Traits (NPCs): Difference between revisions
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=== Delicate === | === Delicate === | ||
This NPC's vaginal and anal openings are very tight, causing more pain and wear than usual. You'll have a much harder time arousing a Delicate slave with larger manhoods if she's not corrupted enough. | This NPC's vaginal and anal openings are very tight, causing more pain and wear than usual. You'll have a much harder time arousing a Delicate slave with larger manhoods if she's not corrupted enough. | ||
*'''Effects:''' Various penalties during anal and vaginal sex. A -20 chance penalty applies to all sex rolls if your cock is | *'''Effects:''' Various penalties during anal and vaginal sex. A -20 chance penalty applies to all sex rolls if your cock is "Massive". | ||
*'''How to increase:''' N/A | *'''How to increase:''' N/A | ||
*'''How to decrease:''' Through long and grueling sessions of sex. Once Anal proficiency '''''and''''' the Vaginal skill reaches 60, she'll have a 50% chance of decreasing this Trait | *'''How to decrease:''' Through long and grueling sessions of sex. Once Anal proficiency '''''and''''' the Vaginal skill reaches 60, she'll have a 50% chance of decreasing this Trait by one point per day. | ||
*'''Sex:''' Female only. | *'''Sex:''' Female only. | ||
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*'''Effects:''' Easier to seduce (+20-40), responds better to bondage sessions if Affection is Friendly+. Walking around with low Arousal for too long might negatively affect Happiness (7% chance). | *'''Effects:''' Easier to seduce (+20-40), responds better to bondage sessions if Affection is Friendly+. Walking around with low Arousal for too long might negatively affect Happiness (7% chance). | ||
*'''How to increase:''' | *'''How to increase:''' 2% chance to raise this trait one point per orgasm during bondage sex, increased by 2% per piece of kinky attire worn (clamps, gags, hooks). | ||
*'''How to decrease:''' N/A | *'''How to decrease:''' N/A | ||
*'''Sex:''' Females and Males. | *'''Sex:''' Females and Males. | ||
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===Vanilla=== | ===Vanilla=== | ||
This NPC dislikes kinky | This NPC is a prude, who dislikes anything considered lewd, perverted or unnatural. They don't respond well to bondage, whipping, BDSM attire or kinky or degrading commands or suggestions. | ||
*'''Effects:''' | *'''Effects:''' Loses one point of Corruption per day if it is above 9. Persuasion attempts or actions that are considered perverted suffer a large penalty (-15 to -25). | ||
*'''How to increase:''' Assign an NPC as a slave to a slave master with 60+ Pure trait, 10 or less Corruption and 80+ Vanilla trait. | *'''How to increase:''' Assign an NPC as a slave to a slave master with 60+ Pure trait, 10 or less Corruption and 80+ Vanilla trait. | ||
*'''How to decrease:''' Orgasms during bondage sex or hard vaginal | *'''How to decrease:''' Orgasms during bondage sex or hard vaginal or anal sex have a 20% chance of decreasing this trait by 1 point. Maintaining a Corruption above 60 when pressing Conclude day has a 75% chance of decreasing this trait by 1 point. An MC with the [[The Velvet Room|Touch of Adonis]] will decrease this trait by 1 point per orgasm during vaginal or anal sex. Being assigned to a Slave Trainer with Nymphomaniac or Perverted traits also has a daily chance to reduce this trait (chance dependent on Trainer's skills & Discipline). | ||
*'''Sex:''' Females and Males. | *'''Sex:''' Females and Males. | ||
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===Advocate=== | ===Advocate=== | ||
An NPC with the Advocate Trait tries to sway your other slaves toward her own views IF she doesn't have enough respect for you to defer to your views instead - as long as she's not depressed, or trapped in bondage. | An NPC with the Advocate Trait tries to sway your other slaves toward her own views IF she doesn't have enough respect for you to defer to your views instead - as long as she's not depressed, or trapped in bondage. She may increase or decrease your Household's [[The household|Demoralization]], or increase its [[The household|Emancipation]], depending on a number of factors explained below. | ||
*'''Effects:''' | *'''Effects:''' Each day, if not in bondage, and if [[Happiness and Affection|Happiness]] 10+, the Advocate's ([[Attributes (NPCs)#Discipline|Discipline]] + [[Attributes (NPCs)#Intelligence|Intelligence]]) - (1 to 100) = % chance to have an effect; chance -40 if [[States (NPCs)#Respect|Respect]] 10+ or [[Happiness and Affection|Affection]] 70+ (Loving+) or [[States (NPCs)#Fear|Fear]] 5+, and another -40 if Respect 25+. The effect is one of: | ||
**If Willpower <10: +1 [[The household|Demoralization]] and -1 [[The household|Emancipation]] | |||
**If Willpower 10-39: no effect | |||
**If Willpower 40+: -1 Demoralization | |||
**If Willpower 40+ AND [[States (NPCs)#Corruption|Corruption]] <60: +1 [[The household|Emancipation]]. | |||
*'''How to increase:''' N/A | *'''How to increase:''' N/A | ||
*'''How to decrease:''' [[Elixir of Serenity]] from [[Locations (Ikaanos)#Raikan|Raikan]] ([[Haruki's Store]]). | *'''How to decrease:''' [[Elixir of Serenity]] from [[Locations (Ikaanos)#Raikan|Raikan]] ([[Haruki's Store]]). | ||
*'''Sex:''' Both. | |||
===Bratty=== | |||
This NPC considers themself above everyone else, with the possible exception of their Lord. Their demeanour gives them a penalty on home-schooling sessions that does not use the strictest discipline. This trait also adds a penalty to all Manipulation checks made against them, as they are resistant to being exploited. | |||
*'''Effects:''' (1) A 15% chance to increase Defiance by one point per day (cap: 10) if the Brat's WILLPOWER is 40+. (2) A -15 penalty to all Manipulation/Threaten rolls. (3) A -20 penalty to all homeschooling sessions that don’t use a Discipline focus. (4) A noticeable bonus to decreasing pupils WILLPOWER when assigned as an Educator (Dominate setting: ON), '''''if''''' the brat's WILLPOWER is higher than the pupil's. (5) Immune to Household Depravity (Happiness loss). (6) Bratty NPCs with the Submissive Trait receive a larger Affection bonus during rough/bondage sex orgasms. (7) 50% slower Anger recovery. (8) Placing two or more Bratty NPCs in the same room will reduce each Bratty NPC's Stamina points (up to -6/per day). (9) Double WILLPOWER gains from most Encourage/Compliment actions. | |||
*'''How to increase:''' N/A | |||
*'''How to decrease:''' 10% chance of decreasing by one point per day if the brat is assigned to The Arena or The Abbey. | |||
*'''Sex:''' Both. | *'''Sex:''' Both. | ||
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This NPC has more resistance against willpower-reducing techniques. She can also be quite bitchy against other slaves. | This NPC has more resistance against willpower-reducing techniques. She can also be quite bitchy against other slaves. | ||
*'''Effects:''' Will affect other slaves by lowering their Willpower in randomly generated "discussions" that checks Willpower against Willpower. | *'''Effects:''' | ||
*'''How to increase:''' A Malevolent slave with Willpower above 30 has a 5% chance to increase this trait | **Will affect other slaves by lowering their Willpower in randomly generated "discussions" that checks Willpower against Willpower. | ||
*'''How to decrease:''' Keeping a Dominant slave's Willpower below 0 has a 5% chance to decrease this trait | **Dominant and commanding words receive a large penalty (-20) if the Dominant slave's Corruption is below 40. All Cunnilingus attempts get a noticeable bonus, however. | ||
**Bonus roll when assigned as Educator. | |||
**Chance to raise Household Depravity and Household Demoralization if his/her Willpower is 20 or higher. | |||
*'''How to increase:''' A Malevolent slave with Willpower above 30 has a 5% chance to increase this trait one point per day. | |||
*'''How to decrease:''' <s>Keeping a Dominant slave's Willpower below 0 has a 5% chance to decrease this trait one point per day</s>. | |||
*'''Sex:''' Both. | *'''Sex:''' Both. | ||
===Extrovert=== | ===Extrovert=== | ||
This NPC is a social creature | This NPC is a social creature. They may need more attention than other slaves, but will respond better to certain social events and may perform better than average in jobs requiring social skills.. | ||
*'''Effects:''' Will reduce happiness if left alone for too many days. Increasingly depressed if no other girls in the household | *'''Effects:''' Increases happiness gains from some events. May respond better to social events such as dinners and movie nights. +$30 daily income from Performing at The Golden Dragon. Increased chance to improve Dancing and Performance skill under influence of a Manager. Adds to Barkeeper effectiveness. Increases Tavern Prostitutes' effectiveness. <s>Will reduce happiness if left alone for too many days. Increasingly depressed if no other girls in the household. Small daily chance (5%) that she gains willpower if there are other girls in your household as long as her corruption is below 30 and her willpower is above 10.</s> | ||
*'''How to increase:''' | *'''How to increase:''' Assigning an NPC to your own [[Taverns|Tavern]] as a Performer will increase her Extroverted trait. An Extroverted Educator with the Free Thinking template can increase the Extroverted trait of a trainee assigned to him/her, provided the trainee is not Shy. | ||
*'''How to decrease:''' N/A | *'''How to decrease:''' N/A | ||
*'''Sex:''' Both. | *'''Sex:''' Both. | ||
===Feminist=== | ===Feminist=== | ||
This NPC is | This NPC is into girl power and will strengthen other girls' Willpower and lower their Corruption. | ||
*'''Effects:''' | *'''Effects:''' A Feminist will affect other slaves' Willpower through raising the Household Emancipation value, as long as her own Willpower stays above 24, her Corruption is below 40, and as long as she is not imprisoned or tied up in bondage. A corrupted Feminist (Corruption 50+) with Willpower 25+ will raise Household Corruption, however. She will also lose -2 Affection towards the MC daily, down to Neutral, when her Affection is below Loving+. The MC suffers a -30 penalty while using dominant acts or degrading sex, as long as the Feminist's Corruption is below 40. A Feminist with Willpower of 15+ and a Corruption less than 30 will decrease her Submissive trait by 1 per day. | ||
*'''How to increase:''' There's a 10% chance to increase this Trait | *'''How to increase:''' There's a 10% chance to increase this Trait one point per day if you let your girl work at The Secret Garden Bookstore. WARNING: it takes only a single point for this trait to become active! | ||
*'''How to decrease:''' Keeping your slave's Corruption above 59 will decrease this Trait | *'''How to decrease:''' Keeping your slave's Corruption above 59 will decrease this Trait one point per day (100% chance). Feminists that have an orgasm during bondage sex have a 20% chance to lower their Trait by one point per orgasm. Feminist with the Submissive trait (trait value 51/100) and willpower lower than 40 will decrease her Feminist trait by 1 per day. | ||
*'''Sex:''' Females only. | *'''Sex:''' Females only. | ||
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*'''How to decrease:''' Having an Affection that is Loving+ or Happiness above 79 when hitting End Day has a 15% chance of lowering this Trait with one point. | *'''How to decrease:''' Having an Affection that is Loving+ or Happiness above 79 when hitting End Day has a 15% chance of lowering this Trait with one point. | ||
*'''Sex:''' Both. | *'''Sex:''' Both. | ||
===Haiboku=== | |||
Male followers of the religious [[The Red Tide|Order of the Red Tide]] follow a strict code of honor, indicated by this Trait. One aspect of this code is that, if defeated in combat when serving no master, they will take as their master the person who defeated them. They will then serve that person until their own death or the death of that master, and will offer absolute and unquestioning loyalty while doing so. Followers of this code also usually disdain weapons other than melee weapons, and will not wear armor other than Padded - though there are some exceptions, such as the [[The Black Scorpion|Black Scorpion]] who can use any armor. | |||
This trait is immediately gained by any male NPC converted into the [[Religion#Other cults and religions|faith]] of the [[The Red Tide|Red Tide]] (typically done via [[Assignments and Jobs - Educator|Educators]]), and they will not be able to equip new ranged weapons or armor other than Padded after gaining this trait unless you change their Religion. The ranged weapon and armor they had before their conversion to the faith of the Red Tide will remain - the armor being removable, the ranged weapon not. | |||
*'''Effects:''' | |||
**Will not ever quit the service of the MC under any circumstances, or betray him knowingly (-5,000 to chances to attempt an escape). | |||
**Can not equip [[Armors|Armor]] other than [[Armors#Padded Armor|Padded]] (with some exceptions, e.g. the [[The Black Scorpion|Black Scorpion]]). | |||
**Can not equip [[Weapons#Ranged Weapons|Ranged]] weapons. | |||
**Will not ever make [[Salary]] demands, and will be satisfied with [[Salary]] at any level. | |||
*'''How to increase:''' Trait is gained by any '''Male''' NPC [[Conversion|converting]] to the [[Religion#Other cults and religions|religion]] of the [[The Red Tide|Red Tide]]. | |||
*'''How to decrease:''' Disappears if the NPC is [[Conversion|Converted]] to a [[Religion]] other than that of the [[The Red Tide|Red Tide]]. | |||
''"Haiboku is a bond stronger than brotherhood. I am the foundation on which your spirit walks, Masutā."'' | |||
===Jaded=== | ===Jaded=== | ||
This NPC gains Happiness at a much slower pace; events that would make a normal person happy might not affect a Jaded one at all. He or she isn't as receptive to negative Happiness effects either, however. | This NPC gains Happiness at a much slower pace; events that would make a normal person happy might not affect a Jaded one at all. He or she isn't as receptive to negative Happiness effects either, however. | ||
*'''Effects:''' Slower Happiness gain. Doesn't lose as much Happiness or Affection when MC treats her badly. | *'''Effects:''' Slower Happiness gain. Doesn't lose as much Happiness or Affection when MC treats her badly. Resistant to Affection increase when the MC jokes around during Arrange Events - Dinner actions. | ||
*'''How to increase:''' Ending the day with an NPC that has Happiness 10 or less, and Affection Abhorred or worse, has a 20% risk of raising this Trait with one point. | *'''How to increase:''' Ending the day with an NPC that has Happiness 10 or less, and Affection Abhorred or worse, has a 20% risk of raising this Trait with one point. | ||
*'''How to decrease:''' Having an Affection that is Loving+ or Happiness above 79 when hitting End Day has a 15% chance of lowering this Trait with one point. | *'''How to decrease:''' Having an Affection that is Loving+ or Happiness above 79 when hitting End Day has a 15% chance of lowering this Trait with one point. | ||
*'''Sex:''' Both. | *'''Sex:''' Both. | ||
===Malevolent=== | === Jester === | ||
This NPC is a witty person who likes to joke around, adding a flair of comedy to whatever situation they are in - mostly at the expense of their own personal integrity, either intentionally or unintentionally. This trait is guaranteed in [[Bud Walton]]. NPCs with an image set number in the range Av100-199 and Av300 onwards have a 4% chance to come with the trait - if they have a starting [[Attributes (NPCs)#Kindness|Kindness]] of 40+, their Religion is not [[The Red Tide|Red Tide]], and they do not have the [[Traits (NPCs)#Malevolent|Malevolent]] trait. | |||
*'''Effects:''' A happy jester ([[Happiness and Affection|Happiness]] 60+) not in bondage has a chance to decrease Household [[The household|Depravity]] per day by 1, down to 0. He/she is immune to the effects of Household Depravity. During [[Pool Parties]], as long as he/she has [[Happiness and Affection|Affection]] amiable+, each Jester gives +2 [[Happiness and Affection|Happiness]],+1 [[Happiness and Affection|Affection]] (cap: Loving) and -1 [[Fear]], to all other NPCs present who are not Jesters and are not [[Traits (NPCs)#Jaded|Jaded]]. | |||
*'''How to increase:''' N/A | |||
*'''How to decrease:''' N/A | |||
*'''Sex:''' Both. | |||
=== Lower Nobility === | |||
This NPC belongs, or belonged, to the ruling class of Ikaanos. | |||
*'''Effects:''' While they might not be of the highest noble birth, their presence in your household still generates +5 [[Influence]] points per day. | |||
*'''How to increase:''' N/A | |||
*'''How to decrease:''' N/A | |||
*'''Sex:''' Both. | |||
=== Malevolent === | |||
This NPC is a mean bitch who enjoys watching others suffer - at least to some extent. | This NPC is a mean bitch who enjoys watching others suffer - at least to some extent. | ||
*'''Effects:''' Starts with | *'''Effects:''' Starts with +15 Corruption, has a +5 damage bonus in combat, and +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]]. Daily 1/6 chance of raising the person's Corruption by one point if Happiness is 40 or higher (cap: 50). Daily 1/6 chance, if the NPC's Willpower is 20+ and they are not in bondage, to reduce Household Purity 1 point, if it is above 10. Daily 1/6 chance, if the NPC's Willpower is 20+ and they are not in bondage, to increase Household Depravity by 1 point (Depravity points above 4 eventually convert to decreased Happiness or Purity trait points of random NPCs who are not in bondage). | ||
*'''How to increase:''' N/A | *'''How to increase:''' N/A | ||
*'''How to decrease:''' An NPC with the [[Traits (NPCs)#Pure|Pure]] trait, and Willpower above 40, has a 2% chance to decrease another NPC's Malevolent Trait one point per day. Raising a Malevolent NPC's [[Attributes (NPCs)#Kindness|Kindness]] to 60+ also gives a daily 1/6 chance to lower their Malevolent Trait Value one point. | *'''How to decrease:''' An NPC with the [[Traits (NPCs)#Pure|Pure]] trait, and Willpower above 40, has a 2% chance to decrease another NPC's Malevolent Trait one point per day. Raising a Malevolent NPC's [[Attributes (NPCs)#Kindness|Kindness]] to 60+ also gives a daily 1/6 chance to lower their Malevolent Trait Value one point. | ||
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===Materialistic=== | ===Materialistic=== | ||
This NPC absolutely loves luxury and affluence. Bringing him or her perfumes, gifts, snacks and expensive dinners at [[The Golden Dragon]] will boost Happiness and Affection more than if you'd do the same to a normal NPC. | This NPC absolutely loves luxury and affluence. Bringing him or her perfumes, gifts, snacks and expensive dinners at [[The Golden Dragon]] will boost Happiness and Affection more than if you'd do the same to a normal NPC. | ||
