Assignments and Jobs: Difference between revisions

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=Preparing an NPC for adventures and combat=
= Preparing an NPC for adventures and combat. =  
You can add any NPC to your combat group by clicking on the Add Follower button next to their Interaction shortcut (see screenshot). [[file:addfo.jpg|thumb|right|''Add an NPC to your follower group by clicking on this button.'']]
[[file:addfo.jpg|thumb|right|''Add an NPC to your follower group by clicking on this button.'']]
You can add any NPC to your combat group by clicking on the Add Follower button next to their Interaction shortcut (see screenshot). Adding NPCs as a Follower immediately terminates their current job assignments. Clicking that button again removes the NPC from your combat group and reassigns him to his earlier assignment. Most NPC character [[quests]] require that you've assigned the NPC to your group in order to resolve his or her quest.


Adding NPCs as a Followers immediately terminates their current job assignments.
==== Weapons and gear ====
 
Clicking that button again removes the NPC from your combat group and reassigns him to his earlier assignment..
 
===Weapons and gear===
You can arm an NPC from its Inventory which you're able to access either through the NPC Menu (second screenshot) or through the NPCs>Inventory button while out on adventures (third screenshot).
You can arm an NPC from its Inventory which you're able to access either through the NPC Menu (second screenshot) or through the NPCs>Inventory button while out on adventures (third screenshot).
[[file:Inv.JPG|thumb|right|300px|''You can access an NPC's Inventory through this shortcut in the bottom right corner while navigating the NPC Menu.'']]
[[file:Inv.JPG|thumb|right|300px|''You can access an NPC's Inventory through this shortcut in the bottom right corner while navigating the NPC Menu.'']]


Any weapons/armor equipped through this menu will be transferred from the player's inventory to the NPC.
Any weapons/armor equipped through this menu will be transferred from the player's inventory to the NPC.
[[file:inv2.jpg|thumb|right|''You can also access an NPC's Inventory directly from its Inventory button while out on adventures.'']]
[[file:inv2.jpg|thumb|right|''You can also access an NPC's Inventory directly from its Inventory button while out on adventures.'']]


==== Links and guides ====
'''''Read more about weapons [[Weapons|here]].'''''
'''''Read more about weapons [[Weapons|here]].'''''


'''''Read more about armors [[Armors|here]].'''''
'''''Read more about armors [[Armors|here]].'''''


=Available assignments=
= Titles =
In addition to Jobs, NPCs can be assigned '''[[Titles (Slaves)|Titles]]'''. These are usually duties which can be performed at the same time as working a Job - though in some cases the Title duties may be performed more effectively if the Title holder is not assigned a Job at the same time, and some titles only take effect of the NPC has no job assigned. Examples include: [[Titles (Slaves)#Head%20maid|Head Maid]], [[Titles (Slaves)#Butler|Butler]], [[Titles (Slaves)#Pantry%20girl|Pantry Girl]], [[Titles (Slaves)#Quartermistress|Quartermistress]], [[Titles (Slaves)#Nanny|Nanny]], [[Titles (Slaves)#Floor%20Crawler|Floor Crawler]], [[Titles (Slaves)#Head%20Chef|Head Chef]] and [[Titles (Slaves)#Nurse|Nurse]]. Some of these Titles are for roles which your household can only have one of at a time; for others you can have as many in that role as you like. Titles do not earn money; they look after your Household. For more details see the [[Titles (Slaves)|TITLES]] section.
=Jobs=


==Day-Time Assignments==
== House Jobs ==
=== Abbot Roo's General Store (Redhaven) ===
* Daily Income : $25
* Hours: 8 a.m. to 4 p.m.
* Age: 19 or younger
* Risks : Low


Working at Roo's General store is a relatively mindless assignment that'll not cost your slave any significant stamina. Abbot Roo only accepts teenage girls!
=== House Maid ===
* '''Daily Income:''' None
* '''Hours:''' Special
* '''Age:''' Any
* '''Status Requirement:''' Servant or lower, '''or''' Family members
* '''Risks:''' None


Risks are low, but a girl is not completely safe from Abbot Roo's hungry eyes, especially if he's having a bad day.
Maids clean, tidy and organise the household, assisting with cooking, laundry, and other chores. A large household will require several maids to keep it running smoothly. And more maids than strictly necessary bring the benefit of additional opulence, increasing your Influence. So a household can have any number of maids, though will survive with none.


=== Devious Tools (Whitehaven) ===
Assigning a girl as a Household Maid will keep her at home, accessible should you require other services. There are no risks involved, other than what her Master might decide happens during breaks. Note: not to be confused with the [[Titles_(Slaves)#Head_maid|Head Maid]], which is a Title not a full-time job, and is detailed on the [[Titles_(Slaves)#Head_maid|Titles]] page.  
* Daily Income : $50
* Hours: 8 a.m. to 4 p.m.
* Age: 35 or younger
* Risks : High!
* Requires: 50+ Corruption OR Willpower 9-


Working at Devious tools affects both the mind and body in many ways. A girl must endure prodding customers, spontaneous orgies and the cruelty from Miss Devious herself.
'''Effects''':
* Each Maid grants you +2 '''[[Influence]]''' every day. This is doubled if they're wearing a [[Accessories and Equipment#Maid's Dress|Maid's dress]].
* If the Maid has the [[Traits (NPCs)#Perfectionist|Perfectionist]] trait (90+), they grant an additional +2 '''Influence''' every day.
*Daily 15% chance to increase their [[Skills (NPCs)#Domestic|'''Domestic''']] skill (cap: 60). Chance doubled if they're wearing a [[Accessories and Equipment#Maid's Dress|Maid's dress]].
*Daily 10% chance to increase their [[Attributes (NPCs)#Discipline|'''Discipline''']] (cap: 60). This chance is doubled if they're wearing a [[Accessories and Equipment#Maid's Dress|Maid's dress]].
*If the Kitchen, Livingroom and Bedrooms are all maximally upgraded, Maids with Discipline 50+ and Happiness 60+ and Affection 75+ have a 33% daily chance to increase their [[Traits (NPCs)#Workaholic|'''Workaholic''']] trait by +1 (cap: 100).
*If the Maid has [[Traits (NPCs)#Sloppy|Sloppy]] trait, 30% daily chance to decrease this by 1 point if she has Affection Soulmate+ or Fear 6+ or Respect 25+.
* [[Piper Holdman]] can grant an additional +3 '''Influence''' if assigned to the Maid job, as long as her Domestic is 70+ and Her Affection is 60+ (Amiable).


Only a slave with very high Corruption will appreciate working here, and she can still obtain injuries due to mishaps or reckless customers. The despicable acts your girl will have to endure also require a special mindset.
'''Daughters assigned as Maids:'''


Risks involve oral wear, anal wear, vaginal wear, nipple wear, Health and Willpower deterioration and Happiness and Affection loss.
* IF Willpower 40+ AND Affection 61-109, 1 in 6 chance of -1 Happiness and -1 Affection daily.
* IF they have Materialistic trait, -1 Happiness and -1 Affection daily.
* IF Willpower 21+ AND Affection <90, 1 in 6 chance of -1 Willpower daily.


=== Secret Garden Bookstore (Whitehaven) ===
'''Wives assigned as Maids:'''


* Daily Income : $25
* IF Willpower 40+ AND Affection 61-109, 1 in 3 chance of -1 Happiness and -1 Affection daily.
* Hours: 8.15 a.m. to 4 p.m.
* IF they have Materialistic trait, -2 Happiness and -2 Affection daily.  
* Age : Any
* IF Willpower 21+ AND Affection <90, 1 in 6 chance of -1 Willpower daily.
* Risks : Special


Working at Mrs. Bouchard quaint little boutique is a rather special experience - selling teas, trinkets and all kinds of books; but also hanging out with a very peculiar crowd of other girls - little Everette, proud Maria and the jovial Elsa.
=== Footman ===
* '''Daily Income:''' None
* '''Hours:''' Special
* '''Age:''' Any
* '''Status Requirement:''' Mercenaries or lower
* '''Risks:''' None


Risks involve increased Willpower and heightened Escape risk if your slave's Anger is ''Upset'' or worse.
Footmen help the running of large households, adding opulence thus increasing [[Influence]]. They work alongside Maids, but answer to the [[Titles (Slaves)#Butler|Butler]] not to the Head Maid. A large household may have several footmen to assist its Master.


=== Walton's Smithery (Redhaven) ===
Assigning an NPC as a Footman will keep him at home, accessible should you require other services. There are no direct risks involved.
* Daily Income : $20
 
* Hours: 8 a.m. to 4 p.m.
'''Effects''':
* Age: Any
* Each Footman grants you +2 '''[[Influence]]''' every day. This is doubled if they're wearing a [[Accessories and Equipment#Formal Suit (MC or NPC)|Footman's Suit]].
* Risks : None
* If the Footman has the [[Traits (NPCs)#Perfectionist|Perfectionist]] trait (90+), they grant an additional +2 '''Influence''' every day.
* Max Willpower: Normal
*Daily 15% chance to increase their [[Skills (NPCs)#Domestic|'''Domestic''']] skill (cap: 60). Chance doubled if they're wearing a [[Accessories and Equipment#Formal Suit (MC or NPC)|Footman's Suit]]
* MC Background: Soldier Parents OR Border War Veteran. Job is locked forever if you chose neither during char creation.
*Daily 10% chance to increase their [[Attributes (NPCs)#Discipline|'''Discipline''']] (cap: 60). This chance is doubled if they're wearing a [[Accessories and Equipment#Formal Suit (MC or NPC)|Footman's Suit]].
*If the Kitchen, Livingroom and Bedrooms are all maximally upgraded, Footmen with Discipline 50+ and Happiness 60+ and Affection 75+ have a 33% daily chance to increase their [[Traits (NPCs)#Workaholic|'''Workaholic''']] trait by +1 (cap: 100).
*If the Footman has [[Traits (NPCs)#Sloppy|Sloppy]] trait, 30% daily chance to decrease this by 1 point if he has Affection Soulmate+ or Fear 6+ or Respect 25+.
 
Note: Not to be confused with the [[Titles (Slaves)#Butler|Butler]], which is a Title not a full-time job, and is detailed on the [[Titles_(Slaves)#Head_maid|Titles]] page.
=== Gardener ===
* '''Daily Income:''' Special
* '''Hours:''' Special
* '''Age:''' Any
* '''Risks:''' None
 
Assigning an NPC as a gardener boosts your Garden's income based on his or her Gardening skill. It's a full-time assignment, but the NPC will be accessible throughout the day if you should require other services.
 
A household can only have one Gardener.
 
'''Gardening 1-24''': +0% income<br>'''Gardening 25-49''': +25% income<br>'''Gardening 50-74''': +50% income<br>'''Gardening 75-129''': +100% income<br>'''Gardening 130+''': +200% income
 
<br>There's a daily '''16.67% chance''' to increase a gardener's Gardening skill one point, up to a maximum of 80. Assigning them to the Administration and Domestic Program at the Academy can further boost Gardening skill.
 
There are also no special risks involved other than what a slave's Master might decide happens during breaks.
 
[[Mai-Lynn Oshiro]] provides additional bonus if working at the garden.
 
=== Janitor ===
* '''Daily Income:''' Special
* '''Hours:''' Special
* '''Age:''' Any
* '''Risks:''' Low
 
A janitor's main duty is to maintain your household's [[Disrepair]] value at reasonable levels. This will remove squalor effects, make Materialistic NPCs happier and keep you from losing Influence. Assigning someone as a Janitor is a way to encourage them to eventually become a workaholic. The role can also be used to help NPCs develop the [[Traits (NPCs)#Workaholic|Workaholic]] trait. Beware that people who hate you or are angry with you, if assigned as Janitors, will use this opportunity to surreptitiously damage your property though. 
 
A household can have any number of Janitors.
 
