Traits (MC): Difference between revisions

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The listed traits below are normal traits that all players can acquire.
The listed traits below are normal traits that all players can acquire.
===Attractive===
===Attractive===
'''Cost:''' 30.<br>
'''Cost:''' 30.<br>'''Requirements:''' [[The Player#Beauty|Beauty]] 65+.<br>'''Effects''': You have a photogenic appearance that is appreciated by the opposite sex. Thanks to your good looks, there is a 20% chance to score a critical charm/manipulation roll when interacting with female NPCs in either Seduction, Sexual Persuasion or Declare Love situations. Your natural [[The Player#Beauty|Beauty]] cap is also increased to 120.<br>'''Variable:''' $mctraitat
'''Requirements:''' Charm 35+.<br>
'''Effects''': The player has a 20% chance to score a critical Charm/Manipulation roll when interacting with female NPCs in either Seduction, Sexual persuasion or Declare love situations. He also receives a +10 Charm bonus.
'''Variable:''' $mctraitat


===Adora Sanor===
===Adora Sanor===
'''Cost:''' 50.<br>
'''Cost:''' 50.<br>'''Requirements:''' None.<br>'''Effects''': The player starts the game with a relatively obedient slave: the slim-waisted 19-year-old [[Adora Sanor]]. She starts the game with the [[Traits (NPCs)#Submissive|Submissive]], [[Traits (NPCs)#Workaholic|Workaholic]] and [[Traits (NPCs)#Perfectionist|Perfectionist]] traits. The ownership of Adora Sanor is also included in the [[Expert traits (MC)#Adora Sanor|Slaver III (Expert) level]].<br>'''Variable:''' $mctraitadora
'''Requirements:''' None.<br>
'''Effects''': The player starts the game with a relatively obedient slave: the slime-waisted 19-year-old [[Adora Sanor]]. She starts the game with the Submissive, Workaholic and Perfectionist traits. The ownership of Adora Sanor is also included in the Slaver III (Expert) level.
'''Variable:''' $mctraitadora


===Brainy===
===Brainy===
'''Cost:''' 20.<br>
'''Cost:''' 20.<br>'''Requirements:''' INTELLIGENCE 40+.<br>'''Effects''': The player can extract additional '''skill''' points from Courses and [[Books]] (roughly 10-20% more than the default yield) and receives a +10 bonus to INTELLIGENCE.<br>'''Variable:''' $mctraitbrain
'''Requirements:''' INTELLIGENCE 40+.<br>
 
'''Effects''': The player can extract additional '''skill''' points from courses and books (roughly 10-20% more than the default yield) and receives a +10 bonus to INTELLIGENCE.
===Bank of Ikaanos Benefactor===
'''Variable:''' $mctraitbrain
'''Cost:''' n/a<br>'''Requirements:''' Compelte [[Armand Blackford]]'s "A Delicate Manner" personal quest.<br>'''Effects''': +5 Permanent Power Value.<br>'''Variable:''' -


===Crackshot===
===Crackshot===
'''Cost:''' 50.<br>
'''Cost:''' 50.<br>'''Requirements:''' Ranged Combat 40+.<br>'''Effects''': Instead of the default 5%, the player's chance of scoring a Critical hit in [[The Player#Ranged Combat|Ranged combat]] attacks increases with his current combat experience.
'''Requirements:''' Ranged combat 40+.<br>
'''Effects''': Instead of the default 5%, the player's chance of scoring a critical hit in ranged combat attacks increases with his current combat experience.


*'''0-49 fought battles:''' 15%.
*'''0-49 fought battles:''' 15%.
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===Crafter===
===Crafter===
'''Cost:''' 10.<br>
'''Cost:''' 10.<br>'''Requirements:''' Artisan 20+.<br>'''Effects''': The player receives a +10 [[The Player#Artisan|Artisan]] and a +10 [[The Player#Blacksmithing|Blacksmithing]] bonus. He also starts the game with a set of basic raw materials worth approximately $3,000.<br>'''Variable:''' $mctraitcraft
'''Requirements:''' Artisan 20+.<br>
'''Effects''': The player receives a +10 Artisan and a +10 Blacksmithing bonus. He also starts the game with a set of basic raw materials worth approximately $3,000.
'''Variable:''' $mctraitcraft


===Deadly strike===
===Deadly strike===
'''Cost:''' 50.<br>
'''Cost:''' 50.<br>'''Requirements:''' Melee Combat 40+.<br>'''Effects''': Instead of the default 5%, the player's chance of scoring a Critical hit in [[The Player#Melee Combat|Melee combat]] attacks increases with his current combat experience.
'''Requirements:''' Melee combat 40+.<br>
'''Effects''': Instead of the default 5%, the player's chance of scoring a critical hit in melee combat attacks increases with his current combat experience.


*'''0-49 fought battles:''' 15%.
*'''0-49 fought battles:''' 15%.
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'''Variable:''' $mctraitdead
'''Variable:''' $mctraitdead


===Disciplined===
=== Defender of Ikaanos ===
'''Cost:''' 30.<br>
'''Cost:''' n/a<br>'''Requirements:''' Kill the [[Dengi Marauders|Dengi]] King Azuk during the [[Dengi Marauders#Dengi invasion event ("The Scourge of_Raana")|Dengi Invasion]].<br>'''Effects''': Chance to increase the [[States (NPCs)#Respect|Respect]] of every NPC in the household by +1 per day, up to a cap of 50.<br>'''Variable:''' $mctraitdefender
'''Requirements:''' None.<br>
 
'''Effects''': The player receives a +30 chance bonus (up to natural caps) when increasing his skills through Basic training.
=== Disciplined ===
'''Variable:''' $mctraitdis
'''Cost:''' 30.<br>'''Requirements:''' None.<br>'''Effects''': The player receives a +30 chance bonus (up to natural caps) when increasing his skills through Basic Training.<br>'''Variable:''' $mctraitdis


===Dominus===
===Dominus===
'''Cost:''' -.<br>
'''Cost:''' -.<br>'''Requirements:''' Completing skill book: "[[Books#Persuade|Sundering Minds]]".<br>'''Effects''': WILLPOWER-decreasing sermons at The Shrine receive a +40 chance bonus. The same sermons will also decrease the [[Traits (NPCs)#Unbreakable|Unbreakable]] trait with one point per session.<br>'''Variable:''' $mctraitdominus
'''Requirements:''' Completing skill book (Sundering Minds).<br>
'''Effects''': WILLPOWER-decreasing sermons at The Shrine receive a +40 chance bonus. The same sermons will also decrease the Unbreakable trait with one point per session.
'''Variable:''' $mctraitdominus
 