*'''Effects:''' Increases boost on Happiness and Affection gains on gifts, treats and dinner dates, BUT have a chance to lower Happiness and Affection if you have Basic or lower Home Upgrades. | *'''Effects:''' | ||
**Increases boost on Happiness and Affection gains on gifts, treats and dinner dates, BUT have a chance to lower Happiness and Affection if you have Basic or lower Home Upgrades. | |||
**Chance to increase his/her own happiness up to 80 if wearing a New Eden Gown. | |||
**If the household is on Basic luxury in the Food tab with the NPC on normal ration or higher, he/she has a chance to increase his/her own happiness to 70. | |||
**Under Extravagant or Imperial luxury, he/she is guaranteed to raise his/her happiness to 70 if the food ration is set to normal or higher. | |||
**Under Imperial Luxury and normal or higher food rations, he/she will raise his/her affection up to Amiable. | |||
**When wearing diamond or embryl necklace, he/she gains happiness up to 70. | |||
**When wearing gold, diamond, or embryl necklace, he/she gains affection up to Amiable if he/she is not scared (Fear 2+). | |||
**You receive a +20 chance bonus when trying to equip a female Materialistic NPC with an embryl butt plug. | |||
*'''How to increase:''' N/A | *'''How to increase:''' N/A | ||
*'''How to decrease:''' N/A | *'''How to decrease:''' N/A | ||
*'''Sex:''' Both. | *'''Sex:''' Both. | ||
===Nature-Lover=== | ===Nature-Lover=== | ||
This NPC has an unusually strong connection to Raana's forests, and views the ongoing deforestation around Ikaanos as a plague. | This NPC has an unusually strong connection to Raana's forests, and views the ongoing deforestation around Ikaanos as a plague. | ||
* '''Effects:''' -2 Affection/day (down to Uninterested) if you have any active investments in House Cyker (Standing 15+). -2 Happiness/day (min: 30) if you have three or more Workshops in your yard. +1 Affection/day (up to Amiable+) if you have two or more Gardens in your yard. +1 Happiness/day (max: 50), +1 Affection/day (up to Amiable) and +8 to all training rolls if Lush Grove hasn't been demolished. Only active if Willpower 15+. | * '''Effects:''' | ||
** -2 Affection/day (down to Uninterested) if you have any active investments in House Cyker (Standing 15+) or an un-paused sawmill. | |||
** -2 Happiness/day (min: 30) if you have three or more Workshops in your yard. | |||
** +1 Affection/day (up to Amiable+) if you have two or more Gardens in your yard. | |||
** +1 Happiness/day (max: 50), +1 Affection/day (up to Amiable) and +8 to all training rolls if Lush Grove hasn't been demolished. | |||
** '''NOTE''': Only active if Willpower 15+. | |||
* '''How to increase:''' N/A | * '''How to increase:''' N/A | ||
* '''How to decrease:''' N/A | * '''How to decrease:''' N/A | ||
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===Nerd=== | ===Nerd=== | ||
This NPC loves delving deep into books, learning unnecessary information and staying obsessively focused on obscure subjects. He or she will be easier to homeschool (Academics, Science) and has a chance to increase [[Happiness and Affection|Happiness]] when staying at [[the Academy]]. | This NPC loves delving deep into books, learning unnecessary information and staying obsessively focused on obscure subjects. He or she will be easier to homeschool (Academics, Science) and has a chance to increase [[Happiness and Affection|Happiness]] when staying at [[the Academy]]. | ||
*'''Effects:''' Starts with a +5 Intelligence, Academics and Science boost, but a -8 Charisma | *'''Effects:''' | ||
*'''How to increase:''' | **Starts with a +5 [[Attributes (NPCs)#Intelligence|Intelligence]], +5 [[Skills (NPCs)#Academics|Academics]] and +5 [[Skills (NPCs)#Science|Science]] boost, but a -8 [[Attributes (NPCs)#Charisma|Charisma]] penalty. | ||
**Has a daily 1 in 6 chance to gain +1 in either [[Skills (NPCs)#Academics|Academics]] or [[Skills (NPCs)#Science|Science]] if studying any course at the [[The Academy|Academy]], if trait value 75+ (cap: 100). | |||
**IF also having [[Skills (NPCs)#Survival|Survival]] skill 60+, when assigned to the [[Assignments and Jobs - Scavenger|Scavenger]] job, if trait value 51+, this NPC has a 4 in 15 chance to bring back an [[Artifacts|Artifact]] each day: 50% [[Common Artifact|Common]], 5% [[Uncommon Artifact|Uncommon]], or 25% [[Rare Artifact|Rare]] - but this latter only possible if the NPC also has 80+ [[Skills (NPCs)#Academics|Academic]] skill. | |||
**Double chances of passively gaining a point overnight (in [[Attributes (NPCs)#Intelligence|Intelligence]], [[Skills (NPCs)#Science|Science]], [[Skills (NPCs)#Academics|Academics]] or [[Skills (NPCs)#Administration|Administration]]) when sleeping in private bedrooms containing [[Book Shelves|Bookshelves]] (if trait value 75+). | |||
**May get Happiness boosts from sex or other activities in adequately upgraded [[Player Home (Redhaven)/Library|Libraries]], and from engaging in social activities such as [[roleplaying games]]. | |||
*'''How to increase:''' An [[Assignments and Jobs - Educator|Educator]] of skill 30+, applying the [[Assignments and Jobs - Educator#Education|Education]] template, has a daily 1 in 3 chance of raising a trainee's Nerd trait value by +1, IF the trainee has 80+ in both [[Skills (NPCs)#Academics|Academics]] AND [[Skills (NPCs)#Science|Science]], and IF the Educator is also a Nerd (trait value of 100). | |||
*'''How to decrease:''' N/A | *'''How to decrease:''' N/A | ||
*'''Sex:''' Both. | *'''Sex:''' Both. | ||
===Pacifist=== | ===Pacifist=== | ||
This NPC dislikes combat and will lose Happiness (- | This NPC dislikes combat and will lose Happiness (-5/fight) if you involve them in any battle situation. Conflicts with the [[Traits (NPCs)#Warrior|Warrior]] trait; someone can have one or the other but not both. '''NOTE''': this trait is the flip-side of '''[[Traits (NPCs)#Bloodthirsty|Bloodthirsty]]'''; it is active as Pacifist when the trait's score is below 25, raise it above 75 and it will become active as Bloodthirsty instead. | ||
*'''Effects:''' Decreases Happiness (-2) if present in combat encounters, but starts with higher Kindness (+20). Receives a -20 penalty when training Ranged or Melee skills. | *'''Effects:''' | ||
*'''How to increase:''' | **Decreases Happiness (-2) if present in combat encounters, but starts with higher Kindness (+20). | ||
*'''How to decrease:''' | **Receives a -20 penalty when training Ranged or Melee skills. Increases [[Attributes (NPCs)#Kindness|Kindness]] to cap of 80 (daily 1 in 6 chance of +1). | ||
*'''How to increase:''' Taking this NPC out for walks or dinner dates (through the Events & Activities menu) and proclaiming your love for them has a small (%15) chance of increasing Pacifist (= reducing Bloodthirsty) by one point. | |||
*'''How to decrease:''' Fighting with an NPC as a follower gives that follower a reasonable chance to lose one point of Pacifist (= gain one point of Bloodthirsty) per fight - ''if'' he/she doesn't have the Pure Trait or Kindness 60+. | |||
*'''Sex:''' Both. | *'''Sex:''' Both. | ||
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This NPC does everything with extreme devotion and will not settle with half-measures. He or she can be a pain to homeschool '''(-20 Focus) '''but gains a higher skill yield in return. | This NPC does everything with extreme devotion and will not settle with half-measures. He or she can be a pain to homeschool '''(-20 Focus) '''but gains a higher skill yield in return. | ||
*'''Effects:''' An additional +2 Influence if assigned as | *'''Effects:''' | ||
*'''How to increase:''' NPCs that have an assigned Title, and Discipline | **An additional +2 Influence daily if assigned as Maid or Butler. | ||
**Starts with a +10 Discipline boost. | |||
**Has a 7% chance of raising a random skill each day, from one of the following: Academics (cap: 120), Science (cap: 120), Survival (cap:120), and either (if Male or Warrior) Melee (cap: 120) or Ranged (cap: 120), otherwise (i.e. female non-Warriors) Performance (cap: 100) or Dancing (cap: 100). | |||
*'''How to increase:''' (A) [[Homeschooling]] sessions from an MC with the [[Traits (MC)#Taskmaster|Taskmaster]] trait have a 15% chance to increase Perfectionist 1 point, or 30% if '''Discipline''' focus is chosen for the lesson. (B) NPCs that have an assigned '''Title''' (excepting nannies, wives, floor crawlers and bed partners), and Discipline 50+, Happiness 50+ and Willpower 25+, have a chance to raise their Perfectionist Trait one point each night, that chance being 50% for [[Titles (Slaves)#Head Maid|Head Maid]] or [[Titles (Slaves)#Butler|Butler]] or [[Titles (Slaves)#Pantry girl|Pantry Girl]], or 16.7% if [[Titles (Slaves)#Quartermaster|Quartermaster]] or [[Titles (Slaves)#Head Chef|Head Chef]] or [[Titles (Slaves)#Nurse|Nurse]]. (C) NPCs with [[Attributes (NPCs)#Discipline|Discipline]] 80+, if assigned to an [[Assignments and Jobs - Educator|Educator]] who is a Perfectionist and is applying the '''Domestic''' AND '''Mental''' templates, have a 1 in 3 daily chance to increase their Perfectionist trait 1 point. | |||
*'''How to decrease:''' N/A | *'''How to decrease:''' N/A | ||
*'''Sex:''' Both. | *'''Sex:''' Both. | ||
===Pure=== | ===Pure=== | ||
This NPC is indeed pure - both in heart and soul. Corrupting him or her will be much harder than with ordinary NPCs. As a (mostly appreciated) side-effect, the pure NPC's presence in your household continuously increases household Purity. | This NPC is indeed pure - both in heart and soul. Corrupting him or her will be much harder than with ordinary NPCs. As a (mostly appreciated) side-effect, the pure NPC's presence in your household continuously increases household Purity. | ||
*'''Effects:''' About 50-90% harder to raise personal [[Corruption]]. Daily loss of personal Corruption 1 point per day down to a minimum of | *'''Effects:''' | ||
**About 50-90% harder to raise personal [[Corruption]]. | |||
**Daily loss of personal Corruption 1 point per day down to a minimum of 10. | |||
**Raises [[The household|Household Purity]] and decreases [[The household|Household Corruption]] daily. | |||
**A [[Titles (Slaves)#Nurse|Nurse]] with the Pure trait will increase an NPC's [[Happiness and Affection|Happiness]] +2 points per day if that Happiness is below 30. Pure NPCs start with +20 Kindness. | |||
*'''How to increase:''' Assign an NPC as a slave to a slave master with the Pure trait (value 60+) and Corruption 10 or less. | *'''How to increase:''' Assign an NPC as a slave to a slave master with the Pure trait (value 60+) and Corruption 10 or less. | ||
*'''How to decrease:''' Keeping a Pure slave's Corruption above 50 when hitting End day has a 50% chance of decreasing | *'''How to decrease:''' Keeping a Pure slave's Corruption above 50 when hitting End day has a 50% chance of decreasing their Pure Trait value by one point. Orgasms during bondage sex also have a 15% chance to decrease her Pure trait by one point. | ||
*'''Sex:''' Both. | *'''Sex:''' Both. | ||
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=== Scavenger === | === Scavenger === | ||
This NPC is a "scavvie" by heart and will bring in an additional +3 [[Merchandise]] daily if assigned the [[Assignments and Jobs - Scavenger|Scavenger]] job. He/she may also discover valuable items such as [[Energy Cells|energy cells]], [[tendstims]] and [[durasteel]] while out on [[Assignments and Jobs - Scavenger|scavenging]] runs | This NPC is a "scavvie" by heart and will bring in an additional +3 [[Merchandise]] daily if assigned the [[Assignments and Jobs - Scavenger|Scavenger]] job. He/she may also discover valuable items such as [[Energy Cells|energy cells]], [[tendstims]] and [[durasteel]] while out on [[Assignments and Jobs - Scavenger|scavenging]] runs, rather than just bringing back "merchandise" requiring sorting through later like people without this trait. | ||
*'''Effects:''' +3 merchandise from | *'''Effects:''' | ||
*'''How to increase:''' | **+3 merchandise from a day spent assigned as a [[Assignments and Jobs - Scavenger|Scavenger]] (if trait value 50+). | ||
**1 in 5 chance for either 1 [[Tendstims|Tendstim]] or 1 [[Energy Cells|Energy Cell]] or 1 [[Durasteel]] each day [[Assignments and Jobs - Scavenger|Scavenging]] as a Job (if trait value 50+). | |||
**+1 Happiness from a day spent assigned as a [[Assignments and Jobs - Scavenger|Scavenger]] (if trait value 90+). | |||
**Each Follower with this trait adds +10 to the MC's success chance when he is [[Scavenging]] as an action (if trait value 70+). | |||
**Each Follower with this trait adds +10 to the MC's success chance when he is [[Prospecting]] as an action (if trait value 70+). | |||
*'''How to increase:''' A trainee with 60+ [[Skills (NPCs)#Survival|Survival]] assigned to an Educator with the Scavenger trait (trait value 100) has a daily 1 in 6 chance to increase his/her Scavenger trait by 1 point (cap: 100). | |||
*'''How to decrease:''' N/A. | *'''How to decrease:''' N/A. | ||
*'''Sex:''' Both. | *'''Sex:''' Both. | ||
*''' | |||
=== Secretive === | |||
This NPC is hiding something. You can try to deduce their secret through the Interact > [[Interrogation]] action. They will reveal their secret when this trait value is reduced to zero. There are currently six secrets which can be uncovered in this way, from six different NPCs, and they are currently discoverable in the order: '''influence''', '''weapon cache''', '''gold cache''', '''occult''', '''ammunition''', '''girl'''. | |||
*'''Effects:''' -3 [[Happiness and Affection#Affection Grades|Affection]] per day (down to Venomous), and +2 Anger per day, as the NPC resists assimilating into the MC's Household and instead seeks to escape somehow. (Note that because Anger naturally fades by 2 points per day, this trait won't cause Anger to increase, it will just prevent it decreasing.) | |||
*'''How to increase:''' N/A | |||
*'''How to decrease:''' Through use of the [[Interrogation]] action. The trait starts at a value of 100, and is reduced by 12 points by a successful "'''Persuade'''" Interrogation, or 20 points by a successful "'''Threaten'''" interrogation. | |||
*'''Sex:''' Both. | |||
===Shy=== | ===Shy=== | ||
This NPC dislikes larger crowds and feels more at home in a small household. | This NPC dislikes larger crowds and feels more at home in a small household. | ||
*'''Effects:''' 25% chance to lose [[Happiness and Affection|Happiness]] every day if there are more than 19 other NPCs in the household. This | *'''Effects:''' 25% chance to lose [[Happiness and Affection|Happiness]] every day if there are more than 19 other NPCs in the household. This effect becomes inactive if you have accumulated 75+ [[Household Purity]] or if [[The Grove]] is still standing in your yard. | ||
*'''How to increase:''' N/A | *'''How to increase:''' N/A | ||
*'''How to decrease:''' N/A | *'''How to decrease:''' Assigning an NPC to your own [[Taverns|Tavern]] as a Performer will reduce her shyness. | ||
*'''Sex:''' Both. | |||
===Sloppy=== | |||
This NPC has a very disorganized mindset and often fails to finish tasks properly. They also receive penalties to various jobs, and suffer increased Stress and Stamina loss when on active assignments. | |||
*'''Effects:''' (1) 15% chance of decreasing [[Attributes (NPCs)#Discipline|Discipline]] one point per day, down to 30. (2) No [[Influence]] gains from [[Assignments and Jobs#House Maid|maid]] or [[Assignments and Jobs#Footman|footman]] assignments. (3) Cannot increase Discipline and [[Skills (NPCs)#Domestic|Domestic]] from footman assignments. (4) -20 chance penalty on [[Homeschooling]] sessions. (5) -10 Guard training penalty if assigned as a [[Assignments and Jobs#Captain|Captain]]. (6) +2 [[States (NPCs)#Stress|Stress]]/day and -2 additional [[Attributes (NPCs)#Stamina Points|Stamina Points]]/day if assigned to any job except [[Follower]] or [[Assignments and Jobs#Gardener|Gardener]]. (7) -1 [[Assignments and Jobs - Guard#Guard Value|Guard Value]] when assigned as a [[Assignments and Jobs#Guard|Guard]]. (8) Additional +3 Happiness and +2 Affection (up to Amiable) when taking a day off. | |||
*'''How to increase:''' N/A (see below). | |||
*'''How to decrease:''' Sloppy is the flip side of the [[Traits (NPCs)#Perfectionist|Perfectionist]] trait, so doing anything to increase Perfectionist will decrease Sloppy; see Perfectionist above. You can also reduce Sloppy by assigning the person as a [[Assignments and Jobs#House Maid|Maid]] or [[Titles (Slaves)#Butler|Butler]]: if their [[Happiness and Affection|Affection]] is Soulmate+ or their [[Fear]] is 6+ or their [[States (NPCs)#Respect|Respect]] is 25+, they will have a 30% daily chance of a 1 point reduction in the trait. | |||
*'''Sex:''' Both. | *'''Sex:''' Both. | ||
===Starlet=== | ===Starlet=== | ||
This NPC loves to be at the center of attention. They are very much into acting, performing and dancing. | This NPC loves to be at the center of attention. They are very much into acting, performing and dancing. | ||
*'''Effects:''' Increases Happiness and a small chance to increase Affection if assigned to acting, performing or dancing | *'''Effects:''' Increases Happiness and a small chance to increase Affection if assigned to acting, performing or dancing jobs. +15 to [[Assignments and Jobs#Herald|Herald]] skill, which will bring approximately +4 daily Influence to the MC's Household if assigned to that job. A Starlet starts with a +10 Dancing and +10 Performance bonus. | ||
*'''How to increase:''' | *'''How to increase:''' A trainee can increase his/her Starlet trait if the trainee and educator are both Extroverted (trait value 75/100 or higher), and the educator is a Starlet (trait value 100/100). | ||
*'''How to decrease:''' N/A | *'''How to decrease:''' N/A | ||
*'''Sex:''' Both. | *'''Sex:''' Both. | ||
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===Submissive=== | ===Submissive=== | ||
This NPC prefers being dominated and told what to do by a stronger man or woman. He or he is easily subdued and loses [[Willpower]] faster than other NPCs. | This NPC prefers being dominated and told what to do by a stronger man or woman. He or he is easily subdued and loses [[Willpower]] faster than other NPCs. | ||
*'''Effects:''' Loses Willpower and gain Corruption faster but also imposes a small penalty on all homeschooling classes if Willpower is 9 or above .There's however a small chance bonus if you let this NPC go through the class naked. | *'''Effects:''' Loses Willpower and gain Corruption faster but also imposes a small penalty on all homeschooling classes if Willpower is 9 or above .There's however a small chance bonus if you let this NPC go through the class naked. A submissive girl with Willpower lower than 40 will decrease her Feminist trait by 1 per day. | ||