'''Effects''':
* -1 Household [[Disrepair]], daily
* If Janitor's [[Attributes (NPCs)#Discipline|Discipline]] is 40+, extra -1 Household [[Disrepair]], daily.
* If [[Discipline]] is 60+ AND Janitor is not in bondage, then 16.7% daily chance to increase [[Traits (NPCs)#Workaholic|Workaholic]] trait by +1 (cap: 100).
* If Janitor's [[States (NPCs)#Anger|Anger]] is 3 or 4, +1 Disrepair per day; if Anger 5+, +2 Disrepair daily.
* If Janitor's [[Happiness and Affection#Affection Grades|Affection]] is Unfriendly or Despising, +1 Disrepair per day; if Abhorred or Venomous, +2 Disrepair per day.
 
=== Accountant ===
* '''Daily Income:''' Special
* '''Hours:''' Special
* '''Age:''' Any
* '''Risks:''' None
 
An accountant is the backbone of every serious household – especially if its aim is to build a business empire. An accountant will contribute with his or her skills to boost income and lower maintenance at higher levels. An Accountant does their job better if they are a free person (social status [[NPC Status (detailed)#Slaves|Servant]] or better). And devout followers of the Islamic faith on Raana do particularly well as Accountants, due to their culture and access to trade networks. 
 
You can only have one Accountant.
 
More details here: [[Assignments and Jobs - Accountant|Assignments and Jobs - Accountant.]]
 
=== Guard ===
* '''Daily Income:''' Special
* '''Hours:''' Special
* '''Age:''' Any
* '''Risks:''' High
 
The Guards 's main task is to keep your household safe from external threats, and to keep unruly slaves from escaping.
 
You can have any number of Guards.
 
Details found here: [[Assignments and Jobs - Guard]].
 
=== Captain ===
* '''Daily Income:''' Special
* '''Hours:''' Special
* '''Age:''' Any
* '''Risks:''' High
 
The Captain Of The Guard is the leader and trainer of your security forces. A captain will train the guards' Discipline and combat skills, and help guarding your household. An ideal Captain will be a Warrior in nature, with strong Willpower, physically imposing, mature, skilled in Melee and Ranged combat, and famous for their success in combat.
 
You can only have one Captain.
 
More details here: [[Assignments and Jobs - Captain of the Guard]].
=== Herald ===
 
* '''Daily income:''' [[Influence]] points; see below
* '''Daily cost''': None
* '''Hours:''' 9-5
* '''Age:''' Any
* '''Risks:''' None
 
A Herald travels Ikaanos spreading her household's good name, hoping to increase its status and influence. As long as your Herald has an [[Happiness and Affection|Affection]] of Neutral or above, and is not [[Attributes (NPCs)#Anger|Angry]], they will increase your Influence by +2 per day minimum, and possibly a lot more depending on relevant Skills and Attributes detailed below.
 
'''Herald Skill''' = ( [[Attributes (NPCs)#Intelligence|Intelligence]] + [[Attributes (NPCs)#Charisma|Charisma]] + [[Attributes (NPCs)#Beauty|Beauty]] + [[Skills (NPCs)#Performance|Performance]] ) / 4.
 
'''Modifiers:'''
 
* '''Age''': -15 if under 17 years old.
* Social status: -15 if '''[[NPC Status (detailed)#Convicts|Convict]] or [[NPC Status (detailed)#Slaves|Slave]]'''.
* Traits: +15 if [[Traits (NPCs)#Starlet|'''Starlet''']].
* '''Battle fame''': +10 if [[Warfame]] 200+, or +20 if  600+.
* '''Prestige''': +10 if [[Attributes (NPCs)#Prestige|Prestige]] 100+, or +20 if 300+.
* Authority in Household: +20 if [[Wife#First Wife|'''First Wife''']], if [[Attributes (NPCs)#Intelligence|Intelligence]] 50+, and Household [[Influence]] 10,000+.
* Sincerity: Skill is ZEROED if the Herald is [[States (NPCs)#Anger|'''Angry''']], or doesn't have at least neutral [[Happiness and Affection|'''Affection''']].
 
'''Effects''': Daily [[Influence]] gain to the MC's Household = ( Skill + modifiers ) / 4.
 
You can only have one Herald.  
 
=== Scavenger ===
* '''Daily Income:''' Special
* '''Hours:''' 8 a.m. to 4.30 p.m.
* '''Age:''' Any
* '''Risks:''' High!
 
NPCs assigned as Scavengers go out all day searching for scrap and other things which can be sold on or processed into their useful constituents. Each day, each Scavenger will try to bring back some [[Merchandise]]. Their chances are helped by having high [[Attributes (NPCs)#Intelligence|Intelligence]], [[Skills (NPCs)#Survival|Survival]] skill, and particularly if they have the natural affinity for the job indicated by the [[Traits (NPCs)#Scavenger|Scavenger]] trait. Having this trait also means they might find stuff much more valuable than Merchandise. 
 
N.B. The siblings [[Laika Wixx|Laika]] and [[Loden Wixx|Loden]] both have this trait, and if sent Scavenging on the same day, will work together to bring home extra Merchandise (up to +6), and maybe extra [[tendstims]] too. (Don't ask them where they get this loot!) 
 
Details found here: [[Assignments and Jobs - Scavenger|Assignments and Jobs - Scavenger.]]
 
=== Hunter ===
* '''Daily Income:'''
* '''Hours:'''
* '''Age:'''
* '''Risks:'''
 
CONTENT HERE COMING SOON
 
=== Educator ===
* '''Daily Income:''' Special
* '''Hours:''' 8 a.m. to 4.30 p.m.
* '''Age:''' 18+
* '''Risks:''' Low
CONTENT HERE COMING SOON
 
More details here: [[Assignments and Jobs - Educator]]
 
== Stores ==
 
=== General Store (Roo's assistant) ===
* '''Daily Income:''' $25
* '''Hours:''' 8 a.m. to 4 p.m.
* '''Age:''' 19 or younger
* '''Risks:''' Low
 
Working at your neighbour '''Abbot Roo'''<nowiki/>'s [[Roo's General Store|General Store]] in Redhaven is a relatively easy assignment, that'll not cost your slave any significant stamina or risk of injury. Roo however has hungry eyes and wandering hands, only accepts teenage girls for the job, and hints that they may be expected to provide oral "stress relief" if he's having a bad day.
 
=== Devious Tools (product demonstrator) ===
* '''Daily Income:''' $50
* '''Hours:''' 8 a.m. to 4 p.m.
* '''Age:''' 35 or younger
* '''Risks:''' High!
* '''Requirements:''' 50+ Corruption OR Willpower 9-
 
Working at [[Devious Tools]] in the otherwise-reputable Whitehaven district affects both mind and body in many ways. A girl must endure prodding customers, spontaneous orgies and the cruelty from '''Miss Devious''' herself. Only a slave with very high Corruption will appreciate working here, and she can still obtain injuries due to mishaps or reckless customers. The despicable acts your girl will have to endure also require a special mindset.
 
'''Effects''':
* 16.67% chance +1 Discipline, up to 70.
* 16.67% chance -2 Willpower
* 16.67% chance -2 Happiness, if Corruption is less than 40.
* +1-6 Anal wear
* +5 Vaginal wear
* +5 Oral wear
 
=== Bookstore (salesperson) ===
 
* '''Daily Income:''' $25
* '''Hours:''' 8.15 a.m. to 4 p.m.
* '''Age:''' Any
* '''Risks:''' Special
 
Working at '''Ms. Bouchard''''s quaint boutique in Whitehaven, the [[The Secret Garden|"Secret Garden"]], is a rather special experience - selling teas, trinkets and all kinds of books; but also hanging out with a very peculiar crowd of other girls - little Everette, proud Maria and the jovial Elsa.
 
'''Effects''':
* 1 in 6 chance for +1 [[Attributes (NPCs)#Willpower|Willpower]]
* 1 in 6 chance for +1 [[Happiness and Affection|Happiness]]
* 1 in 6 chance for +1 [[Attributes (NPCs)#Corruption|Corruption]]
* 1 in 6 chance for +1 [[Traits (NPCs)#Feminist|Feminist]] trait
* heightened Escape risk if your slave's Anger is ''Upset'' or worse (Unconfirmed)
 
=== Weapon Store (ammo sorter) ===
* '''Daily Income:''' $15
* '''Hours:''' 8 a.m. to 4 p.m.
* '''Age:''' Any
* '''Risks:''' None
* '''MC Background:''' Soldier lvl 2 or higher.
 
If you have a military background, your neighbor '''Timothy Walton''' will offer you, as a fellow soldier, a chance to employ one of your slaves as a (low-paid) ammunition sorter at his [[Walton's Smithery|workshop & store]] in Redhaven. You believe he's doing this just to be kind, and the task would probably not be very taxing for the person in question. There are no risks involved, other than Exhaustion from the mindless work in the cellar. Being several hours a day in close proximity to Mr Walton's troubled nephew Bud Walton might not add to the pleasantness either.


Mr. Walton has offered you, a fellow soldier, a chance to employ one of your slaves as an ammunition's sorter. You believe he's doing this just to be kind, and the task would probably not be very taxing for the girl in question.
=== Nika's Clothes (shop assistant) ===


There are no risks involved, other htan increased Exhaustion due to the mindless work down in Walton's cellar. Sitting next door to Bud Walton might not add to the pleasantness either.
* '''Daily Income:''' $30
* '''Hours:''' 8 a.m. to 4 p.m.
* '''Age:''' Any
* '''Risks:''' None


=== Nika's clothing store (Westside) ===
The proud Russian '''Nikolai''' offers one of your staff the opportunity to work at his Westside [[Nika's Clothes|clothing store]], in sales, customer support, and administration. There are no risks involved - Nikolai is a nice guy who treats his employees as friends, not slaves. The shop has a relaxed, fun and supportive atmosphere, which over time will help bring reserved people out of their shells. 


* Daily Income : $40
'''Effects''':
* Hours: 8 a.m. to 4 p.m.
* 16.67% daily chance that a girl will increase her Charisma up to 60.
* Age: Any
* Risks : None


The proud Russian Nikolai offers one of your slaves the opportunity to work in sales, including customer support, administration and other store duties.
=== Carpenter (assistant) ===
* '''Daily Income:''' $40
* '''Hours:''' 8:30 a.m. to 4 p.m.
* '''Age:''' 12+
* '''Risks:''' Low


There's a 15% daily chance that a girl will increase her Charisma while working at this location, as long as her Attribute is below 60.
Working at '''Mr. Lombar Kai's''' [[Carpenter|Furniture store]] in South Redhaven involves heavy lifting, cleaning, helping the chief carpenter with administrative chores, and performing basic carpenter assignments. It often involves hard work that builds strength (up to a point), and brings risk of occasional minor injury.  


There are no special risks involved - Nikolai doesn't treat his employees as slaves.
'''Effects''':
* 16.67% daily chance to increase Strength up to 60.
* 16.67% daily chance to lose 10 health, but only if health is 20+.


=== The Golden Dragon (Performer) (Crystal Hills) ===
=== Golden Dragon (performer) ===
* Daily Income : $150
* '''Daily Income:''' $150, +$30 if [[Traits (NPCs)#Extrovert|Extroverted]], +$50 if [[Titles (Slaves)#First Wife|First Wife]] AND [[Influence]] 10,000+.
* Hours: 8 a.m. to 4.30 p.m.
* '''Hours:''' 8 a.m. to 4.30 p.m.
* Age: Any
* '''Age:''' Any
* Risks : Low
* '''Risks:''' Low
* Beauty: 40+ (all slaves in the game meet this requirement)
* '''Requirements:'''
* Charisma: 60+
** Can not have the [[Traits (NPCs)#Shy|Shy]] trait
* Dancing OR Performance: 70+
** [[Attributes (NPCs)#Beauty|Beauty]] 60+
** [[Attributes (NPCs)#Charisma|Charisma]] 60+
** [[Skills (NPCs)#Dancing|Dancing]] OR [[Skills (NPCs)#Performance|Performance]] 70+


Working as a performer at the Golden Dragon is an honorable assignment, but it does require some form of class and training.
Working as a performer at the upmarket [[the Golden Dragon|Golden Dragon]] restaurant in [[Locations (Ikaanos)#Crystal Hills|Crystal Hills]] is an honorable assignment, but it does require a degree of class, and training. Though the restaurant is open late, the shift currently on offer is from lunchtime to early evening - though the girl is expected to arrive earlier to get dressed and rehearse. There are no risks involved other than a very small chance of increased Willpower.


