Assignments and Jobs: Difference between revisions

From MoR-Wiki
Jump to navigation Jump to search
AlexD (talk | contribs)
AlexD (talk | contribs)
Line 456: Line 456:
* '''Age:''' 18+
* '''Age:''' 18+
* '''Risks:''' currently none, but might change
* '''Risks:''' currently none, but might change
Clearing daytime jobs allows you to assign an NPC who is willing to agree to it (Corruption 50+, or Willpower <20, or Nymphomaniac trait) to be a daytime prostitute, through options on the "Prostitution" interface rather than the "Jobs & Titles" interface. You can assign them to offer Oral service, Full service, or if their Notoriety is high enough, Escort. They earn increasing amounts of dependent on their Charisma, Oral skill, Corruption, and Affection for you. They will work the streets around your home - or if you have one or more Taverns, work from those too, as they see fit.  
Clearing daytime jobs allows you to assign an NPC who is willing to agree to it ([[Attributes (NPCs)#Corruption|Corruption]] 50+, or [[Attributes (NPCs)#Willpower|Willpower]] <20, or [[Traits (NPCs)#Nymphomaniac|Nymphomaniac]] trait) to be a daytime prostitute, through options on the "Prostitution" interface rather than the "Jobs & Titles" interface. You can assign them to offer '''Oral service''', '''Full service''', or if their [[Notoriety]] is high enough, '''Escort'''. They earn increasing amounts of dependent on their [[Attributes (NPCs)#Charisma|Charisma]], [[Skills (NPCs)#Oral skill|Oral skill]], [[Attributes (NPCs)#Corruption|Corruption]], and [[Attributes (NPCs)#Affection|Affection]] for you. Also, unless they are restricted to blowjobs only, their [[Skills (NPCs)#Vaginal skill|Vaginal skill]] and [[Skills (NPCs)#Anal proficiency|Anal skill]] will increase profits indirectly, by reducing [[Sexual Wear]], which requires expensive [[Ointment]] to treat. They will work the streets around your home - or if you have one or more [[Taverns]], work from those too, as they see fit. '''Male''' NPCs as well as females can also be assigned to daytime goldwalking and tavern prostitution, but not the potentially more lucrative night-time Prostitution Ring sessions (see below). For male prostitutes, their [[Skills (NPCs)#Copulation|Copulation]] skill replaces a woman's Vaginal skill. 


More details here: [[Gold walking#Goldwalking assignment|Gold walking]]
More details here: [[Gold walking#Goldwalking assignment|Gold walking]]
Line 466: Line 466:


=== Prostitution Ring ===
=== Prostitution Ring ===
Female NPCs who are willing to work as a Prostitute (Corruption 50+, or Willpower <20, or Nymphomaniac trait) can be assigned to "The Ring" - your own evening prostitution ring - through options on the "Prostitution" interface rather than the "Jobs & Titles" interface. They can do this in addition to doing a daytime job. Their daytime job can also be Goldwalker if you wish.  
Female NPCs who are willing to work as a Prostitute (Corruption 50+, or Willpower <20, or Nymphomaniac trait) can be assigned to "The Ring" - your own evening prostitution ring - through options on the "Prostitution" interface rather than the "Jobs & Titles" interface. They can do this in addition to doing a daytime job. Their daytime job can also be [[Assignments and Jobs#Gold Walkers|Goldwalker]] if you wish.  


You can assign them to offer Oral service, Full service, or if their Notoriety is high enough, Escort. They earn increasing amounts of dependent on their Charisma, Oral skill, Corruption, and Affection for you.
You can assign them to offer '''Oral service''', '''Full service,''' or if their [[Notoriety]] is high enough, '''Escort'''. They earn increasing amounts of dependent on their [[Attributes (NPCs)#Charisma|Charisma]], [[Skills (NPCs)#Oral skill|Oral skill]], [[Attributes (NPCs)#Corruption|Corruption]], and [[Attributes (NPCs)#Affection|Affection]] for you. Also indirectly [[Skills (NPCs)#Vaginal skill|Vaginal]] and [[Skills (NPCs)#Anal proficiency|Anal]] skills, as like Oral, these reduce [[Sexual Wear]], which requires expensive [[Ointment]] to treat.  