*'''How to increase:''' There's a 25% chance to increase the Submissive trait through "Explaining chores" dominantly and through "Frighten" actions if the NPC's Willpower is below 30. You can also increase the Submissive Trait by letting a girl walk around with a Large+ butt plug | *'''How to increase:''' There's a 25% chance to increase the Submissive trait through "Explaining chores" dominantly and through "Frighten" actions if the NPC's Willpower is below 30. You can also increase the Submissive Trait by letting a girl walk around with a Large+ butt plug; this requires her Corruption to be 20+ and her Affection toward you Friendly or higher. An NPC with Neutral or lower Affection wearing a slave collar will increase his/her submissiveness. You can also increase this trait (15% chance/night) by letting an NPC sleep on your floor, as long as her WILLPOWER is below 40. And [[Homeschooling]] sessions from an MC with the [[Traits (MC)#Taskmaster|Taskmaster]] trait have a 15% chance to increase Submissive 1 point; 30% if '''Discipline''' focus is chosen for the lesson. Enabling the Dominate option in the Educator menu will give the Educator a chance to increase his/her trainee's submissiveness; this effect is resisted by a trainee with Mercenary status or higher, Willpower of 80+, or the trait Unbreakable. | ||
*'''How to decrease:''' There's a 20% chance to decrease the Submissive trait through the "Encourage" talk option. | *'''How to decrease:''' There's a 20% chance to decrease the Submissive trait through the "Encourage" talk option. | ||
*'''Sex:''' Both. | *'''Sex:''' Both. | ||
===Superficial=== | |||
This NPC primarily judges others based on their attractiveness, disregarding other traits. | |||
*'''Effects:''' Major chance penalties for unattractive MCs / large bonuses for attractive players. Affection loss if MC beauty is below 50 at a rate of -1 per day, down to Amiable. Affection loss is increased to a total of -3 per day if the MC is below 30 beauty, down to Neutral. A superficial wife married to an MC with beauty lower than 30 will lose Happiness at a rate of -1 per day, down to 60. | |||
*'''How to increase:''' N/A. | |||
*'''How to decrease:''' N/A. | |||
*'''Sex:''' Female only. | |||
=== Sweet-Tooth === | === Sweet-Tooth === | ||
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*'''Effects:''' Large Happiness and Affection bonuses when giving treats, which also have a chance to decrease [[Anger]]. | *'''Effects:''' Large Happiness and Affection bonuses when giving treats, which also have a chance to decrease [[Anger]]. | ||
*'''How to increase:''' N/A | *'''How to increase:''' N/A | ||
*'''How to decrease:''' Keeping the NPC in shape, with enough discipline, has a chance to break him or her free from compulsive over eating (Discipline 50+ | *'''How to decrease:''' Keeping the NPC in shape, with enough discipline, has a chance to break him or her free from compulsive over eating (Discipline 50+ plus Dexterity 50+ gives a 1 in 3 chance to decrease this trait one point each day). | ||
*'''Sex:''' Both. | *'''Sex:''' Both. | ||
===Techie=== | ===Techie=== | ||
This NPC is like an all-knowing android from a classic sci-fi TV-series. Well, almost anyway; they love all sorts of gadgets, computers and technology. | This NPC is like an all-knowing android from a classic sci-fi TV-series. Well, almost anyway; they love all sorts of gadgets, computers and technology. | ||
*'''Effects:''' This NPC provides a significant boost to [[Hacking]] attempts when they are accompanying the MC as a Follower. | *'''Effects:''' | ||
**This NPC provides a significant boost to [[Hacking]] attempts when they are accompanying the MC as a Follower. | |||
**They also increase the MC's chance to find [[DuraSteel]] and [[Gold]] while [[Scrapping]] [[Merchandise]], as long as their [[Happiness and Affection|Affection]] is Neutral or higher and they are not otherwise occupied at the time*. | |||
**Having a Computer in the household gives this NPC a small chance (15%) to increase their Happiness +1 point per day, and boosts their Academic and Science gains from Homeschooling classes. | |||
**All upgrades to a Tech Module instantly give this NPC a +3 Happiness boost. | |||
**IF also having [[Skills (NPCs)#Survival|Survival]] skill 60+, when assigned to the [[Assignments and Jobs - Scavenger|Scavenger]] job, if trait value 51+, this NPC has a 4 in 15 chance to bring back either a [[Tendstim]] or an [[Energy Cells|Energy Cell]] each day. | |||
**A Techie always starts the game with a +20 boost to their Science skill. | |||
*'''How to increase:''' The Science and Hardware program in the Academy, as well as its Science Lecturer and Science Professor jobs have a chance to raise this trait if the NPC has an Intelligence of 60+ and does not have the Traditionalist trait. | |||
*'''How to decrease:''' N/A | |||
*'''Sex:''' Both. | |||
<nowiki>*</nowiki> Each Techie who is conscious, not in bondage, Neutral+, and not sent away to work elsewhere at that moment, during each 12 minute scrapping session, increases the chance of finding Durasteel by another 3.33% (from 3.33%), and increases the chance of finding Gold by another 5% (from 1%). So scrapping in the evening with two Techies in the household helping you should give 10% chance of Durasteel and 11% for Gold per 12 minutes. | |||
===Traditionalist=== | |||
Traditionalists prefer the old ways and anything even remotely tech-related is frowned upon. They are also friends of civic and domestic order; considered to be the ultimate structures for maintaining the traditions founded by mankind's enlightened ancestors. | |||
*'''Effects:''' Can never gain [[Traits (NPCs)#Techie|Techie]] trait. Science skill capped at 50. Loses happiness if [[Political Events#Control|City Control]] or [[Prosperity]] drop below 15. Gains happiness if [[Political Events#Control|City Control]] or [[Prosperity]] are 75+. Suffer -20 chance penalty when using plasma weapons or cyber cannons. 5 x more likely to use [[book shelves]] in [[Player Home (Redhaven)/Private Bedroom|private bedrooms]]. Earns more [[Prestige]] and income from [[Assignments and Jobs#Academics Professor|Academic Professorship]]. | |||
*'''How to increase:''' N/A | *'''How to increase:''' N/A | ||
*'''How to decrease:''' N/A | *'''How to decrease:''' N/A | ||
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===Unbreakable=== | ===Unbreakable=== | ||
This NPC has the spirit of a Red Tide Monk. | This NPC has the spirit of a Red Tide Monk. | ||
*'''Effects:''' | *'''Effects:''' An 85% chance to increase WILLPOWER 2-5 points per day if his or their WILLPOWER is below 60. | ||
*'''How to increase:''' - | *'''How to increase:''' - | ||
*'''How to decrease:''' Having WILLPOWER below 25 removes one Unbreakable Trait Value point per day. | *'''How to decrease:''' Having WILLPOWER below 25 removes one Unbreakable Trait Value point per day. The player character can decrease Unbreakable through Anti-Willpower sermons in his shrine in the backyard if he has the trait Dominus. | ||
*'''Sex:''' Both. | *'''Sex:''' Both. | ||
===Wild-Born=== | ===Wild-Born=== | ||
This NPC feels more at home in the outskirts and receives a Happiness bonus if you allow | This NPC feels more at home in the outskirts and receives a Happiness bonus if you allow them to participate in [[hunting]] trips. The NPC also adds a chance boost to all fishing (WIP) and [[hunting]] rolls, regardless of Survival skill. | ||
*'''Effects:''' Starts with | *'''Effects:''' (A) Starts with +25 [[Skills (NPCs)#Survival|Survival]] skill. (B) Adds to MC's success chance when assisting [[Hunting]] (+8) and [[Fishing]] (WIP) as a [[Follower]], and +1 [[Happiness and Affection|Happiness]] gain per 2 hour hunting session as a Follower. (C) +15 to [[Yield]] when assigned as a [[Assignments and Jobs#Hunter|Hunter]] (stacks with [[Traits (NPCs)#Jaeger|Jaeger]] trait). | ||
*'''How to increase:''' N/A | *'''How to increase:''' N/A | ||
*'''How to decrease:''' N/A | *'''How to decrease:''' N/A | ||
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===Workaholic=== | ===Workaholic=== | ||
This NPC loves to work | This NPC loves to work. They make such a good impression that they bring extra Influence gain daily if assigned to work for a vendor in Ikaanos, and even more if given the Title Head Maid or Butler, as they make your household spotless and a fine example of diligence. this Trait also contributes to the performance of certain Jobs, such as Accountant and Chancellor. | ||
*'''Effects:''' Starts with a +15 Discipline modifier | *'''Effects:''' (A) Starts with a +15 [[Attributes (NPCs)#Discipline|Discipline]] modifier. (B) A 15% daily chance to raise Discipline, if [[Happiness and Affection|Happiness]] is Low or higher, Affection is Neutral or higher and [[Anger]] is Low. (C) +2 Daily [[Influence]] gain if assigned to work at Vendors, or a +4 daily [[Influence]] gain if assigned as [[Titles (Slaves)#Head Maid|Head Maid]] or [[Titles (Slaves)#Butler|Butler]]. (D) Workaholic trait value contributes 1/4 to an NPC's [[Assignments and Jobs - Accountant#Accountant Skill|Accountant skill]]. (E) Workaholics also make better [[Assignments and Jobs - Educator|Educators]] (+10 to skill). | ||
*'''How to increase:''' (1) An NPC assigned as a [[Assignments and Jobs#Janitor|Janitor]] has a 16.7% daily chance of increasing their Workaholic Trait Value | *'''How to increase:''' (1) An NPC assigned as a [[Assignments and Jobs#Janitor|Janitor]] has a 16.7% daily chance of increasing their Workaholic Trait Value if their [[Discipline]] is 60+. (2) NPCs assigned as [[Assignments and Jobs#House Maid|Maids]] have 33.3% daily chance of raising their Workaholic trait value, if their Discipline is 50+, and their Happiness is 60+, and their Affection is 75+, and the Kitchen, Livingroom and Master Bedroom are all maximally upgraded. Cap = 100 for both. | ||
*'''How to decrease:''' N/A | *'''How to decrease:''' N/A | ||
*'''Sex:''' Both. | *'''Sex:''' Both. | ||
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=== Ammo Pack === | === Ammo Pack === | ||
The NPC has enough wealth or contacts to supply their own ammunition. They will not deplete the MCs ammo stash during combat encounters. | The NPC has enough wealth or contacts to supply their own ammunition. They will not deplete the MCs ammo stash during combat encounters. If the difficulty level is set to Grimdark A Dying World, Ammo Pack will temporarily stop working at Prosperity 9 or lower for everyone except a high affection Bud Walton and the Bofors Gun Crew. | ||
=== Berserker === | === Berserker === | ||
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===Bloodthirsty=== | ===Bloodthirsty=== | ||
This NPC cannot get enough of adrenaline-soaked encounters and thrives in every combat situation – especially if they are on the winning team. | This NPC cannot get enough of adrenaline-soaked encounters and thrives in every combat situation – especially if they are on the winning team. '''NOTE''': this trait is the flip-side of [[Traits (NPCs)#Pacifist|'''Pacifist''']]; it is active as Bloodthirsty when the trait's score is at 75+, if below 25 it becomes active as Pacifist instead. | ||
*'''Effects:''' Happiness and Affection increases when winning a battle | *'''Effects:''' Happiness and Affection increases when winning a battle. Better success chances at The Arena. | ||
*'''How to increase:''' Fighting with an NPC as a follower gives that follower a reasonable chance to gain one point per fight - ''if'' he/she doesn't have the Pure Trait or Kindness 60+. | *'''How to increase:''' Fighting with an NPC as a follower gives that follower a reasonable chance to gain one point (or lose one point of Pacifist) per fight - ''if'' he/she doesn't have the Pure Trait or Kindness 60+. | ||
*'''How to decrease:''' Taking this NPC out for walks or dinner dates (through the Events & Activities menu) and proclaiming your love for them has a small (%15) chance of decreasing this trait by one point. | *'''How to decrease:''' Taking this NPC out for walks or dinner dates (through the Events & Activities menu) and proclaiming your love for them has a small (%15) chance of decreasing this trait by one point (i.e. moving them one point towards Pacifist). | ||
=== Brawler === | === Brawler === | ||
This person prefers melee weapons in combat. They gain a bonus while trying to increase Melee, skill and do more damage melee weapons in combat. However their focus on melee weapons makes them less apt to increase Ranged weapon skill. | This person prefers melee weapons in combat. They gain a bonus while trying to increase Melee, skill and do more damage melee weapons in combat. However their focus on melee weapons makes them less apt to increase Ranged weapon skill. | ||
*'''Effects:''' + | *'''Effects:''' +5 melee damage, and +10 chance to increase Melee skill and STRENGTH while training, but a small decrease in chance in Ranged weapon training. +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]]. | ||
*'''How to increase:''' | *'''How to increase:''' Assigning an NPC to an Educator with both the Physical template and Combat template has a chance to increase the Brawler trait, provided the NPC trainee does not have the Pacifist trait. | ||
*'''How to decrease:''' N/A | *'''How to decrease:''' N/A | ||
=== Crackshot === | === Crackshot === | ||
This character has uncanny deadliness with Ranged weapons. | This character has an uncanny deadliness with Ranged weapons. | ||
*'''Effects:''' When using a Ranged weapon, 25% chance of a Critical Hit in Combat instead of the usual 5%. | *'''Effects:''' When using a Ranged weapon, 25% chance of a Critical Hit in Combat instead of the usual 5%. | ||
*'''How to increase:''' N/A | |||
*'''How to decrease:''' N/A | |||
=== Machine Gunner === | |||
This character excels at using automatic weapons. | |||
* '''Effects:''' Extra Damage Dice (1D20) when using Automatic Rifle or Minigun. -25 chance penalty when not using preferred weapon type. | |||
* '''How to increase:''' N/A | |||
*'''How to decrease:''' N/A | |||
=== Pistoleer=== | |||
This character has a proficiency for pistols and revolvers. | |||
*'''Effects:''' Extra Damage Dice (1D20) when using preferred weapon type. -25 chance penalty when not using preferred weapon type. | |||
*'''How to increase:''' N/A | |||
*'''How to decrease:''' N/A | |||
=== Tech Gunner === | |||
This character has a proficiency for plasma rifles, coil guns and cyber cannons. | |||
*'''Effects:''' Extra Damage Dice (1D20) when using preferred weapon type. -25 chance penalty when not using preferred weapon type. | |||
*'''How to increase:''' N/A | *'''How to increase:''' N/A | ||
*'''How to decrease:''' N/A | *'''How to decrease:''' N/A | ||
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This NPC has a natural talent for combat and raises his or her Melee and Ranged weapon skills much faster than ordinary NPCs. | This NPC has a natural talent for combat and raises his or her Melee and Ranged weapon skills much faster than ordinary NPCs. | ||
*'''Effects:''' +3 damage bonus in Combat. +5 training chance bonus when doing joint training sessions with the MC. +15 boost to all [[The Arena|Arena]] combat rolls. +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]]. +15 to [[Assignments and Jobs - Captain of the Guard|Captain of the Guard]] skill if Warrior trait above 70. +15% daily chance to naturally increase Willpower. | *'''Effects:''' +3 damage bonus in Combat. +5 training chance bonus when doing joint training sessions with the MC. +15 boost to all [[The Arena|Arena]] combat rolls. +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]]. +15 to [[Assignments and Jobs - Captain of the Guard|Captain of the Guard]] skill if Warrior trait above 70. +15% daily chance to naturally increase Willpower. | ||
*'''How to increase:''' There's a small chance to raise this Trait one point for every won combat that the NPC participates in. The MC can also teach this trait to his Followers in [[Training]] sessions focusing on (military) [[Training#Philosophy|Philosophy]] (decent chance of a +1 increase for each of the 1-4 Followers participating in the 2 hour session). | *'''How to increase:''' There's a small chance to raise this Trait one point for every won combat that the NPC participates in. The MC can also teach this trait to his Followers in [[Training]] sessions focusing on (military) [[Training#Philosophy|Philosophy]] (decent chance of a +1 increase for each of the 1-4 Followers participating in the 2 hour session). Assigning an NPC to an Educator with both the Physical template and Combat template has a chance to increase the Warrior trait, provided the NPC trainee does not have the Pacifist trait. | ||
*'''How to decrease:''' N/A | *'''How to decrease:''' N/A | ||
== | ===Zweihander=== | ||
Due to personal preference or a history of limited training experience, this NPC excels when using a specific type of weapon. | |||
'''Affected weapons:''' | |||
*Great Sword. | |||
*Great Axe. | |||
*Sacred Mallet. | |||
*Sword of Azuk. | |||
'''Effects:''' | |||
*This NPC rolls an extra damage dice (+1D20) when equipped with his/her weapon speciality type. | |||
*-25 chance penalty when not equipped with his/her weapon speciality type. | |||
=== Attention-whore === | ==Rare & Unique Traits== | ||
An NPC with the Attention-whore Trait is a self-occupied wiseacre that more or less demands that you spend personal time with him or her. Attention-whore NPCs have an attention meter in their trait pop info box. If this meter is full, the NPC will suffer drastic Happiness and Affection drops daily. Shrink this bar by taking the NPC to the cinema, river walks, go to the diner, [[the Golden Dragon]], include him (Bud only) in [[Dockgrave Tavern|Dockgrave]] bar runs, have "chill nights", dinners, parties, [[pool parties]] in the [[Gazebo]], | ===Attention-whore=== | ||
An NPC with the Attention-whore Trait is a self-occupied wiseacre that more or less demands that you spend personal time with him or her. Attention-whore NPCs have an attention meter in their trait pop info box. If this meter is full, the NPC will suffer drastic Happiness and Affection drops daily. Shrink this bar by taking the NPC to the cinema, river walks, go to the diner, [[the Golden Dragon]], include him (Bud only) in [[Dockgrave Tavern|Dockgrave]] bar runs, have "chill nights", dinners, parties, [[pool parties]] in the [[Gazebo]], "spend time together" (a special event for some NPCs), or have them with you as Followers in combat encounters (50% chance of a reduction). | |||
*'''Effects:''' An NPC with a full bar receives a -2 [[Happiness and Affection|Happiness]] and [[Happiness and Affection|Affection]] drop per day. An NPC with an empty or almost empty bar will however increase his or her Happiness (+3) and Affection toward you (+2). | *'''Effects:''' An NPC with a full bar receives a -2 [[Happiness and Affection|Happiness]] and [[Happiness and Affection|Affection]] drop per day. An NPC with an empty or almost empty bar will however increase his or her Happiness (+3) and Affection toward you (+2). | ||