===Engineer===
'''Cost:''' 10.<br>
'''Requirements:''' None.<br>
'''Effects''': The player can build double the amount of house and yard upgrades in a day.
'''Variable:''' $mctraiten


===Educator===
===Educator===
'''Cost:''' 50.<br>
'''Cost:''' 50.<br>'''Requirements:''' None.<br>'''Effects''': The player is able to execute one extra training and [[Homeschooling]] session per day. This extra session can be done alone or together with NPCs.<br>'''Variable:''' $mctraitmentor
'''Requirements:''' None.<br>
'''Effects''': The player is able to execute one extra training and homeschooling session per day. This extra session can be done alone or together with NPCs.
'''Variable:''' $mctraitmentor


===Well-Hung===
===Engineer===
'''Original name:''' Huge Penis
'''Cost:''' 10.<br>'''Requirements:''' None.<br>'''Effects''': The player can build double the amount of house and yard upgrades in a day.<br>'''Variable:''' $mctraiten
'''Cost:''' 5.<br>
'''Requirements:''' None.<br>
'''Effects''': The player's manhood has an impressive girth that may cause some unpleasantness when having intercourse with petite or virgin NPCs. It also has a chance to lower an NPC's WILLPOWER during sexual actions.
'''Variable:''' $cock
 
===Gunslinger===
'''Cost:''' 10.<br>
'''Requirements:''' Ranged combat 35+.<br>
'''Effects''': The player has a natural talent with pistols and revolvers. He gets a +12 Damage bonus with all one-handed sidearms.
'''Variable:''' $mctraitgun


===God's Chosen===
===God's Chosen===
'''Cost:''' 30.<br>
'''Cost:''' 30.<br>'''Requirements:''' None.<br>'''Effects''': The player is "God's Chosen" on Raana - at least according to the visions he has had since an early age. The player starts the game as a '''Devoted''' (110 points [[The Player#Devotion|Devotion]]) [[Religion#Christianity|Catholic]] and can never change his religion later in-game. In addition to this, he also gains a +5 Standing [[The Holy Virgin|Catholic Church faction]] boost and starts with a unique melee weapon '''([[Weapons#Sacred Mallet|Sacred mallet]])''' that will deal more damage as long as his [[The Player#Devotion|Devotion]] is 100+.
'''Requirements:''' None.<br>
'''Effects''': The player is God's chosen on Raana - at least according to the visions he has had since an early age.


The player starts the game as a '''Devoted (110 points)''' Catholic and can never change his religion later in-game.
'''Note:''' This trait is mutually exclusive with '''Oathsworn''', meaning that only one of the two can be chosen!


In addition to this, he also gains a +5 Standing Catholic Church faction boost and starts with a unique melee weapon '''(Sacred mallet)''' that will deal more damage as long as his Devotion is 100+.
'''Variable:''' $mctraitgod


'''Note:''' This trait is mutually exclusive with '''Oathsworn''', meaning that only one of the two can be chosen!
===Gunslinger===
'''Cost:''' 10.<br>'''Requirements:''' Ranged combat 35+.<br>'''Effects''': The player has a natural talent with pistols and revolvers. He gets a +12 Damage bonus with all one-handed sidearms.<br>'''Variable:''' $mctraitgun


'''Variable:''' $mctraitgod
=== Harem Lord ===
'''Cost:''' n/a<br>'''Requirements:''' Partake in the harem of Mordecai Adler to the end (Aria: Slavemasters of Raana route).<br>'''Effects''': All sexual experience gains are doubled for NPCs only.<br>'''Variable:''' $mctraitharem


===Kingpin===
=== Kingpin ===
'''Cost:''' 50.<br>
'''Cost:''' 50.<br>'''Requirements:''' None.<br>'''Effects''': The player has a shady past and enjoys a high status in the criminal underworld.
'''Requirements:''' None.<br>
'''Effects''': The player has a shady past and enjoys a high status in the criminal underworld.
*[[The Underworld]] is unlocked at the game's start.
*[[The Underworld]] is unlocked at the game's start.
*+15 Bandit faction standing.
*+15 [[Fenrik's Tavern|Bandit faction]] standing.
*+4 [[Carozza Hall|Carozza]] faction standing.
*+4 [[Carozza Hall|Carozza]] faction standing.
*All burglar domestic events are disabled
*All burglar domestic events are disabled
*-50 Influence per day if the player's [[Influence]] is 750+
*-50 [[Influence]] per day if the player's Influence is 750+
*-150 Influence per day if the player's Influence is 10,000+
*-150 [[Influence]] per day if the player's Influence is 10,000+
*-25% Palace Raiting accumulation speed.
*-25% Palace Raiting accumulation speed.
*No income from City Control.
*No income from City Control.
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===Manhunter===
===Manhunter===
'''Cost:''' 15.<br>
'''Cost:''' 15.<br>'''Requirements:''' None.<br>'''Effects''': The MC receives a +15% chance to [[Slave hunters#Incapacitation chance|incapacitate]] rather than kill enemies defeated in combat (this bonus does not apply to the MC's Followers). Slaves sold via auctions (at Watery Eyes or Crystal Hills) rather than quick sale while processing get a +15% ''Estimated sale price'' thanks to a special connection.<br>'''Variable:''' $mctraitman
'''Requirements:''' None.<br>
'''Effects''': The MC receives a +15% chance to incapacitate rather than kill enemies defeated in combat (this bonus does not apply to the MC's Followers). Slaves sold via auctions (at Watery Eyes or Crystal Hills) rather than quick sale while processing get a +15% ''Estimated sale price'' thanks to a special connection.
'''Variable:''' $mctraitman


===Massive load===
===Massive load===
'''Cost:''' 0.<br>
'''Cost:''' 0.<br>'''Requirements:''' None.<br>'''Effects''': A select few males on Raana have developed an abnormal amount of semen. Ikaanos' dwindling medical profession points to passive radiation from the planet's core as a possible explanation for why this has occurred. But despite an enlarged prostate, they've discovered no signs of malignancy other than the unpleasantness it might cause the male's sexual partner.  
'''Requirements:''' None.<br>
'''Effects''': A select few males on Raana have developed an abnormal amount of semen. Ikaanos' dwindling medical profession points to passive radiation from the planet's core as a possible explanation to why this has occurred. But despite an enlarged prostate, they've discovered no signs of malignancy other than the unpleasantness it might cause the male's sexual partner.  


This trait can be of a negative nature when having oral sex with inexperienced NPCs. Perverted, Oral fixated, or highly Corrupted NPCs can, however, receive Happiness bonuses when taking the MC's load orally.
This trait can be of a negative nature when having oral sex with inexperienced NPCs. Perverted, Oral fixated, or highly Corrupted NPCs can, however, receive Happiness bonuses when taking the MC's load orally.


