**Her Affection is 60+ (Amiable)
Note: The [[Titles_(Slaves)#Head_maid|Head Maid]] title is detailed on the [[Titles_(Slaves)#Head_maid|Titles]] page.


=== Garden Duty ===
=== Garden Duty ===
Line 127: Line 156:
Assigning an NPC as a gardener boosts your Garden's income based on his or her Gardening skill. It's a full-time assignment, but the NPC will be accessible throughout the day if you should require other services.
Assigning an NPC as a gardener boosts your Garden's income based on his or her Gardening skill. It's a full-time assignment, but the NPC will be accessible throughout the day if you should require other services.


'''Gardening 1-25''': +0% income.</br>
'''Gardening 1-24''': +0% income.</br>
'''Gardening 26-50''': +25% income.</br>
'''Gardening 25-49''': +25% income.</br>
'''Gardening 51-74''': +50% income.</br>
'''Gardening 50-74''': +50% income.</br>
'''Gardening 75-129''': +100% income.</br>
'''Gardening 75-129''': +100% income.</br>
'''Gardening 130''': +200% income.</br>
'''Gardening 130+''': +200% income.</br>


There's a daily '''15% chance''' to increase the girl's Gardening skill with one point, up to a maximum of 80. Assigning her to the Administraiton and Domestic Program at the Academy can further boost her Gardening skill.
There's a daily '''16.67% chance''' to increase the girl's Gardening skill with one point, up to a maximum of 80. Assigning her to the Administration and Domestic Program at the Academy can further boost her Gardening skill.


There are also no special risks involved other than what her Master might decide happens during breaks.
There are also no special risks involved other than what her Master might decide happens during breaks.
Line 146: Line 175:


Assigning an NPC to slave training duty allows you to assign slaves to them. They will train assigned slaves according to their stats and traits.
Assigning an NPC to slave training duty allows you to assign slaves to them. They will train assigned slaves according to their stats and traits.
{| class="wikitable"
|+ Training Mechanics
|-
! Stat !! Increased By !! Max limit !! Decreased By !! Min limit
|-
| Willpower || Trainer with 40+ Willpower, 40+ Pure trait, 9 or less Fear, 30 or less Respect, and 50 or less Nymphomaniac trait or 50 or less Perverted trait||80||Trainer with 30+ Respect, or 40+ Fear, or 24+ Pure trait, or Willpower 9 or less||10
|-
|Corruption ||Trainer with 60+ Corruption||80||Trainer with 10 or less Corruption.||10
|-
|Kindness || Trainers with 60+ Pure trait or 70+ Kindness||80||N/A||N/A
|-
|Discipline||Trainers with 90+ Discipline or 90+ Workaholic trait||70||Trainers with 29 or less Discipline||10
|-
| Combat Skills ||Trainers with 90+ Warrior trait, or 100+ Ranged/Melee skill|| 70 Ranged/Melee|| N/A||N/A
|-
|Physical Attributes||Trainers with 90+ Workaholic/Brawler trait, or 85+ strength, or 70+ Warrior trait||60 Strength & 70 Dexterity(33% chance)|| N/A||N/A
|-
|Sexual Skills||Trainers with 60+ Nymphomaniac trait or 80+ Perverted trait;
Only male trainers increase Anal skill; Male trainers remove both Vaginal and Anal virginity
|80 Oral/Vaginal & 60 Anal/Kissing skill || N/A||N/A
|-
|Vanilla Trait||Trainers with 60+ Pure trait, 10 or less Corruption and 80+ Vanilla trait||100||Trainers with 60+ Nymphomaniac trait or 80+ Perverted trait||0
|-
|Pure trait || Trainers with 60+ Pure trait and 10 or less Corruption (0.8.3.1 A1 ONLY) || 100 (16.6% chance)||N/A|| N/A
|}


Each day at Midnight, the game determines if the Slave Master/Mistress was successful in training that day. This is determined by comparing the Trainer's Skill to a random number between 1 and 100.
Details found here: [[Assignments and Jobs - Slave Master]].
Trainer Skill = Trainer Intelligence + Trainer Discipline
 
If the Trainer has the Workaholic trait, add 10 to the Skill total
=== Scavenger ===
If the Trainer has 500 or more Fame, add 10 to the Skill total
* '''Daily Income:''' Special
Divide the Skill total by 2 for the final Skill
* '''Hours:''' 8 a.m. to 4.30 p.m.
Then if Skill is greater than the random number (1 to 100), training will occur.
* '''Age:''' Any
A Slave Master/Mistress will sexually use assigned slaves when they are either:
* '''Risks:''' High!
 