*'''How to increase:''' N/A | *'''How to increase:''' N/A | ||
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*'''Sex:''' Both. | *'''Sex:''' Both. | ||
=== Deadly Enemy === | ===Deadly Enemy=== | ||
This NPC holds a particular grudge against you. For as long as this trait is active, the following effects are true: | This NPC holds a particular grudge against you. For as long as this trait is active, the following effects are true: | ||
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The Deadly Enemy Trait Value deteriorates naturally one point per day. | The Deadly Enemy Trait Value deteriorates naturally one point per day. | ||
=== Depressed === | ===Depressed=== | ||
[[Mai-Lynn Oshiro]] has severe mental anxiety causing Happiness and Affection to drop faster than they otherwise would. | [[Mai-Lynn Oshiro]] has severe mental anxiety causing Happiness and Affection to drop faster than they otherwise would. | ||
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*'''How to decrease:''' Complete the character's quest. | *'''How to decrease:''' Complete the character's quest. | ||
=== | ===Detached=== | ||
It's very hard to get this NPC (e.g. [[Iona Farley|Iona]]) to like you, at least on a deep level. | It's very hard to get this NPC (e.g. [[Iona Farley|Iona]], and the "[[Void Seeker]]") to like you, at least on a deep level. | ||
* -5 Affection per day, down to a minimum of 60. | * -5 Affection per day, down to a minimum of 60. | ||
=== Green Thumb === | ===Docile=== | ||
This NPC (e.g. [[Gregory Helm]], [[Kyle Scantell]]) is very lenient, careful, and doesn’t make much noise. They are used to being told what to do, and they do most things without complaint. Effects: | |||
* -1 WILLPOWER/day (down to a minimum of 60). | |||
* x 2 [[Anger]] recovery. | |||
* -10 [[Escape]] risk. | |||
===Direct Earth Lineage=== | |||
This NPC's father or mother was born and raised on [[Earth]], providing them with a direct link to the cradle of humanity, be it through anedcotes or special customs that are rarely seen in [[Ikaanos]] today. It is highly likely that this NPC has prolonged their life using Revital. | |||
'''Effects:''' | |||
*A 5% daily chance to increas Prestige (cap: 2,000). | |||
*A +25 chance modifier when educating assigned pupils (Academics skill). | |||
*Decrease Taint with one point per day. | |||
*Unique dialogues and event texts when interacting with this NPC. | |||
NPCs that currently have this trait: [[Louisiana Adler]]. | |||
===Green Thumb=== | |||
[[Mai-Lynn Oshiro]] has the unique trait "'''[[Mai-Lynn Oshiro#Special Ability|Green Thumb]]'''". She has a natural talent for growing edibles and herbs. She boosts [[Rations]] yield by 2 per day as long as she is assigned as your [[Assignments and Jobs#Gardener|Gardener]], regardless of the [[Garden|Garden's]] level. She also uses [[Garden Tools]] more effectively, so grants an additional 1 Ration per day if your Garden has been upgraded to include Tools. | [[Mai-Lynn Oshiro]] has the unique trait "'''[[Mai-Lynn Oshiro#Special Ability|Green Thumb]]'''". She has a natural talent for growing edibles and herbs. She boosts [[Rations]] yield by 2 per day as long as she is assigned as your [[Assignments and Jobs#Gardener|Gardener]], regardless of the [[Garden|Garden's]] level. She also uses [[Garden Tools]] more effectively, so grants an additional 1 Ration per day if your Garden has been upgraded to include Tools. | ||
=== | ===High Nobility=== | ||
This NPC belongs, or belonged, to the imperial class of Ikaanos. Their presence in your household generates +50 [[Influence]] points and +3 [[Palace Rating]] (up to a maximum of 7,500) per day. | |||
===Iron Knight=== | |||
This NPC is a member of the Iron Order - the [[Religion#Christianity|Catholic Church]]'s elite military unit. | |||
'''Effects:''' | |||
*The player receives a -80 Penalty when trying to increase this NPC's Corruption through lectures and sermons. | |||
*Faith Conversion modifier (-100) | |||
*Damages taken from cultists and warlocks reduced by 50%. | |||
*Deals +25 damage against [[Dengi Marauders|dengis]], [[Religion#Church of the Two Moons (CTM)|CTM]] zealots, prowlers, and tar snakes. | |||
*Receives a +10 chance bonus to combat rolls if the player's Christian Devotion is 100+ | |||
*Reduces '''Household Corruption (-1/day)''' down to 27 (if not imprisoned). | |||
*Affection (-3/day), Job Termination chance (+10), and Anger (+1/day) penalties if the player '''doesn't belong''' to the Christian Faith. | |||
*Affection reduced (-1/day) if the player's Christian Devotion is below 30. | |||
*Affection reduced (-2/day) if the player's '''Household Corruption''' is 27 or greater. This effect becomes inactive if this NPC's Corruption reaches 60+ | |||
=== Jaeger === | ===Jaeger=== | ||
[[Loren de Machaut]] is exceptionally focused on and talented at | [[Loren de Machaut]] is exceptionally focused on and talented at hunting. The benefits of this are expressed in hr Jaeger (+ hunter) trait, as follows: | ||
*When included as one of your [[Followers]] when [[Hunting]], Loren adds +20 to the success chance (stacking with bonuses from her Survival skill and Wild Born trait), and also increases [[Meat]] and [[Pelt]] yields by roughly 35%. | |||
*When assigned to the [[Assignments and Jobs#Hunter|Hunter]] job, Loren gains +15 to [[Yield]] (stacks with bonuses from [[Traits (NPCs)#Wild-Born|Wild-Born]] trait and Survival skill). | |||
=== Manager === | ===Liberated=== | ||
Exclusive to [[Clea Vallas]] and is what defines her identity - shaped by her struggles for the liberation under the corrupt system of Ikaanos. | |||
'''Effects:''' | |||
*'''Assassination tactics (Paragon/Wife Only):''' Clea does +30 damage on her first turn and instantly kills enemies with less than 75 health | |||
*'''Awareness:''' Clea is resistant to manipulation and is notoriously difficult to corrupt completely. Her Corruption decreases with 1-2 points per day if Corruption is 50+. Her Happiness is also capped at Normal if the player's Household Corruption is 100+. | |||
*'''Distrust (Inactive/Active, player-dependent):''' Clea will keep her distance (-5 Affection/day, down to Amiable) if any of the following is true: | |||
**Her Willpower is below 25. | |||
**Her Corrution is 70+. | |||
**The player has imprisoned or attempted to imprison her. | |||
**She distrusts the player after The Orient dinner. | |||
**The player has sold [[Aria Bianchi]] to the [[Mastersphere]]. | |||
**The player has enslaved 4+ Mercenaries or Paragons. | |||
This trait becomes dormant if Clea's Willpower drops to 0 or if her Corruption reaches 90+. | |||
===Manager=== | |||
[[Tuner Jackson]] is not just experienced and talented in the performing arts, he also has an affinity for bringing out such talents in others. This makes him a potentially capable manager of other performers, now that his own moment in the limelight is over (due to his public disgrace). You can activate this Trait in him if he feels valued and respected enough: pay him an [[Allowances|Allowance]] of $50+ per day, and if his [[Happiness and Affection|Affection]] is Friendly+, and as long as you don't assign him to any other Job, he will automatically train all your female NPC's in '''Performance''' and '''Dancing''' - as long as they are not [[Traits (NPCs)#Shy|Shy]], and have [[Willpower]] 10+, and have a [[Skills (NPCs)#Performance|Performance]] skill that is lower than Tuner's. | [[Tuner Jackson]] is not just experienced and talented in the performing arts, he also has an affinity for bringing out such talents in others. This makes him a potentially capable manager of other performers, now that his own moment in the limelight is over (due to his public disgrace). You can activate this Trait in him if he feels valued and respected enough: pay him an [[Allowances|Allowance]] of $50+ per day, and if his [[Happiness and Affection|Affection]] is Friendly+, and as long as you don't assign him to any other Job, he will automatically train all your female NPC's in '''Performance''' and '''Dancing''' - as long as they are not [[Traits (NPCs)#Shy|Shy]], and have [[Willpower]] 10+, and have a [[Skills (NPCs)#Performance|Performance]] skill that is lower than Tuner's. | ||
* Each day, for each qualifying female NPC, he will have a chance (see below) of giving them a +1 to their Performance skill, up to the level of his own skill. | *Each day, for each qualifying female NPC, he will have a chance (see below) of giving them a +1 to their Performance skill, up to the level of his own skill. | ||
*Each day, for each qualifying female NPC, he will have half this base chance (see below) of giving them a +1 to their Dancing skill, capped at 75. | *Each day, for each qualifying female NPC, he will have half this base chance (see below) of giving them a +1 to their Dancing skill, capped at 75. | ||
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The higher you raise his Allowance, the more assiduously he will dedicate himself to this role, and the harder he will drive the talent under his influence, as he feels he is properly sharing in the proceeds of his efforts. This means he will provide better success chances as follows (halve this for Dancing): | The higher you raise his Allowance, the more assiduously he will dedicate himself to this role, and the harder he will drive the talent under his influence, as he feels he is properly sharing in the proceeds of his efforts. This means he will provide better success chances as follows (halve this for Dancing): | ||
* Less than $50: no chance. | *Less than $50: no chance. | ||
*$50-$299: 5% daily chance. | *$50-$299: 5% daily chance. | ||
* $300-$499: 15% daily chance. | *$300-$499: 15% daily chance. | ||
* $500-$999: 20% daily chance. | *$500-$999: 20% daily chance. | ||
* $1,000+: 30% daily chance. | *$1,000+: 30% daily chance. | ||
[[Traits (NPCs)#Extrovert|Extroverted]] NPCs gain an additional +10% success chance. | [[Traits (NPCs)#Extrovert|Extroverted]] NPCs gain an additional +10% success chance. | ||
=== Mentally Challenged === | Note that Tuner's [[Traits (NPCs)#Special Abilities|special ability]] as a Manager gives him enhanced competence at training "[[Assignments and Jobs - Educator#Performance|Performance]]" as an [[Assignments and Jobs - Educator|Educator]] too. The differences between the two approaches are explained in the "[[Traits (NPCs)#Manager 2|Manager]]" special ability description below, and summarised in a table on his character page '''[[Tuner Jackson#Special Ability: Manager|HERE]]'''. | ||
[[Kyle Scantell]] is mentally impaired from birth. This restriction goes beyond just having low Intelligence, as indicated by this Trait: | |||
=== Mechanized Unit === | |||
This unit has limited interaction options. | |||
* '''Effects:''' Inventory is disabled. Excluded from most trait effects, household attributes, and title scripts. This unit is auto-unassigned as a Follower when the MC engages in most interior battle confrontations. This unit may participate in lectures, parties, training sessions, and other events. Adds a +20 Power Value modifier as long as it's assigned to the MC's Household. | |||
* '''How to increase:''' N/A | |||
* '''How to decrease:''' N/A | |||
===Mentally Challenged=== | |||
[[Kyle Scantell]] is an example of an NPC who is mentally impaired from birth. This restriction goes beyond just having low Intelligence, as indicated by this Trait: | |||
*'''Effects:''' -85% chance penalty when trying to increase Intelligence, Academics, Science, Medicine or Administration. | *'''Effects:''' -85% chance penalty when trying to increase Intelligence, Academics, Science, Medicine or Administration. | ||
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*'''How to decrease:''' N/A | *'''How to decrease:''' N/A | ||
===Mother's Call=== | |||
This female NPC finds fulfilment in the process of childbirth. This involves both being pregnant and raising offspring. | |||
'''Effects:''' | |||
*'''On Totalube:''' -2 Happiness/day (down to a minimum of 40). | |||
*'''No Totalube:''' +1 Happiness/day and +1 Affection/day (cap: Loving) if her vaginal semen is at least +2. | |||
*'''Is pregnant:''' +2 Happiness/day, -1 Anger/day and +2 Affection/day (cap: Soulmate): | |||
*+15 Happiness and +15 Affection when giving birth. | |||
*25% chance of dropping (-1/day) Anal and Oral Disposition values down to a minimum of 40. | |||
*+1 Happiness/day and +1 Affection/day (cap: Undying) if assigned as Nanny to a Nursery that houses her own offspring. | |||
NPCs that have this trait: [[Louisiana Adler]], [[Lovisa Helm]] | |||
===Relationship=== | |||
Some NPCs are in a serious relationship, and each has a strong emotional bond with the other. The specifics of this trait may differ for each partner, and the strength of their bond may not be identical and may change with time. Particularly, females in a relationship are subject to being seduced by or falling in love with the MC, in which case the strength of their bond to their pre-existing partner may be eroded. If the bond is broken, there may be different consequences for each of the parties involved. | |||
Currently, four NPCs are married couples and have this trait. The four NPCs in question are [[Gregory Helm]] and [[Valeria Helm]], [[Connor Sunderland]] and [[Erica Sunderland]]. | |||
'''Effects''' | |||
*-100 on sexual persuasion attempts by the MC (suggest sex, make out, bondage). | |||
* Females in a Relationship, if their Affection towards the MC exceeds Friendly, will suffer -7 Affection per day back down towards Friendly; Males in a Relationship may become Loving+ towards the MC with no penalty. | |||
* Each will lose -2 Affection towards the MC each day (down to Despising) if their partner's Affection towards the MC is Despising or worse. | |||
* -120 Affection and +30 Anger if the MC executes the other partner. | |||
* -3 Happiness per day (down to a minimum of 10) if the other partner is dead. | |||
* One partner in the relationship is Dominant versus the other is Submissive. The Submissive partner will slowly shift their Happiness, Kindness, Corruption, and Discipline towards the Dominant partner's scores in these Attributes until they match (15% chance of +1 or -1 / day). | |||
* '''How to increase:''' N/A | |||
*'''How to decrease:''' This trait decreases 5 points per day in one partner if that individual reaches Affection Loving+ with someone else, e.g. Valeria falling in love with the MC. This may not affect the strength of the bond felt by the other partner. | |||
=== SGPD Officer === | |||
[[Ellen Shaw]] has an available Police Officer position at the [[SGPDHQ|SkyGuard Police Department]], covering the Redhaven-Hamilton-Westside area. | |||
This trait only appears if Ellen's character quest ("[[Quests#NPC-related quests|The Detective]]") is completed. | |||
'''Effects''' | |||
* Gaining this trait grants +5 [[Attributes (NPCs)#Affection|Affection]] and +10 [[States (NPCs)#Respect|Respect]]. | |||
* This trait makes the job [[Assignments and Jobs#SGPD Officer - Ellen|SGPD Officer]] appear under "City Assignments". (This job is thus available to Ellen only.) | |||
* Each day spent working at this job brings the benefits listed under the [[Assignments and Jobs#SGPD Officer - Ellen|job description]]. | |||
* This trait decreases one point each day that the NPC having it is not assigned to its associated job. | |||
* If ever reaching zero, this trait vanishes, its associated Job is permanently terminated, and all the job's benefits are permanently lost. | |||
* At loss of this trait (and its associated job), the character will lose -25 [[Happiness and Affection|Happiness]] and -10 [[Happiness and Affection|Affection]]. | |||
* If the MC's [[Influence]] is 15,000+, there is a 1 in 3 chance for this trait to regenerate 1 point each day. | |||
=== Shadowborn === | === Shadowborn === | ||
[[Kate Veeron]] has the unique Trait | [[Kate Veeron]] has the unique Trait [[Kate Veeron#Special Ability|Shadowborn]]''',''' which gives her '''Stealth''' in combat similar in effect to wearing a Stealth [[armor]] suit: she acts in a way that leads enemies to tend to target other [[Followers]] before they target her. | ||
=== Sibling === | === Spartan === | ||
This NPC belongs to the Spartan Company who've suffered through the horrors of the Haalu Plateau together. | |||
*'''Effects:''' If this NPC is fighting alongside another NPC with this trait, +10 Damage to all Ranged Attacks. +5 additional damage to all Ranged Attacks if that Spartan has fallen in combat. | |||
*'''How to increase:''' N/A | |||
*'''How to decrease:''' N/A | |||
===Sibling=== | |||
This NPC shares an unbreakable bond with a sibling that may either hamper or boost their general well-being and efficiency. | This NPC shares an unbreakable bond with a sibling that may either hamper or boost their general well-being and efficiency. | ||
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*'''How to decrease:''' N/A | *'''How to decrease:''' N/A | ||
=== Space Pilot === | ===Space Pilot=== | ||
[[Milou Skye]] is one of the few humans on Raana who can pilot interplanetary vehicles. She flies one of the shuttles connecting Ikaanos to the Mastersphere, | [[Milou Skye]] is one of the few humans on Raana who can pilot interplanetary vehicles. She flies one of the shuttles connecting Ikaanos to the Mastersphere, | ||
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This NPC is a paragon in the spheres of accounting, business affairs and state-wide undertakings. Their presence in your household generates +5 Influence points per day. They also start with an extremely high Administration skill. They also increase income from Republic Standing by +5% if assigned as an Accountant and if their Affection is Neutral+ | This NPC is a paragon in the spheres of accounting, business affairs and state-wide undertakings. Their presence in your household generates +5 Influence points per day. They also start with an extremely high Administration skill. They also increase income from Republic Standing by +5% if assigned as an Accountant and if their Affection is Neutral+ | ||
=== Stormchild === | ===Stormchild=== | ||
[[Stormchild|This unique girl]] (name randomly assigned) was born during a strange magnetic storm which somehow affected her on a subatomic level. She has unusually high Intelligence and Dexterity. She suffers from mental turbulence that has a small daily chance (15%) of raising her WILLPOWER and lowering her Affection toward you. She naturally mitigates four points of damage in all combat situations. She receives a +15% bonus to all homeschooling rolls. And bringing this girl to orgasm during non-bondage vaginal sex has a small chance of increasing her INTELLIGENCE by one point, up to a maximum of 120. | [[Stormchild|This unique girl]] (name randomly assigned) was born during a strange magnetic storm which somehow affected her on a subatomic level. She has unusually high Intelligence and Dexterity. She suffers from mental turbulence that has a small daily chance (15%) of raising her WILLPOWER and lowering her Affection toward you. She naturally mitigates four points of damage in all combat situations. She receives a +15% bonus to all homeschooling rolls. And bringing this girl to orgasm during non-bondage vaginal sex has a small chance of increasing her INTELLIGENCE by one point, up to a maximum of 120. | ||