The girls do not work unsupervised; you have to institute a Ring session if you want them to work on any particular evening. This option becomes available after 7pm. Clicking the "panties" button will then take you to a screen where you have to choose where in Ikaanos they will work, what rooms they will work from if any, whether you will pay a bribe to the Skyguard to look the other way, or protection money to whichever gang you are on the patch of, or for bodyguards, or for advertising. This can bring in a lot more money than daytime goldwalking, but with risks.  
The girls do not work unsupervised; you have to institute a Ring session if you want them to work on any particular evening. This option becomes available after 7pm. Clicking the "panties" button will then take you to a screen where you have to choose where in Ikaanos they will work, what rooms they will work from if any, whether you will pay a bribe to the [[Skyguard]] to look the other way, or protection money to whichever gang you are on the patch of, or for bodyguards, or for advertising. This can bring in a lot more money than daytime goldwalking, but with risks.  


More details here: [[Gold walking]]
More details here: [[Gold walking]]

Revision as of 09:54, 16 August 2025

Preparing an NPC for adventures and combat.

Add an NPC to your follower group by clicking on this button.

You can add any NPC to your combat group by clicking on the Add Follower button next to their Interaction shortcut (see screenshot). Adding NPCs as a Follower immediately terminates their current job assignments. Clicking that button again removes the NPC from your combat group and reassigns him to his earlier assignment. Most NPC character quests require that you've assigned the NPC to your group in order to resolve his or her quest.

Weapons and gear

You can arm an NPC from its Inventory which you're able to access either through the NPC Menu (second screenshot) or through the NPCs>Inventory button while out on adventures (third screenshot).

You can access an NPC's Inventory through this shortcut in the bottom right corner while navigating the NPC Menu.

Any weapons/armor equipped through this menu will be transferred from the player's inventory to the NPC.

You can also access an NPC's Inventory directly from its Inventory button while out on adventures.

Links and guides

Read more about weapons here.

Read more about armors here.

Titles

In addition to Jobs, NPCs can be assigned Titles. These are usually duties which can be performed at the same time as working a Job - though in some cases the Title duties may be performed more effectively if the Title holder is not assigned a Job at the same time, and some titles only take effect of the NPC has no job assigned. Examples include: Head Maid, Butler, Pantry Girl, Quartermistress, Nanny, Floor Crawler, Head Chef and Nurse. Some of these Titles are for roles which your household can only have one of at a time; for others you can have as many in that role as you like. Titles do not earn money; they look after your Household. For more details see the TITLES section.

Jobs

House Jobs

House Maid

  • Daily Income: None
  • Hours: Special
  • Age: Any
  • Status Requirement: Servant or lower, or Family members
  • Risks: None

Maids clean, tidy and organise the household, assisting with cooking, laundry, and other chores. A large household will require several maids to keep it running smoothly. And more maids than strictly necessary bring the benefit of additional opulence, increasing your Influence. So a household can have any number of maids, though will survive with none.

Assigning a girl as a Household Maid will keep her at home, accessible should you require other services. There are no risks involved, other than what her Master might decide happens during breaks.

Effects:

  • Each Maid grants you +2 Influence every day. This is doubled if they're wearing a Maid's dress.
  • If the Maid has the Perfectionist trait (90+), they grant an additional +2 Influence every day.
  • Daily 15% chance to increase their Domestic skill (cap: 60). Chance doubled if they're wearing a Maid's dress.
  • Daily 10% chance to increase their Discipline (cap: 60). This chance is doubled if they're wearing a Maid's dress.
  • If the Kitchen, Livingroom and Bedrooms are all maximally upgraded, Maids with Discipline 50+ and Happiness 60+ and Affection 75+ have a 33% daily chance to increase their Workaholic trait by +1 (cap: 100).
  • If the Maid has Sloppy trait, 30% daily chance to decrease this by 1 point if she has Affection Soulmate+ or Fear 6+ or Respect 25+.
  • Piper Holdman can grant an additional +3 Influence if assigned to the Maid job, as long as her Domestic is 70+ and Her Affection is 60+ (Amiable).

Note: Not to be confused with the Head Maid, which is a Title not a full-time job, and is detailed on the Titles page.

Footman

  • Daily Income: None
  • Hours: Special
  • Age: Any
  • Status Requirement: Mercenaries or lower
  • Risks: None

Footmen help the running of large households, adding opulence thus increasing Influence. They work alongside Maids, but answer to the Butler. A large household may have several footmen to assist its Master.