Assigning an NPC as Scavenger will accumulate a daily batch of Merchandise.
 
Details found here: [[Assignments and Jobs - Scavenger|Assignments and Jobs - Scavenger.]]
 
=== Janitor ===
* '''Daily Income:''' Special
* '''Hours:''' Special
* '''Age:''' Any
* '''Risks:''' Low


* Male or Female with 90+ Corruption
A janitor's main duty is to maintain your household's Disrepair value at reasonable levels. This will remove squalor effects, make Materialistic NPCs happier and keep you from losing Influence.
* And they have Nymphomaniac trait 60+ or Perverted trait 70+ or Corruption 60+
 
'''Effects''':
* -1 Household Disrepair
* If Janitor's Discipline is 40+, -1 Household Disrepair
* If Janitor's Discipline is 60+ AND Janitor is not in bondage, then:
** 16.67% chance to +1 Workaholic trait up to 100
 
=== Accountant ===
* '''Daily Income:''' Special
* '''Hours:''' Special
* '''Age:''' Any
* '''Risks:''' None


Sexually used slaves will be well… used.
An accountant is the backbone of every serious household – especially if its aim is to build a business empire. An accountant will contribute with his or her skills to boost income and lower maintenance at higher levels.


* Oral Wear up to ~79
Details found here: [[Assignments and Jobs - Accountant|Assignments and Jobs - Accountant.]]
* Vagina Wear up to ~74
* Uncorrupted slaves (<40)
** lose Happiness down to 10
** gain Fear up 10
** gain Humiliation
* The Trainer will gain 2 Happiness


== The Academy==
== The Academy ==


You can pay (on a daily basis) to have your NPCs take classes at The Academy during the day.
You can pay (on a daily basis) to have your NPCs take classes at The Academy during the day.
Line 292: Line 311:
*Maximum Age : None
*Maximum Age : None
* Minimum Age : 21, or None @ influence >6000
* Minimum Age : 21, or None @ influence >6000
==Gold walker==
* '''Daily Income:''' $30~$120
* '''Hours:''' 8 a.m. to 4.30 p.m.
* '''Age:''' 18+
* '''Risks:''' High!
Assigning an NPC as Gold walker will deploy them as a common  prostitute.
Details found here: [[Gold walking#Goldwalking assignment|Gold walking]]


==Evening and Night-Time Assignments==
==Evening and Night-Time Assignments==
Line 301: Line 329:
*DEXTERITY: 6%/day chance to increase (max 60).
*DEXTERITY: 6%/day chance to increase (max 60).


You can apply [slave] to one of Ikaanos' riding schools. Participating in horse riding is a great way to reduce stress, raise '''Happiness''' over time, and increase a slave's discipline and physical attributes.
You can apply [slave] to one of Ikaanos' riding schools. Participating in horse riding is a great way to reduce stress, raise '''[[Happiness and Affection|Happiness]]''' over time, increase a slave's '''[[Discipline]]''' and '''[[Attributes (NPCs)#Dexterity|Dexterity]]''', and can increase your '''Influence'''.


Note: To change stable be at home and make a girl one of the 2 active slaves > Click on her > Events & Activities > Horse Riding.
Note: To change stable be at home and make a girl one of the 2 active slaves > Click on her > Events & Activities > Horse Riding.


Note: You currently cannot change stable, you can only withdraw a girl and then sign up for the other stable. This automatically sells her private horse if you bought one at a loss. A fully upgraded white stables horse costs you 5100$, and sells back for 2100$ if you withdraw the girl.
Note: You currently cannot change stable, you can only withdraw a girl and then sign up for the other stable. This automatically sells her private horse if you bought one at a loss. A fully upgraded white stables horse costs you $5,100, and sells back for $2,100 if you withdraw the girl.