=== Struver Overcharge === | ===Struver Overcharge=== | ||
[[Ayden Rhoades]] uses a customized coilgun that does + | [[Ayden Rhoades]] uses a customized coilgun that does +50 damage on its first shot in combat. The Struver-XE coil enhancer makes a lot of noise when it discharges, and then needs 5 minutes to recharge. | ||
=== The Swallow === | |||
While under the tutorship of USS Seneca's Mistresses, Aria has been subjected to unfathomable acts of depravity. These acts have bestowed her with many new insights and border-breaking abilities. Requires: the full Slavemasters of Raana quest. | |||
* '''Effects:''' Aria's sexual skill caps higher at 180, her corruption caps higher at 150, and she has a 33% chance per day to lower her own Willpower by 1 down to a minimum of 5. She raises Household Corruption by +2 per day, and she has a +50 chance bonus when pleasing the other female participant during threesomes. | |||
===Undying Loyalty=== | |||
Because of a special deed, event, or relationship, this NPC holds a profound loyalty towards the player. | |||
'''Effects:''' | |||
*-25 [[Escape/Dismiss]] risk. | |||
*Minimal [[Happiness and Affection|Affection]] loss if [[Salary]] underpaid (max -2/day). | |||
*+1 [[Happiness and Affection|Affection]]/day (up to Loving). | |||
*+15 Combat damage (Ranged or Melee) if the player's Health drops below 50. | |||
This trait can be acquired by: | |||
*[[Connor Sunderland]] after the player completes his quest: "The Sunderland". | |||
*[[Samuel Spartan]] after the player completes his quest: "The Lost Squadron" and reinstates Spartan Company. | |||
*[[Reece Sharpe]] after the player completes Samuel's quest: "The Lost Squadron" and reinstates Spartan Company. | |||
*A [[Wives and offspring|Wife]] can gain this trait over time if she is assigned the title [[Titles (Slaves)#First Wife|First Wife]] (+1 point/day, 50% chance, if [[Happiness and Affection|Affection]] is Soulmate+). | |||
This trait becomes dormant for Connor if one of the following conditions is satisfied: | |||
*The player conquers [[Erica Sunderland]]'s affection | |||
*[[Erica Sunderland]] or [[Celeste Sunderland]] is dismissed/killed by the player. | |||
*In a [[Wife]], the trait is instantly removed if unassigned from the title [[Titles (Slaves)#First Wife|First Wife]]. | |||
===Vestal Complex=== | |||
[[Seve Pásztor]] wishes to reserve her womb for something sacred and special. As long as she remains a vaginal virgin, she receives the following bonuses: | |||
*'''Effects:''' +3 Happiness/day (cap: 75). +75 chance acceptance bonus for anal and oral sex. +15 to all homeschooling rolls. Unique Occult-themed events might be executed during various interaction activities. | |||
*'''How to increase:''' N/A | |||
*'''How to decrease:''' The trait is removed instantly by vaginal sex. | |||
===Warrior of Ikaanos=== | |||
Available only to [[Aria Bianchi]], this trait is only earned if The Player lets her deal the final hit on [[Mordecai Adler]] during the final fight against him in the final part of her quest, "New World Order". This huge feat commands respect from other independent factions, granting the following effects: | |||
'''Effects:''' | |||
*'''Kriegsveteran:''' There's a 25% chance/day an Aesir warrior joins [[The Third Republic]] (+1 soldier, +3 Power Value). | |||
*'''New Eden Legends:''' Merchants from the North are less likely to smuggle or cheat their way through Ikaanian customs, out of respect for the Chancellor. Third Republic tax revenues are increased by 5%. | |||
*'''Church disputes:''' Since Aria has murdered the protector of the church, there's a 5% risk per day, that Ikaanos' Power Value is decreased by 10 points as long as CTM's Power Value is 7,500+. This effect becomes '''inactive''' if Aria's religion is [[Religion#Church of the Two Moons (CTM)|CTM]] (Devotion 60+). | |||
*'''How to increase:''' N/A | |||
*'''How to decrease:''' N/A. | |||
== Special Abilities == | == Special Abilities == | ||
Some NPCs have special abilities which do not manifest as Traits. | Some NPCs have special abilities which do not manifest as Traits. | ||
=== Armand & | === Accountant === | ||
[[Armand Blackford|'''Armand''' Blackford]] and [[Adrienne Keller|'''Adrienne''' Keller]] have backgrounds &/or personalities giving them special proficiency in Accountancy, such that they will generate an extra +45% on the bonus which their Accountant skill brings to most of your business income streams if assigned to the [[Assignments and Jobs - Accountant|Accountant]] job. Also, when selling '''slaves''', having [[Armand Blackford|'''Armand''']] in your employ adds +$50 to their [[Slave Market - Auction Slave - Base Price Calculations#Armand|Base Price]], or +10% if he is Amiable or better (has [[Attributes (NPCs)#Affection|Affection]] 60+ towards you). | |||
=== Barkeeper === | |||
[[Ansel Motte|'''Ansel''' Motte]], [[Doyle Bekker|'''Doyle''' Bekker]] and [[Clea Vallas|'''Clea''' Vallas]]'s personalities and backgrounds give them a +35 boost to their skill as a [[Taverns#Barkeeper|Barkeeper]] if ever put in charge of a [[Taverns|Tavern]]. | |||
=== Chef === | |||
[[Jack Peasant|'''Jack''' Peasant]], [[Loden Wixx|'''Loden''' Wixx]] and [[Adora Sanor|'''Adora''' Sanor]] get a +15 bonus to their Chef skill if assigned as [[Titles (Slaves)#Head Chef|Head Chef]]. | |||
=== Frail === | |||
[[Kyle Scantell|'''Kyle''' Scantell]] is physically frail, manifesting less physical robustness than would be expected of a man of his size and physique (the contribution to his [[Attributes (NPCs)#Maximum Health|Maximum Health]] from his [[Attributes (NPCs)#Body Type (Frame)|Body Type (Frame)]] is halved, so +45 not +90, or +55 instead of +110 if he increases to Muscular/Chubby). | |||
=== Gladiatrix === | |||
[[Enya Avison|'''Enya''' Avison]] has always dreamed of being a gladiator and achieving fame in the Crystal Hills [[The Arena|Arena]]. Her constant visualizations and endless practice give her a +15 bonus in one-to-one gladiatorial combats. '''The [[Ex-Arena Champion]]''' who can be "recruited" in [[Kahill Outpost]] has a similar boost to her gladiatorial skill due to her experience, but is less enthusiastic about using it (she's already had the fame). | |||
=== Maid === | |||
Due to her exceptional diligence and the pride she takes in this kind of work, [[Piper Holdman|'''Piper''' Holdman]] grants +3 additional [[Influence]] when assigned to the [[Assignments and Jobs#House Maid|Maid]] job, if her [[Skills (NPCs)#Domestic|Domestic]] skill is 70+ and her [[Happiness and Affection|Affection]] is 60+ (Amiable+). | |||
=== Manager === | |||
Now that his own career is ended through scandal, [[Tuner Jackson|'''Tuner''' Jackson]] has the skills, background and inclination to train other people to be expert [[Skills (NPCs)#Performance|Performers]] and [[Skills (NPCs)#Dancing|Dancers]]. This manifests in his unique [[Traits (NPCs)#Manager|Manager]] trait (above), by which, as long as his [[Attributes (NPCs)#Affection|Affection]] is Friendly+, and if he is paid enough, and if he is [[Assignments and Jobs#Manager - Tuner|not assigned to any Job]], he will spend his time training any suitable female NPCs ([[Willpower]] 10+, not [[Traits (NPCs)#Shy|Shy]], preferably [[Traits (NPCs)#Extrovert|Extrovert]]) in their spare time. This also manifests in Tuner having enhanced ability as an [[Assignments and Jobs - Educator|Educator]] teaching "[[Assignments and Jobs - Educator#Performance|Performance]]", if you chose to have him train specific individuals in this structured way rather than leaving him to his own devices, in which case he will train [[Attributes (NPCs)#Charisma|Charisma]] plus [[Traits (NPCs)#Starlet|Starlet]] trait in addition to [[Skills (NPCs)#Performance|Performance]] and [[Skills (NPCs)#Dancing|Dancing]], and ignoring the usual prerequisites for these. The differences between these two approaches are summarized '''[[Tuner Jackson#Special Ability: Manager|HERE]]'''. | |||
=== News Reporter === | |||
[[Nicole Boulay|'''Nicole''' Boulay]] is a journalist who gives the MC the option of turning one of his rooms into a [[The house#News Office|News Office]], which will create a unique Job assignment for her of "[[Assignments and Jobs#News Reporter - Nicole|News Reporter]]". By then publishing her own newspaper, Nicole (and the MC directing her), will then be able to influence the future evolution of Ikaanian society - by choosing what to cover, what not to cover, and how to present things. | |||
=== | === Police Academy: === | ||
[[ | [[Ellen Shaw|Ellen Shaw's]] training makes her an excellent fitness instructor, giving her a +5 bonus to chances to train [[Attributes (NPCs)#Strength|Strength]], [[Attributes (NPCs)#Maximum Stamina|Stamina]] and [[Attributes (NPCs)#Discipline|Discipline]] in NPCs assigned to her if she is given a job as an [[Assignments and Jobs - Educator#Physical|Educator]] ("Physical" template required for the first two). | ||
=== | === Relic Hunter === | ||
[[ | When not earning her bread & butter dealing in the more common [[Artifacts]], [[Stacey McClung|'''Stacey''' McClung]] spends her time researching the rarer and more mysterious & valuable [[Relics]]. Expeditions in search of these can be dangerous, so she needs help to try to find them. If joining the MC's Household, the unique Job [[Assignments and Jobs#Relic Hunter - Stacey|Relic Hunter]] will be made available to Stacey, to which the MC may assign her. This will provide access to the [[Relic Hunting]] engine, through which Stacey will spend time researching leads, and will occasionally come back with Quests which she will ask the MC to accompany her on - in hopes of making discoveries leading to new knowledge about Raana. | ||
=== | === Skulduggerist === | ||
[[Rebecca Higgs]] has the "[[Rebecca Higgs#Special Ability|Skulduggerist]]" special ability that will significantly boost the returns from most of your investments. She is keen to become a | [[Rebecca Higgs|'''Rebecca''' Higgs]] has the "[[Rebecca Higgs#Special Ability|Skulduggerist]]" special ability that will significantly boost the returns from most of your investments. She is keen to become a businesswoman, dreaming of profits and capital accumulation. And her background in the criminal gangland underworld give her unusual perspectives, plus a range of potentially useful information and contacts, which could help any business she is involved with in unorthodox and fruitful ways. Her advice and devious manoeuvrings can increase most of your passive income streams by 50% to 75%, with the particulars depending on the investment. (Note: the effects of the title used to increase further if you married Rebecca, as she then worked even harder to advance your joint interests, but this is no longer the case.) | ||
This ability appears as a "Title" under "Jobs & Titles" rather than as a Trait, but unlike other Titles it is only available to Rebecca, and unlike other Titles it only takes affect if she does not do any other Job; it is in effect Rebecca's full time job. It becomes available only after you have Talked with her to Ask her about her "Hopes and Dreams", and will temporarily cease effect whenever her Affection for you falls below Friendly, as she withholds her assistance. | This ability appears as a "Title" under "Jobs & Titles" rather than as a Trait, but unlike other Titles it is only available to Rebecca, and unlike other Titles it only takes affect if she does [[Assignments and Jobs#Skulduggerist - Rebecca|not do any other Job]]; it is in effect Rebecca's full time job. It becomes available only after you have Talked with her to Ask her about her "Hopes and Dreams", and will temporarily cease effect whenever her Affection for you falls below Friendly, as she withholds her assistance. | ||
* If you are working with the '''[[Jobs and Money#The Felton Gang (Stokke Hills)|Felton bootleggers]]''', Rebecca can supply information to them about hidden routes, in return for an extra +$15/day from them. | * If you are working with the '''[[Jobs and Money#The Felton Gang (Stokke Hills)|Felton bootleggers]]''', Rebecca can supply information to them about hidden routes, in return for an extra +$15/day from them. | ||
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* If you go into business with '''[[Jobs and Money#Abbot Roo's General Store (Redhaven)|Abbot Roo]]''', Rebecca can supply him with a valuable smuggler contact (+$150/day). | * If you go into business with '''[[Jobs and Money#Abbot Roo's General Store (Redhaven)|Abbot Roo]]''', Rebecca can supply him with a valuable smuggler contact (+$150/day). | ||
* If you're in business with [[Jobs and Money#Walton's Smithery (Redhaven)|'''Mr.''' '''Walton''']], Rebecca can forge a bond between him and Adolf "Dead-eye" Suumbar, a renowned raider king in dire need of ammunition and weapons (+$350/day). | * If you're in business with [[Jobs and Money#Walton's Smithery (Redhaven)|'''Mr.''' '''Walton''']], Rebecca can forge a bond between him and Adolf "Dead-eye" Suumbar, a renowned raider king in dire need of ammunition and weapons (+$350/day). | ||
* | * One of Rebecca's old comrades, Nine-Finger Tina, is the girlfriend of the '''[[Jobs and Money#Wrool Cat Wranglers (Procoms) or Kira's Merch (Procoms)|Wrool Cat Wranglers]]''' leader, a bond that gives you some extra income. (+$25/day). | ||
=== Team Wixx === | |||
[[Laika Wixx|'''Laika''']] and [[Loden Wixx|'''Loden''']] both have the [[Traits (NPCs)#Scavenger|Scavenger]] trait, but also work together so well as siblings that if sent Scavenging on the same day, they will bring home 1-6 extra [[Merchandise]], with a 1 in 15 chance of +1 [[Tendstims|tendstim]] too. (Don't ask them where they get this loot!) | |||
Latest revision as of 16:02, 4 December 2025
More than their Attributes, States and Skills, NPCs are distinguished by Traits that are integral parts of their identity and personality. Some traits can be sexual in nature, while others are more mundane and may represent something that he or she is particularly good at, something that their background has instilled in them or even just a preference they hold. Currently active traits are shown on page 2 of an NPC's "Stats & Traits" screen.
Traits have a rating between 0 and 100. They generally take effect if their score exceeds 74, though some (e.g. Feminist) take effect at 1+, and some others at 90+ or only at 100. Below the point at which they take effect, they should not be visible on an NPC's sheet - though some may show at 75+ even if they don't take effect till higher. The current strength of each Trait can be seen by clicking on the "?" (= help) button alongside the heading of the Traits list.
Some are paired with an opposite trait, which takes effect below 25 on the same scale. E.g. Malevolent & Pure: at 0-24 this will show as Malevolent; at 75+ it will show as Pure, and in between it will be inactive, and invisible unless you check the "?" screen.
Single traits will start at 0, 30 or 50 if "off", and 100 if "on"; Paired traits will start at 0 or 100 if "on", or 30 or 50 if off. Many traits can change their values during play; some the MC can attempt to change intentionally. That means that the traits an NPC starts with aren't always fixed for life; some may show up or vanish during play - and some of them the MC may intentionally develop, or try to get rid of.
Some traits are unique to a particular individual. Some are commoner than others. And this list is not complete!
Sexual Traits
See also Dominant and Submissive, below.
Daddy issues
This NPC responds more positively to older MCs and prefers to hang out with and getting taught by mature men.
- Effects: MC age 40+ provides a +20 Charm and Persuade bonus, MC age 60+ an additional +10. MC's that are 25 years or younger receives a -20 penalty to all Charm and persuasion rolls.
- How to increase: WIP.
- How to decrease: Degrading cum events with very low Arousal (-10) have a 15% chance of decreasing this Trait with one point if the MC is 40+.
- Sex: Female only.
Delicate
This NPC's vaginal and anal openings are very tight, causing more pain and wear than usual. You'll have a much harder time arousing a Delicate slave with larger manhoods if she's not corrupted enough.
- Effects: Various penalties during anal and vaginal sex. A -20 chance penalty applies to all sex rolls if your cock is "Massive".
- How to increase: N/A
- How to decrease: Through long and grueling sessions of sex. Once Anal proficiency and the Vaginal skill reaches 60, she'll have a 50% chance of decreasing this Trait by one point per day.
- Sex: Female only.
Nymphomaniac
This NPC has a genetic urge for sex and is much easier to arouse and persuade into having sex as long as his or her Anger and Affection isn’t at terribly low levels.
- Effects: +35 to all Persuasion attempts if Affection is Neutral+. +120 to all Persuasion attempts if Arousal is 6+ and Affection is Neutral+. Gains an extra Happiness and Affection point if brought to orgasm during sex. +20 chance boost to all Copulation rolls (all sex events, except Oral).
- How to increase: There's a small chance to increase the Nymphomaniac trait by bringing a girl to orgasm during several different sexual acts.
- How to decrease: Bad sexual experiences and low Arousal during sex, have a 5-15% chance of decreasing a slave's Nymphomaniac trait with one point.
- Sex: Female and Males.
Oral fixation
This NPC responds more positively to treats and kissing. She's also easier to persuade into having oral sex.
- Effects: Happiness gains during oral orgasms, +20 Persuade bonus when asking for oral, if Affection is Neutral or higher. Chance to increase Happiness with an additional point when providing the girl with treats.
- How to increase: Making a girl orgasm while performing oral on you, with a chance roll that's above 20, will raise this trait with one point.
- How to decrease: N/A.
- Sex: Female only.
Perverted
This NPC likes everything that has to do with sex - especially kinky stuff like bondage, degradation and cum on (or in) unnatural places.
- Effects: Easier to seduce (+20-40), responds better to bondage sessions if Affection is Friendly+. Walking around with low Arousal for too long might negatively affect Happiness (7% chance).
- How to increase: 2% chance to raise this trait one point per orgasm during bondage sex, increased by 2% per piece of kinky attire worn (clamps, gags, hooks).
- How to decrease: N/A
- Sex: Females and Males.