'''Variable:''' $mctraitload
'''Variable:''' $load


===Master of Mares===
===Master of Mares===
'''Cost:''' -.<br>
'''Cost:''' -.<br>'''Requirements:''' Completing skill book: "[[Books#BDSM|The Mare]]".<br>'''Effects''': The MC accumulates (½ Manipulate + ½ Charisma) / 10 "arousal points" every Conclude Day. These points can then be soaked up and transformed into [[Arousal]] while he's interacting with female NPCs.<br>'''Variable:''' $mctraitmare
'''Requirements:''' Completing skill book (The Mare).<br>
'''Effects''': The MC accumulates his (Manipulate+Charm)/2 /10 once every Conclude Day. These points can then be soaked up and transformed into Arousal while he's interacting with female NPCs.
'''Variable:''' $mctraitmare


===Mountain Man===
===Mountain Man===
'''Cost:''' 50.<br>
'''Cost:''' 50.<br>'''Requirements:''' None.<br>'''Effects''': The MC stands close to seven feet tall, with a body frame resembling a [[Beryll Monkey]] more than an ordinary human. This increases his Strength cap to 190 and Stamina cap to 150, and gives +15 base health points just from being so big. However, this size comes at a price: the MC has a severe penalty on attempts to increase his DEX past 60, and has to consume an extra 3 Food Rations per day.<br>'''Variable:''' $mctraitmountain
'''Requirements:''' None.<br>
'''Effects''': The player stands close to seven feet tall, with a body frame that resembles a Beryll Monkey than an ordinary human. This increases his strength cap to 190 and stamina cap to 150. However, it also comes with negative effects like major penalties to increase DEX past 60 and the player has to consume an extra 3 Food Ration per day.
'''Variable:''' $mctraitmountain
 
===Occultist===
'''Cost:''' 15.<br>
'''Requirements:''' None.<br>
'''Effects''': The player starts the game with a +10 boost to his Occult skill thanks to his interest in finger science and vast knowledge about obscure rituals, incantations, and forgotten legends.
'''Variable:''' -


===Oathsworn===
===Oathsworn===
'''Cost:''' 30.<br>
'''Cost:''' 30.<br>'''Requirements:''' None.<br>'''Effects''': The player is oathsworn [[Religion#Asatru (Æsir)|Aesir]] - devoted to the old Gods, and would never sway from the true beliefs of the Gods of [[Warrior Hall]]. The player starts the game as a '''Devoted''' (110 points [[The Player#Devotion|Devotion]]) Aesir and can never change his religion later in-game. He also gains a +7 Standing Aesir tribe faction boost and makes an additional +3 combat damage when using melee weapons.
'''Requirements:''' None.<br>
'''Effects''': The player is oathsworn Aesir - devoted to the old Gods, and would never sway from the true beliefs of the Gods of [[Warrior Hall]].


The player starts the game as a '''Devoted (110 points)''' Aesir and can never change his religion later in-game.
'''Note:''' This trait is mutually exclusive with '''God's Chosen''', meaning that only one of the two can be chosen.


He also gains a +7 Standing Aesir tribe faction boost and makes an additional +3 combat damage when using melee weapons.
'''Variable:''' -


'''Note:''' This trait is mutually exclusive with '''God's Chosen''', meaning that only one of the two can be chosen!
===Occultist===
 
'''Cost:''' 15.<br>'''Requirements:''' None.<br>'''Effects''': The player starts the game with a +10 boost to his [[The Player#Occult|Occult skill]] thanks to his interest in finger science and vast knowledge about obscure rituals, incantations, and forgotten legends.<br>'''Variable:''' -
'''Variable:''' -


===Party animal===
===Party animal===
'''Cost:''' 15.<br>
'''Cost:''' 15.<br>'''Requirements:''' None.<br>'''Effects''': Ever since the player was a young boy, he was always a popular guy who knew how to throw a party. Today is no exception. All [[pool parties]] and other party events provide an additional +1 [[Happiness and Affection|Happiness]] and double the amount of [[Happiness and Affection|Affection]] (as default) for all participating NPCs. You also receive a +15 chance bonus for Socializing attempts during home-based parties. He also receives a +15 Kissing bonus.<br>'''Variable:''' $mctraitparty
'''Requirements:''' None.<br>
'''Effects''': Ever since the player was a young boy, he was always a popular guy who knew how to throw a party. Today is no exception. All [[pool parties]] and other party events provide an additional +1 [[Happiness and Affection|Happiness]] and double the amount of [[Happiness and Affection|Affection]] (as default) for all participating NPCs. You also receive a +15 chance bonus for Socializing attempts during home-based parties. He also receives a +15 Kissing bonus.
'''Variable:''' $mctraitparty
 
===Preacher===
'''Cost:''' 15.<br>
'''Requirements:''' None.<br>
'''Effects''': The player naturally generates two [[Devotion]] points per day - to whatever [[Religion]] he belongs. He also receives a +15 chance bonus when trying to [[Convert]] others to his faith.
'''Variable:''' $mctraitsacred


===Pharmacist===
===Pharmacist===
'''Cost:''' 20.<br>
'''Cost:''' 20.<br>'''Requirements:''' None.<br>'''Effects''': The player might not be a real pharmacist but he starts the game with an impressive collection of powerful chemicals.
'''Requirements:''' None.<br>
*x15 [[Tendstims]] (+20 Health).
'''Effects''': The player might not be a real pharmacist but he starts the game with an impressive collection of powerful chemicals.
*x5 [[Combat tendstims]] (+20 Health).
*x15 Tendstims (+20 Health).
*x3 [[Doctor's Kit|Doctor's kits]].
*x5 Combat tendstims (+20 Health).
*x3 Doctor's kits.
*x1 [[Mindmancer]].
*x1 [[Mindmancer]].
*x1 [[Neuraclean|NeuraClean]].
*x1 [[Neuraclean|NeuraClean]].
'''Variable:''' $ownchems
'''Variable:''' $ownchems
===Preacher===
'''Cost:''' 15.<br>'''Requirements:''' None.<br>'''Effects''': The player naturally generates two [[The Player#Devotion|Devotion]] points per day - to whatever [[Religion]] he belongs. He also receives a +15 chance bonus when trying to [[Convert]] others to his faith.<br>'''Variable:''' $mctraitsacred


===Sharpshooter===
===Sharpshooter===
'''Cost:''' 10.<br>
'''Cost:''' 10.<br>'''Requirements:''' None.<br>'''Effects''': The player starts with a +10 bonus to his [[The Player#Ranged Combat|Ranged weapon]] skill, a Remington rifle and 50 rounds of 30-06 ammo.<br>'''Variable:''' -
'''Requirements:''' None.<br>
 