Assigning an NPC as a Footman will keep him at home, accessible should you require other services. There are no direct risks involved.

Effects:

  • Each Footman grants you +2 Influence every day. This is doubled if they're wearing a Footman's Suit.
  • If the Footman has the Perfectionist trait (90+), they grant an additional +2 Influence every day.
  • Daily 15% chance to increase their Domestic skill (cap: 60). Chance doubled if they're wearing a Footman's Suit
  • Daily 10% chance to increase their Discipline (cap: 60). This chance is doubled if they're wearing a Footman's Suit.
  • If the Kitchen, Livingroom and Bedrooms are all maximally upgraded, Butlers with Discipline 50+ and Happiness 60+ and Affection 75+ have a 33% daily chance to increase their Workaholic trait by +1 (cap: 100).
  • If the Footman has Sloppy trait, 30% daily chance to decrease this by 1 point if he has Affection Soulmate+ or Fear 6+ or Respect 25+.

Note: Not to be confused with the Butler, which is a Title not a full-time job, and is detailed on the Titles page.

Gardener

  • Daily Income: Special
  • Hours: Special
  • Age: Any
  • Risks: None

Assigning an NPC as a gardener boosts your Garden's income based on his or her Gardening skill. It's a full-time assignment, but the NPC will be accessible throughout the day if you should require other services.

A household can only have one Gardener.

Gardening 1-24: +0% income
Gardening 25-49: +25% income
Gardening 50-74: +50% income
Gardening 75-129: +100% income
Gardening 130+: +200% income


There's a daily 16.67% chance to increase a gardener's Gardening skill one point, up to a maximum of 80. Assigning them to the Administration and Domestic Program at the Academy can further boost Gardening skill.

There are also no special risks involved other than what a slave's Master might decide happens during breaks.

Mai-Lynn Oshiro provides additional bonus if working at the garden.

Janitor

  • Daily Income: Special
  • Hours: Special
  • Age: Any
  • Risks: Low

A janitor's main duty is to maintain your household's Disrepair value at reasonable levels. This will remove squalor effects, make Materialistic NPCs happier and keep you from losing Influence. Assigning someone as a Janitor is a way to encourage them to eventually become a workaholic. The role can also be used to help NPCs develop the Workaholic trait. Beware that people who hate you or are angry with you, if assigned as Janitors, will use this opportunity to surreptitiously damage your property though.

A household can have any number of Janitors.

Effects:

  • -1 Household Disrepair, daily
  • If Janitor's Discipline is 40+, extra -1 Household Disrepair, daily.
  • If Discipline is 60+ AND Janitor is not in bondage, then 16.7% daily chance to increase Workaholic trait by +1 (cap: 100).
  • If Janitor's Anger is 3 or 4, +1 Disrepair per day; if Anger 5+, +2 Disrepair daily.
  • If Janitor's Affection is Unfriendly or Despising, +1 Disrepair per day; if Abhorred or Venomous, +2 Disrepair per day.

Accountant

  • Daily Income: Special
  • Hours: Special
  • Age: Any
  • Risks: None

An accountant is the backbone of every serious household – especially if its aim is to build a business empire. An accountant will contribute with his or her skills to boost income and lower maintenance at higher levels. An Accountant does their job better if they are a free person (social status Servant or better). And devout followers of the Islamic faith on Raana do particularly well as Accountants, due to their culture and access to trade networks.

You can only have one Accountant.

More details here: Assignments and Jobs - Accountant.

Guard

  • Daily Income: Special
  • Hours: Special
  • Age: Any
  • Risks: High

The Guards 's main task is to keep your household safe from external threats, and to keep unruly slaves from escaping.

You can have any number of Guards.

Details found here: Assignments and Jobs - Guard.

Captain

  • Daily Income: Special
  • Hours: Special
  • Age: Any
  • Risks: High

The Captain Of The Guard is the leader and trainer of your security forces. A captain will train the guards' Discipline and combat skills, and help guarding your household. An ideal Captain will be a Warrior in nature, with strong Willpower, physically imposing, mature, skilled in Melee and Ranged combat, and famous for their success in combat.

You can only have one Captain.

More details here: Assignments and Jobs - Captain of the Guard.