Shamefast
This NPC is a prude and dislikes to show him or herself naked or dressed in vulgar clothes. Forcing or asking her to take her clothes off or walk around in bikinis/harnesses will result in a larger Happiness and WILLPOWER loss compared to normal girls. Asking her to strip naked or put on a bondage harness will also be much more difficult.
- Effects: Willpower loses when asked to be naked or dressed in skimpy clothes but also loses Happiness and Affection.
- How to increase: N/A
- How to decrease: Trait will remain dormant when Corruption reaches 40
- Sex: Females and Males.
Size queen
This NPC prefers larger manhoods while indulging in sexual activities. It doesn’t mean that she's overly-perverted, it's just that she finds normal dicks uninteresting.
- Effects: -20 chance bonus during sexual sessions if your penis is "Normal". +20 chance bonus during sexual sessions if your penis is "Massive".
- How to increase: N/A.
- How to decrease: N/A.
- Sex: Female only.
Vanilla
This NPC is a prude, who dislikes anything considered lewd, perverted or unnatural. They don't respond well to bondage, whipping, BDSM attire or kinky or degrading commands or suggestions.
- Effects: Loses one point of Corruption per day if it is above 9. Persuasion attempts or actions that are considered perverted suffer a large penalty (-15 to -25).
- How to increase: Assign an NPC as a slave to a slave master with 60+ Pure trait, 10 or less Corruption and 80+ Vanilla trait.
- How to decrease: Orgasms during bondage sex or hard vaginal or anal sex have a 20% chance of decreasing this trait by 1 point. Maintaining a Corruption above 60 when pressing Conclude day has a 75% chance of decreasing this trait by 1 point. An MC with the Touch of Adonis will decrease this trait by 1 point per orgasm during vaginal or anal sex. Being assigned to a Slave Trainer with Nymphomaniac or Perverted traits also has a daily chance to reduce this trait (chance dependent on Trainer's skills & Discipline).
- Sex: Females and Males.
General Traits
Addict
The character is one of the many with a serious addiction to denaar resin, and will want at least $25 per day to buy a fix, or will suffer physical symptoms of withdrawal. Breaking the addiction may take months.
- Effects: Each day with less than $25 worth of the drug, 10% chance to lose a point of Intelligence, Discipline, Stamina or Willpower. Also, cannot increase Discipline above 40 as long as the addiction is active.
- How to increase: Give someone enough denaar resin to get them hooked.
- How to decrease: Deny the addict an allowance for 100 days (or maybe for 1 day per point of addiction). Locking them up for the duration will do the job, but may not be necessary; they may still be able to do work while suffering withdrawal, without stealing money to buy drugs, getting drugs through some other route, or running away.
Advocate
An NPC with the Advocate Trait tries to sway your other slaves toward her own views IF she doesn't have enough respect for you to defer to your views instead - as long as she's not depressed, or trapped in bondage. She may increase or decrease your Household's Demoralization, or increase its Emancipation, depending on a number of factors explained below.
- Effects: Each day, if not in bondage, and if Happiness 10+, the Advocate's (Discipline + Intelligence) - (1 to 100) = % chance to have an effect; chance -40 if Respect 10+ or Affection 70+ (Loving+) or Fear 5+, and another -40 if Respect 25+. The effect is one of:
- If Willpower <10: +1 Demoralization and -1 Emancipation
- If Willpower 10-39: no effect
- If Willpower 40+: -1 Demoralization
- If Willpower 40+ AND Corruption <60: +1 Emancipation.
- How to increase: N/A
- How to decrease: Elixir of Serenity from Raikan (Haruki's Store).
- Sex: Both.
Bratty
This NPC considers themself above everyone else, with the possible exception of their Lord. Their demeanour gives them a penalty on home-schooling sessions that does not use the strictest discipline. This trait also adds a penalty to all Manipulation checks made against them, as they are resistant to being exploited.
- Effects: (1) A 15% chance to increase Defiance by one point per day (cap: 10) if the Brat's WILLPOWER is 40+. (2) A -15 penalty to all Manipulation/Threaten rolls. (3) A -20 penalty to all homeschooling sessions that don’t use a Discipline focus. (4) A noticeable bonus to decreasing pupils WILLPOWER when assigned as an Educator (Dominate setting: ON), if the brat's WILLPOWER is higher than the pupil's. (5) Immune to Household Depravity (Happiness loss). (6) Bratty NPCs with the Submissive Trait receive a larger Affection bonus during rough/bondage sex orgasms. (7) 50% slower Anger recovery. (8) Placing two or more Bratty NPCs in the same room will reduce each Bratty NPC's Stamina points (up to -6/per day). (9) Double WILLPOWER gains from most Encourage/Compliment actions.
- How to increase: N/A
- How to decrease: 10% chance of decreasing by one point per day if the brat is assigned to The Arena or The Abbey.
- Sex: Both.
Dominant
This NPC has more resistance against willpower-reducing techniques. She can also be quite bitchy against other slaves.
- Effects:
- Will affect other slaves by lowering their Willpower in randomly generated "discussions" that checks Willpower against Willpower.
- Dominant and commanding words receive a large penalty (-20) if the Dominant slave's Corruption is below 40. All Cunnilingus attempts get a noticeable bonus, however.
- Bonus roll when assigned as Educator.
- Chance to raise Household Depravity and Household Demoralization if his/her Willpower is 20 or higher.
- How to increase: A Malevolent slave with Willpower above 30 has a 5% chance to increase this trait one point per day.
- How to decrease:
Keeping a Dominant slave's Willpower below 0 has a 5% chance to decrease this trait one point per day. - Sex: Both.
Extrovert
This NPC is a social creature. They may need more attention than other slaves, but will respond better to certain social events and may perform better than average in jobs requiring social skills..
- Effects: Increases happiness gains from some events. May respond better to social events such as dinners and movie nights. +$30 daily income from Performing at The Golden Dragon. Increased chance to improve Dancing and Performance skill under influence of a Manager. Adds to Barkeeper effectiveness. Increases Tavern Prostitutes' effectiveness.
Will reduce happiness if left alone for too many days. Increasingly depressed if no other girls in the household. Small daily chance (5%) that she gains willpower if there are other girls in your household as long as her corruption is below 30 and her willpower is above 10. - How to increase: Assigning an NPC to your own Tavern as a Performer will increase her Extroverted trait. An Extroverted Educator with the Free Thinking template can increase the Extroverted trait of a trainee assigned to him/her, provided the trainee is not Shy.
- How to decrease: N/A
- Sex: Both.
Feminist
This NPC is into girl power and will strengthen other girls' Willpower and lower their Corruption.
- Effects: A Feminist will affect other slaves' Willpower through raising the Household Emancipation value, as long as her own Willpower stays above 24, her Corruption is below 40, and as long as she is not imprisoned or tied up in bondage. A corrupted Feminist (Corruption 50+) with Willpower 25+ will raise Household Corruption, however. She will also lose -2 Affection towards the MC daily, down to Neutral, when her Affection is below Loving+. The MC suffers a -30 penalty while using dominant acts or degrading sex, as long as the Feminist's Corruption is below 40. A Feminist with Willpower of 15+ and a Corruption less than 30 will decrease her Submissive trait by 1 per day.
- How to increase: There's a 10% chance to increase this Trait one point per day if you let your girl work at The Secret Garden Bookstore. WARNING: it takes only a single point for this trait to become active!
- How to decrease: Keeping your slave's Corruption above 59 will decrease this Trait one point per day (100% chance). Feminists that have an orgasm during bondage sex have a 20% chance to lower their Trait by one point per orgasm. Feminist with the Submissive trait (trait value 51/100) and willpower lower than 40 will decrease her Feminist trait by 1 per day.
- Sex: Females only.
Frigid
This NPC doesn't like getting affectionate or intimate with the MC if her Affection isn't high enough.
- Effects: Large penalty to all Seduction and Charm attempts if Affection is below Amiable.
- How to increase: N/A
- How to decrease: Having an Affection that is Loving+ or Happiness above 79 when hitting End Day has a 15% chance of lowering this Trait with one point.
- Sex: Both.
Haiboku
Male followers of the religious Order of the Red Tide follow a strict code of honor, indicated by this Trait. One aspect of this code is that, if defeated in combat when serving no master, they will take as their master the person who defeated them. They will then serve that person until their own death or the death of that master, and will offer absolute and unquestioning loyalty while doing so. Followers of this code also usually disdain weapons other than melee weapons, and will not wear armor other than Padded - though there are some exceptions, such as the Black Scorpion who can use any armor.
This trait is immediately gained by any male NPC converted into the faith of the Red Tide (typically done via Educators), and they will not be able to equip new ranged weapons or armor other than Padded after gaining this trait unless you change their Religion. The ranged weapon and armor they had before their conversion to the faith of the Red Tide will remain - the armor being removable, the ranged weapon not.
- Effects:
- Will not ever quit the service of the MC under any circumstances, or betray him knowingly (-5,000 to chances to attempt an escape).
- Can not equip Armor other than Padded (with some exceptions, e.g. the Black Scorpion).
- Can not equip Ranged weapons.
- Will not ever make Salary demands, and will be satisfied with Salary at any level.
- How to increase: Trait is gained by any Male NPC converting to the religion of the Red Tide.
- How to decrease: Disappears if the NPC is Converted to a Religion other than that of the Red Tide.
"Haiboku is a bond stronger than brotherhood. I am the foundation on which your spirit walks, Masutā."
Jaded
This NPC gains Happiness at a much slower pace; events that would make a normal person happy might not affect a Jaded one at all. He or she isn't as receptive to negative Happiness effects either, however.
- Effects: Slower Happiness gain. Doesn't lose as much Happiness or Affection when MC treats her badly. Resistant to Affection increase when the MC jokes around during Arrange Events - Dinner actions.
- How to increase: Ending the day with an NPC that has Happiness 10 or less, and Affection Abhorred or worse, has a 20% risk of raising this Trait with one point.
- How to decrease: Having an Affection that is Loving+ or Happiness above 79 when hitting End Day has a 15% chance of lowering this Trait with one point.
- Sex: Both.
Jester
This NPC is a witty person who likes to joke around, adding a flair of comedy to whatever situation they are in - mostly at the expense of their own personal integrity, either intentionally or unintentionally. This trait is guaranteed in Bud Walton. NPCs with an image set number in the range Av100-199 and Av300 onwards have a 4% chance to come with the trait - if they have a starting Kindness of 40+, their Religion is not Red Tide, and they do not have the Malevolent trait.
- Effects: A happy jester (Happiness 60+) not in bondage has a chance to decrease Household Depravity per day by 1, down to 0. He/she is immune to the effects of Household Depravity. During Pool Parties, as long as he/she has Affection amiable+, each Jester gives +2 Happiness,+1 Affection (cap: Loving) and -1 Fear, to all other NPCs present who are not Jesters and are not Jaded.
- How to increase: N/A
- How to decrease: N/A
- Sex: Both.
Lower Nobility
This NPC belongs, or belonged, to the ruling class of Ikaanos.
- Effects: While they might not be of the highest noble birth, their presence in your household still generates +5 Influence points per day.
- How to increase: N/A
- How to decrease: N/A
- Sex: Both.
Malevolent
This NPC is a mean bitch who enjoys watching others suffer - at least to some extent.
- Effects: Starts with +15 Corruption, has a +5 damage bonus in combat, and +2 to Guard Value. Daily 1/6 chance of raising the person's Corruption by one point if Happiness is 40 or higher (cap: 50). Daily 1/6 chance, if the NPC's Willpower is 20+ and they are not in bondage, to reduce Household Purity 1 point, if it is above 10. Daily 1/6 chance, if the NPC's Willpower is 20+ and they are not in bondage, to increase Household Depravity by 1 point (Depravity points above 4 eventually convert to decreased Happiness or Purity trait points of random NPCs who are not in bondage).
- How to increase: N/A
- How to decrease: An NPC with the Pure trait, and Willpower above 40, has a 2% chance to decrease another NPC's Malevolent Trait one point per day. Raising a Malevolent NPC's Kindness to 60+ also gives a daily 1/6 chance to lower their Malevolent Trait Value one point.
- Sex: Both.
Materialistic
This NPC absolutely loves luxury and affluence. Bringing him or her perfumes, gifts, snacks and expensive dinners at The Golden Dragon will boost Happiness and Affection more than if you'd do the same to a normal NPC.
- Effects:
- Increases boost on Happiness and Affection gains on gifts, treats and dinner dates, BUT have a chance to lower Happiness and Affection if you have Basic or lower Home Upgrades.
- Chance to increase his/her own happiness up to 80 if wearing a New Eden Gown.
- If the household is on Basic luxury in the Food tab with the NPC on normal ration or higher, he/she has a chance to increase his/her own happiness to 70.
- Under Extravagant or Imperial luxury, he/she is guaranteed to raise his/her happiness to 70 if the food ration is set to normal or higher.
- Under Imperial Luxury and normal or higher food rations, he/she will raise his/her affection up to Amiable.
- When wearing diamond or embryl necklace, he/she gains happiness up to 70.
- When wearing gold, diamond, or embryl necklace, he/she gains affection up to Amiable if he/she is not scared (Fear 2+).
- You receive a +20 chance bonus when trying to equip a female Materialistic NPC with an embryl butt plug.
- How to increase: N/A
- How to decrease: N/A
- Sex: Both.
Nature-Lover
This NPC has an unusually strong connection to Raana's forests, and views the ongoing deforestation around Ikaanos as a plague.
- Effects:
- -2 Affection/day (down to Uninterested) if you have any active investments in House Cyker (Standing 15+) or an un-paused sawmill.
- -2 Happiness/day (min: 30) if you have three or more Workshops in your yard.
- +1 Affection/day (up to Amiable+) if you have two or more Gardens in your yard.
- +1 Happiness/day (max: 50), +1 Affection/day (up to Amiable) and +8 to all training rolls if Lush Grove hasn't been demolished.
- NOTE: Only active if Willpower 15+.
- How to increase: N/A
- How to decrease: N/A
- Sex: Both.
Nerd
This NPC loves delving deep into books, learning unnecessary information and staying obsessively focused on obscure subjects. He or she will be easier to homeschool (Academics, Science) and has a chance to increase Happiness when staying at the Academy.
- Effects:
- Starts with a +5 Intelligence, +5 Academics and +5 Science boost, but a -8 Charisma penalty.
- Has a daily 1 in 6 chance to gain +1 in either Academics or Science if studying any course at the Academy, if trait value 75+ (cap: 100).
- IF also having Survival skill 60+, when assigned to the Scavenger job, if trait value 51+, this NPC has a 4 in 15 chance to bring back an Artifact each day: 50% Common, 5% Uncommon, or 25% Rare - but this latter only possible if the NPC also has 80+ Academic skill.
- Double chances of passively gaining a point overnight (in Intelligence, Science, Academics or Administration) when sleeping in private bedrooms containing Bookshelves (if trait value 75+).
- May get Happiness boosts from sex or other activities in adequately upgraded Libraries, and from engaging in social activities such as roleplaying games.
- How to increase: An Educator of skill 30+, applying the Education template, has a daily 1 in 3 chance of raising a trainee's Nerd trait value by +1, IF the trainee has 80+ in both Academics AND Science, and IF the Educator is also a Nerd (trait value of 100).
- How to decrease: N/A
- Sex: Both.
Pacifist
This NPC dislikes combat and will lose Happiness (-5/fight) if you involve them in any battle situation. Conflicts with the Warrior trait; someone can have one or the other but not both. NOTE: this trait is the flip-side of Bloodthirsty; it is active as Pacifist when the trait's score is below 25, raise it above 75 and it will become active as Bloodthirsty instead.
- Effects:
- Decreases Happiness (-2) if present in combat encounters, but starts with higher Kindness (+20).
- Receives a -20 penalty when training Ranged or Melee skills. Increases Kindness to cap of 80 (daily 1 in 6 chance of +1).
- How to increase: Taking this NPC out for walks or dinner dates (through the Events & Activities menu) and proclaiming your love for them has a small (%15) chance of increasing Pacifist (= reducing Bloodthirsty) by one point.
- How to decrease: Fighting with an NPC as a follower gives that follower a reasonable chance to lose one point of Pacifist (= gain one point of Bloodthirsty) per fight - if he/she doesn't have the Pure Trait or Kindness 60+.
- Sex: Both.
Perfectionist
This NPC does everything with extreme devotion and will not settle with half-measures. He or she can be a pain to homeschool (-20 Focus) but gains a higher skill yield in return.
- Effects:
- An additional +2 Influence daily if assigned as Maid or Butler.
- Starts with a +10 Discipline boost.
- Has a 7% chance of raising a random skill each day, from one of the following: Academics (cap: 120), Science (cap: 120), Survival (cap:120), and either (if Male or Warrior) Melee (cap: 120) or Ranged (cap: 120), otherwise (i.e. female non-Warriors) Performance (cap: 100) or Dancing (cap: 100).
- How to increase: (A) Homeschooling sessions from an MC with the Taskmaster trait have a 15% chance to increase Perfectionist 1 point, or 30% if Discipline focus is chosen for the lesson. (B) NPCs that have an assigned Title (excepting nannies, wives, floor crawlers and bed partners), and Discipline 50+, Happiness 50+ and Willpower 25+, have a chance to raise their Perfectionist Trait one point each night, that chance being 50% for Head Maid or Butler or Pantry Girl, or 16.7% if Quartermaster or Head Chef or Nurse. (C) NPCs with Discipline 80+, if assigned to an Educator who is a Perfectionist and is applying the Domestic AND Mental templates, have a 1 in 3 daily chance to increase their Perfectionist trait 1 point.
- How to decrease: N/A
- Sex: Both.
Pure
This NPC is indeed pure - both in heart and soul. Corrupting him or her will be much harder than with ordinary NPCs. As a (mostly appreciated) side-effect, the pure NPC's presence in your household continuously increases household Purity.
- Effects:
- About 50-90% harder to raise personal Corruption.
- Daily loss of personal Corruption 1 point per day down to a minimum of 10.
- Raises Household Purity and decreases Household Corruption daily.
- A Nurse with the Pure trait will increase an NPC's Happiness +2 points per day if that Happiness is below 30. Pure NPCs start with +20 Kindness.
- How to increase: Assign an NPC as a slave to a slave master with the Pure trait (value 60+) and Corruption 10 or less.
- How to decrease: Keeping a Pure slave's Corruption above 50 when hitting End day has a 50% chance of decreasing their Pure Trait value by one point. Orgasms during bondage sex also have a 15% chance to decrease her Pure trait by one point.