Work might include overtime - don't be too alarmed if your slave returns late sometimes.
'''Effects''':
* +2 [[Influence]]'''[[Influence]]''' gain to MC's Household daily.
* 1 in 6 daily chance to increase [[Skills (NPCs)#Performance|'''Performance''']] up to 90.
* 1 in 6 daily chance to increase [[Attributes (NPCs)#Charisma|'''Charisma''']] up to 80, if [[Happiness and Affection|Happiness]] is 60+
* 1 in 6 daily chance to increase [[Attributes (NPCs)#Willpower|'''Willpower''']] up to 30, if [[Happiness and Affection|Happiness]] is 30+
* If [[Skills (NPCs)#Performance|Performance]] 80+ AND either [[Attributes (NPCs)#Beauty|Beauty]] 80+ OR [[Attributes (NPCs)#Charisma|Charisma]] 80+, 1 in 6 chance of +1 [[Attributes (NPCs)#Prestige|'''Prestige''']] per day, no cap.


There are no special risks involved other than a very small chance of increased Willpower.
== City Assignments ==


=== Carpenter (South Redhaven) ===
=== The Arena ===
* Daily Income : $40
You can send slaves to [[the Arena]]'s Gladiatrix School, for training, and performance fights. It costs $125 to enrol a slave here, plus $125 per night - and in return the school will teach her combat skills and allow you to schedule her for fights in the Arena. Arena fights are not mandatory, but are a way for your slave to earn you [[Influence]] and money. A skilled slave can more than pay for the price of her combat education through fighting. These fights are not to the death, but your slave can be severely wounded in them. If your slave wins, you receive both monetary reward and influence from owning such a skilled slave.
* Hours: 8:30 a.m. to 4 p.m.
* Age: 12+
* Risks : Low


There's a daily 10% chance to increase a worker's STRENGTH by one point up to a maximum of 60.
You can enrol 3-6 of your female slaves and other employees in Crystal Hills Arena Gladiatrix School (CHAGS) depending on your Influence (3 spaces for any owner, with extra spaces for those with 15k+, 50k+ and 100k+ [[Influence]]) - but you can only arrange '''one fight per day''' regardless of how many of your personnel are training there.
*'''Daily Cost:''' $125, plus occasional [[tendstims]] - but you may also win money on the daily staged fight. And note that food is not included in the fee, and girls assigned here will need extra rations due to the intense physical regimen they are under; without extra food they will lose weight and Happiness. Note also that the act of assigning a girl here costs $125 in addition to the nightly fee.
* '''Hours:''' 24 hrs
* '''Age:''' 14+
*15% daily chance to increase [[Skills (NPCs)#Melee Combat|Melee combat]] skill (cap: 80).
*10% daily chance to increase [[Skills (NPCs)#Ranged Combat|Ranged combat]] skill (cap: 60).
*10% daily chance to increase [[Discipline]] (cap: 100).
*15% daily chance to increase [[Attributes (NPCs)#Dexterity|Dexterity]] (cap 80).
*15% daily chance to increase [[Attributes (NPCs)#Strength|Strength (cap:]] 65).
*15% daily chance to increase [[Attributes (NPCs)#Maximum Stamina|Maximum Stamina]] (cap: 90).
*15% daily chance to decrease [[Attributes (NPCs)#Kindness|Kindness]], down to 14.
*Up to a 20% chance to decrease [[Weight]], based on [[Body Type]],Traits, and that individual's Food Settings.
*Girls with the [[Traits (NPCs)#Bloodthirsty|Bloodthirsty]] trait have a 100% daily chance to increase [[Happiness and Affection|Happiness]] (cap: 80).
* '''Risks:''' High risk of daily injury even if just training; visit personnel assigned here daily, bringing [[tendstims]].
*Option to have 1 girl a day in a public fight (see below).
To initiate a '''fight''' requires you to visit the slave (Interact > Manage NPC). Fights take less than an hour, including travel time to and from the Arena. You get to choose who they fight, and what weapon they will use. Victories bring Influence (+10 to +70) and Money (+$50 to +$3,300); defeats bring severe health point loss, plus permanent reduction to Strength, Dexterity &/or Beauty. The fight can be staged at any time of the day or night. But you can only organize one slave fight per day.  


There's also a 5% risk for a worker to receive a -10 Health injury.
More details here: [[The Arena#The Crystal Hills Arena Gladiatrix School|The Crystal Hills Arena Gladiatrix School]]


=== WIP ===
=== The Abbey ===
The job between performer and maid is a placeholder in v0.8
You can send off any female NPC to [[The Abbey]] in Westside Heights if one of these prerequisites are true:


* Daily Income : ?
* She is either a '''convict''', '''slave''' or '''servant'''
* Hours: ?
* She is '''family''' (daughter, wife)
* Age: ?
* Her WILLPOWER is below 20
* Risks : ?
* She is a '''catholic''' with Devotion 60+


=== Maid Duty ===
There's no limit to the number of NPCs you can have stationed at the abbey.
* Daily Income : 2 Influence
* Hours: Special
* Age: Any
* Risks : None


Assigning a girl as a household maid will always keep her at home, accessible if you should require other services.
Note that there are '''chances x 1.25''' for skill and attribute gains if the trainee's sponsor (the MC) has Standing 30+ with the [[The Holy Virgin|Christian]] faction, and '''chances x 1.5''' if Standing 60+.


There are no special benefits other than additional opulence to your household's status, which means an increased influence yield of (+2) per day.
'''EFFECTS:'''


There are also no special risks involved other than what her Master might decide happens during breaks.
* Increase '''Discipline''' (cap: 100): 10%
* Increase '''INTELLIGENCE''' (cap: 60): 10%
* Increase '''Workaholic''' trait: 2%
* Increase '''Academics''' (cap: 60): 15%
* Increase '''Gardening''' (cap: 100): 15%
* Increase '''Domestic''' (cap: 90): 15%
* Increase '''Administration''' (cap: 90), if '''"Virtuous Herald"''' is active: 15%
* Increase '''Devotion''' (if '''catholic'''): 15%
* '''Conversion''' chance (if '''other''' Devotion is 9 or less): 1%, +5% if "'''Virtuous Herald'''" is active.
* Increase '''Pure''' trait and decrease '''Malevolent''' trait (if City Corruption is below 40): 3%
* Increase '''Vanilla''' trait (if City Corruption is below 20): 3%, +25% if "'''Sacred Cross'''" is active.
* Increase '''Pure''' trait (if '''Sacred Cross''' is active): 25%
* Decrease '''WILLPOWER''' (minimum: 20): 5%
* Decrease '''Corruption''': 15%, +15% if "'''Sacred Cross'''" is active.
* Decrease '''Devotion''' (if '''not''' catholic): 5%
* Decrease '''Materialistic''' trait: 5%
* Decrease '''Bratty''' trait: 10%


=== Garden Duty ===
'''BASE CHANCE MODIFICATIONS:'''
* Daily Income : Special
* Hours: Special
* Age: Any
* Risks : None


Assigning a girl to garden duty boosts your Garden's income based on her Gardening skill. It's a full-time assignment, but she'll be accessible throughout the day if you should require other services.
* '''Discipline 60+''' (skills/attributes only): chances x 1.25
* '''Catholic Devotion 60+''': chances x 1.25
* '''Not a catholic''': chances x 0.90
* '''Not a catholic, with Devotion 60+''': chances x 0.75
* '''Not a catholic, with Devotion 100+''': chances x 0.5
* '''Standing (Catholic Church) is 30+''': chances x 1.25
* '''Standing (Catholic Church) is 60+''': chances x 1.5


'''Gardening 1-25''': +0% income.</br>
'''AFFECTION AND HAPPINESS'''
'''Gardening 26-50''': +25% income.</br>
'''Gardening 51-74''': +50% income.</br>
'''Gardening 75-129''': +100% income.</br>
'''Gardening 130''': +200% income.</br>


There's a daily '''15% chance''' to increase the girl's Gardening skill with one point, up to a maximum of 80. Assigning her to the Administraiton and Domestic Program at the Academy can further boost her Gardening skill.
Residing at the abbey of Westside Heights involves a strict code of discipline. Living conditions are austere, with burdening work and praying schedules. An NPC's base chances will be affected if she has:


There are also no special risks involved other than what her Master might decide happens during breaks.
* '''Materialistic Trait''': -2 Happiness/day (down to 20), -2 Affection per day (down to Uninterested).
* '''WILLPOWER 60+ (and not catholic)''': -1 Happiness/day (down to 30), -1 Affection/day (down to Amiable).
* '''Discipline below 30''': -1 Happiness/day (down to 30).
* '''Is a catholic with Devotion 60+''': +1 Happiness/day (cap: 100).


[[Mai-Lynn Oshiro]] provides additional bonus if working at the garden.
'''COSTS'''


=== Slave Master/Mistress ===
Placing an NPC at the abbey always costs $95 in signup fees. If you're a Catholic with a Devotion of 100+, or if your Standing with the Catholic church is 50+, the normal upkeep fee ($95/day) is drastically reduced (-50%).
<span style="color:#bd271c; font-size: 85%"> ⚠ This job only exists in the 0.8.3 Closed Alpha </span>
* Daily Income : Special
* Hours: Special
* Age: 18+
* Risks : Low


Assigning an NPC to slave training duty allows you to assign slaves to them. They will train assigned slaves to share similar stats as themselves.
=== Student ===
{| class="wikitable"
You can pay (on a daily basis) to have any number of your NPCs take classes at [[The Academy]] during the day - or, once they are knowledgeable enough and if you'd prioritize earning over learning, you can send up to eight of them there to teach or lecture; there is always demand at the Academy for day-labor "supply teachers" to fill in for absent staff, help students with their work, or assist in practicals.
|+ Training Mechanics
|-
! Stat !! Increased By !! Decreased By
|-
| Willpower || Slave Trainer with 40+ willpower, pure trait of 40 or more, less than 9 fear, less than 30 respect, and not nymphomaniac or perverted || Slave Trainer with 30+ respect, highly afraid slave trainers, impure trainers, or trainers with 9 or less willpower
|-
| Corruption || Trainer with 60+ corruption || Trainer with 10 or less corruption.
|-
| Kindness || Trainers with 60+ purity or 70+ kindness|| N/A
|-
| Discipline || Trainers with 90+ discipline or 90+ workaholic trait || Trainers with 29 or less discipline
|-
| Combat Skills || Trainers with 90+ warrior trait, or 100+ Ranged/Melee Skill || N/A
|-
| Physical Attributes || Trainers with 90+ workaholic/brawler trait, or 85+ strength, or 70+ warrior trait || N/A
|-
| Sexual Skills || Trainers with 60+ nymphomaniac or 80+ perversion || N/A
|-
| Vanilla Trait || Trainers with 60+ purity and 10 or less corruption || Trainers with 60+ nymphomaniac or 80+ perversion
|}


===Study at Academy===
'''Learning at The Academy'''
* '''Schedule:''' 9am-4pm (plus commute time).


You can pay (on a daily basis) to have your girls take classes at the academy during the day.
* '''Maximum Age:''' 25 recommended; see below.
*'''Cost:''' $60 or $80 per day
*'''Benefits:''' each course will improve 5 or 6 of a student's relevant Skills and Attributes, 1- 3 points each per fortnight on average. This display of your wealth and your valuing of the finer things in life will also gain you '''+2 Influence''' per student per day.