Herald

  • Daily income: Influence points; see below
  • Daily cost: None
  • Hours: 9-5
  • Age: Any
  • Risks: None

A Herald travels Ikaanos spreading her household's good name, hoping to increase its status and influence. As long as your Herald has an Affection of Neutral or above, and is not Angry, they will increase your Influence by +2 per day minimum, and possibly a lot more depending on relevant Skills and Attributes detailed below.

Herald Skill = ( Intelligence + Charisma + Beauty + Performance ) / 4.

Modifiers:

  • Battle fame: +10 if Warfame 200+, or +20 if 600+.
  • Social status: Convict or Slave: -15
  • Age: -15 if 16 years old or younger.
  • Traits: +15 if Starlet.
  • Sincerity: Skill is ZEROED if the Herald is Angry, or doesn't have at least neutral Affection.

Effects: Daily Influence gain to the MC's Household = ( final modified Skill ) / 4.

You can only have one Herald.

Scavenger

  • Daily Income: Special
  • Hours: 8 a.m. to 4.30 p.m.
  • Age: Any
  • Risks: High!

NPCs assigned as Scavengers go out all day searching for scrap and other things which can be sold on or processed into their useful constituents. Each day, each Scavenger will try to bring back some Merchandise. Their chances are helped by having high Intelligence, Survival skill, and particularly if they have the natural affinity for the job indicated by the Scavenger trait. Having this trait also means they might find stuff much more valuable than Merchandise.

N.B. The siblings Laika and Loden both have this trait, and if sent Scavenging on the same day, will work together to bring home extra Merchandise (up to +6), and maybe extra tendstims too. (Don't ask them where they get this loot!)

Details found here: Assignments and Jobs - Scavenger.

Hunter

  • Daily Income:
  • Hours:
  • Age:
  • Risks:

CONTENT HERE COMING SOON

Educator

  • Daily Income: Special
  • Hours: 8 a.m. to 4.30 p.m.
  • Age: 18+
  • Risks: Low

CONTENT HERE COMING SOON

More details here: Assignments and Jobs - Educator

Stores

General Store (Roo's assistant)

  • Daily Income: $25
  • Hours: 8 a.m. to 4 p.m.
  • Age: 19 or younger
  • Risks: Low

Working at your neighbour Abbot Roo's General Store in Redhaven is a relatively easy assignment, that'll not cost your slave any significant stamina or risk of injury. Roo however has hungry eyes and wandering hands, only accepts teenage girls for the job, and hints that they may be expected to provide oral "stress relief" if he's having a bad day.

Devious Tools (product demonstrator)

  • Daily Income: $50
  • Hours: 8 a.m. to 4 p.m.
  • Age: 35 or younger
  • Risks: High!
  • Requirements: 50+ Corruption OR Willpower 9-

Working at Devious Tools in the otherwise-reputable Whitehaven district affects both mind and body in many ways. A girl must endure prodding customers, spontaneous orgies and the cruelty from Miss Devious herself. Only a slave with very high Corruption will appreciate working here, and she can still obtain injuries due to mishaps or reckless customers. The despicable acts your girl will have to endure also require a special mindset.

Effects:

  • 16.67% chance +1 Discipline, up to 70.
  • 16.67% chance -2 Willpower
  • 16.67% chance -2 Happiness, if Corruption is less than 40.
  • +1-6 Anal wear
  • +5 Vaginal wear
  • +5 Oral wear

Bookstore (salesperson)

  • Daily Income: $25
  • Hours: 8.15 a.m. to 4 p.m.
  • Age: Any
  • Risks: Special

Working at Ms. Bouchard's quaint boutique in Whitehaven, the "Secret Garden", is a rather special experience - selling teas, trinkets and all kinds of books; but also hanging out with a very peculiar crowd of other girls - little Everette, proud Maria and the jovial Elsa.

Effects:

  • 16.67% chance +1 Willpower
  • 16.67% chance +1 Happiness
  • 16.67% chance +1 Feminist trait up to 100
  • heightened Escape risk if your slave's Anger is Upset or worse (Unconfirmed)

Weapon Store (ammo sorter)

  • Daily Income: $15
  • Hours: 8 a.m. to 4 p.m.
  • Age: Any
  • Risks: None
  • MC Background: Soldier lvl 2 or higher.