'''Effects''': The player starts with a +10 bonus to his Ranged weapon skill, a Remington rifle and 50 rounds of 30-06 ammo.
===Savior of Ikaanos===
'''Variable:''' -
'''Cost:''' n/a.<br>'''Requirements:''' Finish "Slavemaster of Raana".<br>'''Effects''': +25 Power Value and +20 Chance Bonus in Senate Meeting.<br>'''Variable:''' -
 
===Taskmaster===
'''Cost:''' 20.<br>'''Requirements:''' None.<br>'''Effects''': The player is a strict and domineering disciplinarian. [[Homeschooling]] sessions receive an extra +15 modification and have a chance to:
*Increase the [[Traits (NPCs)#Submissive|Submissive]] trait (15%).
*Increase the [[Traits (NPCs)#Perfectionist|Perfectionist]] trait (15%).
*Decease the NPC's [[Attributes (NPCs)#Stamina Points|Stamina]] by 5 points (100%).
All bonuses and effects are doubled if the "Disipline" focus is used.<br>'''Variable:''' $mctraittask
 
===Tavern Owner===
'''Cost:''' 45.<br>'''Requirements:''' None.<br>'''Effects''': The player starts the game with an unoccupied but fully built [[Taverns|Tavern]] next to his house. The Tavern however still requires a barkeeper and workers to fully function.<br>'''Variable:''' $owntav


===Techie===
===Techie===
'''Cost:''' 15.<br>
'''Cost:''' 15.<br>'''Requirements:''' [[The Player#Science|Science]] 30+.<br>'''Effects''': The player receives a +20 chance bonus during all [[Hacking]] attempts, and starts the game with a level 2 [[handheld computer]].<br>'''Variable:''' $mctraittech
'''Requirements:''' Science 30+.<br>
'''Effects''': The player receives a +20 chance bonus during all [[Hacking]] attempts, and starts the game with a level 2 [[handheld computer]].
'''Variable:''' $mctraittech


===Teen subduer===
===Teen subduer===
'''Cost:''' 20.<br>
'''Cost:''' 20.<br>'''Requirements:''' None.<br>'''Effects''': The player receives a +25 chance bonus when trying to persuade, charm, or "hang out" with teenaged NPCs.<br>'''Variable:''' $teeny
'''Requirements:''' None.<br>
'''Effects''': The player receives a +25 chance bonus when trying to persuade, charm, or "hang out" with teenaged NPCs.
'''Variable:''' $teeny


===Tough===
===Tough===
'''Cost:''' 30.<br>
'''Cost:''' 30.<br>'''Requirements:''' [[The Player#Stamina, and Stamina Points|Stamina]] 30+.<br>'''Effects''': The player's sturdiness enables him to naturally soak 8% of all incoming damage in all melee and ranged combat situations.<br>'''Variable:''' $mctraittough
'''Requirements:''' Stamina 30+.<br>
'''Effects''': The player's sturdiness enables him to naturally soak 8% of all incoming damage in all melee and ranged combat situations.
'''Variable:''' $mctraittough


===Tavern Owner===
=== War Hero ===
'''Cost:''' 45.<br>
'''Cost:''' n/a<br>'''Requirements:''' War Medals claimed from the Town Hall.<br>'''Effects''': Increases the soft cap for 100% [[States (NPCs)#Respect|Respect]] gain in battle, up to 30 (15 War Medals claimed).<br>'''Variable:'''  
'''Requirements:''' None.<br>
'''Effects''': The player starts the game with an unoccupied but fully built [[Taverns|Tavern]] next to his house. The Tavern however still requires a barkeeper and workers to fully function.
'''Variable:''' $owntav


===Taskmaster===
=== Wealthy ===
'''Cost:''' 20.<br>
'''Cost:''' 25.<br>'''Requirements:''' An Adept+ skill class background.<br>'''Effects''': The player starts with $5,000 and a retainer that provides a permanent $15/day income.<br>'''Variable:''' $retainer to 1
'''Requirements:''' None.<br>
'''Effects''': The player is a strict and domineering disciplinarian. Homeschooling sessions receive an extra +15 modification and have a chance to:
*Increase the Submissive trait (15%).
*Increase the Perfectionist trait (15%).
*Decease the NPC's Stamina by 5 points (100%).
All bonuses and effects are doubled if the "Disiplince" focus is used.
'''Variable:''' $mctraittask


===Wealthy===
=== Well-Hung ===
'''Cost:''' 25.<br>
'''Original name:''' Huge Penis<br>'''Cost:''' 5. Alternatively, can be acquired via surgery in the Crystal Heights [[Doctor's Hall]].<br>'''Requirements:''' None.<br>'''Effects''': The player's manhood has an impressive girth that may cause some unpleasantness when having intercourse with petite or virgin NPCs. It also has a chance to lower an NPC's WILLPOWER during sexual actions.<br>'''Variable:''' $cock
'''Requirements:''' An Adept+ skill class background.<br>
'''Effects''': The player starts with $5,000 and a retainer that provides a permanent $15/day income.
'''Variable:''' $retainer to 1


===Wildborn===
===Wildborn===
'''Cost:''' 10.<br>
'''Cost:''' 10.<br>'''Requirements:''' [[The Player#Survival|Survival]] 20+.<br>'''Effects''': The player receives a +15 chance bonus and up to 50% extra yield during hunting actions.<br>'''Variable:''' $mctraitwild
'''Requirements:''' Survival 20+.<br>
'''Effects''': The player receives a +15 chance bonus and up to 50% extra yield during hunting actions.
'''Variable:''' $mctraitwild


===Z-Mark===
===Z-Mark===
'''Cost:''' 50.<br>
'''Cost:''' 50.<br>'''Requirements:''' None.<br>'''Effects''': +5 STRENGTH, +5 DEXTERITY, +10 STAMINA, +5 Melee combat, +5 Stamina points regeneration/night, +5 HEALTH regeneration/night.
'''Requirements:''' None.<br>
'''Effects''': +5 STRENGTH, +5 DEXTERITY, +10 STAMINA, +5 Melee combat, +5 Stamina points regeneration/night, +5 HEALTH regeneration/night.


Children born to mothers who were using the illegal, extremely potent drug [[Denaar-X]] during pregnancy are often affected to some degree after having absorbed some of the drug whilst in the womb. Being exposed to this multi-enhancement agent at this most formative but most sensitive time is rarely beneficial though - 95% come out "Y-marked", meaning life-long physical disabilities. A lucky 5% though emerge "Z-marked" - having enhanced skills and improved physical recovery.
Children born to mothers who were using the illegal, extremely potent drug [[Denaar-X]] during pregnancy are often affected to some degree after having absorbed some of the drug whilst in the womb. Being exposed to this multi-enhancement agent at this most formative but most sensitive time is rarely beneficial though - 95% come out "Y-marked", meaning life-long physical disabilities. A lucky 5% though emerge "Z-marked" - having enhanced skills and improved physical recovery.
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Persons carrying the Z-mark can be recognized by small, sparkling crystals in their irises. It's not something you notice right away, but it's relatively easy to distinguish the "Z-marked race" from other Ikaanians if you know what you're looking for.
Persons carrying the Z-mark can be recognized by small, sparkling crystals in their irises. It's not something you notice right away, but it's relatively easy to distinguish the "Z-marked race" from other Ikaanians if you know what you're looking for.