- Sex: Both.
Quelled
This NPC is more or less completely brain-dead. Most cognitive functions have ceased and it needs physical directions to accomplish anything. (Prowlers usually reach this state after the subjugation of being defeated in battle.)
While this being can be instructed to participate in battle, they cannot wield any weapons and will just use natural weaponry such as fists.
Scavenger
This NPC is a "scavvie" by heart and will bring in an additional +3 Merchandise daily if assigned the Scavenger job. He/she may also discover valuable items such as energy cells, tendstims and durasteel while out on scavenging runs, rather than just bringing back "merchandise" requiring sorting through later like people without this trait.
- Effects:
- +3 merchandise from a day spent assigned as a Scavenger (if trait value 50+).
- 1 in 5 chance for either 1 Tendstim or 1 Energy Cell or 1 Durasteel each day Scavenging as a Job (if trait value 50+).
- +1 Happiness from a day spent assigned as a Scavenger (if trait value 90+).
- Each Follower with this trait adds +10 to the MC's success chance when he is Scavenging as an action (if trait value 70+).
- Each Follower with this trait adds +10 to the MC's success chance when he is Prospecting as an action (if trait value 70+).
- How to increase: A trainee with 60+ Survival assigned to an Educator with the Scavenger trait (trait value 100) has a daily 1 in 6 chance to increase his/her Scavenger trait by 1 point (cap: 100).
- How to decrease: N/A.
- Sex: Both.
Secretive
This NPC is hiding something. You can try to deduce their secret through the Interact > Interrogation action. They will reveal their secret when this trait value is reduced to zero. There are currently six secrets which can be uncovered in this way, from six different NPCs, and they are currently discoverable in the order: influence, weapon cache, gold cache, occult, ammunition, girl.
- Effects: -3 Affection per day (down to Venomous), and +2 Anger per day, as the NPC resists assimilating into the MC's Household and instead seeks to escape somehow. (Note that because Anger naturally fades by 2 points per day, this trait won't cause Anger to increase, it will just prevent it decreasing.)
- How to increase: N/A
- How to decrease: Through use of the Interrogation action. The trait starts at a value of 100, and is reduced by 12 points by a successful "Persuade" Interrogation, or 20 points by a successful "Threaten" interrogation.
- Sex: Both.
Shy
This NPC dislikes larger crowds and feels more at home in a small household.
- Effects: 25% chance to lose Happiness every day if there are more than 19 other NPCs in the household. This effect becomes inactive if you have accumulated 75+ Household Purity or if The Grove is still standing in your yard.
- How to increase: N/A
- How to decrease: Assigning an NPC to your own Tavern as a Performer will reduce her shyness.
- Sex: Both.
Sloppy
This NPC has a very disorganized mindset and often fails to finish tasks properly. They also receive penalties to various jobs, and suffer increased Stress and Stamina loss when on active assignments.
- Effects: (1) 15% chance of decreasing Discipline one point per day, down to 30. (2) No Influence gains from maid or footman assignments. (3) Cannot increase Discipline and Domestic from footman assignments. (4) -20 chance penalty on Homeschooling sessions. (5) -10 Guard training penalty if assigned as a Captain. (6) +2 Stress/day and -2 additional Stamina Points/day if assigned to any job except Follower or Gardener. (7) -1 Guard Value when assigned as a Guard. (8) Additional +3 Happiness and +2 Affection (up to Amiable) when taking a day off.
- How to increase: N/A (see below).
- How to decrease: Sloppy is the flip side of the Perfectionist trait, so doing anything to increase Perfectionist will decrease Sloppy; see Perfectionist above. You can also reduce Sloppy by assigning the person as a Maid or Butler: if their Affection is Soulmate+ or their Fear is 6+ or their Respect is 25+, they will have a 30% daily chance of a 1 point reduction in the trait.
- Sex: Both.
Starlet
This NPC loves to be at the center of attention. They are very much into acting, performing and dancing.
- Effects: Increases Happiness and a small chance to increase Affection if assigned to acting, performing or dancing jobs. +15 to Herald skill, which will bring approximately +4 daily Influence to the MC's Household if assigned to that job. A Starlet starts with a +10 Dancing and +10 Performance bonus.
- How to increase: A trainee can increase his/her Starlet trait if the trainee and educator are both Extroverted (trait value 75/100 or higher), and the educator is a Starlet (trait value 100/100).
- How to decrease: N/A
- Sex: Both.
Submissive
This NPC prefers being dominated and told what to do by a stronger man or woman. He or he is easily subdued and loses Willpower faster than other NPCs.
- Effects: Loses Willpower and gain Corruption faster but also imposes a small penalty on all homeschooling classes if Willpower is 9 or above .There's however a small chance bonus if you let this NPC go through the class naked. A submissive girl with Willpower lower than 40 will decrease her Feminist trait by 1 per day.
- How to increase: There's a 25% chance to increase the Submissive trait through "Explaining chores" dominantly and through "Frighten" actions if the NPC's Willpower is below 30. You can also increase the Submissive Trait by letting a girl walk around with a Large+ butt plug; this requires her Corruption to be 20+ and her Affection toward you Friendly or higher. An NPC with Neutral or lower Affection wearing a slave collar will increase his/her submissiveness. You can also increase this trait (15% chance/night) by letting an NPC sleep on your floor, as long as her WILLPOWER is below 40. And Homeschooling sessions from an MC with the Taskmaster trait have a 15% chance to increase Submissive 1 point; 30% if Discipline focus is chosen for the lesson. Enabling the Dominate option in the Educator menu will give the Educator a chance to increase his/her trainee's submissiveness; this effect is resisted by a trainee with Mercenary status or higher, Willpower of 80+, or the trait Unbreakable.
- How to decrease: There's a 20% chance to decrease the Submissive trait through the "Encourage" talk option.
- Sex: Both.
Superficial
This NPC primarily judges others based on their attractiveness, disregarding other traits.
- Effects: Major chance penalties for unattractive MCs / large bonuses for attractive players. Affection loss if MC beauty is below 50 at a rate of -1 per day, down to Amiable. Affection loss is increased to a total of -3 per day if the MC is below 30 beauty, down to Neutral. A superficial wife married to an MC with beauty lower than 30 will lose Happiness at a rate of -1 per day, down to 60.
- How to increase: N/A.
- How to decrease: N/A.
- Sex: Female only.
Sweet-Tooth
This NPC responds more positively to treats, dinners, and snacks at the movies. There's also an increase weight gain risk, as he or she is prone to snacking and over-eating.
- Effects: Large Happiness and Affection bonuses when giving treats, which also have a chance to decrease Anger.
- How to increase: N/A
- How to decrease: Keeping the NPC in shape, with enough discipline, has a chance to break him or her free from compulsive over eating (Discipline 50+ plus Dexterity 50+ gives a 1 in 3 chance to decrease this trait one point each day).
- Sex: Both.
Techie
This NPC is like an all-knowing android from a classic sci-fi TV-series. Well, almost anyway; they love all sorts of gadgets, computers and technology.
- Effects:
- This NPC provides a significant boost to Hacking attempts when they are accompanying the MC as a Follower.
- They also increase the MC's chance to find DuraSteel and Gold while Scrapping Merchandise, as long as their Affection is Neutral or higher and they are not otherwise occupied at the time*.
- Having a Computer in the household gives this NPC a small chance (15%) to increase their Happiness +1 point per day, and boosts their Academic and Science gains from Homeschooling classes.
- All upgrades to a Tech Module instantly give this NPC a +3 Happiness boost.
- IF also having Survival skill 60+, when assigned to the Scavenger job, if trait value 51+, this NPC has a 4 in 15 chance to bring back either a Tendstim or an Energy Cell each day.
- A Techie always starts the game with a +20 boost to their Science skill.
- How to increase: The Science and Hardware program in the Academy, as well as its Science Lecturer and Science Professor jobs have a chance to raise this trait if the NPC has an Intelligence of 60+ and does not have the Traditionalist trait.
- How to decrease: N/A
- Sex: Both.
* Each Techie who is conscious, not in bondage, Neutral+, and not sent away to work elsewhere at that moment, during each 12 minute scrapping session, increases the chance of finding Durasteel by another 3.33% (from 3.33%), and increases the chance of finding Gold by another 5% (from 1%). So scrapping in the evening with two Techies in the household helping you should give 10% chance of Durasteel and 11% for Gold per 12 minutes.
Traditionalist
Traditionalists prefer the old ways and anything even remotely tech-related is frowned upon. They are also friends of civic and domestic order; considered to be the ultimate structures for maintaining the traditions founded by mankind's enlightened ancestors.
- Effects: Can never gain Techie trait. Science skill capped at 50. Loses happiness if City Control or Prosperity drop below 15. Gains happiness if City Control or Prosperity are 75+. Suffer -20 chance penalty when using plasma weapons or cyber cannons. 5 x more likely to use book shelves in private bedrooms. Earns more Prestige and income from Academic Professorship.
- How to increase: N/A
- How to decrease: N/A
- Sex: Both.
Unbreakable
This NPC has the spirit of a Red Tide Monk.
- Effects: An 85% chance to increase WILLPOWER 2-5 points per day if his or their WILLPOWER is below 60.
- How to increase: -
- How to decrease: Having WILLPOWER below 25 removes one Unbreakable Trait Value point per day. The player character can decrease Unbreakable through Anti-Willpower sermons in his shrine in the backyard if he has the trait Dominus.
- Sex: Both.
Wild-Born
This NPC feels more at home in the outskirts and receives a Happiness bonus if you allow them to participate in hunting trips. The NPC also adds a chance boost to all fishing (WIP) and hunting rolls, regardless of Survival skill.
- Effects: (A) Starts with +25 Survival skill. (B) Adds to MC's success chance when assisting Hunting (+8) and Fishing (WIP) as a Follower, and +1 Happiness gain per 2 hour hunting session as a Follower. (C) +15 to Yield when assigned as a Hunter (stacks with Jaeger trait).
- How to increase: N/A
- How to decrease: N/A
- Sex: Both.
Workaholic
This NPC loves to work. They make such a good impression that they bring extra Influence gain daily if assigned to work for a vendor in Ikaanos, and even more if given the Title Head Maid or Butler, as they make your household spotless and a fine example of diligence. this Trait also contributes to the performance of certain Jobs, such as Accountant and Chancellor.
- Effects: (A) Starts with a +15 Discipline modifier. (B) A 15% daily chance to raise Discipline, if Happiness is Low or higher, Affection is Neutral or higher and Anger is Low. (C) +2 Daily Influence gain if assigned to work at Vendors, or a +4 daily Influence gain if assigned as Head Maid or Butler. (D) Workaholic trait value contributes 1/4 to an NPC's Accountant skill. (E) Workaholics also make better Educators (+10 to skill).
- How to increase: (1) An NPC assigned as a Janitor has a 16.7% daily chance of increasing their Workaholic Trait Value if their Discipline is 60+. (2) NPCs assigned as Maids have 33.3% daily chance of raising their Workaholic trait value, if their Discipline is 50+, and their Happiness is 60+, and their Affection is 75+, and the Kitchen, Livingroom and Master Bedroom are all maximally upgraded. Cap = 100 for both.
- How to decrease: N/A
- Sex: Both.
Combat traits
See also: Malevolent, above, and Shadowborn and Overcharge, below.
Ammo Pack
The NPC has enough wealth or contacts to supply their own ammunition. They will not deplete the MCs ammo stash during combat encounters. If the difficulty level is set to Grimdark A Dying World, Ammo Pack will temporarily stop working at Prosperity 9 or lower for everyone except a high affection Bud Walton and the Bofors Gun Crew.
Berserker
This NPC fights with unmatched ferociousness. Their combat style is easy to dodge if facing a skilled opponent, however.
- Effects: They do an extra damage dice (0-20) in melee, but those attacks receive a -25 Chance penalty.
Bloodthirsty
This NPC cannot get enough of adrenaline-soaked encounters and thrives in every combat situation – especially if they are on the winning team. NOTE: this trait is the flip-side of Pacifist; it is active as Bloodthirsty when the trait's score is at 75+, if below 25 it becomes active as Pacifist instead.
- Effects: Happiness and Affection increases when winning a battle. Better success chances at The Arena.
- How to increase: Fighting with an NPC as a follower gives that follower a reasonable chance to gain one point (or lose one point of Pacifist) per fight - if he/she doesn't have the Pure Trait or Kindness 60+.
- How to decrease: Taking this NPC out for walks or dinner dates (through the Events & Activities menu) and proclaiming your love for them has a small (%15) chance of decreasing this trait by one point (i.e. moving them one point towards Pacifist).
Brawler
This person prefers melee weapons in combat. They gain a bonus while trying to increase Melee, skill and do more damage melee weapons in combat. However their focus on melee weapons makes them less apt to increase Ranged weapon skill.
- Effects: +5 melee damage, and +10 chance to increase Melee skill and STRENGTH while training, but a small decrease in chance in Ranged weapon training. +2 to Guard Value.
- How to increase: Assigning an NPC to an Educator with both the Physical template and Combat template has a chance to increase the Brawler trait, provided the NPC trainee does not have the Pacifist trait.
- How to decrease: N/A
Crackshot
This character has an uncanny deadliness with Ranged weapons.
- Effects: When using a Ranged weapon, 25% chance of a Critical Hit in Combat instead of the usual 5%.
- How to increase: N/A
- How to decrease: N/A
Machine Gunner
This character excels at using automatic weapons.
- Effects: Extra Damage Dice (1D20) when using Automatic Rifle or Minigun. -25 chance penalty when not using preferred weapon type.
- How to increase: N/A
- How to decrease: N/A
Pistoleer
This character has a proficiency for pistols and revolvers.
- Effects: Extra Damage Dice (1D20) when using preferred weapon type. -25 chance penalty when not using preferred weapon type.
- How to increase: N/A
- How to decrease: N/A
Tech Gunner
This character has a proficiency for plasma rifles, coil guns and cyber cannons.
- Effects: Extra Damage Dice (1D20) when using preferred weapon type. -25 chance penalty when not using preferred weapon type.
- How to increase: N/A
- How to decrease: N/A
Warrior
This NPC has a natural talent for combat and raises his or her Melee and Ranged weapon skills much faster than ordinary NPCs.
- Effects: +3 damage bonus in Combat. +5 training chance bonus when doing joint training sessions with the MC. +15 boost to all Arena combat rolls. +2 to Guard Value. +15 to Captain of the Guard skill if Warrior trait above 70. +15% daily chance to naturally increase Willpower.
- How to increase: There's a small chance to raise this Trait one point for every won combat that the NPC participates in. The MC can also teach this trait to his Followers in Training sessions focusing on (military) Philosophy (decent chance of a +1 increase for each of the 1-4 Followers participating in the 2 hour session). Assigning an NPC to an Educator with both the Physical template and Combat template has a chance to increase the Warrior trait, provided the NPC trainee does not have the Pacifist trait.
- How to decrease: N/A
Zweihander
Due to personal preference or a history of limited training experience, this NPC excels when using a specific type of weapon.
Affected weapons:
- Great Sword.
- Great Axe.
- Sacred Mallet.
- Sword of Azuk.
Effects:
- This NPC rolls an extra damage dice (+1D20) when equipped with his/her weapon speciality type.
- -25 chance penalty when not equipped with his/her weapon speciality type.
Rare & Unique Traits
Attention-whore
An NPC with the Attention-whore Trait is a self-occupied wiseacre that more or less demands that you spend personal time with him or her. Attention-whore NPCs have an attention meter in their trait pop info box. If this meter is full, the NPC will suffer drastic Happiness and Affection drops daily. Shrink this bar by taking the NPC to the cinema, river walks, go to the diner, the Golden Dragon, include him (Bud only) in Dockgrave bar runs, have "chill nights", dinners, parties, pool parties in the Gazebo, "spend time together" (a special event for some NPCs), or have them with you as Followers in combat encounters (50% chance of a reduction).
- Effects: An NPC with a full bar receives a -2 Happiness and Affection drop per day. An NPC with an empty or almost empty bar will however increase his or her Happiness (+3) and Affection toward you (+2).
- How to increase: N/A
- How to decrease: N/A
- Sex: Both.
Deadly Enemy
This NPC holds a particular grudge against you. For as long as this trait is active, the following effects are true:
- -5 Affection/day (down to a minimum of 10).
- +1 Anger/day (to a maximum of 20).
The Deadly Enemy Trait Value deteriorates naturally one point per day.
Depressed
Mai-Lynn Oshiro has severe mental anxiety causing Happiness and Affection to drop faster than they otherwise would.
- Cause: Unfinished Character Quest.
- Effects: -5 Happiness drop daily, to a minimum of 25. Affection also drops -2 points per day, down to Loving+.
- How to increase: N/A
- How to decrease: Complete the character's quest.
Detached
It's very hard to get this NPC (e.g. Iona, and the "Void Seeker") to like you, at least on a deep level.
- -5 Affection per day, down to a minimum of 60.
Docile
This NPC (e.g. Gregory Helm, Kyle Scantell) is very lenient, careful, and doesn’t make much noise. They are used to being told what to do, and they do most things without complaint. Effects:
Direct Earth Lineage
This NPC's father or mother was born and raised on Earth, providing them with a direct link to the cradle of humanity, be it through anedcotes or special customs that are rarely seen in Ikaanos today. It is highly likely that this NPC has prolonged their life using Revital.
Effects:
- A 5% daily chance to increas Prestige (cap: 2,000).
- A +25 chance modifier when educating assigned pupils (Academics skill).
- Decrease Taint with one point per day.
- Unique dialogues and event texts when interacting with this NPC.
NPCs that currently have this trait: Louisiana Adler.
Green Thumb
Mai-Lynn Oshiro has the unique trait "Green Thumb". She has a natural talent for growing edibles and herbs. She boosts Rations yield by 2 per day as long as she is assigned as your Gardener, regardless of the Garden's level. She also uses Garden Tools more effectively, so grants an additional 1 Ration per day if your Garden has been upgraded to include Tools.
High Nobility
This NPC belongs, or belonged, to the imperial class of Ikaanos. Their presence in your household generates +50 Influence points and +3 Palace Rating (up to a maximum of 7,500) per day.
Iron Knight
This NPC is a member of the Iron Order - the Catholic Church's elite military unit.
Effects:
- The player receives a -80 Penalty when trying to increase this NPC's Corruption through lectures and sermons.
- Faith Conversion modifier (-100)
- Damages taken from cultists and warlocks reduced by 50%.