If you have a military background, your neighbor Timothy Walton will offer you, as a fellow soldier, a chance to employ one of your slaves as a (low-paid) ammunition sorter at his workshop & store in Redhaven. You believe he's doing this just to be kind, and the task would probably not be very taxing for the person in question. There are no risks involved, other than Exhaustion from the mindless work in the cellar. Being several hours a day in close proximity to Mr Walton's troubled nephew Bud Walton might not add to the pleasantness either.

Nika's Clothes (shop assistant)

  • Daily Income: $30
  • Hours: 8 a.m. to 4 p.m.
  • Age: Any
  • Risks: None

The proud Russian Nikolai offers one of your staff the opportunity to work at his Westside clothing store, in sales, customer support, and administration. There are no risks involved - Nikolai is a nice guy who treats his employees as friends, not slaves. The shop has a relaxed, fun and supportive atmosphere, which over time will help bring reserved people out of their shells.

Effects:

  • 16.67% daily chance that a girl will increase her Charisma up to 60.

Carpenter (assistant)

  • Daily Income: $40
  • Hours: 8:30 a.m. to 4 p.m.
  • Age: 12+
  • Risks: Low

Working at Mr. Lombar Kai's Furniture store in South Redhaven involves heavy lifting, cleaning, helping the chief carpenter with administrative chores, and performing basic carpenter assignments. It often involves hard work that builds strength (up to a point), and brings risk of occasional minor injury.

Effects:

  • 16.67% daily chance to increase Strength up to 60.
  • 16.67% daily chance to lose 10 health, but only if health is 20+.

Golden Dragon (performer)

  • Daily Income: $150, $180 if Extroverted
  • Hours: 8 a.m. to 4.30 p.m.
  • Age: Any
  • Risks: Low
  • Requirements:
    • Can not have the Shy trait
    • Beauty 60+
    • Charisma 60+
    • Dancing OR Performance 70+

Working as a performer at the upmarket Golden Dragon restaurant in Crystal Hills is an honorable assignment, but it does require a degree of class, and training. Though the restaurant is open late, the shift currently on offer is from lunchtime to early evening - though the girl is expected to arrive earlier to get dressed and rehearse. There are no risks involved other than a very small chance of increased Willpower.

Effects:

  • 16.67% daily chance to increase Performance up to 90.
  • 16.67% daily chance to increase Charisma up to 80, if Happiness is 60+
  • 16.67% daily chance to increase Willpower up to 30, if Happiness is 30+

City Assignments

The Arena

You can send slaves to the Arena's Gladiatrix School, for training, and performance fights. It costs $125 to enrol a slave here, plus $125 per night - and in return the school will teach her combat skills and allow you to schedule her for fights in the Arena. Arena fights are not mandatory, but are a way for your slave to earn you Influence and money. A skilled slave can more than pay for the price of her combat education through fighting. These fights are not to the death, but your slave can be severely wounded in them. If your slave wins, you receive both monetary reward and influence from owning such a skilled slave.

You can enrol 3-6 of your female slaves and other employees in Crystal Hills Arena Gladiatrix School (CHAGS) depending on your Influence (3 spaces for any owner, with extra spaces for those with 15k+, 50k+ and 100k+ Influence) - but you can only arrange one fight per day regardless of how many of your personnel are training there.

  • Daily Cost: $125, plus occasional tendstims - but you may also win money on the daily staged fight. And note that food is not included in the fee, and girls assigned here will need extra rations due to the intense physical regimen they are under; without extra food they will lose weight and Happiness. Note also that the act of assigning a girl here costs $125 in addition to the nightly fee.
  • Hours: 24 hrs
  • Age: 14+
  • 15% daily chance to increase Melee combat skill (cap: 80).
  • 10% daily chance to increase Ranged combat skill (cap: 60).
  • 10% daily chance to increase Discipline (cap: 100).
  • 15% daily chance to increase Dexterity (cap 80).
  • 15% daily chance to increase Strength (cap: 65).
  • 15% daily chance to increase Maximum Stamina (cap: 90).
  • 15% daily chance to decrease Kindness, down to 14.
  • Up to a 20% chance to decrease Weight, based on Body Type,Traits, and that individual's Food Settings.
  • Girls with the Bloodthirsty trait have a 100% daily chance to increase Happiness (cap: 80).
  • Risks: High risk of daily injury even if just training; visit personnel assigned here daily, bringing tendstims.
  • Option to have 1 girl a day in a public fight (see below).