'''Variable:''' $mctraitwild
'''Variable:''' $mctraitz


==[[MoR Enhanced]] Traits==
==[[MoR Enhanced]] Traits==
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===$750,000 (Investor)===
===$750,000 (Investor)===
'''Cost:''' 40.<br>
'''Cost:''' 40.<br>'''Requirements:''' None.<br>'''Effects''': The player has been an investor all his life and now he has almost one million dollars at his disposal. That's an ordinary worker's salary for 50 years.<br>'''Variable:''' $enh750
'''Requirements:''' None.<br>
'''Effects''': The player has been an investor all his life and now he has almost one million dollars at his disposal. That's an ordinary worker's salary for 50 years.
'''Variable:''' $enh750


===$5,000,000 (Inheritance)===
===$5,000,000 (Inheritance)===
'''Cost:''' 200.<br>
'''Cost:''' 200.<br>'''Requirements:''' None.<br>'''Effects''': For the player, the gray masses of Ikaanos' industrial workers feel like a galaxy away. Thanks to old inheritance, he never has to think twice when offering the most expensive drinks to a dinner table.  
'''Requirements:''' None.<br>
'''Effects''': For the player, the gray masses of Ikaanos' industrial workers feel like a galaxy away. Thanks to old inheritance, he never has to think twice when offering the most expensive drinks to a dinner table.  


The player starts the game with 5,000,00 dollars - enough to cash to upgrade his [[Player Home (Redhaven)|mansion]] and hire a team of elite soldiers
The player starts the game with $5,000,000 - enough to cash to upgrade his [[Player Home (Redhaven)|mansion]] and hire a team of elite soldiers


'''Variable:''' -
'''Variable:''' -


===Adonis===
===Adonis===
'''Cost:''' 40.<br>
'''Cost:''' 40.<br>'''Requirements:''' None.<br>'''Effects''': The player's body resembles a statue from the classical era - muscular, lean, and perfect in every possible way. He receives a noticeable boost to your STRENGTH, DEXTERITY, STAMINA, and Melee Combat skills. (+20 to the mentioned attributes and skills).<br>'''Variable:''' -
'''Requirements:''' None.<br>
'''Effects''': The player's body resembles a statue from the classical era - muscular, lean, and perfect in every possible way. He receives a noticeable boost to your STRENGTH, DEXTERITY, STAMINA, Charm, and Melee combat skills. (+20 to the mentioned attributes and skills).
 
'''Variable:''' -


===Coilgun===
===Coilgun===
'''Cost:''' 5.<br>
'''Cost:''' 5.<br>'''Requirements:''' None.<br>'''Effects''': The player starts the game with a trustworthy high-tier Coilgun rifle and 200 units of MAG ammunition.<br>'''Variable:''' $owncoil
'''Requirements:''' None.<br>
'''Effects''': The player starts the game with a trustworthy high-tier Coilgun rifle and 200 units of MAG ammunition.
'''Variable:''' $owncoil


===Duraplate===
===Duraplate===
'''Cost:''' 10.<br>
'''Cost:''' 10.<br>'''Requirements:''' None.<br>'''Effects''': The player has invested in a $10,000+ combat suit decked with [[durasteel]] plates. It's good to always be heavily protected in a city like Ikaanos.<br>'''Variable:''' $owndur
'''Requirements:''' None.<br>
'''Effects''': The player has invested in a $10,000+ combat suit decked with durasteel plates. It's good to always be heavily protected in a city like Ikaanos.
'''Variable:''' $owndur


===Family Man===
===Family Man===
'''Cost:''' 90.<br>
'''Cost:''' 90.<br>'''Requirements:''' None.<br>'''Effects''': The player starts the game with a loyal family that will always stand by his side no matter what difficulties Ikaanos might throw at his way. The player's family consists of his '''wife''' whose name and focus are selected by the player alongside his two kids, one '''boy''' and one '''girl''', their names are also selected by the player. If the player's age is below 30, then he will have two '''adopted''' kids instead.  
'''Requirements:''' None.<br>
'''Effects''': The player starts the game with a loyal family that will always stand by his side no matter what difficulties Ikaanos might throw at his way.  
 
The player's family consists of his wife whose name and focus are selected by the player alongside his two kids, one male and one female, their names are also selected by the player.  
 
If the player's age is below 30, then he will have two adopted kids instead.


'''Variable:''' $mcfam, $addfam
'''Variable:''' $mcfam, $addfam


===Great Sword===
===Great Sword===
'''Cost:''' 5.<br>
'''Cost:''' 5.<br>'''Requirements:''' None.<br>'''Effects''': The player has carried his father's great sword since age 16 when he was strong enough to wield it. This high-tier, solid durasteel weapon is one of the most powerful melee weapons available. (Starts the game with a Great Sword)<br>'''Variable:''' $owngs
'''Requirements:''' None.<br>
'''Effects''': The player has carried his father's Great Sword since age 16 when he was strong enough to wield it. This high-tier, solid durasteel weapon is one of the most powerful melee weapons available. (Starts the game with a Great Sword)
'''Variable:''' $owngs


===H.U.L.C. Armor===
===H.U.L.C. Armor===
'''Cost:''' 100.<br>
'''Cost:''' 100.<br>'''Requirements:''' None.<br>'''Effects''': The player starts the game with the H.U.L.C. Armor, a pre-[[The Severance|Severance]] power suit developed at the Akron weapon industry complex in the 22nd century.
'''Requirements:''' None.<br>
'''Effects''': The player starts the game with the H.U.L.C. Armor, a pre-Severance power suit developed at the Akron weapon industry complex in the 22nd century.