====White Stables====
====White Stables====
*Daily Cost: 25$/day
*Daily Cost: $25/day
*Extra Bonuses: +5 Discipline, +1/day Influence
*Extra Bonuses: +5 Discipline, +1/day Influence
*Upgrade: [Buy Horse] (900$): +10%p/day happiness, +5 discipline, +1/day influence.
*Upgrade: [Buy Horse] ($900): +10%/day Happiness, +5 Discipline, +1/day Influence.
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]
*Upgrade: [Upgrade Gear] ($200): +5%/day Happiness, +1/day Influence. Requires [Buy Horse]
*Upgrade: [Pure-Bred] (1500$): +10%p/day happiness, +5 discipline, +1/day influence. requires [Buy Horse]
*Upgrade: [Pure-Bred] ($1,500): +10%/day Happiness, +5 Discipline, +1/day Influence. Requires [Buy Horse]
* Upgrade: [Champion] (2500$): +25%p/day happiness, +5 discipline, +2/day influence. requires [Pure-Bred]
* Upgrade: [Champion] ($2,500): +25%/day Happiness, +5 Discipline, +2/day Influence. Requires [Pure-Bred]


====Muller's Barn====
====Muller's Barn====
*Daily Cost: 5$/day
*Daily Cost: $5/day
*Happiness: 10%/day
*Happiness: 10%/day
*Upgrade: [Buy Horse] (500$): +8%p/day happiness, +5 discipline
*Upgrade: [Buy Horse] ($500): +8%/day Happiness, +5 Discipline
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]
*Upgrade: [Upgrade Gear] ($200): +5%/day Happiness, +1/day Influence. Requires [Buy Horse]
*Upgrade: [Thoroughbred] (1000$): +17%p/day happiness, +5 discipline, +2/day influence. requires [Buy Horse]
*Upgrade: [Thoroughbred] ($1,000): +17%/day Happiness, +5 Discipline, +2/day Influence. Requires [Buy Horse]

Revision as of 02:10, 27 March 2024

Preparing an NPC for adventures and combat[edit | edit source]

You can add any NPC to your combat group by clicking on the Add Follower button next to their Interaction shortcut (see screenshot).

Add an NPC to your follower group by clicking on this button.

Adding NPCs as a Follower immediately terminates their current job assignments.

Clicking that button again removes the NPC from your combat group and reassigns him to his earlier assignment..

Most NPC character quests require that you've assigned the NPC to your group in order to resolve his or her quest.

Weapons and gear[edit | edit source]

You can arm an NPC from its Inventory which you're able to access either through the NPC Menu (second screenshot) or through the NPCs>Inventory button while out on adventures (third screenshot).

You can access an NPC's Inventory through this shortcut in the bottom right corner while navigating the NPC Menu.

Any weapons/armor equipped through this menu will be transferred from the player's inventory to the NPC.

You can also access an NPC's Inventory directly from its Inventory button while out on adventures.

Links and guides[edit | edit source]

Read more about weapons here.

Read more about armors here.

Available assignments[edit | edit source]

Abbot Roo's General Store (Redhaven)[edit | edit source]

  • Daily Income: $25
  • Hours: 8 a.m. to 4 p.m.
  • Age: 19 or younger
  • Risks: Low

Working at Roo's General store is a relatively mindless assignment that'll not cost your slave any significant stamina. Abbot Roo only accepts teenage girls!

Risks are low, but a girl is not completely safe from Abbot Roo's hungry eyes, especially if he's having a bad day.

Devious Tools (Whitehaven)[edit | edit source]

  • Daily Income: $50
  • Hours: 8 a.m. to 4 p.m.
  • Age: 35 or younger
  • Risks: High!
  • Requirements: 50+ Corruption OR Willpower 9-

Working at Devious tools affects both the mind and body in many ways. A girl must endure prodding customers, spontaneous orgies and the cruelty from Miss Devious herself.