To initiate a fight requires you to visit the slave (Interact > Manage NPC). Fights take less than an hour, including travel time to and from the Arena. You get to choose who they fight, and what weapon they will use. Victories bring Influence (+10 to +70) and Money (+$50 to +$3,300); defeats bring severe health point loss, plus permanent reduction to Strength, Dexterity &/or Beauty. The fight can be staged at any time of the day or night. But you can only organize one slave fight per day.

More details here: The Crystal Hills Arena Gladiatrix School

The Abbey

You can send off any female NPC to The Abbey in Westside Heights if one of these prerequisites are true:

  • She is either a convict, slave or servant
  • She is family (daughter, wife)
  • Her WILLPOWER is below 20
  • She is a catholic with Devotion 60+

There's no limit to the number of NPCs you can have stationed at the abbey.

Note that there is a +25% chance modification for skill and attribute gains if the trainee's sponsor (the MC) has Standing 30+ with the Christian faction, and +50% chance modification if Standing 60+.

EFFECTS:

  • Increase Discipline (cap: 100): 10%
  • Increase INTELLIGENCE (cap: 60): 10%
  • Increase Workaholic trait: 2%
  • Increase Academics (cap: 60): 15%
  • Increase Gardening (cap: 100): 15%
  • Increase Domestic (cap: 90): 15%
  • Increase Administration (cap: 90), if "Virtuous Herald" is active: 15%
  • Increase Devotion (if catholic): 15%
  • Conversion chance (if other Devotion is 9 or less): 1%, +5% if "Virtuous Herald" is active.
  • Increase Pure trait and decrease Malevolent trait (if City Corruption is below 40): 3%
  • Increase Vanilla trait (if City Corruption is below 20): 3%, +25% if "Sacred Cross" is active.
  • Increase Pure trait (if Sacred Cross is active): 25%
  • Decrease WILLPOWER (minimum: 20): 5%
  • Decrease Corruption: 15%, +15% if "Sacred Cross" is active.
  • Decrease Devotion (if not catholic): 5%
  • Decrease Materialistic trait: 5%

BASE CHANCE MODIFICATIONS:

  • Discipline 60+ (skills/attributes only): +25%
  • Catholic Devotion 60+: +25%
  • Not a catholic: -10%
  • Not a catholic, with Devotion 60+: -25%
  • Not a catholic, with Devotion 100+: -50%
  • Standing (Catholic Church) is 30+: +25%
  • Standing (Catholic Church) is 60+: +50%

AFFECTION AND HAPPINESS

Residing at the abbey of Westside Heights involves a strict code of discipline. Living conditions are austere, with burdening work and praying schedules. An NPC's base chances will be affected if she has:

  • Materialistic Trait: -2 Happiness/day (down to 20), -2 Affection per day (down to Uninterested).
  • WILLPOWER 60+ (and not catholic): -1 Happiness/day (down to 30), -1 Affection/day (down to Amiable).
  • Discipline below 30: -1 Happiness/day (down to 30).
  • Is a catholic with Devotion 60+: +1 Happiness/day (cap: 100).

COSTS

Placing an NPC at the abbey always costs $95 in signup fees. If you're a Catholic with a Devotion of 100+, or if your Standing with the Catholic church is 50+, the normal upkeep fee ($95/day) is drastically reduced (-50%).

Student

You can pay (on a daily basis) to have any number of your NPCs take classes at The Academy during the day - or, once they are knowledgeable enough and if you'd prioritize earning over learning, you can send up to eight of them there to teach or lecture; there is always demand at the Academy for day-labor "supply teachers" to fill in for absent staff, help students with their work, or assist in practicals.

Learning at The Academy

  • Schedule: 9am-4pm (plus commute time).
  • Maximum Age: 25 recommended; see below.
  • Cost: $60 or $80 per day
  • Benefits: each course will improve 5 or 6 of a student's relevant Skills and Attributes, 1- 3 points each per fortnight on average. This display of your wealth and your valuing of the finer things in life will also gain you +2 Influence per student per day.

The Academy is currently experimenting with allowing people of any age to attend its courses (money talks!) However these courses were designed with people of a set age and expected education level in mind, so older students might find the courses pitched at the wrong level for them, or they might feel socially uncomfortable or lonely if they are a generation older than everyone else in the class.