Its remarkable soak (50) and fusion-powered joint engines turn any wearer into a nigh-undefeatable opponent.
Its remarkable [[Soak]] (50) and fusion-powered joint engines turn any wearer into a nigh-undefeatable opponent.<br>'''Variable:''' -
'''Variable:''' -


===Influence +25K===
===Influence +25K===
'''Cost:''' 20.<br>
'''Cost:''' 20.<br>'''Requirements:''' None.<br>'''Effects''': The player starts the game with an extra 25,000 [[Influence]] after a long life of adventurers, accomplishments, and "the right connections".<br>'''Variable:''' -
'''Requirements:''' None.<br>
'''Effects''': The player starts the game with an extra 25,000 Influence after a long life of adventurers, accomplishments, and "the right connections".
'''Variable:''' -


===Inheritance===
===Inheritance===
'''Cost:''' 30.<br>
'''Cost:''' 30.<br>'''Requirements:''' None.<br>'''Effects''': The player starts the game with a unique quest (available after the Tutorial) that will give him a considerable amount of items.<br>'''Variable:''' $enstart is 2
'''Requirements:''' None.<br>
'''Effects''': The player starts the game with a unique quest (available after the Tutorial) that will give him a considerable amount of items.
'''Variable:''' $enstart is 2


===Master Sniper===
===Master Sniper===
'''Cost:''' 75.<br>
'''Cost:''' 75.<br>'''Requirements:''' None.<br>'''Effects''': The player has a remarkable knack for deadly headshots.
'''Requirements:''' None.<br>
'''Effects''': The player has a remarkable knack for deadly headshots.


All ranged attacks deal an additional damage dice (+1D20 damage).
All ranged attacks deal an additional damage dice (+1D20 damage) as long as the MC is not in the forward position in combat.


'''Variable:''' -
'''Variable:''' -


===Old Stash===
===Old Stash===
'''Cost:''' 70.<br>
'''Cost:''' 70.<br>'''Requirements:''' None.<br>'''Effects''': The player is sitting on an incredible pre-[[The Severance|Severance]] stash of [[Energy Cells|energy cells]] that have been in his family for generations. As such, he starts the game with 5,000 energy cells, which can be used as powerful crafting materials - or as deadly ammo for plasma rifles.<br>'''Variable:''' $ownold
'''Requirements:''' None.<br>
'''Effects''': The player is sitting on an incredible pre-Severance stash of Energy cells that have been in his family for generations. As such, he starts the game with 5,000 Energy cells, which can be used as powerful crafting materials - or as deadly ammo for plasma rifles.
'''Variable:''' $ownold


===Skillbooks===
===Skillbooks===
'''Cost:''' 10.<br>
'''Cost:''' 10.<br>'''Requirements:''' None.<br>'''Effects''': The player has an extensive library and start the game with all available level 1-3 skill books. (Except for the following books: High Medicine, Quantum Gates, Dama's Handbook, and The Pain of Rose)<br>'''Variable:''' $ownbooks
'''Requirements:''' None.<br>
'''Effects''': The player has an extensive library and start the game with all available level 1-3 skill books. (Except for the following books: High Medicine, Quantum Gates, Dama's Handbook, and The Pain of Rose)
'''Variable:''' $ownbooks


===Stryker V3===
===Stryker V3===
'''Cost:''' 75.<br>
'''Cost:''' 75.<br>'''Requirements:''' None.<br>'''Effects''': The player is one of the few lucky people in Ikaanos to have a [[Stryker V3]] implant, which was officially scrapped in 2220. The Stryker V3 implant adds a +20 damage bonus to all Power strikes in melee combat but the extreme eruption of kinetic force also costs 3 Health points.<br>'''Variable:''' $s3
'''Requirements:''' None.<br>
'''Effects''': The player is one of the few lucky people in Ikaanos to have a [[Stryker V3]] implant, which was officially scrapped in 2220. The Stryker V3 implant adds a +20 damage bonus to all Power strikes in melee combat but the extreme eruption of kinetic force also costs 3 Health points.
'''Variable:''' -


===Superb===
===Superb===
'''Cost:''' 50.<br>
'''Cost:''' 50.<br>'''Requirements:''' None.<br>'''Effects''': The player is a true perfectionist and an alpha example of the human race. He starts the game with a bonus to almost every Attribute and Skill. (+10 to all attributes and skills, except for Stealth, Survival, Artisan, Blacksmithing, Copulation, Bondage, Flagellation, and Kissing).<br>'''Variable:''' -
'''Requirements:''' None.<br>
'''Effects''': The player is a true perfectionist and an alpha example of the human race. He starts the game with a bonus to almost every Attribute and Skill. (+10 to all attributes and skills, except for Stealth, Survival, Artisan, Blacksmithing, Copulation, Bondage, Flagellation, and Kissing).
'''Variable:''' -

Latest revision as of 13:50, 30 October 2025

Normal Traits

The listed traits below are normal traits that all players can acquire.

Attractive

Cost: 30.
Requirements: Beauty 65+.
Effects: You have a photogenic appearance that is appreciated by the opposite sex. Thanks to your good looks, there is a 20% chance to score a critical charm/manipulation roll when interacting with female NPCs in either Seduction, Sexual Persuasion or Declare Love situations. Your natural Beauty cap is also increased to 120.
Variable: $mctraitat

Adora Sanor

Cost: 50.
Requirements: None.
Effects: The player starts the game with a relatively obedient slave: the slim-waisted 19-year-old Adora Sanor. She starts the game with the Submissive, Workaholic and Perfectionist traits. The ownership of Adora Sanor is also included in the Slaver III (Expert) level.
Variable: $mctraitadora

Brainy

Cost: 20.
Requirements: INTELLIGENCE 40+.
Effects: The player can extract additional skill points from Courses and Books (roughly 10-20% more than the default yield) and receives a +10 bonus to INTELLIGENCE.
Variable: $mctraitbrain

Bank of Ikaanos Benefactor

Cost: n/a
Requirements: Compelte Armand Blackford's "A Delicate Manner" personal quest.
Effects: +5 Permanent Power Value.
Variable: -

Crackshot

Cost: 50.
Requirements: Ranged Combat 40+.
Effects: Instead of the default 5%, the player's chance of scoring a Critical hit in Ranged combat attacks increases with his current combat experience.

  • 0-49 fought battles: 15%.
  • 50-249 fought battles: 20%.
  • 250-499 fought battles: 25%.
  • 500+ fought battles: 30%.

Variable: $mctraitcrack

Crafter

Cost: 10.
Requirements: Artisan 20+.
Effects: The player receives a +10 Artisan and a +10 Blacksmithing bonus. He also starts the game with a set of basic raw materials worth approximately $3,000.
Variable: $mctraitcraft

Deadly strike

Cost: 50.
Requirements: Melee Combat 40+.
Effects: Instead of the default 5%, the player's chance of scoring a Critical hit in Melee combat attacks increases with his current combat experience.

  • 0-49 fought battles: 15%.
  • 50-249 fought battles: 20%.
  • 250-499 fought battles: 25%.
  • 500+ fought battles: 30%.