Only a slave with very high Corruption will appreciate working here, and she can still obtain injuries due to mishaps or reckless customers. The despicable acts your girl will have to endure also require a special mindset.

Effects:

  • 16.67% chance +1 Discipline up to 70
  • 16.67% chance -2 Willpower
  • 16.67% chance -2 Happiness, if Corruption is 40+ this does not happen
  • +1-6 Anal wear
  • +5 Vaginal wear
  • +5 Oral wear

Secret Garden Bookstore (Whitehaven)[edit | edit source]

  • Daily Income: $25
  • Hours: 8.15 a.m. to 4 p.m.
  • Age: Any
  • Risks: Special

Working at Mrs. Bouchard quaint little boutique is a rather special experience - selling teas, trinkets and all kinds of books; but also hanging out with a very peculiar crowd of other girls - little Everette, proud Maria and the jovial Elsa.

Effects:

  • 16.67% chance +1 Willpower
  • 16.67% chance +1 Happiness
  • 16.67% chance +1 Feminist trait up to 100
  • heightened Escape risk if your slave's Anger is Upset or worse (Unconfirmed)

Walton's Smithery (Redhaven)[edit | edit source]

  • Daily Income: $15
  • Hours: 8 a.m. to 4 p.m.
  • Age: Any
  • Risks: None
  • MC Background: Soldier lvl 2 or higher.

Mr. Walton has offered you, a fellow soldier, a chance to employ one of your slaves as an ammunition's sorter. You believe he's doing this just to be kind, and the task would probably not be very taxing for the girl in question.

There are no risks involved, other than increased Exhaustion due to the mindless work down in Walton's cellar. Sitting next door to Bud Walton might not add to the pleasantness either.

Nika's clothing store (Westside)[edit | edit source]

  • Daily Income: $30
  • Hours: 8 a.m. to 4 p.m.
  • Age: Any
  • Risks: None

The proud Russian Nikolai offers one of your slaves the opportunity to work in sales, including customer support, administration and other store duties.

There are no special risks involved - Nikolai doesn't treat his employees as slaves.

Effects:

  • 16.67% daily chance that a girl will increase her Charisma up to 60.

The Golden Dragon (Performer) (Crystal Hills)[edit | edit source]

  • Daily Income: $150, $180 if Extroverted
  • Hours: 8 a.m. to 4.30 p.m.
  • Age: Any
  • Risks: Low
  • Requirements:
    • Can not have the Shy trait
    • Beauty 60+
    • Charisma 60+
    • Dancing OR Performance 70+

Working as a performer at the Golden Dragon is an honorable assignment, but it does require some form of class and training.

Work might include overtime - don't be too alarmed if your slave returns late sometimes.

There are no special risks involved other than a very small chance of increased Willpower.

Effects:

  • 16.67% daily chance to increase Performance up to 90.
  • 16.67% daily chance to increase Charisma up to 80, if Happiness is 60+
  • 16.67% daily chance to increase Willpower up to 30, if Happiness is 30+

Carpenter (South Redhaven)[edit | edit source]

  • Daily Income: $40
  • Hours: 8:30 a.m. to 4 p.m.
  • Age: 12+
  • Risks: Low

Working at Mr. Kai's Furniture store involves heavy lifting, cleaning, helping the chief carpenter with administrative chores and performing basic carpenter assignments.

Effects:

  • 16.67% daily chance to increase Strength up to 60.
  • 16.67% daily chance to lose 10 health, but only if health is 20+.

Maid Duty[edit | edit source]

  • Daily Income: None
  • Hours: Special
  • Age: Any
  • Risks: None

Assigning a girl as a household maid will always keep her at home, accessible if you should require other services.

There are no special benefits other than additional opulence to your household's status, which means an increased influence yield of (+2) per day.

There are also no special risks involved other than what her Master might decide happens during breaks.

Effects:

  • Maids grant +2 Influence every day.
  • If the Maid has the Perfectionist trait (90+), they grant an additional +2 Influence every day.
  • Piper Holdman can grant an additional +3 Influence if assigned to the Maid job, and:
    • Her Domestic is 70+
    • Her Affection is 60+ (Amiable)

Note: The Head Maid title is detailed on the Titles page.