Science and Hardware Class

A five-year program that trains Ikaanos' future engineers. The SAH, as it's called, delves into everything from natural history to advanced computers and Grid navigation. It will address a student's Science, Academics, Discipline, INTELLIGENCE and WILLPOWER (in that order). Find full details of this course on The Academy's page.

History and Anthropology Class

A three-year program that offers a complete understanding of Earth's history, Raanic history, and a thorough overview of life and events on other planets before the severance. It will address a student's Academics, Science, Discipline, INTELLIGENCE and WILLPOWER (in that order). Find full details of this course on The Academy's page.

Administration and Domestic Art Class

A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services. It will address a student's Domestic, Administration, Gardening, Discipline, and INTELLIGENCE (in that order). Find full details of this course on The Academy's page.

Gymnastics and Performance Class

A three-year program that molds the student's body into chiseled perfection. Has trained some of Raana's most famous artists. It will address a student's Acrobatics, Dancing, Discipline, Performance, DEXTERITY and STRENGTH (in that order). Find full details of this course on The Academy's page.

Teacher

Upon attaining sufficient skill in Science or Academics, up to eight of your NPCs at a time can teach at Whitehaven Academy, as either Lecturers (if skill 40+) or Professors (skill 70+).

  • Schedule: 9am-4pm
  • Minimum skill level: 40 for Lecturer, 70 for Professor.
  • Age requirements: child prodigies are permitted to lecture at any age, but Professors must be aged 21+ unless sponsored by an Influential household; see below.

Science Lecturer

  • Income: $40
  • Science: 2% chance to increase (cap: 120)
  • INTELLIGENCE: 3% chance to increase (cap: 120)
  • WILLPOWER: 4% chance to increase (cap: 90)
  • Stamina loss: 20%
  • Age: Any

Academics Lecturer

  • Income: $40
  • Discipline: 2% chance to increase (cap: 90)
  • INTELLIGENCE: 3% chance to increase (no cap)
  • WILLPOWER: 5% chance to increase (cap: 90)
  • Stamina loss: 20%
  • Age: Any

Science Professor

  • Income: $110
  • Influence: +4/day
  • Science: 1% chance to increase (cap: 100)
  • Discipline: 3% chance to increase (cap: 100)
  • INTELLIGENCE: 8% chance to increase (cap: 90)
  • WILLPOWER: 12% chance to increase (cap: 80)
  • Stamina loss: 30%
  • Minimum Age: 21, or any age if MC's influence 6,000+

Academics Professor

  • Income: $90
  • Influence: +4/day
  • Academics: 1% chance to increase (cap: 100)
  • Discipline: 2% chance to increase (cap: 90)
  • INTELLIGENCE: 6% chance to increase (cap: 90)
  • WILLPOWER: 10% chance to increase (cap: 80)
  • Stamina loss: 20%
  • Minimum Age: 21, or any age if MC's influence 6,000+

City Properties

Workshop Jobs

You can assign up to 10 NPCs (Issids, Slaves, or Convicts) as workers, plus optionally also a Foreman, to work in each Workshop that you build. The Foreman increases your workshop's efficiency (yield), and benefits from high Intelligence, plus Affection towards you. And the workers benefit from high Discipline.

More details here: Workshop

Tavern Jobs

If you build a Tavern, you can assign one Barkeeper and up to ten assistants there. Each assistant will be assigned to one of five roles, based on their suitability: Waiter/Waitress (Charisma+Domestic); Bus boy/girl (Strength+Domestic); Bouncer (Strength+Melee), Host/Hostess (Charisma+Administration); Performer (Charisma+Performance). Your Barkeeper is in charge, and benefits from Charisma, Intelligence, Age, Fame, and Extroverted trait. And certain specific NPCs are especially good at this job (Doyle, Ansel and Clea).

More details here: Taverns

Colonial Properties

Mines

CONTENT HERE COMING SOON

Lumber Mills

CONTENT HERE COMING SOON

Ranches

CONTENT HERE COMING SOON

Prostitution

Gold Walkers

  • Daily Income: $30-$120
  • Hours: 8 a.m. to 4.30 p.m.
  • Age: 18+
  • Risks: currently none, but might change

Clearing daytime jobs allows you to assign an NPC who is willing to agree to it (Corruption 50+, or Willpower <20, or Nymphomaniac trait) to be a daytime prostitute, through options on the "Prostitution" interface rather than the "Jobs & Titles" interface. You can assign them to offer Oral service, Full service, or if their Notoriety is high enough, Escort. They earn increasing amounts of dependent on their Charisma, Oral skill, Corruption, and Affection for you. Also, unless they are restricted to blowjobs only, their Vaginal skill and Anal skill will increase profits indirectly, by reducing Sexual Wear, which requires expensive Ointment to treat. They will work the streets around your home - or if you have one or more Taverns, work from those too, as they see fit. Male NPCs as well as females can also be assigned to daytime goldwalking and tavern prostitution, but not the potentially more lucrative night-time Prostitution Ring sessions (see below). For male prostitutes, their Copulation skill replaces a woman's Vaginal skill.