Variable: $mctraitdead

Defender of Ikaanos

Cost: n/a
Requirements: Kill the Dengi King Azuk during the Dengi Invasion.
Effects: Chance to increase the Respect of every NPC in the household by +1 per day, up to a cap of 50.
Variable: $mctraitdefender

Disciplined

Cost: 30.
Requirements: None.
Effects: The player receives a +30 chance bonus (up to natural caps) when increasing his skills through Basic Training.
Variable: $mctraitdis

Dominus

Cost: -.
Requirements: Completing skill book: "Sundering Minds".
Effects: WILLPOWER-decreasing sermons at The Shrine receive a +40 chance bonus. The same sermons will also decrease the Unbreakable trait with one point per session.
Variable: $mctraitdominus

Educator

Cost: 50.
Requirements: None.
Effects: The player is able to execute one extra training and Homeschooling session per day. This extra session can be done alone or together with NPCs.
Variable: $mctraitmentor

Engineer

Cost: 10.
Requirements: None.
Effects: The player can build double the amount of house and yard upgrades in a day.
Variable: $mctraiten

God's Chosen

Cost: 30.
Requirements: None.
Effects: The player is "God's Chosen" on Raana - at least according to the visions he has had since an early age. The player starts the game as a Devoted (110 points Devotion) Catholic and can never change his religion later in-game. In addition to this, he also gains a +5 Standing Catholic Church faction boost and starts with a unique melee weapon (Sacred mallet) that will deal more damage as long as his Devotion is 100+.

Note: This trait is mutually exclusive with Oathsworn, meaning that only one of the two can be chosen!

Variable: $mctraitgod

Gunslinger

Cost: 10.
Requirements: Ranged combat 35+.
Effects: The player has a natural talent with pistols and revolvers. He gets a +12 Damage bonus with all one-handed sidearms.
Variable: $mctraitgun

Harem Lord

Cost: n/a
Requirements: Partake in the harem of Mordecai Adler to the end (Aria: Slavemasters of Raana route).
Effects: All sexual experience gains are doubled for NPCs only.
Variable: $mctraitharem

Kingpin

Cost: 50.
Requirements: None.
Effects: The player has a shady past and enjoys a high status in the criminal underworld.

  • The Underworld is unlocked at the game's start.
  • +15 Bandit faction standing.
  • +4 Carozza faction standing.
  • All burglar domestic events are disabled
  • -50 Influence per day if the player's Influence is 750+
  • -150 Influence per day if the player's Influence is 10,000+
  • -25% Palace Raiting accumulation speed.
  • No income from City Control.
  • Special dialogues enabled.

Variable: $mctraitpin

Manhunter

Cost: 15.
Requirements: None.
Effects: The MC receives a +15% chance to incapacitate rather than kill enemies defeated in combat (this bonus does not apply to the MC's Followers). Slaves sold via auctions (at Watery Eyes or Crystal Hills) rather than quick sale while processing get a +15% Estimated sale price thanks to a special connection.
Variable: $mctraitman

Massive load

Cost: 0.
Requirements: None.
Effects: A select few males on Raana have developed an abnormal amount of semen. Ikaanos' dwindling medical profession points to passive radiation from the planet's core as a possible explanation for why this has occurred. But despite an enlarged prostate, they've discovered no signs of malignancy other than the unpleasantness it might cause the male's sexual partner.

This trait can be of a negative nature when having oral sex with inexperienced NPCs. Perverted, Oral fixated, or highly Corrupted NPCs can, however, receive Happiness bonuses when taking the MC's load orally.

Variable: $load

Master of Mares

Cost: -.
Requirements: Completing skill book: "The Mare".
Effects: The MC accumulates (½ Manipulate + ½ Charisma) / 10 "arousal points" every Conclude Day. These points can then be soaked up and transformed into Arousal while he's interacting with female NPCs.
Variable: $mctraitmare

Mountain Man

Cost: 50.
Requirements: None.
Effects: The MC stands close to seven feet tall, with a body frame resembling a Beryll Monkey more than an ordinary human. This increases his Strength cap to 190 and Stamina cap to 150, and gives +15 base health points just from being so big. However, this size comes at a price: the MC has a severe penalty on attempts to increase his DEX past 60, and has to consume an extra 3 Food Rations per day.
Variable: $mctraitmountain

Oathsworn

Cost: 30.
Requirements: None.
Effects: The player is oathsworn Aesir - devoted to the old Gods, and would never sway from the true beliefs of the Gods of Warrior Hall. The player starts the game as a Devoted (110 points Devotion) Aesir and can never change his religion later in-game. He also gains a +7 Standing Aesir tribe faction boost and makes an additional +3 combat damage when using melee weapons.

Note: This trait is mutually exclusive with God's Chosen, meaning that only one of the two can be chosen.

Variable: -

Occultist

Cost: 15.
Requirements: None.
Effects: The player starts the game with a +10 boost to his Occult skill thanks to his interest in finger science and vast knowledge about obscure rituals, incantations, and forgotten legends.
Variable: -

Party animal

Cost: 15.
Requirements: None.
Effects: Ever since the player was a young boy, he was always a popular guy who knew how to throw a party. Today is no exception. All pool parties and other party events provide an additional +1 Happiness and double the amount of Affection (as default) for all participating NPCs. You also receive a +15 chance bonus for Socializing attempts during home-based parties. He also receives a +15 Kissing bonus.
Variable: $mctraitparty

Pharmacist

Cost: 20.
Requirements: None.
Effects: The player might not be a real pharmacist but he starts the game with an impressive collection of powerful chemicals.

Variable: $ownchems

Preacher

Cost: 15.
Requirements: None.
Effects: The player naturally generates two Devotion points per day - to whatever Religion he belongs. He also receives a +15 chance bonus when trying to Convert others to his faith.
Variable: $mctraitsacred

Sharpshooter

Cost: 10.
Requirements: None.
Effects: The player starts with a +10 bonus to his Ranged weapon skill, a Remington rifle and 50 rounds of 30-06 ammo.
Variable: -

Savior of Ikaanos

Cost: n/a.
Requirements: Finish "Slavemaster of Raana".
Effects: +25 Power Value and +20 Chance Bonus in Senate Meeting.
Variable: -

Taskmaster

Cost: 20.
Requirements: None.
Effects: The player is a strict and domineering disciplinarian. Homeschooling sessions receive an extra +15 modification and have a chance to:

All bonuses and effects are doubled if the "Disipline" focus is used.
Variable: $mctraittask

Tavern Owner

Cost: 45.
Requirements: None.
Effects: The player starts the game with an unoccupied but fully built Tavern next to his house. The Tavern however still requires a barkeeper and workers to fully function.
Variable: $owntav

Techie

Cost: 15.
Requirements: Science 30+.
Effects: The player receives a +20 chance bonus during all Hacking attempts, and starts the game with a level 2 handheld computer.
Variable: $mctraittech