* Schedule: 9am-4pm
The Academy is currently experimenting with allowing people of any age to attend its courses (money talks!) However these courses were designed with people of a set age and expected education level in mind, so older students might find the courses pitched at the wrong level for them, or they might feel socially uncomfortable or lonely if they are a generation older than everyone else in the class.
* Maximum Age : 25


====Science and Hardware Class====
====Science and Hardware Class====
* Stamina loss: -10
A five-year program that trains Ikaanos' future engineers. The SAH, as it's called, delves into everything from natural history to advanced computers and Grid navigation. It will address a student's '''Science, Academics, Discipline, INTELLIGENCE and WILLPOWER''' (in that order). Find full details of this course on [[The Academy#Science and Hardware|The Academy]]'s page.  
* Cost: 60$/day
* Science: 18% chance to increase
* Academics: 12% chance to increase
* Discipline: 8% chance to increase
* INTELLIGENCE: 8% chance to increase
* WILLPOWER: 8% chance to increase
* Influence: +2/day
 
A five-year program that trains Ikaanos' future engineers. The SAH, as it's called, delves into everytrhing from natural history to advanced computers and Grid navigation.


====History and Anthropology Class====
====History and Anthropology Class====
* Stamina loss: -10
A three-year program that offers a complete understanding of Earth's history, Raanic history, and a thorough overview of life and events on other planets before the severance. It will address a student's '''Academics, Science, Discipline, INTELLIGENCE and WILLPOWER''' (in that order). Find full details of this course on [[The Academy#History and Anthropology|The Academy]]'s page.
* Cost: 60$/day
* Academics: 22% chance to increase
* Science: 12% chance to increase
* Discipline: 9% chance to increase
* INTELLIGENCE: 9% chance to increase
* WILLPOWER: 6% chance to increase
* Influence: +2/day
 
A three-year program that offers a complete understanding of Earth's history, Raanic history, and a thorough overview of life and events on other planets before the severance.


====Administration and Domestic Art Class====
====Administration and Domestic Art Class====
* Stamina loss: -10
A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services. It will address a student's '''Domestic, Administration, Gardening, Discipline, and INTELLIGENCE''' (in that order). Find full details of this course on [[The Academy#Administration and Domestic Art|The Academy]]'s page.
* Cost: 60$/day
* Domestic: 18% chance to increase
* Gardening: 16% chance to increase
* Discipline: 12% chance to increase
* INTELLIGENCE: 4% chance to increase
* Influence: +2/day
 
A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services.


====Gymnastics and Performance Class====
====Gymnastics and Performance Class====
* Stamina loss: -25
A three-year program that molds the student's body into chiseled perfection. Has trained some of Raana's most famous artists. It will address a student's '''Acrobatics, Dancing, Discipline, Performance, DEXTERITY and STRENGTH''' (in that order). Find full details of this course on [[The Academy#Gymnastics and Performance|The Academy]]'s page.
* Cost: 80$/day
* Acrobatics: 20% chance to increase
* Dancing: 15% chance to increase
* Discipline: 15% chance to increase
*Performance: 6% chance to increase
* DEXTERITY: 8% chance to increase
* STRENGTH: 8% chance to increase
* Influence: +2/day
* Injury risk
* Risk (other)


A three-year program that molds the student's body into chiseled perfection. Has trained some of Raana's most famous artists.
===Teacher===


===Teaching at Academy===
Upon attaining sufficient skill in Science or Academics, up to eight of your NPCs at a time can teach at Whitehaven Academy, as either Lecturers (if skill 40+) or Professors (skill 70+).


After reaching a certain skill level in Science or Academics, your slaves can teach at Whitehaven Academy as either lecturers or professors.
*Schedule: 9am-4pm
*Minimum skill level: 40 for Lecturer, 70 for Professor.
*Age requirements: child prodigies are permitted to lecture at any age, but Professors must be aged 21+ unless sponsored by an Influential household; see below.


* Schedule: 9am-4pm
==== Science Lecturer====  
* Minimum skill level : 40 (lecturer) 70 (professor)
*Income: $35 ($45 if Lecturer's Science stat is 60+)
 
*Science: 2% chance to increase (cap: 120)
====Science Lecturer====
*INTELLIGENCE: 3% chance to increase (cap: 120)
* Income : $40
*WILLPOWER: 4% chance to increase (cap: 90)
* Science : 1.0% chance to increase
*Stamina loss: 20%
* INTELLIGENCE : 2.0% chance to increase
* Age: Any
* WILLPOWER : 3.0% chance to increase
* Stamina loss: 20%
* Age : Any


====Academics Lecturer====
====Academics Lecturer====
* Income : $40
* Income: $35 ($45 if Lecturer's Academics' stat is 60+)
* Discipline : 1.0% chance to increase
*Discipline: 2% chance to increase (cap: 90)
* INTELLIGENCE : 2.0% chance to increase
*INTELLIGENCE: 3% chance to increase (no cap)
* WILLPOWER : 4.0% chance to increase
* WILLPOWER: 5% chance to increase (cap: 90)
* Stamina loss: 20%
*Stamina loss: 20%
* Age : Any
*Age: Any


====Science Professor====
====Science Professor====  
* Income : $110
*Income Calculation:
* Influence : +4/day
**Base Income: $90
* Discipline : 2.0% chance to increase
**From Skill: +$5 / +$20 / +$35 / +$60 at [[Skills (NPCs)#Science|Science]] skill 80+ / 90+ / 100+ / 120+.
* INTELLIGENCE : 4.0% chance to increase
**From [[Attributes (NPCs)#Prestige|Prestige]]: +$5 (Prestige 50+), +$15 (Prestige 150+), +5% (Prestige 250+), +$15 (Prestige 500+), for a total of +$40
* WILLPOWER : 10.0% chance to increase
**From Status: status of Slave or Convict reduces income by $15
* Stamina loss: 30%
**From Discipline: -$15 (Discipline <20), -$15 (Discipline <40), stacking for a total of -$30 if below 20 Discipline.
* Maximum Age : None
*[[Influence]]: +4/day
* Minimum Age : 21, or None @ influence >6000
*[[Skills (NPCs)#Science|Science]]: 1% chance to increase (cap: 100)
*Discipline: 3% chance to increase (cap: 100)
*INTELLIGENCE: 8% chance to increase (cap: 90)
*WILLPOWER: 12% chance to increase (cap: 80)
*[[Attributes (NPCs)#Prestige|Prestige]]: if [[Skills (NPCs)#Academics|Academics]] or [[Skills (NPCs)#Science|Science]] 100+, 1 in 6 chance of +1 Prestige daily, no cap.
*Stamina loss: 30%
*Minimum Age: 21, or any age if MC's influence is 6,000+


====Academics Professor====
====Academics Professor====
* Income : $90
*Income Calculation:
* Influence : +4/day
**Base Income: $70
* Discipline : 1.0% chance to increase
**From Skill: +$5 / +$20 / +$35 / +$60 at [[Skills (NPCs)#Academics|Academics]] skill 80+ / 90+ / 100+ / 120+.
* INTELLIGENCE : 3.0% chance to increase
**From [[Attributes (NPCs)#Prestige|Prestige]]: +$5 (Prestige 50+), +$15 (Prestige 150+), +5% (Prestige 250+), +$15 (Prestige 500+), for a total of +$40
* WILLPOWER : 8.0% chance to increase
**From Status: status of Slave or Convict reduces income by $15
**From Discipline: -$15 (Discipline <20), -$15 (Discipline <40), stacking for a total of -$30 if below 20 Discipline.
**From Traditionalist trait: +$30
*[[Influence]]: +4/day
*[[Skills (NPCs)#Academics|Academics]]: 1% chance to increase (cap: 100)
*Discipline: 2% chance to increase (cap: 90)
*INTELLIGENCE: 6% chance to increase (cap: 90)
*WILLPOWER: 10% chance to increase (cap: 80)
*[[Attributes (NPCs)#Prestige|Prestige]]: if [[Skills (NPCs)#Academics|Academics]] or [[Skills (NPCs)#Science|Science]] 100+, 1 in 6 chance of +1 Prestige daily, no cap.
* Stamina loss: 20%
* Stamina loss: 20%
* Maximum Age : None
*Minimum Age: 21, or any age if MC's influence is 6,000+
* Minimum Age : 21, or None @ influence >6000
 
== City Properties ==
 
=== Workshop Jobs ===
You can assign up to 10 NPCs (Issids, Slaves, or Convicts) as '''workers''', plus optionally also a [[Workshop#Appointing a foreman|'''Foreman''']], to work in each [[Workshop]] that you build. The Foreman increases your workshop's efficiency (yield), and benefits from high Intelligence, plus Affection towards you. And the workers benefit from high [[Discipline]].
 
More details here: [[Workshop]]
 
=== Tavern Jobs ===
If you build a [[Taverns|Tavern]], you can assign one [[Taverns#Barkeeper|'''Barkeeper''']] and up to ten assistants there. Each assistant will be assigned to one of [[Taverns#Assignments|five roles]], based on their suitability: '''Waiter/Waitress''' (Charisma+Domestic); '''Bus boy/girl''' (Strength+Domestic); '''Bouncer''' (Strength+Melee), '''Host/Hostess''' (Charisma+Administration); '''Performer''' (Charisma+Performance). Your Barkeeper is in charge, and benefits from Charisma, Intelligence, Age, Fame, and Extroverted trait. And certain specific NPCs are especially good at this job ([[Doyle Bekker|Doyle]], [[Ansel Motte|Ansel]] and [[Clea Vallas|Clea]]).
 
More details here: [[Taverns]]
 
== Colonial Properties ==
 
=== Mines ===
CONTENT HERE COMING SOON
 
=== Lumber Mills ===
CONTENT HERE COMING SOON
 
=== Ranches ===
CONTENT HERE COMING SOON
 
== Unique Jobs ==
Some jobs are open to only a single individual. Some of these appear on the list as jobs assignable to that individual, others are
 
=== Manager - Tuner ===
[[Tuner Jackson]], as long as he is [[Happiness and Affection|Friendly+]] and paid well enough, will [[Traits (NPCs)#Manager|train all the suitable females]] in the household in [[Skills (NPCs)#Performance|Performance]] and [[Skills (NPCs)#Dancing|Dancing]] in their spare time, as long as he isn't assigned to any Job. This [[Traits (NPCs)#Manager 2|special ability]] manifests in him as a [[Traits (NPCs)#Manager|Trait]], rather than being a Job. This is something he does voluntarily if he is shown enough respect and trust, and given freedom - it isn't something he can be forced to do. So it takes the place of a job, rather than being one. He can alternatively train Performance and Dancing as an [[Assignments and Jobs - Educator|Educator]] applying the [[Assignments and Jobs - Educator#Performance|Performance template]], which he does very well, but there are differences between the two approaches - summarized in a table '''[[Tuner Jackson#Special Ability: Manager|HERE]]'''. 
 
=== News Reporter - Nicole ===
[[Nicole Boulay]] is a journalist who, if she works for the MC, gives him the option of turning one of his rooms into a [[The house#News Office|'''News Office''']] - at which point a special Job assignment will appear for her of "'''News Reporter'''". She can then publish stories following one of several possible editorial lines ('''Democratic, Authoritarian, Libertarian, Rebel, Anarchist''' or '''Neutral'''), the choice of which is determined either by Nicole's current '''[[Player Home (Redhaven)/News Office#Political Affiliation|Political Affiliation]]''' (itself determined by the current attributes of herself and the MC's household) or by the MC if he over-rules her. This will bring in Money, and will also affect the [[Political Events#Prosperity|Prosperity]], [[Control]] and [[Political Events#Corruption|Corruption]] of Ikaanos. Nicole will also accumulate '''[[Player Home (Redhaven)/News Office#Political Power|Political Power]]''' (based on her Discipline, Intelligence, skills, Prestige, Fame and Willpower, and the MCs [[Influence]] and [[Power Value]]). The nature of her publication's influence is determined by its editorial line, and the degree of this influence - and the amount of money brought in - is determined by her accumulated Political Power.
 