Garden Duty[edit | edit source]

  • Daily Income: Special
  • Hours: Special
  • Age: Any
  • Risks: None

Assigning an NPC as a gardener boosts your Garden's income based on his or her Gardening skill. It's a full-time assignment, but the NPC will be accessible throughout the day if you should require other services.

Gardening 1-24: +0% income.
Gardening 25-49: +25% income.
Gardening 50-74: +50% income.
Gardening 75-129: +100% income.
Gardening 130+: +200% income.

There's a daily 16.67% chance to increase the girl's Gardening skill with one point, up to a maximum of 80. Assigning her to the Administration and Domestic Program at the Academy can further boost her Gardening skill.

There are also no special risks involved other than what her Master might decide happens during breaks.

Mai-Lynn Oshiro provides additional bonus if working at the garden.

Slave Master/Mistress[edit | edit source]

  • Daily Income: None
  • Hours: Special
  • Age: 18+
  • Risks: Low

Assigning an NPC to slave training duty allows you to assign slaves to them. They will train assigned slaves according to their stats and traits.

Details found here: Assignments and Jobs - Slave Master.

Scavenger[edit | edit source]

  • Daily Income: Special
  • Hours: 8 a.m. to 4.30 p.m.
  • Age: Any
  • Risks: High!

Assigning an NPC as Scavenger will accumulate a daily batch of Merchandise.

Details found here: Assignments and Jobs - Scavenger.

Janitor[edit | edit source]

  • Daily Income: Special
  • Hours: Special
  • Age: Any
  • Risks: Low

A janitor's main duty is to maintain your household's Disrepair value at reasonable levels. This will remove squalor effects, make Materialistic NPCs happier and keep you from losing Influence.

Effects:

  • -1 Household Disrepair
  • If Janitor's Discipline is 40+, -1 Household Disrepair
  • If Janitor's Discipline is 60+ AND Janitor is not in bondage, then:
    • 16.67% chance to +1 Workaholic trait up to 100

Accountant[edit | edit source]

  • Daily Income: Special
  • Hours: Special
  • Age: Any
  • Risks: None

An accountant is the backbone of every serious household – especially if its aim is to build a business empire. An accountant will contribute with his or her skills to boost income and lower maintenance at higher levels.

Details found here: Assignments and Jobs - Accountant.

The Academy[edit | edit source]

You can pay (on a daily basis) to have your NPCs take classes at The Academy during the day.

  • Schedule: 9am-4pm
  • Maximum Age: 25

Science and Hardware Class[edit | edit source]

  • Stamina loss: -10
  • Cost: 60$/day
  • Science: 18% chance to increase
  • Academics: 12% chance to increase
  • Discipline: 8% chance to increase
  • INTELLIGENCE: 8% chance to increase
  • WILLPOWER: 8% chance to increase
  • Influence: +2/day

A five-year program that trains Ikaanos' future engineers. The SAH, as it's called, delves into everytrhing from natural history to advanced computers and Grid navigation.

History and Anthropology Class[edit | edit source]

  • Stamina loss: -10
  • Cost: 60$/day
  • Academics: 22% chance to increase
  • Science: 12% chance to increase
  • Discipline: 9% chance to increase
  • INTELLIGENCE: 9% chance to increase
  • WILLPOWER: 6% chance to increase
  • Influence: +2/day

A three-year program that offers a complete understanding of Earth's history, Raanic history, and a thorough overview of life and events on other planets before the severance.

Administration and Domestic Art Class[edit | edit source]

  • Stamina loss: -10
  • Cost: 60$/day
  • Domestic: 18% chance to increase
  • Gardening: 16% chance to increase
  • Discipline: 12% chance to increase
  • INTELLIGENCE: 4% chance to increase
  • Influence: +2/day

A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services.

Gymnastics and Performance Class[edit | edit source]

  • Stamina loss: -25
  • Cost: 80$/day
  • Acrobatics: 20% chance to increase
  • Dancing: 15% chance to increase
  • Discipline: 15% chance to increase
  • Performance: 6% chance to increase
  • DEXTERITY: 8% chance to increase
  • STRENGTH: 8% chance to increase
  • Influence: +2/day
  • Injury risk
  • Risk (other)

A three-year program that molds the student's body into chiseled perfection. Has trained some of Raana's most famous artists.