Teen subduer

Cost: 20.
Requirements: None.
Effects: The player receives a +25 chance bonus when trying to persuade, charm, or "hang out" with teenaged NPCs.
Variable: $teeny

Tough

Cost: 30.
Requirements: Stamina 30+.
Effects: The player's sturdiness enables him to naturally soak 8% of all incoming damage in all melee and ranged combat situations.
Variable: $mctraittough

War Hero

Cost: n/a
Requirements: War Medals claimed from the Town Hall.
Effects: Increases the soft cap for 100% Respect gain in battle, up to 30 (15 War Medals claimed).
Variable:

Wealthy

Cost: 25.
Requirements: An Adept+ skill class background.
Effects: The player starts with $5,000 and a retainer that provides a permanent $15/day income.
Variable: $retainer to 1

Well-Hung

Original name: Huge Penis
Cost: 5. Alternatively, can be acquired via surgery in the Crystal Heights Doctor's Hall.
Requirements: None.
Effects: The player's manhood has an impressive girth that may cause some unpleasantness when having intercourse with petite or virgin NPCs. It also has a chance to lower an NPC's WILLPOWER during sexual actions.
Variable: $cock

Wildborn

Cost: 10.
Requirements: Survival 20+.
Effects: The player receives a +15 chance bonus and up to 50% extra yield during hunting actions.
Variable: $mctraitwild

Z-Mark

Cost: 50.
Requirements: None.
Effects: +5 STRENGTH, +5 DEXTERITY, +10 STAMINA, +5 Melee combat, +5 Stamina points regeneration/night, +5 HEALTH regeneration/night.

Children born to mothers who were using the illegal, extremely potent drug Denaar-X during pregnancy are often affected to some degree after having absorbed some of the drug whilst in the womb. Being exposed to this multi-enhancement agent at this most formative but most sensitive time is rarely beneficial though - 95% come out "Y-marked", meaning life-long physical disabilities. A lucky 5% though emerge "Z-marked" - having enhanced skills and improved physical recovery.

This trait is for players who were one of the lucky few - whose mother used Denaar-X whilst carrying them (likely to cope with the demanding responsibilities as housewife of a large household), but they were born Z-marked not Y-marked.

Persons carrying the Z-mark can be recognized by small, sparkling crystals in their irises. It's not something you notice right away, but it's relatively easy to distinguish the "Z-marked race" from other Ikaanians if you know what you're looking for.

Variable: $mctraitz

MoR Enhanced Traits

The listed traits below are only available to those who have the Tier4+ version of Master of Raana. Subscribers will find them on Page 4 of the Traits & Disadvantages screen during character creation.

$750,000 (Investor)

Cost: 40.
Requirements: None.
Effects: The player has been an investor all his life and now he has almost one million dollars at his disposal. That's an ordinary worker's salary for 50 years.
Variable: $enh750

$5,000,000 (Inheritance)

Cost: 200.
Requirements: None.
Effects: For the player, the gray masses of Ikaanos' industrial workers feel like a galaxy away. Thanks to old inheritance, he never has to think twice when offering the most expensive drinks to a dinner table.

The player starts the game with $5,000,000 - enough to cash to upgrade his mansion and hire a team of elite soldiers

Variable: -

Adonis

Cost: 40.
Requirements: None.
Effects: The player's body resembles a statue from the classical era - muscular, lean, and perfect in every possible way. He receives a noticeable boost to your STRENGTH, DEXTERITY, STAMINA, and Melee Combat skills. (+20 to the mentioned attributes and skills).
Variable: -

Coilgun

Cost: 5.
Requirements: None.
Effects: The player starts the game with a trustworthy high-tier Coilgun rifle and 200 units of MAG ammunition.
Variable: $owncoil

Duraplate

Cost: 10.
Requirements: None.
Effects: The player has invested in a $10,000+ combat suit decked with durasteel plates. It's good to always be heavily protected in a city like Ikaanos.
Variable: $owndur

Family Man

Cost: 90.
Requirements: None.
Effects: The player starts the game with a loyal family that will always stand by his side no matter what difficulties Ikaanos might throw at his way. The player's family consists of his wife whose name and focus are selected by the player alongside his two kids, one boy and one girl, their names are also selected by the player. If the player's age is below 30, then he will have two adopted kids instead.

Variable: $mcfam, $addfam

Great Sword

Cost: 5.
Requirements: None.
Effects: The player has carried his father's great sword since age 16 when he was strong enough to wield it. This high-tier, solid durasteel weapon is one of the most powerful melee weapons available. (Starts the game with a Great Sword)
Variable: $owngs

H.U.L.C. Armor

Cost: 100.
Requirements: None.
Effects: The player starts the game with the H.U.L.C. Armor, a pre-Severance power suit developed at the Akron weapon industry complex in the 22nd century.

Its remarkable Soak (50) and fusion-powered joint engines turn any wearer into a nigh-undefeatable opponent.
Variable: -

Influence +25K

Cost: 20.
Requirements: None.
Effects: The player starts the game with an extra 25,000 Influence after a long life of adventurers, accomplishments, and "the right connections".
Variable: -

Inheritance

Cost: 30.
Requirements: None.
Effects: The player starts the game with a unique quest (available after the Tutorial) that will give him a considerable amount of items.
Variable: $enstart is 2

Master Sniper

Cost: 75.
Requirements: None.
Effects: The player has a remarkable knack for deadly headshots.

All ranged attacks deal an additional damage dice (+1D20 damage) as long as the MC is not in the forward position in combat.

Variable: -

Old Stash

Cost: 70.
Requirements: None.
Effects: The player is sitting on an incredible pre-Severance stash of energy cells that have been in his family for generations. As such, he starts the game with 5,000 energy cells, which can be used as powerful crafting materials - or as deadly ammo for plasma rifles.
Variable: $ownold

Skillbooks

Cost: 10.
Requirements: None.
Effects: The player has an extensive library and start the game with all available level 1-3 skill books. (Except for the following books: High Medicine, Quantum Gates, Dama's Handbook, and The Pain of Rose)
Variable: $ownbooks

Stryker V3

Cost: 75.
Requirements: None.
Effects: The player is one of the few lucky people in Ikaanos to have a Stryker V3 implant, which was officially scrapped in 2220. The Stryker V3 implant adds a +20 damage bonus to all Power strikes in melee combat but the extreme eruption of kinetic force also costs 3 Health points.
Variable: $s3

Superb

Cost: 50.
Requirements: None.
Effects: The player is a true perfectionist and an alpha example of the human race. He starts the game with a bonus to almost every Attribute and Skill. (+10 to all attributes and skills, except for Stealth, Survival, Artisan, Blacksmithing, Copulation, Bondage, Flagellation, and Kissing).
Variable: -