=== Relic Hunter - Stacey ===
If joining the MC's Household, [[Stacey McClung]] will ask for support in continuing her research into the history and mysteries of Raana. Having the MC feeding and housing her will free her from having to earn a living dealing in the commoner and less interesting [[Artifacts]], so that she can focus on trying to find the rarer, more mysterious and more valuable [[Relics]] instead. And she will need the MC's involvement in trying to find these, as expeditions to do so can be dangerous. So the Job '''Relic Hunter''' is  available to Stacey only, to which the MC may assign her. This will provide access to the [[Relic Hunting]] engine, through which Stacey will spend time researching leads, and will occasionally come back with Quests which she will ask the MC to accompany her on - in hopes of making discoveries leading to new knowledge about Raana.
 
=== Skulduggerist - Rebecca ===
[[Rebecca Higgs]] has the desire to be a businesswoman, but her background and personality only equip her for dodgy dealings. If she is Friendly+ and given the freedom to use her initiative, she will involve herself in many of the MC's income streams, using her underworld contacts and devious mind to find underhand ways of squeezing more money out of them. This takes the place of her doing an assigned Job, as much of [[Traits (NPCs)#Rebecca - Skulduggerist|what she gets up to]] has to be kept secret.
 
===SGPD Officer - Ellen===
[[Ellen Shaw]] is a former Skyguard police officer. If the player chooses to assist her by finishing her quest ("[[Quests#NPC-related quests|The Detective]]"), she will get reinstated at the [[SGPDHQ|SGPD]]. Then this job will become available to her (appearing under "City Assignments"), along with a [[Traits (NPCs)#SGPD Officer|trait of the same name]] to track the strength of her continued standing with the SGPD. As long as Ellen's trait is maintained above zero, a job working for the SGPD will be available each day. And each day that the MC assigns an Ellen to work as an [[Assignments and Jobs#SGPD Officer - Ellen|SGPD Officer]] she gains the following:
 
* Requires no [[Salary]] – just food and lodgings – whilst working at the SGPD.
* This NPC's [[Assignments and Jobs - Guard#Guard Value|Guard Value]] is automatically added to your Household [[Assignments and Jobs - Guard#Guard Pool|Guard Pool]] any day they work as an SGPD officer.
* 3% daily chance to increase [[Attributes (NPCs)#Prestige|Prestige]] (cap: 100).
* 10% daily chance to increase either the [[Skills (NPCs)#Ranged Combat|Ranged]] or [[Skills (NPCs)#Melee Combat|Melee]] combat skill (cap: 90).
* 10% daily chance to increase [[Attributes (NPCs)#Maximum Stamina|maximum STAMINA]] (cap: 90).
* 10% daily risk of being inflicted [[Attributes (NPCs)#Health Points|health point]] DAMAGE based on City [[Control]] (max: -30 HP).
* Unique dialogues and event texts unlocked.
 
===Mayor of Ikaanos—Arizona===
Should the player complete the "Slavemaster of Raana" quest and the following conditions have been met for [[Arizona Adler]]: +90 Intelligence, +120 Administration, and +90 Academics, she will replace Utah Adler and become the Mayor of Ikaanos.
 
City effects chances are dependent on the ''current'' City Control Attribute. A higher Control Attribute increases chances to affect various City Attributes. Chances are also affected by Arizona's sexual wear, Health ahd Happiness.
 
Effects (only active if Arizona is assigned to this job):
*+1 [[Prestige]] per day.
*A 25% chance to increase [[willpower]] by one point per day (cap: 90).
*A 13% chance to increase City [[Political Events#Corruption|Corruption]] (cap: 75), if Arizona's [[Corruption]] is 80+.
*A 13% chance to increase City [[Political Events#Liberty|Liberty]] (minimum: 15), if Arizona's has the [[Traits (NPCs)#Dominant|Dominant]] [[Traits (NPCs)|Trait]] or Kidness below 30.
*A 13% chance to increase City [[Political Events#Prosperity|Prosperity]] (cap: 75).
*A 13% chance to increase City [[Political Events#Power|Power]] by 5-25 points per day.
 
= Prostitution =
 
=== Gold Walkers ===
* '''Daily Income:''' $30-$120
* '''Hours:''' 8 a.m. to 4.30 p.m.
* '''Age:''' 18+
* '''Risks:''' currently none, but might change
Clearing daytime jobs allows you to assign an NPC who is willing to agree to it ([[Attributes (NPCs)#Corruption|Corruption]] 50+, or [[Attributes (NPCs)#Willpower|Willpower]] <20, or [[Traits (NPCs)#Nymphomaniac|Nymphomaniac]] trait) to be a daytime prostitute, through options on the "Prostitution" interface rather than the "Jobs & Titles" interface. You can assign them to offer '''Oral service''', '''Full service''', or if their [[Notoriety]] is high enough, '''Escort'''. They earn increasing amounts of dependent on their [[Attributes (NPCs)#Charisma|Charisma]], [[Skills (NPCs)#Oral skill|Oral skill]], [[Attributes (NPCs)#Corruption|Corruption]], and [[Attributes (NPCs)#Affection|Affection]] for you. Also, unless they are restricted to blowjobs only, their [[Skills (NPCs)#Vaginal skill|Vaginal skill]] and [[Skills (NPCs)#Anal proficiency|Anal skill]] will increase profits indirectly, by reducing [[Sexual Wear]], which requires expensive [[Ointment]] to treat. They will work the streets around your home - or if you have one or more [[Taverns]], work from those too, as they see fit. '''Male''' NPCs as well as females can also be assigned to daytime goldwalking and tavern prostitution, but not the potentially more lucrative night-time Prostitution Ring sessions (see below). For male prostitutes, their [[Skills (NPCs)#Copulation|Copulation]] skill replaces a woman's Vaginal skill. 
 
More details here: [[Gold walking#Goldwalking assignment|Gold walking]]
 
=== Tavern Prostitutes ===
CONTENT HERE COMING SOON
 
= Evening and Night-Time Assignments =
 
=== Prostitution Ring ===
Female NPCs who are willing to work as a Prostitute (Corruption 50+, or Willpower <20, or Nymphomaniac trait) can be assigned to "The Ring" - your own evening prostitution ring - through options on the "Prostitution" interface rather than the "Jobs & Titles" interface. They can do this in addition to doing a daytime job. Their daytime job can also be [[Assignments and Jobs#Gold Walkers|Goldwalker]] if you wish.
 
You can assign them to offer '''[[Gold walking#Oral Services|Oral service]]''', '''[[Gold walking#Full service|Full service]],''' or if their [[Notoriety]] is high enough, '''[[Gold walking#Escort|Escort]]'''. They earn increasing amounts of dependent on their [[Attributes (NPCs)#Charisma|Charisma]], [[Skills (NPCs)#Oral skill|Oral skill]], [[Attributes (NPCs)#Corruption|Corruption]], and [[Attributes (NPCs)#Affection|Affection]] for you. Also indirectly [[Skills (NPCs)#Vaginal skill|Vaginal]] and [[Skills (NPCs)#Anal proficiency|Anal]] skills, as like Oral, these reduce [[Sexual Wear]], which requires expensive [[Ointment]] to treat.
 
The girls do not work unsupervised; you have to institute a Ring session if you want them to work on any particular evening. This option becomes available after 7pm. Clicking the "panties" button will then take you to a screen where you have to choose where in Ikaanos they will work, what rooms they will work from if any, whether you will pay a bribe to the [[Skyguard]] to look the other way, or protection money to whichever gang you are on the patch of, or for bodyguards, or for advertising. This can bring in a lot more money than daytime goldwalking, but with risks.


==Evening and Night-Time Assignments==
More details here: [[Gold walking]]


===Horse Riding===
===Horse Riding===
* Hours: 6 p.m. to 8 p.m.
*Hours: 6 p.m. to 8 p.m.
* Base Discipline Gain: 5%/day chance (max 70).
*Base Happiness Gain: 10%/day chance for +1.
* Base Happiness Gain: 10%/day chance.
* Base Discipline Gain: 0%/day chance for +1 (cap: 70).
* DEXTERITY: 6%/day chance to increase (max 60).
* Base Influence Gain: +0/day.
*DEXTERITY: 6%/day chance to increase by +1 (cap: 60).


You can apply [slave] to one of Ikaanos' riding schools. Participating in horse riding is a great way to reduce stress, raise '''Happiness''' over time, and increase a slave's discipline and physical attributes.
You can send your slaves and servants to one of Ikaanos' evening riding schools. Caring for and riding [[Bestiary#Horses|horses]] is a great way to reduce [[States (NPCs)#Stress|'''Stress''']], raise '''[[Happiness and Affection|Happiness]]''' over time, increase a person's '''[[Discipline]]''' and their '''[[Attributes (NPCs)#Dexterity|Dexterity]]''', and can increase your '''[[Influence]]'''. And assigning someone to a stables does not exclude them from [[Parties]]. However they will be unavailable for 1 to 1 interactions from 6 to 8 pm each night.


Note: To change stable be at home and make a girl one of the 2 active slaves > Click on her > Events & Activities > Horse Riding.
To assign someone to a stable, be at home, select the person, Interact > Events & Activities > Horse Riding.


Note: You currently cannot change stable, you can only withdraw a girl and then sign up for the other stable. This automatically sells her private horse if you bought one at a loss. A fully upgraded white stables horse costs you 5100$, and sells back for 2100$ if you withdraw the girl.
Note: You currently cannot change stable, you can only withdraw a girl and then sign up for the other stable. This automatically sells her private horse, if you bought one, at a loss. A fully upgraded white stables horse costs you $5,100, and sells back for $2,100 if you withdraw the girl.


==== Muller's Barn ====
A cheaper alternative to Whitehaven Stables. For children and teenagers whose guardians are not so well-off. Nestled in a beautiful valley three miles outside Ikaanos, close to [[Kingsport]] township.
*Daily Cost: $5/day
*Extra bonuses: none.
*Upgrade - Buy Horse ($500): +8%/day Happiness, +5%/day Discipline.
*Upgrade - Upgrade Gear ($200): +5%/day Happiness, +1/day Influence. Requires [Buy Horse].
*Upgrade - Thoroughbred ($1,000): +17%/day Happiness, +5%/day Discipline, +2/day Influence. Requires [Buy Horse].
====White Stables====
====White Stables====
* Daily Cost: 25$/day
Sponsored by [[Whitehaven Academy]]. Takes great pride in breeding and tending to the Romanov-line of horses - the first equines to run on the plains of Irendoria. A riding school with traditions dating back over 200 years. Lies in the northern parts of [[Locations (Ikaanos)#Whitehaven District|Whitehaven]], close to M<sup>c</sup>Ornal's Park.
* Extra Bonuses: +5 Discipline, +1/day Influence
*Daily Cost: $25/day
* Upgrade: [Buy Horse] (900$): +10%p/day happiness, +5 discipline, +1/day influence.
*Extra bonuses: +5%/day Discipline, +1/day Influence.
* Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]
*Upgrade - Buy Horse ($900): +10%/day Happiness, +5%/day Discipline, +1/day Influence.
* Upgrade: [Pure-Bred] (1500$): +10%p/day happiness, +5 discipline, +1/day influence. requires [Buy Horse]
*Upgrade - Upgrade Gear ($200): +5%/day Happiness, +1/day Influence. Requires [Buy Horse].
* Upgrade: [Champion] (2500$): +25%p/day happiness, +5 discipline, +2/day influence. requires [Pure-Bred]
*Upgrade - Pure-Bred ($1,500): +10%/day Happiness, +5%/day Discipline, +1/day Influence. Requires [Buy Horse].
 