- Deals +25 damage against dengis, CTM zealots, prowlers, and tar snakes.
- Receives a +10 chance bonus to combat rolls if the player's Christian Devotion is 100+
- Reduces Household Corruption (-1/day) down to 27 (if not imprisoned).
- Affection (-3/day), Job Termination chance (+10), and Anger (+1/day) penalties if the player doesn't belong to the Christian Faith.
- Affection reduced (-1/day) if the player's Christian Devotion is below 30.
- Affection reduced (-2/day) if the player's Household Corruption is 27 or greater. This effect becomes inactive if this NPC's Corruption reaches 60+
Jaeger
Loren de Machaut is exceptionally focused on and talented at hunting. The benefits of this are expressed in hr Jaeger (+ hunter) trait, as follows:
- When included as one of your Followers when Hunting, Loren adds +20 to the success chance (stacking with bonuses from her Survival skill and Wild Born trait), and also increases Meat and Pelt yields by roughly 35%.
- When assigned to the Hunter job, Loren gains +15 to Yield (stacks with bonuses from Wild-Born trait and Survival skill).
Liberated
Exclusive to Clea Vallas and is what defines her identity - shaped by her struggles for the liberation under the corrupt system of Ikaanos.
Effects:
- Assassination tactics (Paragon/Wife Only): Clea does +30 damage on her first turn and instantly kills enemies with less than 75 health
- Awareness: Clea is resistant to manipulation and is notoriously difficult to corrupt completely. Her Corruption decreases with 1-2 points per day if Corruption is 50+. Her Happiness is also capped at Normal if the player's Household Corruption is 100+.
- Distrust (Inactive/Active, player-dependent): Clea will keep her distance (-5 Affection/day, down to Amiable) if any of the following is true:
- Her Willpower is below 25.
- Her Corrution is 70+.
- The player has imprisoned or attempted to imprison her.
- She distrusts the player after The Orient dinner.
- The player has sold Aria Bianchi to the Mastersphere.
- The player has enslaved 4+ Mercenaries or Paragons.
This trait becomes dormant if Clea's Willpower drops to 0 or if her Corruption reaches 90+.
Manager
Tuner Jackson is not just experienced and talented in the performing arts, he also has an affinity for bringing out such talents in others. This makes him a potentially capable manager of other performers, now that his own moment in the limelight is over (due to his public disgrace). You can activate this Trait in him if he feels valued and respected enough: pay him an Allowance of $50+ per day, and if his Affection is Friendly+, and as long as you don't assign him to any other Job, he will automatically train all your female NPC's in Performance and Dancing - as long as they are not Shy, and have Willpower 10+, and have a Performance skill that is lower than Tuner's.
- Each day, for each qualifying female NPC, he will have a chance (see below) of giving them a +1 to their Performance skill, up to the level of his own skill.
- Each day, for each qualifying female NPC, he will have half this base chance (see below) of giving them a +1 to their Dancing skill, capped at 75.
The higher you raise his Allowance, the more assiduously he will dedicate himself to this role, and the harder he will drive the talent under his influence, as he feels he is properly sharing in the proceeds of his efforts. This means he will provide better success chances as follows (halve this for Dancing):
- Less than $50: no chance.
- $50-$299: 5% daily chance.
- $300-$499: 15% daily chance.
- $500-$999: 20% daily chance.
- $1,000+: 30% daily chance.
Extroverted NPCs gain an additional +10% success chance.
Note that Tuner's special ability as a Manager gives him enhanced competence at training "Performance" as an Educator too. The differences between the two approaches are explained in the "Manager" special ability description below, and summarised in a table on his character page HERE.
Mechanized Unit
This unit has limited interaction options.
- Effects: Inventory is disabled. Excluded from most trait effects, household attributes, and title scripts. This unit is auto-unassigned as a Follower when the MC engages in most interior battle confrontations. This unit may participate in lectures, parties, training sessions, and other events. Adds a +20 Power Value modifier as long as it's assigned to the MC's Household.
- How to increase: N/A
- How to decrease: N/A
Mentally Challenged
Kyle Scantell is an example of an NPC who is mentally impaired from birth. This restriction goes beyond just having low Intelligence, as indicated by this Trait:
- Effects: -85% chance penalty when trying to increase Intelligence, Academics, Science, Medicine or Administration.
- How to increase: N/A
- How to decrease: N/A
Mother's Call
This female NPC finds fulfilment in the process of childbirth. This involves both being pregnant and raising offspring.
Effects:
- On Totalube: -2 Happiness/day (down to a minimum of 40).
- No Totalube: +1 Happiness/day and +1 Affection/day (cap: Loving) if her vaginal semen is at least +2.
- Is pregnant: +2 Happiness/day, -1 Anger/day and +2 Affection/day (cap: Soulmate):
- +15 Happiness and +15 Affection when giving birth.
- 25% chance of dropping (-1/day) Anal and Oral Disposition values down to a minimum of 40.
- +1 Happiness/day and +1 Affection/day (cap: Undying) if assigned as Nanny to a Nursery that houses her own offspring.
NPCs that have this trait: Louisiana Adler, Lovisa Helm
Relationship
Some NPCs are in a serious relationship, and each has a strong emotional bond with the other. The specifics of this trait may differ for each partner, and the strength of their bond may not be identical and may change with time. Particularly, females in a relationship are subject to being seduced by or falling in love with the MC, in which case the strength of their bond to their pre-existing partner may be eroded. If the bond is broken, there may be different consequences for each of the parties involved.
Currently, four NPCs are married couples and have this trait. The four NPCs in question are Gregory Helm and Valeria Helm, Connor Sunderland and Erica Sunderland.
Effects
- -100 on sexual persuasion attempts by the MC (suggest sex, make out, bondage).
- Females in a Relationship, if their Affection towards the MC exceeds Friendly, will suffer -7 Affection per day back down towards Friendly; Males in a Relationship may become Loving+ towards the MC with no penalty.
- Each will lose -2 Affection towards the MC each day (down to Despising) if their partner's Affection towards the MC is Despising or worse.
- -120 Affection and +30 Anger if the MC executes the other partner.
- -3 Happiness per day (down to a minimum of 10) if the other partner is dead.
- One partner in the relationship is Dominant versus the other is Submissive. The Submissive partner will slowly shift their Happiness, Kindness, Corruption, and Discipline towards the Dominant partner's scores in these Attributes until they match (15% chance of +1 or -1 / day).
- How to increase: N/A
- How to decrease: This trait decreases 5 points per day in one partner if that individual reaches Affection Loving+ with someone else, e.g. Valeria falling in love with the MC. This may not affect the strength of the bond felt by the other partner.
SGPD Officer
Ellen Shaw has an available Police Officer position at the SkyGuard Police Department, covering the Redhaven-Hamilton-Westside area.
This trait only appears if Ellen's character quest ("The Detective") is completed.
Effects
- Gaining this trait grants +5 Affection and +10 Respect.
- This trait makes the job SGPD Officer appear under "City Assignments". (This job is thus available to Ellen only.)
- Each day spent working at this job brings the benefits listed under the job description.
- This trait decreases one point each day that the NPC having it is not assigned to its associated job.
- If ever reaching zero, this trait vanishes, its associated Job is permanently terminated, and all the job's benefits are permanently lost.
- At loss of this trait (and its associated job), the character will lose -25 Happiness and -10 Affection.
- If the MC's Influence is 15,000+, there is a 1 in 3 chance for this trait to regenerate 1 point each day.
Shadowborn
Kate Veeron has the unique Trait Shadowborn, which gives her Stealth in combat similar in effect to wearing a Stealth armor suit: she acts in a way that leads enemies to tend to target other Followers before they target her.
Spartan
This NPC belongs to the Spartan Company who've suffered through the horrors of the Haalu Plateau together.
- Effects: If this NPC is fighting alongside another NPC with this trait, +10 Damage to all Ranged Attacks. +5 additional damage to all Ranged Attacks if that Spartan has fallen in combat.
- How to increase: N/A
- How to decrease: N/A
Sibling
This NPC shares an unbreakable bond with a sibling that may either hamper or boost their general well-being and efficiency.
- Effects: If both siblings are present in the MC's household, have a Happiness of 10+, are unbonded, conscious and not assigned to a remote location, they'll naturally bump up each other's Happiness to 70. Sibling is Imprisoned: -2 Affection per day (down to Unfriendly); -20 Escape risk. Sibling is in Bondage (Corruption below 30): -2 Affection and +1 Anger per day; -20 Escape risk. Sibling is Dead: -5 Happiness/day (min: 15). Sibling's Anger is 5+: +1 Anger/day (max: 5). Sibling's Happiness is below 10: -1 Happiness/day (min: 25). Sibling's Affection is Despising or worse: -2 Affection/day (down to Despising). Sibling's Affection is Loving+: +1 Affection/day (up to Amiable).
- How to increase: N/A
- How to decrease: N/A
Space Pilot
Milou Skye is one of the few humans on Raana who can pilot interplanetary vehicles. She flies one of the shuttles connecting Ikaanos to the Mastersphere,
Statesman
This NPC is a paragon in the spheres of accounting, business affairs and state-wide undertakings. Their presence in your household generates +5 Influence points per day. They also start with an extremely high Administration skill. They also increase income from Republic Standing by +5% if assigned as an Accountant and if their Affection is Neutral+
Stormchild
This unique girl (name randomly assigned) was born during a strange magnetic storm which somehow affected her on a subatomic level. She has unusually high Intelligence and Dexterity. She suffers from mental turbulence that has a small daily chance (15%) of raising her WILLPOWER and lowering her Affection toward you. She naturally mitigates four points of damage in all combat situations. She receives a +15% bonus to all homeschooling rolls. And bringing this girl to orgasm during non-bondage vaginal sex has a small chance of increasing her INTELLIGENCE by one point, up to a maximum of 120.
Struver Overcharge
Ayden Rhoades uses a customized coilgun that does +50 damage on its first shot in combat. The Struver-XE coil enhancer makes a lot of noise when it discharges, and then needs 5 minutes to recharge.
The Swallow
While under the tutorship of USS Seneca's Mistresses, Aria has been subjected to unfathomable acts of depravity. These acts have bestowed her with many new insights and border-breaking abilities. Requires: the full Slavemasters of Raana quest.
- Effects: Aria's sexual skill caps higher at 180, her corruption caps higher at 150, and she has a 33% chance per day to lower her own Willpower by 1 down to a minimum of 5. She raises Household Corruption by +2 per day, and she has a +50 chance bonus when pleasing the other female participant during threesomes.
Undying Loyalty
Because of a special deed, event, or relationship, this NPC holds a profound loyalty towards the player.
Effects:
- -25 Escape/Dismiss risk.
- Minimal Affection loss if Salary underpaid (max -2/day).
- +1 Affection/day (up to Loving).
- +15 Combat damage (Ranged or Melee) if the player's Health drops below 50.
This trait can be acquired by:
- Connor Sunderland after the player completes his quest: "The Sunderland".
- Samuel Spartan after the player completes his quest: "The Lost Squadron" and reinstates Spartan Company.
- Reece Sharpe after the player completes Samuel's quest: "The Lost Squadron" and reinstates Spartan Company.
- A Wife can gain this trait over time if she is assigned the title First Wife (+1 point/day, 50% chance, if Affection is Soulmate+).
This trait becomes dormant for Connor if one of the following conditions is satisfied:
- The player conquers Erica Sunderland's affection
- Erica Sunderland or Celeste Sunderland is dismissed/killed by the player.
- In a Wife, the trait is instantly removed if unassigned from the title First Wife.
Vestal Complex
Seve Pásztor wishes to reserve her womb for something sacred and special. As long as she remains a vaginal virgin, she receives the following bonuses:
- Effects: +3 Happiness/day (cap: 75). +75 chance acceptance bonus for anal and oral sex. +15 to all homeschooling rolls. Unique Occult-themed events might be executed during various interaction activities.
- How to increase: N/A
- How to decrease: The trait is removed instantly by vaginal sex.
Warrior of Ikaanos
Available only to Aria Bianchi, this trait is only earned if The Player lets her deal the final hit on Mordecai Adler during the final fight against him in the final part of her quest, "New World Order". This huge feat commands respect from other independent factions, granting the following effects:
Effects:
- Kriegsveteran: There's a 25% chance/day an Aesir warrior joins The Third Republic (+1 soldier, +3 Power Value).
- New Eden Legends: Merchants from the North are less likely to smuggle or cheat their way through Ikaanian customs, out of respect for the Chancellor. Third Republic tax revenues are increased by 5%.
- Church disputes: Since Aria has murdered the protector of the church, there's a 5% risk per day, that Ikaanos' Power Value is decreased by 10 points as long as CTM's Power Value is 7,500+. This effect becomes inactive if Aria's religion is CTM (Devotion 60+).
- How to increase: N/A
- How to decrease: N/A.
Special Abilities
Some NPCs have special abilities which do not manifest as Traits.
Accountant
Armand Blackford and Adrienne Keller have backgrounds &/or personalities giving them special proficiency in Accountancy, such that they will generate an extra +45% on the bonus which their Accountant skill brings to most of your business income streams if assigned to the Accountant job. Also, when selling slaves, having Armand in your employ adds +$50 to their Base Price, or +10% if he is Amiable or better (has Affection 60+ towards you).
Barkeeper
Ansel Motte, Doyle Bekker and Clea Vallas's personalities and backgrounds give them a +35 boost to their skill as a Barkeeper if ever put in charge of a Tavern.
Chef
Jack Peasant, Loden Wixx and Adora Sanor get a +15 bonus to their Chef skill if assigned as Head Chef.
Frail
Kyle Scantell is physically frail, manifesting less physical robustness than would be expected of a man of his size and physique (the contribution to his Maximum Health from his Body Type (Frame) is halved, so +45 not +90, or +55 instead of +110 if he increases to Muscular/Chubby).
Gladiatrix
Enya Avison has always dreamed of being a gladiator and achieving fame in the Crystal Hills Arena. Her constant visualizations and endless practice give her a +15 bonus in one-to-one gladiatorial combats. The Ex-Arena Champion who can be "recruited" in Kahill Outpost has a similar boost to her gladiatorial skill due to her experience, but is less enthusiastic about using it (she's already had the fame).
Maid
Due to her exceptional diligence and the pride she takes in this kind of work, Piper Holdman grants +3 additional Influence when assigned to the Maid job, if her Domestic skill is 70+ and her Affection is 60+ (Amiable+).
Manager
Now that his own career is ended through scandal, Tuner Jackson has the skills, background and inclination to train other people to be expert Performers and Dancers. This manifests in his unique Manager trait (above), by which, as long as his Affection is Friendly+, and if he is paid enough, and if he is not assigned to any Job, he will spend his time training any suitable female NPCs (Willpower 10+, not Shy, preferably Extrovert) in their spare time. This also manifests in Tuner having enhanced ability as an Educator teaching "Performance", if you chose to have him train specific individuals in this structured way rather than leaving him to his own devices, in which case he will train Charisma plus Starlet trait in addition to Performance and Dancing, and ignoring the usual prerequisites for these. The differences between these two approaches are summarized HERE.
News Reporter
Nicole Boulay is a journalist who gives the MC the option of turning one of his rooms into a News Office, which will create a unique Job assignment for her of "News Reporter". By then publishing her own newspaper, Nicole (and the MC directing her), will then be able to influence the future evolution of Ikaanian society - by choosing what to cover, what not to cover, and how to present things.
Police Academy:
Ellen Shaw's training makes her an excellent fitness instructor, giving her a +5 bonus to chances to train Strength, Stamina and Discipline in NPCs assigned to her if she is given a job as an Educator ("Physical" template required for the first two).
Relic Hunter
When not earning her bread & butter dealing in the more common Artifacts, Stacey McClung spends her time researching the rarer and more mysterious & valuable Relics. Expeditions in search of these can be dangerous, so she needs help to try to find them. If joining the MC's Household, the unique Job Relic Hunter will be made available to Stacey, to which the MC may assign her. This will provide access to the Relic Hunting engine, through which Stacey will spend time researching leads, and will occasionally come back with Quests which she will ask the MC to accompany her on - in hopes of making discoveries leading to new knowledge about Raana.
Skulduggerist
Rebecca Higgs has the "Skulduggerist" special ability that will significantly boost the returns from most of your investments. She is keen to become a businesswoman, dreaming of profits and capital accumulation. And her background in the criminal gangland underworld give her unusual perspectives, plus a range of potentially useful information and contacts, which could help any business she is involved with in unorthodox and fruitful ways. Her advice and devious manoeuvrings can increase most of your passive income streams by 50% to 75%, with the particulars depending on the investment. (Note: the effects of the title used to increase further if you married Rebecca, as she then worked even harder to advance your joint interests, but this is no longer the case.)
This ability appears as a "Title" under "Jobs & Titles" rather than as a Trait, but unlike other Titles it is only available to Rebecca, and unlike other Titles it only takes affect if she does not do any other Job; it is in effect Rebecca's full time job. It becomes available only after you have Talked with her to Ask her about her "Hopes and Dreams", and will temporarily cease effect whenever her Affection for you falls below Friendly, as she withholds her assistance.
- If you are working with the Felton bootleggers, Rebecca can supply information to them about hidden routes, in return for an extra +$15/day from them.
- If you work with the Fälth brothers, they will pay Rebecca to organize a street gang of young Skandi boys to warn them about incoming threats (+$14/day).
- The German caravaneers of Kasey's park are very happy to pay Rebecca protection money; her influence can stop the raider gangs of West woods from attacking their caravans (+$15/day).
- Gero Falkenstein will pay Rebecca for valuable information supplied by the "Lobster Girls" – a local urchin gang (+$25/day).
- Master Gerard of house Straalsund will pay Rebecca a daily sum to keep his caravans from getting attacked by raiders in Darkmere (+$15/day).
- If you go into business with Abbot Roo, Rebecca can supply him with a valuable smuggler contact (+$150/day).
- If you're in business with Mr. Walton, Rebecca can forge a bond between him and Adolf "Dead-eye" Suumbar, a renowned raider king in dire need of ammunition and weapons (+$350/day).
- One of Rebecca's old comrades, Nine-Finger Tina, is the girlfriend of the Wrool Cat Wranglers leader, a bond that gives you some extra income. (+$25/day).
Team Wixx
Laika and Loden both have the Scavenger trait, but also work together so well as siblings that if sent Scavenging on the same day, they will bring home 1-6 extra Merchandise, with a 1 in 15 chance of +1 tendstim too. (Don't ask them where they get this loot!)