More details here: Gold walking

Tavern Prostitutes

CONTENT HERE COMING SOON

Evening and Night-Time Assignments

Prostitution Ring

Female NPCs who are willing to work as a Prostitute (Corruption 50+, or Willpower <20, or Nymphomaniac trait) can be assigned to "The Ring" - your own evening prostitution ring - through options on the "Prostitution" interface rather than the "Jobs & Titles" interface. They can do this in addition to doing a daytime job. Their daytime job can also be Goldwalker if you wish.

You can assign them to offer Oral service, Full service, or if their Notoriety is high enough, Escort. They earn increasing amounts of dependent on their Charisma, Oral skill, Corruption, and Affection for you. Also indirectly Vaginal and Anal skills, as like Oral, these reduce Sexual Wear, which requires expensive Ointment to treat.

The girls do not work unsupervised; you have to institute a Ring session if you want them to work on any particular evening. This option becomes available after 7pm. Clicking the "panties" button will then take you to a screen where you have to choose where in Ikaanos they will work, what rooms they will work from if any, whether you will pay a bribe to the Skyguard to look the other way, or protection money to whichever gang you are on the patch of, or for bodyguards, or for advertising. This can bring in a lot more money than daytime goldwalking, but with risks.

More details here: Gold walking

Horse Riding

  • Hours: 6 p.m. to 8 p.m.
  • Base Happiness Gain: 10%/day chance for +1.
  • Base Discipline Gain: 0%/day chance for +1 (cap: 70).
  • Base Influence Gain: +0/day.
  • DEXTERITY: 6%/day chance to increase by +1 (cap: 60).

You can send your slaves and servants to one of Ikaanos' evening riding schools. Caring for and riding horses is a great way to reduce Stress, raise Happiness over time, increase a person's Discipline and their Dexterity, and can increase your Influence.

Note: To assign someone to a stable, be at home, select the person, Interact > Events & Activities > Horse Riding.

Note: You currently cannot change stable, you can only withdraw a girl and then sign up for the other stable. This automatically sells her private horse, if you bought one, at a loss. A fully upgraded white stables horse costs you $5,100, and sells back for $2,100 if you withdraw the girl.

Muller's Barn

A cheaper alternative to Whitehaven Stables. For children and teenagers whose guardians are not so well-off. Nestled in a beautiful valley three miles outside Ikaanos, close to Kingsport township.

  • Daily Cost: $5/day
  • Extra bonuses: none.
  • Upgrade - Buy Horse ($500): +8%/day Happiness, +5%/day Discipline.
  • Upgrade - Upgrade Gear ($200): +5%/day Happiness, +1/day Influence. Requires [Buy Horse].
  • Upgrade - Thoroughbred ($1,000): +17%/day Happiness, +5%/day Discipline, +2/day Influence. Requires [Buy Horse].

White Stables

Sponsored by Whitehaven Academy. Takes great pride in breeding and tending to the Romanov-line of horses - the first equines to run on the plains of Irendoria. A riding school with traditions dating back over 200 years. Lies in the northern parts of Whitehaven, close to McOrnal's Park.

  • Daily Cost: $25/day
  • Extra bonuses: +5%/day Discipline, +1/day Influence.
  • Upgrade - Buy Horse ($900): +10%/day Happiness, +5%/day Discipline, +1/day Influence.
  • Upgrade - Upgrade Gear ($200): +5%/day Happiness, +1/day Influence. Requires [Buy Horse].
  • Upgrade - Pure-Bred ($1,500): +10%/day Happiness, +5%/day Discipline, +1/day Influence. Requires [Buy Horse].
  • Upgrade - Champion ($2,500): +25%/day Happiness, +5%/day Discipline, +2/day Influence. Requires [Pure-Bred].