* Upgrade - Champion ($2,500): +25%/day Happiness, +5%/day Discipline, +2/day Influence. Requires [Pure-Bred].
====Muller's Barn====
* Daily Cost: 5$/day
* Happiness: 10%/day
* Upgrade: [Buy Horse] (500$): +8%p/day happiness, +5 discipline
* Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]
* Upgrade: [Thoroughbred] (1000$): +17%p/day happiness, +5 discipline, +2/day influence. requires [Buy Horse]
 
===Prostitution===
''See main article: [[Prostitution]].''

Latest revision as of 11:50, 17 November 2025

Preparing an NPC for adventures and combat.

Add an NPC to your follower group by clicking on this button.

You can add any NPC to your combat group by clicking on the Add Follower button next to their Interaction shortcut (see screenshot). Adding NPCs as a Follower immediately terminates their current job assignments. Clicking that button again removes the NPC from your combat group and reassigns him to his earlier assignment. Most NPC character quests require that you've assigned the NPC to your group in order to resolve his or her quest.

Weapons and gear

You can arm an NPC from its Inventory which you're able to access either through the NPC Menu (second screenshot) or through the NPCs>Inventory button while out on adventures (third screenshot).

You can access an NPC's Inventory through this shortcut in the bottom right corner while navigating the NPC Menu.

Any weapons/armor equipped through this menu will be transferred from the player's inventory to the NPC.

You can also access an NPC's Inventory directly from its Inventory button while out on adventures.

Links and guides

Read more about weapons here.

Read more about armors here.

Titles

In addition to Jobs, NPCs can be assigned Titles. These are usually duties which can be performed at the same time as working a Job - though in some cases the Title duties may be performed more effectively if the Title holder is not assigned a Job at the same time, and some titles only take effect of the NPC has no job assigned. Examples include: Head Maid, Butler, Pantry Girl, Quartermistress, Nanny, Floor Crawler, Head Chef and Nurse. Some of these Titles are for roles which your household can only have one of at a time; for others you can have as many in that role as you like. Titles do not earn money; they look after your Household. For more details see the TITLES section.

Jobs

House Jobs

House Maid

  • Daily Income: None
  • Hours: Special
  • Age: Any
  • Status Requirement: Servant or lower, or Family members
  • Risks: None

Maids clean, tidy and organise the household, assisting with cooking, laundry, and other chores. A large household will require several maids to keep it running smoothly. And more maids than strictly necessary bring the benefit of additional opulence, increasing your Influence. So a household can have any number of maids, though will survive with none.

Assigning a girl as a Household Maid will keep her at home, accessible should you require other services. There are no risks involved, other than what her Master might decide happens during breaks. Note: not to be confused with the Head Maid, which is a Title not a full-time job, and is detailed on the Titles page.

Effects:

  • Each Maid grants you +2 Influence every day. This is doubled if they're wearing a Maid's dress.
  • If the Maid has the Perfectionist trait (90+), they grant an additional +2 Influence every day.
  • Daily 15% chance to increase their Domestic skill (cap: 60). Chance doubled if they're wearing a Maid's dress.
  • Daily 10% chance to increase their Discipline (cap: 60). This chance is doubled if they're wearing a Maid's dress.
  • If the Kitchen, Livingroom and Bedrooms are all maximally upgraded, Maids with Discipline 50+ and Happiness 60+ and Affection 75+ have a 33% daily chance to increase their Workaholic trait by +1 (cap: 100).
  • If the Maid has Sloppy trait, 30% daily chance to decrease this by 1 point if she has Affection Soulmate+ or Fear 6+ or Respect 25+.
  • Piper Holdman can grant an additional +3 Influence if assigned to the Maid job, as long as her Domestic is 70+ and Her Affection is 60+ (Amiable).

Daughters assigned as Maids:

  • IF Willpower 40+ AND Affection 61-109, 1 in 6 chance of -1 Happiness and -1 Affection daily.
  • IF they have Materialistic trait, -1 Happiness and -1 Affection daily.
  • IF Willpower 21+ AND Affection <90, 1 in 6 chance of -1 Willpower daily.

Wives assigned as Maids:

  • IF Willpower 40+ AND Affection 61-109, 1 in 3 chance of -1 Happiness and -1 Affection daily.
  • IF they have Materialistic trait, -2 Happiness and -2 Affection daily.
  • IF Willpower 21+ AND Affection <90, 1 in 6 chance of -1 Willpower daily.

Footman

  • Daily Income: None
  • Hours: Special
  • Age: Any
  • Status Requirement: Mercenaries or lower
  • Risks: None

Footmen help the running of large households, adding opulence thus increasing Influence. They work alongside Maids, but answer to the Butler not to the Head Maid. A large household may have several footmen to assist its Master.

Assigning an NPC as a Footman will keep him at home, accessible should you require other services. There are no direct risks involved.

Effects:

  • Each Footman grants you +2 Influence every day. This is doubled if they're wearing a Footman's Suit.
  • If the Footman has the Perfectionist trait (90+), they grant an additional +2 Influence every day.
  • Daily 15% chance to increase their Domestic skill (cap: 60). Chance doubled if they're wearing a Footman's Suit
  • Daily 10% chance to increase their Discipline (cap: 60). This chance is doubled if they're wearing a Footman's Suit.
  • If the Kitchen, Livingroom and Bedrooms are all maximally upgraded, Footmen with Discipline 50+ and Happiness 60+ and Affection 75+ have a 33% daily chance to increase their Workaholic trait by +1 (cap: 100).
  • If the Footman has Sloppy trait, 30% daily chance to decrease this by 1 point if he has Affection Soulmate+ or Fear 6+ or Respect 25+.

Note: Not to be confused with the Butler, which is a Title not a full-time job, and is detailed on the Titles page.

Gardener

  • Daily Income: Special
  • Hours: Special
  • Age: Any
  • Risks: None

Assigning an NPC as a gardener boosts your Garden's income based on his or her Gardening skill. It's a full-time assignment, but the NPC will be accessible throughout the day if you should require other services.

A household can only have one Gardener.

Gardening 1-24: +0% income
Gardening 25-49: +25% income
Gardening 50-74: +50% income
Gardening 75-129: +100% income
Gardening 130+: +200% income


There's a daily 16.67% chance to increase a gardener's Gardening skill one point, up to a maximum of 80. Assigning them to the Administration and Domestic Program at the Academy can further boost Gardening skill.

There are also no special risks involved other than what a slave's Master might decide happens during breaks.

Mai-Lynn Oshiro provides additional bonus if working at the garden.

Janitor

  • Daily Income: Special
  • Hours: Special
  • Age: Any
  • Risks: Low

A janitor's main duty is to maintain your household's Disrepair value at reasonable levels. This will remove squalor effects, make Materialistic NPCs happier and keep you from losing Influence. Assigning someone as a Janitor is a way to encourage them to eventually become a workaholic. The role can also be used to help NPCs develop the Workaholic trait. Beware that people who hate you or are angry with you, if assigned as Janitors, will use this opportunity to surreptitiously damage your property though.

A household can have any number of Janitors.

Effects:

  • -1 Household Disrepair, daily
  • If Janitor's Discipline is 40+, extra -1 Household Disrepair, daily.
  • If Discipline is 60+ AND Janitor is not in bondage, then 16.7% daily chance to increase Workaholic trait by +1 (cap: 100).
  • If Janitor's Anger is 3 or 4, +1 Disrepair per day; if Anger 5+, +2 Disrepair daily.
  • If Janitor's Affection is Unfriendly or Despising, +1 Disrepair per day; if Abhorred or Venomous, +2 Disrepair per day.

Accountant

  • Daily Income: Special
  • Hours: Special
  • Age: Any
  • Risks: None

An accountant is the backbone of every serious household – especially if its aim is to build a business empire. An accountant will contribute with his or her skills to boost income and lower maintenance at higher levels. An Accountant does their job better if they are a free person (social status Servant or better). And devout followers of the Islamic faith on Raana do particularly well as Accountants, due to their culture and access to trade networks.

You can only have one Accountant.

More details here: Assignments and Jobs - Accountant.

Guard

  • Daily Income: Special
  • Hours: Special
  • Age: Any
  • Risks: High

The Guards 's main task is to keep your household safe from external threats, and to keep unruly slaves from escaping.

You can have any number of Guards.

Details found here: Assignments and Jobs - Guard.

Captain

  • Daily Income: Special
  • Hours: Special
  • Age: Any
  • Risks: High

The Captain Of The Guard is the leader and trainer of your security forces. A captain will train the guards' Discipline and combat skills, and help guarding your household. An ideal Captain will be a Warrior in nature, with strong Willpower, physically imposing, mature, skilled in Melee and Ranged combat, and famous for their success in combat.

You can only have one Captain.

More details here: Assignments and Jobs - Captain of the Guard.

Herald

  • Daily income: Influence points; see below
  • Daily cost: None
  • Hours: 9-5
  • Age: Any
  • Risks: None

A Herald travels Ikaanos spreading her household's good name, hoping to increase its status and influence. As long as your Herald has an Affection of Neutral or above, and is not Angry, they will increase your Influence by +2 per day minimum, and possibly a lot more depending on relevant Skills and Attributes detailed below.

Herald Skill = ( Intelligence + Charisma + Beauty + Performance ) / 4.

Modifiers:

Effects: Daily Influence gain to the MC's Household = ( Skill + modifiers ) / 4.

You can only have one Herald.  

Scavenger

  • Daily Income: Special
  • Hours: 8 a.m. to 4.30 p.m.
  • Age: Any
  • Risks: High!

NPCs assigned as Scavengers go out all day searching for scrap and other things which can be sold on or processed into their useful constituents. Each day, each Scavenger will try to bring back some Merchandise. Their chances are helped by having high Intelligence, Survival skill, and particularly if they have the natural affinity for the job indicated by the Scavenger trait. Having this trait also means they might find stuff much more valuable than Merchandise.

N.B. The siblings Laika and Loden both have this trait, and if sent Scavenging on the same day, will work together to bring home extra Merchandise (up to +6), and maybe extra tendstims too. (Don't ask them where they get this loot!)

Details found here: Assignments and Jobs - Scavenger.

Hunter

  • Daily Income:
  • Hours:
  • Age:
  • Risks:

CONTENT HERE COMING SOON

Educator

  • Daily Income: Special
  • Hours: 8 a.m. to 4.30 p.m.
  • Age: 18+
  • Risks: Low

CONTENT HERE COMING SOON

More details here: Assignments and Jobs - Educator

Stores

General Store (Roo's assistant)

  • Daily Income: $25
  • Hours: 8 a.m. to 4 p.m.
  • Age: 19 or younger
  • Risks: Low

Working at your neighbour Abbot Roo's General Store in Redhaven is a relatively easy assignment, that'll not cost your slave any significant stamina or risk of injury. Roo however has hungry eyes and wandering hands, only accepts teenage girls for the job, and hints that they may be expected to provide oral "stress relief" if he's having a bad day.

Devious Tools (product demonstrator)

  • Daily Income: $50
  • Hours: 8 a.m. to 4 p.m.
  • Age: 35 or younger
  • Risks: High!
  • Requirements: 50+ Corruption OR Willpower 9-

Working at Devious Tools in the otherwise-reputable Whitehaven district affects both mind and body in many ways. A girl must endure prodding customers, spontaneous orgies and the cruelty from Miss Devious herself. Only a slave with very high Corruption will appreciate working here, and she can still obtain injuries due to mishaps or reckless customers. The despicable acts your girl will have to endure also require a special mindset.