Teaching at Academy[edit | edit source]

After reaching a certain skill level in Science or Academics, your slaves can teach at Whitehaven Academy as either lecturers or professors.

  • Schedule: 9am-4pm
  • Minimum skill level : 40 (lecturer) 70 (professor)

Science Lecturer[edit | edit source]

  • Income : $40
  • Science : 1.0% chance to increase
  • INTELLIGENCE : 2.0% chance to increase
  • WILLPOWER : 3.0% chance to increase
  • Stamina loss: 20%
  • Age : Any

Academics Lecturer[edit | edit source]

  • Income : $40
  • Discipline : 1.0% chance to increase
  • INTELLIGENCE : 2.0% chance to increase
  • WILLPOWER : 4.0% chance to increase
  • Stamina loss: 20%
  • Age : Any

Science Professor[edit | edit source]

  • Income : $110
  • Influence : +4/day
  • Discipline : 2.0% chance to increase
  • INTELLIGENCE : 4.0% chance to increase
  • WILLPOWER : 10.0% chance to increase
  • Stamina loss: 30%
  • Maximum Age : None
  • Minimum Age : 21, or None @ influence >6000

Academics Professor[edit | edit source]

  • Income : $90
  • Influence : +4/day
  • Discipline : 1.0% chance to increase
  • INTELLIGENCE : 3.0% chance to increase
  • WILLPOWER : 8.0% chance to increase
  • Stamina loss: 20%
  • Maximum Age : None
  • Minimum Age : 21, or None @ influence >6000

Gold walker[edit | edit source]

  • Daily Income: $30~$120
  • Hours: 8 a.m. to 4.30 p.m.
  • Age: 18+
  • Risks: High!

Assigning an NPC as Gold walker will deploy them as a common prostitute.

Details found here: Gold walking

Evening and Night-Time Assignments[edit | edit source]

Horse Riding[edit | edit source]

  • Hours: 6 p.m. to 8 p.m.
  • Base Discipline Gain: 5%/day chance (max 70).
  • Base Happiness Gain: 10%/day chance.
  • DEXTERITY: 6%/day chance to increase (max 60).

You can apply [slave] to one of Ikaanos' riding schools. Participating in horse riding is a great way to reduce stress, raise Happiness over time, increase a slave's Discipline and Dexterity, and can increase your Influence.

Note: To change stable be at home and make a girl one of the 2 active slaves > Click on her > Events & Activities > Horse Riding.

Note: You currently cannot change stable, you can only withdraw a girl and then sign up for the other stable. This automatically sells her private horse if you bought one at a loss. A fully upgraded white stables horse costs you $5,100, and sells back for $2,100 if you withdraw the girl.

White Stables[edit | edit source]

  • Daily Cost: $25/day
  • Extra Bonuses: +5 Discipline, +1/day Influence
  • Upgrade: [Buy Horse] ($900): +10%/day Happiness, +5 Discipline, +1/day Influence.
  • Upgrade: [Upgrade Gear] ($200): +5%/day Happiness, +1/day Influence. Requires [Buy Horse]
  • Upgrade: [Pure-Bred] ($1,500): +10%/day Happiness, +5 Discipline, +1/day Influence. Requires [Buy Horse]
  • Upgrade: [Champion] ($2,500): +25%/day Happiness, +5 Discipline, +2/day Influence. Requires [Pure-Bred]

Muller's Barn[edit | edit source]

  • Daily Cost: $5/day
  • Happiness: 10%/day
  • Upgrade: [Buy Horse] ($500): +8%/day Happiness, +5 Discipline
  • Upgrade: [Upgrade Gear] ($200): +5%/day Happiness, +1/day Influence. Requires [Buy Horse]
  • Upgrade: [Thoroughbred] ($1,000): +17%/day Happiness, +5 Discipline, +2/day Influence. Requires [Buy Horse]