Effects:

  • 16.67% chance +1 Discipline, up to 70.
  • 16.67% chance -2 Willpower
  • 16.67% chance -2 Happiness, if Corruption is less than 40.
  • +1-6 Anal wear
  • +5 Vaginal wear
  • +5 Oral wear

Bookstore (salesperson)

  • Daily Income: $25
  • Hours: 8.15 a.m. to 4 p.m.
  • Age: Any
  • Risks: Special

Working at Ms. Bouchard's quaint boutique in Whitehaven, the "Secret Garden", is a rather special experience - selling teas, trinkets and all kinds of books; but also hanging out with a very peculiar crowd of other girls - little Everette, proud Maria and the jovial Elsa.

Effects:

  • 1 in 6 chance for +1 Willpower
  • 1 in 6 chance for +1 Happiness
  • 1 in 6 chance for +1 Corruption
  • 1 in 6 chance for +1 Feminist trait
  • heightened Escape risk if your slave's Anger is Upset or worse (Unconfirmed)

Weapon Store (ammo sorter)

  • Daily Income: $15
  • Hours: 8 a.m. to 4 p.m.
  • Age: Any
  • Risks: None
  • MC Background: Soldier lvl 2 or higher.

If you have a military background, your neighbor Timothy Walton will offer you, as a fellow soldier, a chance to employ one of your slaves as a (low-paid) ammunition sorter at his workshop & store in Redhaven. You believe he's doing this just to be kind, and the task would probably not be very taxing for the person in question. There are no risks involved, other than Exhaustion from the mindless work in the cellar. Being several hours a day in close proximity to Mr Walton's troubled nephew Bud Walton might not add to the pleasantness either.

Nika's Clothes (shop assistant)

  • Daily Income: $30
  • Hours: 8 a.m. to 4 p.m.
  • Age: Any
  • Risks: None

The proud Russian Nikolai offers one of your staff the opportunity to work at his Westside clothing store, in sales, customer support, and administration. There are no risks involved - Nikolai is a nice guy who treats his employees as friends, not slaves. The shop has a relaxed, fun and supportive atmosphere, which over time will help bring reserved people out of their shells.

Effects:

  • 16.67% daily chance that a girl will increase her Charisma up to 60.

Carpenter (assistant)

  • Daily Income: $40
  • Hours: 8:30 a.m. to 4 p.m.
  • Age: 12+
  • Risks: Low

Working at Mr. Lombar Kai's Furniture store in South Redhaven involves heavy lifting, cleaning, helping the chief carpenter with administrative chores, and performing basic carpenter assignments. It often involves hard work that builds strength (up to a point), and brings risk of occasional minor injury.

Effects:

  • 16.67% daily chance to increase Strength up to 60.
  • 16.67% daily chance to lose 10 health, but only if health is 20+.

Golden Dragon (performer)

Working as a performer at the upmarket Golden Dragon restaurant in Crystal Hills is an honorable assignment, but it does require a degree of class, and training. Though the restaurant is open late, the shift currently on offer is from lunchtime to early evening - though the girl is expected to arrive earlier to get dressed and rehearse. There are no risks involved other than a very small chance of increased Willpower.

Effects:

City Assignments

The Arena

You can send slaves to the Arena's Gladiatrix School, for training, and performance fights. It costs $125 to enrol a slave here, plus $125 per night - and in return the school will teach her combat skills and allow you to schedule her for fights in the Arena. Arena fights are not mandatory, but are a way for your slave to earn you Influence and money. A skilled slave can more than pay for the price of her combat education through fighting. These fights are not to the death, but your slave can be severely wounded in them. If your slave wins, you receive both monetary reward and influence from owning such a skilled slave.

You can enrol 3-6 of your female slaves and other employees in Crystal Hills Arena Gladiatrix School (CHAGS) depending on your Influence (3 spaces for any owner, with extra spaces for those with 15k+, 50k+ and 100k+ Influence) - but you can only arrange one fight per day regardless of how many of your personnel are training there.

  • Daily Cost: $125, plus occasional tendstims - but you may also win money on the daily staged fight. And note that food is not included in the fee, and girls assigned here will need extra rations due to the intense physical regimen they are under; without extra food they will lose weight and Happiness. Note also that the act of assigning a girl here costs $125 in addition to the nightly fee.
  • Hours: 24 hrs
  • Age: 14+
  • 15% daily chance to increase Melee combat skill (cap: 80).
  • 10% daily chance to increase Ranged combat skill (cap: 60).
  • 10% daily chance to increase Discipline (cap: 100).
  • 15% daily chance to increase Dexterity (cap 80).
  • 15% daily chance to increase Strength (cap: 65).
  • 15% daily chance to increase Maximum Stamina (cap: 90).
  • 15% daily chance to decrease Kindness, down to 14.
  • Up to a 20% chance to decrease Weight, based on Body Type,Traits, and that individual's Food Settings.
  • Girls with the Bloodthirsty trait have a 100% daily chance to increase Happiness (cap: 80).
  • Risks: High risk of daily injury even if just training; visit personnel assigned here daily, bringing tendstims.
  • Option to have 1 girl a day in a public fight (see below).

To initiate a fight requires you to visit the slave (Interact > Manage NPC). Fights take less than an hour, including travel time to and from the Arena. You get to choose who they fight, and what weapon they will use. Victories bring Influence (+10 to +70) and Money (+$50 to +$3,300); defeats bring severe health point loss, plus permanent reduction to Strength, Dexterity &/or Beauty. The fight can be staged at any time of the day or night. But you can only organize one slave fight per day.

More details here: The Crystal Hills Arena Gladiatrix School

The Abbey

You can send off any female NPC to The Abbey in Westside Heights if one of these prerequisites are true:

  • She is either a convict, slave or servant
  • She is family (daughter, wife)
  • Her WILLPOWER is below 20
  • She is a catholic with Devotion 60+

There's no limit to the number of NPCs you can have stationed at the abbey.

Note that there are chances x 1.25 for skill and attribute gains if the trainee's sponsor (the MC) has Standing 30+ with the Christian faction, and chances x 1.5 if Standing 60+.

EFFECTS:

  • Increase Discipline (cap: 100): 10%
  • Increase INTELLIGENCE (cap: 60): 10%
  • Increase Workaholic trait: 2%
  • Increase Academics (cap: 60): 15%
  • Increase Gardening (cap: 100): 15%
  • Increase Domestic (cap: 90): 15%
  • Increase Administration (cap: 90), if "Virtuous Herald" is active: 15%
  • Increase Devotion (if catholic): 15%
  • Conversion chance (if other Devotion is 9 or less): 1%, +5% if "Virtuous Herald" is active.
  • Increase Pure trait and decrease Malevolent trait (if City Corruption is below 40): 3%
  • Increase Vanilla trait (if City Corruption is below 20): 3%, +25% if "Sacred Cross" is active.
  • Increase Pure trait (if Sacred Cross is active): 25%
  • Decrease WILLPOWER (minimum: 20): 5%
  • Decrease Corruption: 15%, +15% if "Sacred Cross" is active.
  • Decrease Devotion (if not catholic): 5%
  • Decrease Materialistic trait: 5%
  • Decrease Bratty trait: 10%

BASE CHANCE MODIFICATIONS:

  • Discipline 60+ (skills/attributes only): chances x 1.25
  • Catholic Devotion 60+: chances x 1.25
  • Not a catholic: chances x 0.90
  • Not a catholic, with Devotion 60+: chances x 0.75
  • Not a catholic, with Devotion 100+: chances x 0.5
  • Standing (Catholic Church) is 30+: chances x 1.25
  • Standing (Catholic Church) is 60+: chances x 1.5

AFFECTION AND HAPPINESS

Residing at the abbey of Westside Heights involves a strict code of discipline. Living conditions are austere, with burdening work and praying schedules. An NPC's base chances will be affected if she has:

  • Materialistic Trait: -2 Happiness/day (down to 20), -2 Affection per day (down to Uninterested).
  • WILLPOWER 60+ (and not catholic): -1 Happiness/day (down to 30), -1 Affection/day (down to Amiable).
  • Discipline below 30: -1 Happiness/day (down to 30).
  • Is a catholic with Devotion 60+: +1 Happiness/day (cap: 100).

COSTS

Placing an NPC at the abbey always costs $95 in signup fees. If you're a Catholic with a Devotion of 100+, or if your Standing with the Catholic church is 50+, the normal upkeep fee ($95/day) is drastically reduced (-50%).

Student

You can pay (on a daily basis) to have any number of your NPCs take classes at The Academy during the day - or, once they are knowledgeable enough and if you'd prioritize earning over learning, you can send up to eight of them there to teach or lecture; there is always demand at the Academy for day-labor "supply teachers" to fill in for absent staff, help students with their work, or assist in practicals.

Learning at The Academy

  • Schedule: 9am-4pm (plus commute time).
  • Maximum Age: 25 recommended; see below.
  • Cost: $60 or $80 per day
  • Benefits: each course will improve 5 or 6 of a student's relevant Skills and Attributes, 1- 3 points each per fortnight on average. This display of your wealth and your valuing of the finer things in life will also gain you +2 Influence per student per day.

The Academy is currently experimenting with allowing people of any age to attend its courses (money talks!) However these courses were designed with people of a set age and expected education level in mind, so older students might find the courses pitched at the wrong level for them, or they might feel socially uncomfortable or lonely if they are a generation older than everyone else in the class.

Science and Hardware Class

A five-year program that trains Ikaanos' future engineers. The SAH, as it's called, delves into everything from natural history to advanced computers and Grid navigation. It will address a student's Science, Academics, Discipline, INTELLIGENCE and WILLPOWER (in that order). Find full details of this course on The Academy's page.

History and Anthropology Class

A three-year program that offers a complete understanding of Earth's history, Raanic history, and a thorough overview of life and events on other planets before the severance. It will address a student's Academics, Science, Discipline, INTELLIGENCE and WILLPOWER (in that order). Find full details of this course on The Academy's page.

Administration and Domestic Art Class

A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services. It will address a student's Domestic, Administration, Gardening, Discipline, and INTELLIGENCE (in that order). Find full details of this course on The Academy's page.

Gymnastics and Performance Class

A three-year program that molds the student's body into chiseled perfection. Has trained some of Raana's most famous artists. It will address a student's Acrobatics, Dancing, Discipline, Performance, DEXTERITY and STRENGTH (in that order). Find full details of this course on The Academy's page.

Teacher

Upon attaining sufficient skill in Science or Academics, up to eight of your NPCs at a time can teach at Whitehaven Academy, as either Lecturers (if skill 40+) or Professors (skill 70+).

  • Schedule: 9am-4pm
  • Minimum skill level: 40 for Lecturer, 70 for Professor.
  • Age requirements: child prodigies are permitted to lecture at any age, but Professors must be aged 21+ unless sponsored by an Influential household; see below.

Science Lecturer

  • Income: $35 ($45 if Lecturer's Science stat is 60+)
  • Science: 2% chance to increase (cap: 120)
  • INTELLIGENCE: 3% chance to increase (cap: 120)
  • WILLPOWER: 4% chance to increase (cap: 90)
  • Stamina loss: 20%
  • Age: Any

Academics Lecturer

  • Income: $35 ($45 if Lecturer's Academics' stat is 60+)
  • Discipline: 2% chance to increase (cap: 90)
  • INTELLIGENCE: 3% chance to increase (no cap)
  • WILLPOWER: 5% chance to increase (cap: 90)
  • Stamina loss: 20%
  • Age: Any

Science Professor

  • Income Calculation:
    • Base Income: $90
    • From Skill: +$5 / +$20 / +$35 / +$60 at Science skill 80+ / 90+ / 100+ / 120+.
    • From Prestige: +$5 (Prestige 50+), +$15 (Prestige 150+), +5% (Prestige 250+), +$15 (Prestige 500+), for a total of +$40
    • From Status: status of Slave or Convict reduces income by $15
    • From Discipline: -$15 (Discipline <20), -$15 (Discipline <40), stacking for a total of -$30 if below 20 Discipline.
  • Influence: +4/day
  • Science: 1% chance to increase (cap: 100)
  • Discipline: 3% chance to increase (cap: 100)
  • INTELLIGENCE: 8% chance to increase (cap: 90)
  • WILLPOWER: 12% chance to increase (cap: 80)
  • Prestige: if Academics or Science 100+, 1 in 6 chance of +1 Prestige daily, no cap.
  • Stamina loss: 30%
  • Minimum Age: 21, or any age if MC's influence is 6,000+

Academics Professor

  • Income Calculation:
    • Base Income: $70
    • From Skill: +$5 / +$20 / +$35 / +$60 at Academics skill 80+ / 90+ / 100+ / 120+.
    • From Prestige: +$5 (Prestige 50+), +$15 (Prestige 150+), +5% (Prestige 250+), +$15 (Prestige 500+), for a total of +$40
    • From Status: status of Slave or Convict reduces income by $15
    • From Discipline: -$15 (Discipline <20), -$15 (Discipline <40), stacking for a total of -$30 if below 20 Discipline.
    • From Traditionalist trait: +$30
  • Influence: +4/day
  • Academics: 1% chance to increase (cap: 100)
  • Discipline: 2% chance to increase (cap: 90)
  • INTELLIGENCE: 6% chance to increase (cap: 90)
  • WILLPOWER: 10% chance to increase (cap: 80)
  • Prestige: if Academics or Science 100+, 1 in 6 chance of +1 Prestige daily, no cap.
  • Stamina loss: 20%
  • Minimum Age: 21, or any age if MC's influence is 6,000+

City Properties

Workshop Jobs

You can assign up to 10 NPCs (Issids, Slaves, or Convicts) as workers, plus optionally also a Foreman, to work in each Workshop that you build. The Foreman increases your workshop's efficiency (yield), and benefits from high Intelligence, plus Affection towards you. And the workers benefit from high Discipline.

More details here: Workshop

Tavern Jobs

If you build a Tavern, you can assign one Barkeeper and up to ten assistants there. Each assistant will be assigned to one of five roles, based on their suitability: Waiter/Waitress (Charisma+Domestic); Bus boy/girl (Strength+Domestic); Bouncer (Strength+Melee), Host/Hostess (Charisma+Administration); Performer (Charisma+Performance). Your Barkeeper is in charge, and benefits from Charisma, Intelligence, Age, Fame, and Extroverted trait. And certain specific NPCs are especially good at this job (Doyle, Ansel and Clea).

More details here: Taverns

Colonial Properties

Mines

CONTENT HERE COMING SOON

Lumber Mills

CONTENT HERE COMING SOON

Ranches

CONTENT HERE COMING SOON

Unique Jobs

Some jobs are open to only a single individual. Some of these appear on the list as jobs assignable to that individual, others are

Manager - Tuner

Tuner Jackson, as long as he is Friendly+ and paid well enough, will train all the suitable females in the household in Performance and Dancing in their spare time, as long as he isn't assigned to any Job. This special ability manifests in him as a Trait, rather than being a Job. This is something he does voluntarily if he is shown enough respect and trust, and given freedom - it isn't something he can be forced to do. So it takes the place of a job, rather than being one. He can alternatively train Performance and Dancing as an Educator applying the Performance template, which he does very well, but there are differences between the two approaches - summarized in a table HERE.

News Reporter - Nicole

Nicole Boulay is a journalist who, if she works for the MC, gives him the option of turning one of his rooms into a News Office - at which point a special Job assignment will appear for her of "News Reporter". She can then publish stories following one of several possible editorial lines (Democratic, Authoritarian, Libertarian, Rebel, Anarchist or Neutral), the choice of which is determined either by Nicole's current Political Affiliation (itself determined by the current attributes of herself and the MC's household) or by the MC if he over-rules her. This will bring in Money, and will also affect the Prosperity, Control and Corruption of Ikaanos. Nicole will also accumulate Political Power (based on her Discipline, Intelligence, skills, Prestige, Fame and Willpower, and the MCs Influence and Power Value). The nature of her publication's influence is determined by its editorial line, and the degree of this influence - and the amount of money brought in - is determined by her accumulated Political Power.

Relic Hunter - Stacey

If joining the MC's Household, Stacey McClung will ask for support in continuing her research into the history and mysteries of Raana. Having the MC feeding and housing her will free her from having to earn a living dealing in the commoner and less interesting Artifacts, so that she can focus on trying to find the rarer, more mysterious and more valuable Relics instead. And she will need the MC's involvement in trying to find these, as expeditions to do so can be dangerous. So the Job Relic Hunter is available to Stacey only, to which the MC may assign her. This will provide access to the Relic Hunting engine, through which Stacey will spend time researching leads, and will occasionally come back with Quests which she will ask the MC to accompany her on - in hopes of making discoveries leading to new knowledge about Raana.

Skulduggerist - Rebecca

Rebecca Higgs has the desire to be a businesswoman, but her background and personality only equip her for dodgy dealings. If she is Friendly+ and given the freedom to use her initiative, she will involve herself in many of the MC's income streams, using her underworld contacts and devious mind to find underhand ways of squeezing more money out of them. This takes the place of her doing an assigned Job, as much of what she gets up to has to be kept secret.

SGPD Officer - Ellen

Ellen Shaw is a former Skyguard police officer. If the player chooses to assist her by finishing her quest ("The Detective"), she will get reinstated at the SGPD. Then this job will become available to her (appearing under "City Assignments"), along with a trait of the same name to track the strength of her continued standing with the SGPD. As long as Ellen's trait is maintained above zero, a job working for the SGPD will be available each day. And each day that the MC assigns an Ellen to work as an SGPD Officer she gains the following:

  • Requires no Salary – just food and lodgings – whilst working at the SGPD.
  • This NPC's Guard Value is automatically added to your Household Guard Pool any day they work as an SGPD officer.
  • 3% daily chance to increase Prestige (cap: 100).
  • 10% daily chance to increase either the Ranged or Melee combat skill (cap: 90).
  • 10% daily chance to increase maximum STAMINA (cap: 90).
  • 10% daily risk of being inflicted health point DAMAGE based on City Control (max: -30 HP).
  • Unique dialogues and event texts unlocked.

Mayor of Ikaanos—Arizona

Should the player complete the "Slavemaster of Raana" quest and the following conditions have been met for Arizona Adler: +90 Intelligence, +120 Administration, and +90 Academics, she will replace Utah Adler and become the Mayor of Ikaanos.

City effects chances are dependent on the current City Control Attribute. A higher Control Attribute increases chances to affect various City Attributes. Chances are also affected by Arizona's sexual wear, Health ahd Happiness.

Effects (only active if Arizona is assigned to this job):

  • +1 Prestige per day.
  • A 25% chance to increase willpower by one point per day (cap: 90).
  • A 13% chance to increase City Corruption (cap: 75), if Arizona's Corruption is 80+.
  • A 13% chance to increase City Liberty (minimum: 15), if Arizona's has the Dominant Trait or Kidness below 30.
  • A 13% chance to increase City Prosperity (cap: 75).
  • A 13% chance to increase City Power by 5-25 points per day.

Prostitution

Gold Walkers

  • Daily Income: $30-$120
  • Hours: 8 a.m. to 4.30 p.m.
  • Age: 18+
  • Risks: currently none, but might change

Clearing daytime jobs allows you to assign an NPC who is willing to agree to it (Corruption 50+, or Willpower <20, or Nymphomaniac trait) to be a daytime prostitute, through options on the "Prostitution" interface rather than the "Jobs & Titles" interface. You can assign them to offer Oral service, Full service, or if their Notoriety is high enough, Escort. They earn increasing amounts of dependent on their Charisma, Oral skill, Corruption, and Affection for you. Also, unless they are restricted to blowjobs only, their Vaginal skill and Anal skill will increase profits indirectly, by reducing Sexual Wear, which requires expensive Ointment to treat. They will work the streets around your home - or if you have one or more Taverns, work from those too, as they see fit. Male NPCs as well as females can also be assigned to daytime goldwalking and tavern prostitution, but not the potentially more lucrative night-time Prostitution Ring sessions (see below). For male prostitutes, their Copulation skill replaces a woman's Vaginal skill.

More details here: Gold walking

Tavern Prostitutes

CONTENT HERE COMING SOON

Evening and Night-Time Assignments

Prostitution Ring

Female NPCs who are willing to work as a Prostitute (Corruption 50+, or Willpower <20, or Nymphomaniac trait) can be assigned to "The Ring" - your own evening prostitution ring - through options on the "Prostitution" interface rather than the "Jobs & Titles" interface. They can do this in addition to doing a daytime job. Their daytime job can also be Goldwalker if you wish.

You can assign them to offer Oral service, Full service, or if their Notoriety is high enough, Escort. They earn increasing amounts of dependent on their Charisma, Oral skill, Corruption, and Affection for you. Also indirectly Vaginal and Anal skills, as like Oral, these reduce Sexual Wear, which requires expensive Ointment to treat.

The girls do not work unsupervised; you have to institute a Ring session if you want them to work on any particular evening. This option becomes available after 7pm. Clicking the "panties" button will then take you to a screen where you have to choose where in Ikaanos they will work, what rooms they will work from if any, whether you will pay a bribe to the Skyguard to look the other way, or protection money to whichever gang you are on the patch of, or for bodyguards, or for advertising. This can bring in a lot more money than daytime goldwalking, but with risks.

More details here: Gold walking

Horse Riding

  • Hours: 6 p.m. to 8 p.m.
  • Base Happiness Gain: 10%/day chance for +1.
  • Base Discipline Gain: 0%/day chance for +1 (cap: 70).
  • Base Influence Gain: +0/day.
  • DEXTERITY: 6%/day chance to increase by +1 (cap: 60).

You can send your slaves and servants to one of Ikaanos' evening riding schools. Caring for and riding horses is a great way to reduce Stress, raise Happiness over time, increase a person's Discipline and their Dexterity, and can increase your Influence. And assigning someone to a stables does not exclude them from Parties. However they will be unavailable for 1 to 1 interactions from 6 to 8 pm each night.

To assign someone to a stable, be at home, select the person, Interact > Events & Activities > Horse Riding.

Note: You currently cannot change stable, you can only withdraw a girl and then sign up for the other stable. This automatically sells her private horse, if you bought one, at a loss. A fully upgraded white stables horse costs you $5,100, and sells back for $2,100 if you withdraw the girl.

Muller's Barn

A cheaper alternative to Whitehaven Stables. For children and teenagers whose guardians are not so well-off. Nestled in a beautiful valley three miles outside Ikaanos, close to Kingsport township.

  • Daily Cost: $5/day
  • Extra bonuses: none.
  • Upgrade - Buy Horse ($500): +8%/day Happiness, +5%/day Discipline.
  • Upgrade - Upgrade Gear ($200): +5%/day Happiness, +1/day Influence. Requires [Buy Horse].
  • Upgrade - Thoroughbred ($1,000): +17%/day Happiness, +5%/day Discipline, +2/day Influence. Requires [Buy Horse].

White Stables

Sponsored by Whitehaven Academy. Takes great pride in breeding and tending to the Romanov-line of horses - the first equines to run on the plains of Irendoria. A riding school with traditions dating back over 200 years. Lies in the northern parts of Whitehaven, close to McOrnal's Park.

  • Daily Cost: $25/day
  • Extra bonuses: +5%/day Discipline, +1/day Influence.
  • Upgrade - Buy Horse ($900): +10%/day Happiness, +5%/day Discipline, +1/day Influence.
  • Upgrade - Upgrade Gear ($200): +5%/day Happiness, +1/day Influence. Requires [Buy Horse].
  • Upgrade - Pure-Bred ($1,500): +10%/day Happiness, +5%/day Discipline, +1/day Influence. Requires [Buy Horse].
  • Upgrade - Champion ($2,500): +25%/day Happiness, +5%/day Discipline, +2/day Influence. Requires [Pure-Bred].